User:Locke/Sandbox: Difference between revisions
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{{Galbox|The Wind Waker | {{Galbox|The Wind Waker Enemies}} | ||
{{Listbox|The Wind Waker|Enemies}} | {{Listbox|The Wind Waker Enemies}} | ||
{{Galbox|Tri Force Heroes Mini-Bosses}} | |||
{{Listbox|Tri Force Heroes Mini-Bosses}} | |||
{{Galbox|Cadence of Hyrule Characters}} | |||
{{Listbox|Cadence of Hyrule Characters}} | |||
{{Galbox|Cadence of Hyrule Enemies}} | |||
{{Listbox|Cadence of Hyrule Enemies}} | |||
{{Galbox|Breath of the Wild Armor}} | {{Galbox|Breath of the Wild Armor}} |
Revision as of 23:16, August 13, 2020
Box
Tabs
- Standard
- Boss
- Twilight
- Stone Mask
- Great Sea
- Wind Waker
- Grand Travels
- Lorule
Standard Outfit (Grand Travels) | |
---|---|
Location | Grand Travels Map H-10 |
DLC Pack | Phantom Hourglass & Spirit Tracks Pack |
Based on Ciela, Leaf, and Neri from Phantom Hourglass |
Standard Outfit (Boss) | |
---|---|
Location | Master Quest Map C-5 |
DLC Pack | Master Quest Pack |
Based on the Queen of Fairies from The Wind Waker and Four Swords Adventures |
Standard Outfit (Great Sea) | |
---|---|
Location | Great Sea Map B-7 |
DLC Pack | -- |
Based on the Great Fairies from The Wind Waker
This costume is only available in Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition |
Standard Outfit (Twilight) | |
---|---|
Location | Twilight Map B-6 |
DLC Pack | Twilight Princess Pack |
Based on the Light Spirits from Twilight Princess and the Sky Guardians from Skyward Sword |
Standard Outfit (Wind Waker) | |
---|---|
Location | Master Wind Waker Map D-13 |
DLC Pack | -- |
Based on Tetra from The Wind Waker
This costume is only available in Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition |
Standard Outfit (Lorule) | |
---|---|
Location | Lorule Map G-9 |
DLC Pack | A Link Between Worlds Pack |
Based on Irene from A Link Between Worlds |
Stone Mask | ||
---|---|---|
Location | Wii U | Termina Map D-5 |
3DS & Switch | Termina Map E-7 | |
DLC Pack | Majora's Mask Pack | |
Based on the Stone Mask from Majora's Mask |
- Standard
- Boss
- Twilight
- Stone Mask
- Great Sea
- Wind Waker
- Grand Travels
- Lorule
- Great Sea
- Wind Waker
- Grand Travels
- Lorule
- Standard
- Boss
- Twilight
- Stone Mask
- A
- B
- C
- One
- Two
- Three
TODO:
- LADX Characters - images are different. do some fancy transclusion with args?
- WW Enemies ChuChu - variants that each have their own page. so far it's only this one instance. maybe force separate entries for them, plus the general one?
- HW Characters - what to do with current hover gallery?
- Gallery customizations - larger images, non-square images, maybe get rid of the white background?
- Tab overflow (wrap or scroll)
- BotW - most of it
- Add Listings category to LA through LBW and reorder categories
- Text replace two args to one arg
BotW Timeline Quotes
Waypoint: And where does this Zelda fit on the series’ timeline, in its chronology, split as that is into three separate yet connected branches?
- Aonuma: I wouldn’t say that it obviously fits into any one part of the timeline, but if you play the game, you’ll be able to work out where it fits. As you probably saw in the trailer, the most recent trailer, there’s a woman’s voice, and she says: “The history of the royal family of Hyrule is also the history of the Calamity Ganon.” And as you know, the Zelda series, up until now, is a history of repeated attacks by Ganon. So, there’s food for thought there. I don’t want to say anything more as I’d like players to work it out for themselves, to play the game and see what they think.[1]
Let's start with the latest Breath of the Wild trailer. I think fans loved what they saw. There were several familiar characters and faces - fans spotted the Deku Tree, for example, and the Koroks. There's continued speculation on where the game might fit within the timeline that we know. Can you expand upon that? Are people on the right track with theories that it follows Wind Waker?
- Aonuma: So... in the trailer there was a sort of Wind Waker-esque element, and to a degree you could say that the animation and the art style have some influences from Wind Waker, so I can see why people would draw those connections.
- But with Breath of the Wild, one thing I'm really keen to emphasise is that a big part of the appeal of the game is surprise, unexpected encounters, so I want fans to experience surprise and to experience an element of the unexpected - I feel if I spoke too much about that kind of thing, it might spoil things for people, so I'd rather not touch on that too deeply.[2]
Already people have been surprised by what this version of the Zelda series has already brought. Skyward Sword really set down the idea that each version of Link and Zelda were new incarnations of original characters, but with Breath of the Wild, the beginning seems like an attempt to sort of disrupt this and surprise the player by having a Link who's already a hero and has awoken 100 years later. Was it a conscious decision to disrupt the formula and what fans might be expecting?
- Aonuma: The fact that Link has been asleep for 100 years is a particularly important part of this story. It's true that this is kind of a technique in a way - a storytelling technique - that we'd like to use this time so everyone can relate to that in his or her own way, and players can discover the importance of that point as they play through the game. How exactly that plays into the story as a whole... well, it's very important, so as you can probably understand I can't really say much more about it at this stage.[3]
Jeuxvideo.com : Breath of the Wild includes elements of The Wind Waker such as Koroks, tree seeds ... Deku what extent the world of the Wild Breath of Wind Waker and are they related?
- Eiji Aonuma : I'll be very frank with you, for each Zelda that we realized, we always resumed Zelda elements to refresh the past in the new episodes. As you can see for yourself, in Breath of the Wild we used a graphic style that is very close to animation. It has therefore been assumed that it would be much simpler to take up graphic elements and assets from Wind Waker, rather than from other episodes. It is actually a graphic point of view that the two are very similar, but if you talk about the scenario, to be honest, there is no particular connection between these two games. Graphically, it was much simpler for us to work on the basics of the graphical elements of Wind Waker.[4]
Jeuxvideo.com : Skyward Sword, the latest installment of the series was at the very beginning of the chronology of the history of Hyrule. Where do you find this episode?
- I can not yet answer this question because I want players to discover some elements of the game on their own, but you have some clues when you see that in the game there is the voice of a young person Woman who tells you that the world you are in has suffered many battles against Ganon. You can imagine roughly what period it is.[5]
BotW Prerelease Videos
- Shrine of Trials Gameplay Part 1/4
- Exploration Gameplay
- Introduction
- The NES Connection
- Shrine of Trials Gameplay Part 2/4
- Shrine of Trials Gameplay Part 3/4
- Shrine of Trials Gameplay Part 4/4
- Beyond the Plateau Gameplay (TODO watch for prerelease naming differences)
- Hunting and Gathering Gameplay (TODO watch for prerelease naming differences)
- Weapons and Combat Gameplay (TODO watch for prerelease naming differences)
- amiibo Gameplay (TODO watch for prerelease naming differences)
- Life in the Ruins (TGA)
- Let's Play (TGA)
Red Links
Adventure Mode
- Adventure Map
- Rewards Map
- Master Quest Map