The Legend of Zelda
A Link to the Past
House of Gales
- 1 Appearances
- 2 See Also
- 3 Gallery
The Legend of Zelda
Armos are found throughout Hyrule. They are immobile and harmless at first, but when Link makes contact with them, they come to life and start moving around at one of two speeds. If Link touches one from the front, he will immediately take half a heart of damage. They take three hits from the Wooden Sword, two hits from the White Sword, or one hit from the Magical Sword to be defeated. One bomb will also destroy them, and they are also affected by arrows, Candle, and Magical Rod.
Link can often find secrets such as stairs and items beneath these statues. These can only be accessed by touching the Armos so it moves away from the spot it is guarding. Some Armos guard Item Shops, while one guards the Power Bracelet.
A Link to the Past
Armos are statue enemies that reside in the ruins outside the Eastern Palace. They look like normal statues, until Link comes up to them and touches them. They will hop around the screen and attempt to chase after Link. A good few hits from the sword should take care of them, but it is still preferred to remain cautious with them. These enemies are similar to the six Armos Knights that Link will fight in the Eastern Palace.
If Link touches the Armos, they will randomly move around the room. If they touch Link, he will lose two hearts. They can be found in the overworld. Two ways to defeat them (because the sword does no damage) is to attack them with a bomb or shoot them with the Hookshot and place a bomb nearby.
Ocarina of Time
Armos are found within Dodongo's Cavern and the Spirit Temple. These Armos sit completely still until Link touches them, after which they go crazy and start chasing Link. If Link does not defeat them fast enough, they will return to their original position, turning back into a statue. To defeat them, Link must blow up a bomb behind them, use Deku Nuts, or use the Megaton Hammer. When they die, they jump around for a few moments before exploding. If at any time they contact you, or if they explode, they will deal a half heart of damage.
There are also stationary Armos, who don't come alive when they are touched. These are often used for Puzzle solving where Link needs to push or pull them onto a floor switch. In the Spirit Temple, there is a particular puzzle where Link will need to trigger a live Armos to step over a floor switch to open a doorway.
You know about the Armos, right?
Armos are only found in the Stone Tower Temple. They also come to life when Link touches them. They will go after Link before returning to their original position. To defeat them, Link can either use a bomb or a fire punch. When they are dying, they will spin around toward Link and explode. To make sure that Link does not take any damage, either avoid them when they are like this or give damage to them again.
Oracle of Seasons and Oracle of Ages
Like other games, they come to life by touch, but one difference is that there are two types of them: red and blue. The red ones only come to life when Link activates a switch. They then move around the room. The three ways to defeat them are to place a bomb next to them (which can be difficult), hit them with the Magic Boomerang twice, or simply hit them with Biggoron's Sword, which can only be found with a secret. The blue ones can be harder to defeat because they move really fast and also because they activate whenever Link walks past them. To defeat them, Link must either slash them with the sword three times or by blowing up bombs nearby twice. Both of them can take a single heart away if they touch Link.
The Wind Waker
In The Wind Waker, Armos work mostly the same way as usual. Instead of bombs, its weakness is a crystal on its back. It can be easier to attack this weak point once it is stunned in the eye by an arrow. When they are defeated, they jump around like crazy with no direction as a last resort before exploding.
The Minish Cap
In The Minish Cap, Armos were built by the Minish for the Wind Tribe a long ago, and they can be found in the Wind Ruins. Like other games, they remain completely still until Link touches them. Link can either de-activate or activate them while he is in Minish form. This is done by climbing up the steps on the front of the Armos, where there will be a special switch. When de-activated, they will not move at all. To defeat them, Link must activate them and then slash at them with the sword while he is in Human form.
|Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long ago. They look like stone statues, but if you get too close, they move!|
Like Armos usually do, the Armos in Twilight Princess sit completely still until Link approaches them. The crystal on their back is their only weak point. Link can use the Back Slice or smash them with the Ancient Statue's hammer while one is controlled with the Dominion Rod. Three shots to the back from a Clawshot will also take one down. When they die, they will jump around smashing their hammer in every direction before exploding like a bomb. They are found in the Temple of Time and Cave of Ordeals. Its only attack is the hammer, which takes away half a heart.
Armos will slowly hop toward Link. All Link has to do is toss a bomb at it and it will simply de-activate, allowing Link to push the body on to a switch. Their only atttack is contact, which takes away half a heart.
In Spirit Tracks, Armos only appear as a helpful ride for Miniblins in the Tower of Spirits. The actual Armos may be invincible, but it disappears once its master Miniblin is defeated. Because of its high perch, this lucky type of Miniblin can only be fought when Link is being carried by Zelda while she is in control of a Phantom.
Target lock: Armos
Armos are found within the Lanayru Mining Facility and Pirate Stronghold. Link can use the Gust Bellows to spin the magnet things on their heads, temporarily stunning them and leaving them vulnerable to attack from the sword.
Fan Artwork by Brendan Milos from Majora's Mask