Category: Original Content

After two decades of awesomeness, Andy, Taylor and Kat discuss all things Ocarina of Time in this week’s episode. Andy shares some beautiful moments about his discovery of games as art, Taylor gets deep with some learned life lessons and Kat let’s us all know why Zelda is a badass. That’s not all though, as the Champions’ relive some of the revolutions in gaming introduced by Ocarina and reminisce about how fresh its take on music was. Ultimately, the Champions’ have a…

It’s Ocarina of Time Week, everyone! And the Zelda Dungeon Caption Contest is here to help with the festivities. Ocarina of Time introduced so many cool characters — just check out the return of Zelda Versus to see some of the best — but perhaps the most important debut in the game was Ganondorf. Yes, Ganon had existed in games past, but Ganondorf added so many layers to the King of Evil that he seemed a new character all his…

Ocarina of Time is known for many things: bosses, dungeons, story, and gameplay innovations. Yet the one aspect of the game that I find most iconic is the game’s musical score. The legendary game includes a diverse and beautiful range of songs that represents some of composer Koji Kondo’s best work. From its dungeon themes, to its tense battle music, to the six-eight note ocarina songs, and finally to its area themes, the game’s soundtrack has stood the test of…

Time travel is tricky. It’s rough, it’s course, and it gives us multiple timelines. But for all its problems, time travel was one of the more interesting facets of one of the best Zelda games ever. Whether Link was being sealed in the Temple of Light for seven years or using the Master Sword to travel to and from the past, time has been an important concept and integral component of Ocarina of Time. Which is odd considering that you really only…

Come one, come all! Zelda Versus, our high-stakes tournament series, has returned! You, our valued readers, once again have the chance to cast your votes on a certain aspect of the Zelda series and so decide the best of the best. It’s Ocarina of Time Week here at Zelda Dungeon, and our tournament this time around should act as the perfect vehicle to celebrate the Nintendo 64 classic. Ocarina not only introduced us to the first 3D version of Hyrule…

It may be hard to believe, but The Legend of Zelda: Ocarina of Time will be celebrating its 20-year anniversary in a few short days. Released on November 21st, 1998, this Nintendo 64 epic not only ushered the Zelda series into the modern 3D landscape, and it not only set the stage for future games of the franchise to find success, but it helped shape the game industry during a pivotal time in history and effectively capitalized on the endless…

So far, one of my favorite additions to Super Smash Bros. Ultimate is the recently announced Spirits system. Through this, hundreds of Nintendo characters — both popular and obscure — can lend their strength to the game’s massive fighting roster. Some can be equipped to increase a fighter’s attack power, while others grant special abilities such as falling immunity and starting the battle with a particular item. Spirits are looking to be not only a terrific way to represent seemingly every…

Ladies and gentleman, my name is Kristen. Rosario. And I am your host for the CAVE OF TRIALS! Folks, we have an interesting predicament on our hands. Just last week, I announced that Ghirahim won the NEW ERA Championship, basically winning the Halloween Havoc Tournament. He would not leave the CAVE OF TRIALS last week though without having to defend his title. His opponent would be Urbosa, successful after winning the Best Zelda Ever Triple Threat Match. With these two…

Breath of the Wild represented a new milestone for the Zelda series with the addition of proper voice acting. As charming as the basic grunts and unintelligible speech of characters such as Midna and Fi are, it was refreshing to see the series experiment with traditional performances — even if it was restricted to only a handful of characters. Baby steps, people. Like I said, there’s something inherently endearing about Zelda’s approach to voice acting in games past. That said,…

Mases and I discuss what we think makes certain Legend of Zelda games more re-playable than others.  Do you agree? Do we play the games too many times? Are they even meant to be replayed? Let us know in the comments! Check out more of our discussion videos in the Hyrule Compendium. Also feel free to check out the other videos on our Youtube channel and subscribe! For more of our thoughts, check out Mases’ Twitter and Gooey’s Twitter.