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Alasyn returns this week to join Andy in one of their absolute favorite activities: definitive rankings! Borrowing the concept from their Hyrule Compendium pals, definitive ranking entails taking the ten categories that really make up a Zelda game – the world, the art style, the story, the music, the dungeons, the bosses, the items, the pacing, the extras, and the gameplay – and ranking it from 1 to 5. Where does Skyward Sword fall on our list? Come listen to…

Weeks after the release of Skyward Sword HD, some players are reporting a new glitch exclusive to this port. First showcased by Reddit user Sawyerqs, the glitch occurs inside Lanayru Mining Facility; in the room with the Dungeon Map, there is a sliding block that can get stuck and become unmovable. At first glance, this may seem trivial because the Dungeon Map is a purely optional item, but that’s not why this room is important. There is a door here…

Controversy and speculation have swirled since Nintendo withdrew from the opening ceremonies at the Tokyo 2020 Olympic Games. Many fans felt disappointed and confused by the absence of the gaming giant that has so powerfully shaped the world of video games, particularly given the role the company played in celebrating Japan’s bid and acceptance of the international games. But at long last–Nintendo has made its appearance at the Olympics! First reported by Nintendeal, Belgian Olympic gymnastics coach Marjorie Heuls (the…

I recently have been playing Skyward Sword HD for the very first time. I was not super familiar with the game, but I know that it was more traditional as far as Zelda games were concerned in comparison to Breath of the Wild. Skyward Sword has all of the major tropes popular in Zelda games, dungeons, puzzles, mini-games, escort missions, and more. One thing I was not prepared for was the nightmare inducing trials of the Silent Realm. My first…

Greetings, Zelda fans! Are you ready for a rather unique edition of Zelda Dungeon’s Caption Contest? Some ZD veterans might remember that I, in addition to hosting the Caption Contest, used to host a Photoshop Contest for the site back in the day. Overseeing two separate contests each week ended up taking its toll, so I decided to merge both concepts together for the modern version of the Caption Contest. But, after seeing this week’s contest image on Twitter recently,…

Fi is one of the more divisive characters in the Zelda series. I love the character’s design, which references the Fairy Queen from The Wind Waker. Additionally, Fi’s look includes elements of the Master Sword and its distinct color palette. Despite her great design, some players’ connection to Fi is undermined by her role in gameplay. Fi is constantly popping up to give the player mundane or obvious information, which can get on the players’ nerves and slow down the…

Every story has a beginning. It is here that characters are first introduced and the setting established. This is a crucial time in the narrative, as the begining of a tale needs to hook the player’s attention. Without establishing a reason to keep going, some might dismiss a game outright. Some games use openings to create tonal whiplash as in the case of Twilight Princess. Here, Link lives an ordinary life as a ranch hand. His principle focus is going…

Update: The 10th annual Zelda Dungeon Marathon has come to an end! And after seven days and over 35 Zelda titles played, the event ended up raising a record setting total of $14,751 USD for Game to Grow! Thank you so much to everyone who tuned in to the marathon this week and to everyone who donated. Original: It’s the dawn of the final day for the 10th annual Zelda Dungeon Marathon (ZDMX), a milestone for the event and another resounding…

The music in the Legend of Zelda series is iconic, to say the least. Recently though, I heard a version of one of the more recent themes in the franchise that really wowed me and got me thinking. The piece I’m referring to was a chiptune rendition of the song that played in the E3 teaser for the sequel to Breath of the Wild. It got me thinking about what other songs really sounded great in either their original form…

There are numerous ways we can continue to make games interesting long after we’ve accomplished everything the developers intended. For some, speedrunning is their way to go, opting to complete the game as fast as possible in any way possible. Others enjoy trying to pull off incredible feats with the limitations before them, creating insane trick shots and works of in-game art. However, there is an art nearly as old as the concept of Machinima itself, pioneered by gamers and…