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In the latest entry in our series, Hyrule Compendium, Mases and I were tasked with talking about the villains of the Zelda series. There ended up being more than we could talk about in one video. Part one of our two part mini-series focuses on the reoccurring villains of Zelda. We mostly talk about Ganon, as he is the seminal bad boy of the franchise, but Vaati gets a mention as well. Stay-tuned for next week when we will be…

The Zelda series is known for its subversion of expectations, and one of the ways it did this was by playing with the idea of the main villain. Many of the games, including A Link to the Past, the Oracle games, Twilight Princess, and A Link Between Worlds, all played with the expectations of who the main villain was meant to be. Leading the players to think that villains like Agahnim, Veran, and Onox were the primary antagonists only to have the…

With the enormous success of Breath of the Wild and its table-flip of traditional Zelda game mechanics, fans have been more and more vocal about what makes Zelda, Zelda. The series has been around for over thirty years and for the most part has kept to certain aspects when going through development, such as dungeons as the focus of gameplay, a rockin’ soundtrack, a familiar but variable story, etc. Breath of the Wild turns this around a bit by reducing the focus of dungeon…

“19 months, 16 games, 13 videos, and 130 dungeons later”, Mark Brown wrote on Twitter. Mark has been endeavoring to analyze the dungeons of every Legend of Zelda game in his series Boss Keys. While it started as a research project, it has become one of the most intriguing series on YouTube. In his final video, he takes a look at the Divine Beasts of Breath of the Wild, which were a distinct shift from the Zelda dungeons of old. Mark notes both…

When I first learned that the Rito would be returning in Breath of the Wild, I wasn’t completely sure that we’d hear The Wind Waker‘s Dragon Roost Island theme again as well. But boy, oh boy, was I pleasantly surprised when the beautiful orchestral version of the classic tune played as I first approached Rito Village. This new rendition gave the theme a fresh identity, and I was excited to hear what else could be done to the composition by Zelda‘s…

“Adventures are a very difficult mess, are they not? As a trope, they seem to become more difficult as time goes on, as if the world is testing the hero, providing them new and more powerful foes. It goes without saying that each new obstacle provides a chance for the hero to grow in some way, allowing him or her to become a better version of their current selves. Failing to do so results in a stagnation, or worse, a…

Hat-Loving Gamer recently uploaded a video where he showed off what the original Super Smash Bros. would look like with graphics from The Legend of Zelda (NES). The most interesting thing about seeing the Hyrule Castle level of Smash in 2D is what the animator was able to do with the height aspect of the level, which almost made it seem like the stage was partially in 3D. For an interesting minute and a half or so, check out both the original animation and the comparison…

Aside from the three-day mechanic, one of the key elements of Majora’s Mask was, as the name implies, the masks. From transformation masks that changed Link’s form and abilities, to masks that had different effects at different times, there was a grand total of twenty-four different masks to obtain in the game. However, was the incorporation of another form of ability for Link to use, along with items and spells, a good idea? The masks available in the game fit…

Our segmented race of Ocarina of Time 3D, Zelda Warfare, continues with us making a return to the Lost Woods. The Lost Woods/Kokiri Forest area has a lot of soft soil locations for bean planting and skulltula collecting, as well as a wealth of business scrubs whose economies we must support. For now, we are only able to support a select few, which provide us with much needed Deku Nut and Stick Upgrades. We also further the mask trading sequence,…

Hello everyone! Welcome back after a week’s break to Artists of Legend! Two weeks ago, we asked you if we should change the frequency of the Artists of Legend posts and challenges. After looking at the vote results and the staff discussing it, we’ve decided to make a minor change to how this series will work. Instead of having only a week to work on artwork for our challenges, you’ll now have two weeks! We’ll still have a new challenge every…