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During last month’s Direct event, Nintendo made the surprise announcement of F-Zero 99, an online multiplayer take on the classic SNES racer. F-Zero 99 is just the latest in a series of battle-royale retro remixes released on Nintendo platforms, which also includes Tetris 99, Pac-Man 99, and Super Mario Bros. 35. With some of Nintendo’s most well-known franchises joining the 99 party, it provoked the thought in me that we could, one day, see The Legend of Zelda doing the…

Note: For the sake of simplicity, this Daily Debate will use “side quest” as a placeholder for any content that is not part of the main quest. This includes side adventures, side quests, shrine quests, and any unmarked or undefined content such as Hudson Construction signs and Korok hunting. The Legend of Zelda: Tears of the Kingdom is unsurprisingly a massive game. Built on the foundation of the colossal Breath of the Wild, Tears of the Kingdom manages to expand its…

Warning: This article contains some spoilers for Tears of the Kingdom. Like every great Zelda game, Tears of the Kingdom provides players with not only a thrilling main quest to conquer, but a diverse assortment of optional side quests to complete as those players explore the game’s expansive world. There are quests that yield better gear, there are quests that tell a gripping story, there are quests that reveal Shrines or new areas, there are hunts for collectibles, and there are mini-games that…

One thing that’s always impressive about Zelda fan projects is their quality. Fans of the franchise seem dedicated to putting out projects that are up to even Nintendo’s standards of quality. This fan project quality is especially apparent in YouTube creator Thomandy Piano’s cover of “Rauru’s Farewell” from Tears of the Kingdom.  The fun part about this particular cover is that Thomandy Piano, aka Thomas, has added some live electronics to accompany himself (the original track from the game seems to feature…

Using suspend points in Switch Online arguably taints a playthrough of any classic Zelda game. The game was likely not intended to be played with such a mechanic and it takes the playthrough even further from emulating the authentic experience of playing the game upon its release. But is this such a bad thing? Or is it an improvement that the developers would have built into the games had technological limitations not prevented it?  I recently played Oracle of Seasons…

Welcome back to another edition of “Storytelling Through Sound,” a series of editorials dedicated to the analysis of the major musical themes from every Zelda game. In this month’s edition, we’ll be discussing the nature-esque sound of Breath of the Wild‘s main theme. For me, Breath of the Wild is a timeless game. There’s a certain kind of nostalgia experienced whenever I boot up that game and see the art that accompanies the title screen. I feel the exact same…

Allow me to start by saying that I consider myself a veteran fan of the Zelda series. My journey started with Ocarina of Time and I’ve been able to see the series grow over more than 20 years. When “Breath of the Wild 2” was in production, many veteran fans wanted more of what they considered “traditional” elements of the series (themed puzzle-box dungeons, the Triforce back in the story, an actual difficult fight with Ganon/Ganondorf, differentiated bosses and more of a linear…

Thanks to a leaked email, we now know that Microsoft Gaming CEO Phil Spencer is playing the long game just so he can acquire Nintendo of all companies. Hell, he even wants it to be a career-defining moment that’ll be talked about for ages to come. I mean, if I were able to acquire the company that helped keep the world of video games running nearly 40 years ago, I would brag about that until my dying days. However, we…

Through the unique stories, characters, equipment, and gameplay mechanics, each Zelda game has a distinct identity. While there are recurring elements, some installments like Twilight Princess have the distinction of having unique items no other game has. Which one-off items or power-ups were your favorites, and which ones do you wish would return in another Zelda game? For me, it’s the Bunny Hood. In Majora’s Mask, the Bunny Hood grants super speed to the wearer, allowing Link to move much…

In an interview with Famitsu, The Legend of Zelda: Tears of the Kingdom director Hidemaro Fujibayashi recently revealed that the game’s Depths “were made in a surprisingly short period of time.”  Alongside The Legend of Zelda series producer Eiji Aonuma, Fujibayashi shed some light on some of Tear’s of the Kingdom’s darkest corners, and thanks to Nintendo Everything’s English translation, we’re able to gain a little of their insight. Fujibayashi elaborated that it was the “base landforms of the Depths”…