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It finally arrived in the mail today! My Figma EX32 Link action figure from The Legend of Zelda: A Link Between Worlds by the Good Smile Company. This toy perfectly captures that Super Nintendo era Link we all know and love, as if he jumped out from the booklet. Admiring this masterpiece, and debating whether to take it out of the box or not, I knew right then and there that it was now my favorite piece of The Legend…

When UK and Hong-Kong-based toy & model company First 4 Figures (F4F) announced last week that a Breath of the Wild Mipha statue would soon be joining their PVC replica lineup, we let you know about the initial teaser details. Now, the wait is over, as F4F revealed all in their recent launch live stream. The lovely Zora princess (we stan!) now joins a stunning figure lineup alongside Revali, Zelda, and Link. During their live stream, F4F gave us all…

Sidekicks are important. And Zelda games have a deep bench of them! While your sidekick may end up being a talking boat, a nagging fairy, or a reliable steed, Link just can’t get the job done without his friends. When taking in the history of Zelda sidekicks, my thoughts, however, strike towards his noble steed, Epona. Be it Breath of the Wild or Ocarina of Time, Epona has played a critical role for aiding Link on his journey to save Hyrule. But…

Over the course of the Zelda franchise as a whole, art style and overall tone have gone hand-in-hand. The leap into 3D, beginning with Ocarina of Time and Majora’s Mask, solidified what would become some of the most iconic character designs within the series. They also set the bar for player expectations in terms of storytelling and theme. The era immediately after, beginning with The Wind Waker and continuing with Phantom Hourglass and Spirit Tracks, famously stirred up controversy over…

We’ve got a special show for you this week as we catch up with Andrew Shouldice, the lead developer of Tunic, a game we called on this very show “maybe the best Zelda-like game we’ve ever played”. We pick Andrew’s brain about the origins of Tunic, how the project started, how he met his collaborators, the state of Canadian indie developers, what other games inspired Tunic, the manual concept and where that was born, his reaction to the positive reception,…

Last month, IGN, in partnership with Rogue Games, debuted a new game jam competition series titled Rogue Jam. Indie developers from around the world submitted unreleased games late last year for a chance at publishing opportunities with Rogue Games as well as big cash prizes, including a $500,000 USD grand prize. Rogue Jam‘s panel of judges — including former Nintendo of America president Reggie Fils-Aimé — have spent the last few months picking the show’s top contenders, and each new…

Even though it is technically a side quest, obtaining Epona is one of my favorite parts of Ocarina of Time. Having Epona allows the player to visit Gerudo Fortress early (otherwise you need to get the Longshot), and jumping the broken bridge in Gerudo Valley always feels spectacular. To this day, horseback riding is still one of my favorite parts of the Zelda series. While Breath of the Wild allowed the player to tame a number of horses, Epona will…

Now this is a loaded question because there is a difference between difficulty in terms of how challenging a game is, and difficulty because of the lack of motivation to finish a game. In my case, The Adventure of Link is most difficult for me in both senses of this question. I still haven’t finished it out of pure frustration at the unfairness of the challenge level! And despite returning to it, I also don’t have a lot of drive…

Upon its 2011 Wii release, the most striking element of The Legend of Zelda: Skyward Sword was the use of 1:1 motion controls to manipulate Link’s sword and other objects. This was a fairly controversial decision, and despite the system’s far-from-perfect consistency, the unique controls undoubtedly lend Skyward Sword an air of singularity that separates it from other Zelda titles. When creating Skyward Sword HD, Australia-based developer Tantalus had two goals: improve the quality of the game’s motion controls, and make the game more accessible…

With the sequel to Breath of the Wild delayed until Spring 2023, many Zelda fans feel stuck in a barren release desert, parched by the lack of new content. It’s been nearly a year since the release of Skyward Sword HD, and the ever-extending timeline for Breath of the Wild‘s follow-up leaves a giant window with no other releases expected. Many fans have been hoping for Switch ports of The Wind Waker HD and Twilight Princess HD, which isn’t totally unfeasible given Nintendo’s efforts to bring…