Zelda Dungeon Marathon 2018:

Category: Hyrule Compendium

Dungeons are the highlight of the Legend of Zelda series, but Mases and I think some of the games may not have enough! In the newest entry in our Hyrule Compendium series, we discuss what is the minimum amount of dungeons a Zelda game should have. What do you think? Are there games with too few? Let us know in the comments! If you enjoyed this video, please give it a like and head on over to our Youtube channel and subscribe for more! For more of…

We’ve been a little critical lately about certain aspects about Breath of the Wild in our Hyrule Compendium series. The truth of the matter is that we love the game! So in this video we take some time to appreciate the things we enjoy about it. What are your favorite things about Breath of the Wild? Let us know in the comments! If you enjoyed this video, please give it a like and head on over to our Youtube channel and subscribe for more! For more of our thoughts,…

Ever since the beginning, The Legend of Zelda has always featured large explorable worlds, all with varying degrees of nonlinear progression. With recent games like A Link Between Worlds, and especially Breath of the Wild, Nintendo has gone further into creating largely nonlinear games. Many loved this completely fresh take, while others missed the old Zelda formula. In our most recent entry in our series, Hyrule Compendium, we discuss what degree of nonlinearity we’ve enjoyed throughout the series. What do…

Nintendo has been clear in recent years that it has sought to “rethink the conventions” of The Legend of Zelda. While many see Breath of the Wild as the outcome of that mission statement, this was something they have seemingly been messing around with in the past few games in the series. For example, in Skyward Sword there seemed to be an effort to mix up the gameplay of the dungeons and the overworld. This resulted in many of the areas…

All the talk of the Legend of Zelda coming to Nintendo Switch’s online service has thoughts stirring in our heads. We assume nothing much will be added to the game, but what if we lived in a dream world where we could have the game be rereleased in any form we wanted? In the newest entry of our Hyrule Compendium series, we go all the way with this idea as Mases gives a laundry list of features he would like to see…

In many of our recent entries of our Hyrule Compendium series, Mases and I have been taking a look at the roots of the Legend of Zelda series. We’ve discussed it’s gameplay, the difficulty progression, and whether the game holds up in general, but this time around we decided to take a look at some of our favorite enemies from the game. We discuss the diversity of types of enemies, how hard some of them are, and how goofy or unique…

It’s no secret that we are some of the most die hard Legend of Zelda fans you could ever meet. When I was younger, and maybe slightly stupid, I thought “Why the heck aren’t there more games like this?” Little did I know that the series had and would inspire a slew of other games like it inspired me. One of the best things about playing these games is when you can feel how much love the creators have for the…

Difficulty can be a trick to navigate when designing a game. As a player, I always want the challenge to increase as my understanding of a game and it’s mechanics increases as well. If it ramps up too quickly, the game can become frustrating. While if it rises too slowly, or the player becomes too overpowered, the fun turns to boredom. This can be especially challenging in a series like The Legend of Zelda in which some of the games tend…

The Legend of Zelda was the game that started it all. If not for this game, none of us would be here in the community discussing some of our other favorite entries. While it laid the foundation for other Zelda games, and was probably one of the best games for the Nintendo Entertainment System, not all games from this era tend to hold up under a modern lens. Gaming has changed so much over the past couple decades in terms…