Time to trade some items and meet some minor characters! Since Link’s Awakening (1993), many Zelda games have included a trading sequence. Sometimes these span the length of an entire game, sometimes they constitute a separate side quest, but they almost always involve the swapping of bizarre items with quirky characters. Many fans consider trading sequences to be a staple element of the Zelda series, but Link’s latest and largest adventure, Breath of the Wild, lacks one. So, Zelda Dungeon’s Mases Hagopian and Gooey Fame are here to discuss this feature and whether it should make a return in the latest episode of the Hyrule Compendium!

Mases and Gooey discuss what the key elements of a trading sequence are and what role they play in the game. Like most things in life, they agree that trading sequences are a positive addition to Zelda games when they are executed well. Link’s Awakening, for instance, integrates this sequence into the main progression of the title and rewards the player with an exciting item at its conclusion. On the other hand, Phantom Hourglass has an explicit, late-game quest that feels a bit tacked on. There’s further debate regarding what makes a “true” trading sequence and how one could be developed for the upcoming Breath of the Wild sequel. However you feel about trading sequences, Mases and Gooey certainly generate an interesting discussion!

You can check out Zelda Dungeon’s YouTube channel for more Hyrule Compendium videos covering a variety of Zelda topics.

What do you think? Do you like trading sequences? How might one return in an upcoming Zelda game? Let us know in the comments below!

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