Category: Tears of the Kingdom

Breath of the Wild took the traditional Zelda mold and flipped it on its head. Probably the biggest thing missing from Breath of the Wild were traditional dungeons. In lieu of dungeons like Eagle’s Tower, The Water Temple, or Ancient Cistern, we were given four dungeon-like beasts to tame and free from the control of Calamity Ganon. They worked more like larger Shrine puzzles in which the player had to unlock four terminals to reach the beast’s heart and then challenge…

A few days ago, my good friend Ike over on Twitter sent me an idea pitch to spotlight streamer and content creator TriFelicia. Ike was really passionate about her ongoing series of videos over on TikTok covering theories on Tears of the Kingdom, of which she has done over a hundred! I found that devotion so impressive; I had to dig bit deeper to see these theories for myself. I watched a few of the earliest videos first. Seeing the…

The Zelda series is filled with tons of awe-inspiring dungeons to explore and conquer. But what makes a dungeon worthy of the top tier? What makes it memorable and enjoyable, and just plain good? In my own experience, I’ve always wondered if it’s the overall theme of a dungeon that makes it memorable. Each game in the series usually has a plethora of themed dungeons that range from desert, to lava, to water (everyone’s favorite, right?). I feel like a…

The music in Breath of the Wild is pretty unique for the Zelda series as the songs are much more ambient and subtle than in previous titles. The series does a great job of incorporating music appropriate for its designated setting, but while the music in Breath of the Wild reflected the vast natural landscapes Link could traverse, their ambiguity meant they were less than memorable. Most Zelda songs have been both catchy and tolerable to listen to for hours…

There are few things that get me as excited as the release of a new Zelda title. Whether it’s a mainline game or a spinoff title, the leadup to the release of a Zelda game is one of the most enjoyable times in the life of any Zelda fan. With the upcoming release of Tears of the Kingdom, there’s a lot of things we don’t know about. Whether it’s a slow marketing campaign or Nintendo just being extremely careful with…

Nintendo has informed suppliers and assembly partners that it will be increasing its manufacture of the now six-year-old Switch console. The increase comes in response to the rebounding availability of console components like chips that had suffered from shortages as a result of the COVID-19 pandemic. The ramp up in production is set to begin in April, though no target number of consoles has been announced. Nintendo expects to surpass its November sales forecast of 19 million Switch units for…

Everyone has been hyped up for The Legend of Zelda: Tears of the Kingdom since the first teaser that released at E3 Summer 2019. The hype continued when we got more footage late last year during a Nintendo Direct. As someone who has been playing video games for a very long time I know what it is like to get really excited for a game and then for it to be a total let down. (I’m looking at you Sonic…

As I write this, we are less than 4 months away from the release of Tears of the Kingdom.  Yet, Nintendo has been strangely silent as far as what this game is going to be.  There has been a total of six minutes of footage released, and very little of that footage has told us almost anything in terms of story or gameplay. What is featured in the trailers does seem odd in that they have focused mainly on visuals with…

Get your headphones in, because this week, we’re taking a musical journey throughout the history of the Zelda series to rank and discuss every games main theme! We go back and find what works, what doesn’t, which games were short-changed, and which themes we would consider the best of all time. We’re playing every theme in the series, so sit back and groove out to the amazing music of the series. Don’t forget to let us know which main theme…

There’s something to be said for designing a game around the player’s ability to completely curate their experience. In Breath of the Wild, players could choose the order they completed story beats in and unlocking some or all of Link’s Recovered Memories, and these decisions impacted how they experienced the game. It shook up the Zelda formula significantly, with previous games like Skyward Sword being considered too linear. While I appreciate the amount of freedom Nintendo gave players to choose…