Breath of the Wild took the traditional Zelda mold and flipped it on its head. Probably the biggest thing missing from Breath of the Wild were traditional dungeons. In lieu of dungeons like Eagle’s Tower, The Water Temple, or Ancient Cistern, we were given four dungeon-like beasts to tame and free from the control of Calamity Ganon. They worked more like larger Shrine puzzles in which the player had to unlock four terminals to reach the beast’s heart and then challenge…