Category: Tears of the Kingdom

King Gleeok is a gigantic dragon from Tears of the Kingdom that strikes three different shades of elemental fear into the hearts of those it encounters. This beast is certainly a trial to face if you come unprepared, but can still be a massive task in defeating it even if you’re ready. While this custom LEGO build of King Gleeok from Mitch of MitchBuilds may not strike that same imposing fear, it still provided this LEGO builder with an uphill…

While you can take your chances inside Ocarina of Time‘s Shadow Temple without the Lens of Truth, I think it’s fair to say the item does improve Link’s chances inside the dungeon. That’s why it’s good to see the likes of Alex from 1up-crafts help our hero out as he shows how to build your very own Lens of Truth. This isn’t a simple crafting video, as Alex puts in some key details that make this iconic Zelda item stand…

In the Disney+ TV series Boba Fett, an intimate look into the culture and traditions of the Sand People was given through the eyes of the titular bounty hunter. The story writers reshaped the narrative around a race of nomads thought to be uneducated, uncivilized, and savage based on their presentations in the previous Star Wars movies. However, Boba Fett, after being welcomed into their society (though after a bit of a rocky start), comes to see how these wandering…

Happy Monday, Zelda fans! How about we kick off the work week with another exciting Zelda Dungeon Caption Contest? We’ve been highlighting nothing but Tears of the Kingdom screenshots since the game released last year, and I only just realized that we haven’t done enough to celebrate one of the game’s greatest achievements: Ultrahand. This unique ability let’s players create just about anything their imaginations can conceive, so the fact that so few Ultrahand creations have graced the contest is…

The Legend of Zelda: Tears of the Kingdom continues the series’ legacy of strong, stirring musical compositions. Its music complements the player experience while heightening or relieving tension during gameplay and cutscenes. Some of its pieces are also just a joy to hear outside of the confines of the game and are already beloved by Zelda fans (see the winner of Zelda Dungeon’s 2024 Musical March Madness for a prime example). Composer and musician DarkNuck is one of those fans…

The Legend of Zelda: Tears of the Kingdom is a gorgeous game that has inspired many in the fan community to create their own takes on many of its iconic characters and landscapes. Some have produced amazing pieces of fan art, while others have created remixes and covers of the game’s music. No matter the medium, the creativity within the community shows how much fans admire and want to honor the masterpiece that is Tears of the Kingdom. One group…

Nintendo’s pride and joy with Tears of the Kingdom is evident. The Ultrahand mechanic is the focal point of many of the game’s physics engine conversations and hilarious fiascos. After putting hundreds of hours into the game, I began to think more critically about my experience with Ultrahand and how it relates to Nintendo’s mission of creating the most sandbox-like Zelda game to date. This discussion requires a small disclaimer. I advocate that once a game gets into a player’s…

In my household Final Fantasy VII: Rebirth has taken over our main TV since its release in February. My husband guided my way through the original about 15 years ago and while it won’t replace my love for all things The Legend of Zelda, I respect Final Fantasy VII as a game and as a great example of deep storytelling. Compared to Zelda, it has a way more complicated, intricate plot that takes several twists and turns. Cloud, Tifa, Aerith, and crew…

I love solving the shrines. It’s one of my favorite parts of the game, and I’m always so disappointed when I get to a shrine to discover that it’s a blessing and not another puzzle to solve.  I know in theory you’ve already solved a quest or task to reach the shrine, but you can’t have too many puzzles, can you? I was very pleased when I realized Tears of the Kingdom has 32 more shrines than Breath of the…

Motion controls have been a staple of 3D Zelda since the 2006 release of Twilight Princess for the Wii. That game, despite being designed for GameCube without motion controls in-mind, was a hit. Since then, we’ve seen varying levels of motion control implementation across the series’ 3D titles. Skyward Sword extrapolated upon Twilight Princess’ controls, utilizing Wii Motion Plus capabilities in an attempt to simulate one-to-one swordplay. Ocarina of Time 3D and Majora’s Mask 3D used the 3DS’ and 2DS’…