10.1 Lake Hylia Revisited

~ Hyrule Field ~

Now that we have both the Iron Boots and Zora Tunic, we can enter the Water Temple. There are a few goodies we can get along the way as well. First of all, use the Prelude of Light to go to the Temple of Time, then ride Epona to the northwest most portion of Hyrule Field. The tree closest to Lon Lon Ranch in this corner holds a secret. Place a Bomb beside it to reveal a hole.

Inside, kill the Blue Tektite and sink down to the bottom to claim the Heart Piece. Nice.

Now head to Lake Hylia, either by jumping the fences with Epona or simply playing the Serenade of Water.

~ Lake Hylia ~

Watch out for the Guays (crows) in the area, because after you kill them, they’ll reappear shortly afterwards…

The second Heart Piece we’re going to get is on top of the Lakeside Laboratory. You can get up there by either riding the Magic Bean Plant you could have planted as a child, or by playing the Scarecrow’s Song to make Pierre appear so that you can Hookshot to him. After using either method, climb up the ladder and find the Heart Piece that’s awaiting you.

Next, jump down and enter the Laboratory itself. There are actually two goodies in here, but there’s only one we can get at the moment… Jump into the tank at the back and sink down with your new boots. Roll into the crate you find to reveal a Gold Skulltula. I didn’t know spiders could survive underwater… Use your Hookshot to kill it and claim the token.

Now, as you’ve already noticed, the water has drained out of the lake and some of the ruins are now more readily viewable. Simply follow the ruins to the lowest point of the lake and sink down to find a grated entrance to the temple. To open it, wear the Iron Boots and Zora Tunic and stand right before it, then use the Hookshot to hit the crystal thing right above the doorway. It’ll come out and slowly float to the surface, making the gate lift up as well. When you’re ready, enter the temple.

10.2 Water Temple

~ Getting The Dungeon Map ~

Before we begin, I need to explain something. This temple is generally considered the hardest in the game, puzzle-wise. Reason being, because you have to return to the same rooms multiple times and from different directions in order to progress through the temple. It’s a somewhat monotonous and aggravating temple if you don’t know where to go and what to do as well as when… The best advice I can give is, “try to go EVERYWHERE,” for every water level. You’ll see what I mean shortly…

Highest Level – East As you start off, float up from the entrance and emerge into the main room of the temple. Breathtaking isn’t it? These two Tektites in the center will continually reappear each time you enter the room, so be forewarned. First off, swim over to the entrance on your right (east). Follow the path, sink into the water and continue. You’ll shortly come to a giant red block. We’ll be able to push that block again from another direction much later, so forget about it for now and return to the main room.

Lowest Level – East (Ruto Room) This time, sink down to the very bottom. You’ll probably have an encounter with the Spikes here. Use your Hookshot to kill them and, again, enter the west entrance (the one with the torches). As soon as you round the “S” shaped corridor you’ll witness a cut scene with, *gasp*, the adult Princess Ruto! She’s grown and she… doesn’t wear clothes…

After an awkward and surprising one-way conversation in which she claims to be your fiance, she will begin floating up. Take off your boots and follow her all the way to the top to find that she’s disappeared. =(

We won’t see her again for awhile so, again, forget about her as well. Enter the door nearby.

Dungeon Map Room In this small room, you’ll be thrown into the midst of four Spikes all at once. Try to kill them from afar to avoid taking damage. Should you decide to get close, Deku Nuts are easily the most effective weapon to stun them all at once. After they’ve all been killed, a large chest appears containing the Dungeon Map. Nice.

~ First Triforce Symbol And Key ~

First Triforce Symbol Go back to the previous room and stand in front of the Triforce symbol on the wall. In case you haven’t caught on yet, every time you see one of these symbols throughout the game, you’re supposed to play Zelda’s Lullaby (which is also in that shape). Doing so will cause the water to go down all the way to the floor! This is the first of three places you can change the water level that Ruto was talking about.

Jump down and you’ll see two torches against the door. Now that there’s no water, the single torch in the center of this small room is lit. Hmm… Either shoot arrows through the one torch to light the other two or use Din’s Fire. Once both torches are lit, enter the small room.

Shell Blade Room Inside, you’ll find a new enemy known as the Shell Blade. Either kill them from afar by Z targeting one at a time with either ranged weapons or your sword when their mouth is open, or just get close to all of them and kill them in one go with Din’s Fire. Snag the Small Key in the chest that appears, then return to the main room.

~ Optional Skulltula ~

Lowest Level – South Now take the south entrance (directly on your left), which leads to a dead end. But you’ll notice the floor has a crack in it, so whip out a Bomb and blow open hole in the floor. Sink down and you’ll immediately come across a Shell Blade. At this point, you can either kill it with your Hookshot, or take off your boots and swim over it. In either case, go up on the other side and pop out above the water.

Get on the small platform and step on the switch to raise the water level in this room just a little bit. Climb up one level and now the statue that was submerged has raised, revealing a Hookshot target. Zip across and kill the two Tektites. I find it easier to maneuver past them before facing off because I don’t have to worry about falling in the water.

After that, go stand in front of the gate and you’ll notice a crystal switch on the other side. You’ll have to use a Spin Attack to activate it, thus opening the door. Snag the Skulltula token and goodies, then return to the main room.

~ Small Key And The Dragon ~

Lowest Level – West

Next, go through the west entrance (on your left). By standing atop the block, you can push the red block all the way back until it falls into a hole and clicks in place underwater. Sink down and back up on the other side.

First Water Pillar Room In this small room, you need to get to the other side. Should you fall down into the pit, you can Hookshot your way back up. Smack the nearby crystal switch with your sword and jump onto the water pillar that raises up. Jump across to the other side and run right past the Tektite to the door.

Spinning Water Room This small room has a giant pool of water that spins around rapidly. Jump in and you’ll quickly see that the water will take you with it if you’re not heavy enough. There’s an iron dragon statue-like thing underwater that weaves in and out of the walls, try to land on its body in the opposite corner of the room from the door using your Iron Boots.

Once you’ve safely landed there and aren’t moving, hit the crystal switch in the dragon’s mouth with your Hookshot to open the nearby door. It’s only open for a few seconds, so Hookshot to the target on the wall in the alcove and run towards the door.

There are two Shell Blades in here that make this process terribly annoying. You can either draw them out into the deeper water and kill them (usually takes multiple tries) or just avoid them as best you can. The latter is much faster and less aggravating in my opinion. To do so, just take off your boots as you’re approaching the entrance and float up into the small area.

Once you make it, climb up and open the chest for a Small Key. Nice. Now hit the crystal switch in here and swim back to the entrance. I like to use a Bomb to ensure I have enough time, but using your sword works just fine as well. Once you get back, go through the door.

First Water Pillar Room back in the room from a moment ago, kill the Tektite and Hookshot to the target across the way or simply shoot the crystal switch with an arrow. Work your way back to the main room. At the end, you’ll have to use your Iron Boots and Hookshot to get onto the platform.

~ Second Triforce Symbol And Hidden Small Key ~

Center Pillar

You should have two keys at this point. At long last, enter the locked door in the center pillar of the main room. Inside, run forward, turn around, and Hookshot up to the target on the side of the platform above you. Once you climb up, play Zelda’s Lullaby for the second Triforce to bring the water to the mid level.

Now, this is the part that stumps most people: In that little cut scene where the water’s rising, it showed that platform that floats rising, which reveals a hidden hole that you can sink down into. Get on top of either of the platforms here, equip the Iron Boots and step between them to land safely on the platform below (as opposed to the spikes). Sink down the hole.

Temple’s Flooded Basement Round the corner and you’ll find a lone crystal switch. Hit it from afar with your Hookshot, which will open up a gate above it, dropping down baddies to confront you. Defeat them one at a time while slowly inching your way forward until they’re all gone, which opens the gate above on the other side.

Float up and snag the Small Key from inside the chest. Nifty. Work your way back to the room where you just changed the water level and go through the door.

~ Getting The Compass ~

Mid Level – East (Compass Room) Now that the water’s at the mid level, there are a few more rooms we can access. To help in finding all the keys, let’s snag the Compass (which is totally optional of course). Enter the east wing, (with the two lone jars,) and it’ll lead to some spikes. You could have actually gone here when there was water filling it as well, but there would be lots of Stingers underwater.

Anyway, Hookshot onto the platform across from the spikes on the floor, then turn around and Hookshot to the farthest target from you on the ceiling. This will take you all the way up. Now, we need to open the chest, but the crystal switch’s timer doesn’t last very long. Either lay a Bomb or shoot it from across the way to open the chest in time.

Return to the main room; just be careful when you jump down not to land on the spikes. 😉

~ Remember The Cracked Wall? ~

Lowest Level – East (Ruto Room) Next on the agenda: Blowing up a mysterious wall we saw earlier… Sink down to the lowest level and go back through the east entrance (with the two torches) where we met Ruto. Take off your Boots and float up, where you’ll find a cracked wall all by its suspicious self. Blow it up and snag the Small Key inside the little treasure chest. Go back to the main room.

~ Third Triforce Symbol ~

Mid Level – West You should have three keys at this point. Go through the locked door on the west side.

Here you’ll find another water pillar that’s obviously activated by the crystal switch across the room. Before jumping for it, walk near the water pillar to lure a Tektite from above. After killing it, use either a Bomb or Arrows to activate the switch and go up.

Once you come out the door, you’ll find yourself in a small alcove in the main room next to the final Triforce symbol. Play Zelda’s Lullaby once more to lift the water back to the original height.

~ Getting The Longshot ~

Highest Level – West

Now, you should have two keys at this point. If you don’t, you’ll have to change the water levels a couple times and refer to previous points in the walkthrough to figure out which ones you missed. Anyway, if you do indeed have two, enter the locked door on the west again at long last.

Waterfall Room Inside, you’ll find an enormous room with a huge waterfall. First of all, kill the two Keese before they brew any trouble. Then jump down to the lowest platform directly below you. You’ll probably notice there’s a Skulltula on the wall that’s too far to get to. We’ll deal with that later. Anyway, jump to lone stationary platform near the bottom on the right if you think it’ll be easier for you.

Wait until you have a good chance, than Hookshot across to the platforms falling down. Obviously, you have to work your way up to the opposing door, which can be slightly frustrating as you’re losing “ground” so to speak. When you finally get high enough, Hookshot onto the platform and enter the locked door.

Statue And Tektite Room In this room, you’ll have to hit the crystal switch in the center of the room with your Hookshot to raise and lower the water level repeatedly. By raising it, you’ll make the statues float up, revealing targets. Should you fall in while the water is low, you’ll have to equip the Iron Boots and hit the crystal switch with your Hookshot to get back to the platforms. First of all, I suggest raising the water, then luring the Tektites over to the starting platform where you can kill them off. Now, to the actual puzzle:

– Raise the water. Hookshot to the next platform (clockwise).

– Lower the water. Hookshot to the target on the left side of the next platform. Climb across the statue head.

– Raise the water. Hookshot to the last platform.

– Lower the water. Climb on top of the head of the statue. Raise the water again to go up.

Kill the two Blue Tektites up here, then kill the Like Like across the spikes. You can do so with a Spin Attack or Bombs. Hookshot the target on the ceiling to appear on the other side. Be sure to grab the goodies in the jars, a mini-boss is up ahead.

Room Of Illusions This is one of the coolest rooms in the whole game. It looks like an endless sea of water, with bits of ruins and a single tree in the middle. If you walk along the edges of the “room” though, you’ll find there are invisible walls that clang like metal when you slash them with your sword, so you are still confined. At first, it may seem like nothing, so walk over to the opposite door and turn around. You’ll see something next to the tree in the middle…

Dark Link This battle can be intimidating at first, but after you begin seeing the patterns in his attacks and simply avoid the moves that cause him to react, he can be quite easily defeated. Basically, he mirrors your every movement at first, but then gets more aggressive as the battle progresses.

Avoid using the Jump Attack (Z + A) and stabbing with the Master Sword (Z + B + Forward). Each of those cause him to counterattack, not that regular slashing doesn’t, but those two are guaranteed to fail every time (unless you miraculously catch him at a good time right after he attacks, very rare, not worth it).

Z targeting: More safe, can sometimes trick him.
No targeting: Risky, tend to take damage yourself at the same time. Much faster.

There are two ways to go about this fight: Z targeting or without. While targeting, he mirrors your every move more accurately, but at the same time, you can angle your slashes as to get past his defenses, so while it’s harder it’s also easier to score a hit if you watch him closely. Without Z targeting, you can run around and your slashes have a chance to penetrate his defenses. An example: run away from him, turn around quickly and use a downward slash on him, or stand side by side facing opposite directions and continually just press the B button, eventually your sword will curve around and hit him in the back because he’s using a different type of slash that won’t hit your sword after awhile. A combination of the two methods will throw him off guard (because he’ll continually only roll, or only be aggressive, etc).

This battle is quite memorable and hard if you only use the Master Sword and tricks to defeat him. If you want this to go quick or are running low on life, you can always just use other attacks, seeing as he ONLY has the Master Sword, you can take advantage of that. In other words: Din’s Fire or the Biggoron’s Sword. The larger sword + stab is very effective because he doesn’t have that same stab counterattack. Z targeting and just regular slashes are also very effective.

If you’re out of magic and don’t have the Biggoron’s Sword, your best bet is to either have no Z targeting and try to inch your way along his side while you slash continually. Otherwise, to Z target and angle your attacks with the Analog Stick to try getting past his slightly delayed attacks (just don’t stab with the Master Sword). It does work, it just takes a little persistence.

After you’ve defeated him, the room’s illusion will cease and it’ll revert to normal as well as open the next door. Spooky.

Longshot Room Open the large chest to find the Longshot! With that in hand, stand next to the Time Block on the other side of the chest and play the Song of Time to remove it. Fall down into the cavern below.

~ Don’t Get Sucked Into A Vortex! ~

Raging Water Cavern This long, twisting corridor is filled with rushing water and “vortexes” that will suck you in and make you start the room over again if you’re not careful. There are two ways to go about this: use the Iron Boots, or risk swimming. It may seem logical that using the boots is by far the better option, but because of the way the ground can make you slip (some of the angles make you slide down repeatedly) it can actually be detrimental to your progress. I suggest swimming for the most part, taking it slow, the pressing B to swim fast when you need to.

To start off, jump in the water and head to the end of the first section, hug the left wall and make it past the first vortex.

At the next corner, put on the boots and use your Longshot on the Gold Skulltula on the wall. Take off the boots and round the corner, hugging the right wall.

Ahead, there are two vortexes. If you use your Iron Boots here, it’s very hard not to get sucked in. Swim along the right wall towards the little ledge with the two jars. I like to climb up and get my bearings.

Now, our next objective is to swim across to that little platform opposite, between you and the closed corridor. I suggest jumping into the water close to the platform in the corner with the two jars, waiting until you’re floating safely on the surface, then swim between the raging waters and climb up. It’s really pretty easy. If you’re worried about it, use the Iron Boots to get close, then take them off to climb up.

Whip out your Fairy Bow and shoot the golden eye switch on the wall across from you. This opens up the doorway for a few seconds. Jump across and open the chest for a Small Key.

Jump down into the spinning room with the dragon we tackled earlier, work your way back to the main room, just like we did before.

~ Last Small Key ~

When you return to the main room, the water should be at its highest point. To the north is the boss room, but we can’t get there since we don’t have the Boss Key yet. Before we change the water level, enter the west door, which leads back to the room with the descending platforms on the waterfall you had to Hookshot up through.

Now that we have the Longshot, you should easily be able to snag the Skulltula on the right wall. Return to the main room.

With Longshot in hand, we can finally access two more rooms that you’ve probably already investigated with little results. The first one we need to inspect is on the second level, so sink down to the bottom of the main room and go through the east corridor (where we met Ruto), float up and change the water level to the bottom.

Next enter the center pillar, Longshot up and play Zelda’s Lullaby yet again. Before we exit through the door, use your Longshot to snag the Skulltula token hiding above you.

Back in the main room, go and face the south corridor (with the golden eye switch and the iron grating). You may want to lure the Blue Tektites down and kill them before you tackle this. In any case, shoot the golden eye switch with an Arrow to lift the grating temporarily. There’s only enough time to Longshot in (you couldn’t reach before)

Go down the corridor and you’ll find the red block we pushed at the beginning of the temple. Push it into the hole and go right to find a chest containing a Small Key.

We can’t exit the way we came in, so instead, go the other way and Hookshot up to the top level and return to the main room.

~ Getting The Boss Key ~

Main Room (North) You should have two Small Keys at this point. The second room that’s now opened to us is on the bottom level (but you don’t need to change the water level). Sink down and enter the north corridor (the sandy area with the ditch and two Spike enemies). Sink down and float back up to find yourself in a room with a spike wall blocking the way to the door on the other side. Turn around and climb onto the ledge, then Longshot the target on the other side of the room and enter the locked door.

Rolling Boulder Room This room is filled with some crazy strong flowing water that zig zags through the room with a couple vortexes, six Blue Tektites and two rolling boulders. There are two ways to go about this, you can try to get across and sneak past the Tektites and Boulders, or you can lure the enemies to your side by either swimming out and back or shooting them. Luring them is safer, but the more I play through the game, I just get impatient. Swimming across is quite easy, just stay on the right side near the end and swim under the Tektites. If you start heading for the vortex, just slip on the Iron Boots.

Whichever method you choose, once you make it across and enter the next door.

Stinger Room To start off, kill the Stingers in this room. If you take too long, they can actually begin flying around the room (glitch?) so I suggest using Z targeting to shoot them with Arrows. Once they’re dead, jump down into the water.

Okay, so first understand that this room has a walkway that’s “U” shaped, it goes behind the wall, which you can obviously blow up. There are two places to do so, making the full circuit. Inside, you’ll find a stone block that’s just begging to be pushed and pulled. Use both entries to do just that and get it to land on the switch in the water.

This will raise the water level in this room, allowing you to enter the next door.

Second Water Pillar Room We treat this room the same as the last one, except there are more water pillars and Tektites to deal with. You may want to lure them off first by either jumping down and getting close to the other side, or shooting them with arrows. One of the differences in this room from the last is that the timer that activates the pillars also opens the door on the other side.

Rolling Boulder Room Now that we’re up in one of the alcoves where the boulders come from, we can get a Skulltula. Sneak out to the edge and snag the token on your right. Wait for the boulder to pass, equip your Iron Boots and jump into the water, go towards the waterfall and sink into the deeper water.

Round the corner slowly, as there is a Shell Blade right around the bend. Kill it with your Longshot. After you kill it (or fail to do so and get frustrated) take off the boots and float up. Enter the locked door, using your last Small Key.

Open the pretty chest to find the Boss Key. Nice!

~ Getting To The Boss Room ~

Main RoomAt long last, we’re ready for the Boss Room. Go around making the water to the highest level, then you can finally Longshot onto the target of the dragon statue in the northern part of the room. Fill up your bottles with Fairies in the jars nearby if you like, then enter the door.

Spike Trap Corridor In this small room, you’ll have to run by the Spike Traps. Just stay on either the left or right side and run straight. If you slow down at all or roll, you’ll slide all the way down, most likely getting hit in the process. Once you get to the top, head on through the menacing door.

Boss Room As soon as you enter, Navi will exclaim that the water isn’t natural. Well, that’s certainly comforting. Jump onto one of the platforms in the middle to begin the boss battle.

Giant Aquatic Amoeba, Morpha

Like the last boss, this one deals out quite a bit of damage should you accidentally get caught. This boss is rather simple: it really only consists of a single orb that controls the water in this room (in the form of tentacles that try to grab you). You can easily tell where the tentacles are coming from by the noises they make.

To avoid taking loads of hurting, simply stay a good distance away from each tentacle as soon as you see them beginning to appear. It’s pretty easy to stay out of their range. Wait until the nucleus attacks through a tentacle, use Z targeting and Longshot it. Make sure there’s plenty of room on the ground in front of you for it to bounce around, lest it fall back into the water as soon as you get it! As soon as you do get it, smack it with your sword, quick-like.

After several hits, it’ll summon two tentacles at once, and eventually three. Repeat the processes just like you did before. If you’d like this to be a challenging experience, stay ONLY on the four platforms in the water. If you’d like it the other way… just hang out in the corner where it can’t reach you… *GASP!*

After its been defeating, Morpha will explode into a pile of water, leaving the rest of the possessed water in the room to suck up to the ceiling and trickle away. Pretty sweet little cinematic really.

Jump down and be sure to grab the Heart Container before entering the glowing circle.

10.3 Goodies at the Lake

~ Water Medallion ~

Temple of Light You’ll then appear in the Temple of Light, along with Ruto. Too bad she doesn’t explain why she disappeared, though the bad guy had her!

Anyway, she’ll ramble about your “engagement” and how you’re looking for Zelda before giving you the Water Medallion at long last.

~ Fire Arrows ~

Lake Hylia You’ll appear back in Lake Hylia along with Sheik, who has more poetry to recite. After a quick glimpse around the lake as its filling back up with water, she’ll disappear.

Now that we have the Longshot, we can do something we couldn’t before. Atop the tree on this island at night is a Gold Skulltula. Hookshot onto the tree itself above the branch (at an angle). Once you get up there, play the Sun’s Song to make it night.

After getting the Skulltula, jump down and stand on the brown platform. It says to “shoot for the morning light,” and seeing as it’s morning, use an arrow to do just that. A short clip will ensue, revealing the Fire Arrows out on the small island. Swim out and grab them.

10.4 Fishing Pond Again

~ Let’s Go Fishing ~

Lake Hylia

At long last, with water filling the lake, we can return to the Fishing Pond. You probably visited it as a child, but if not, it’s in the northeast chunk of the map, the only other building in the area, off by its lonesome in the water. (How do they expect people to easily get there anyway?)

It’s actually possible to go here earlier, using the Scarecrow’s Song while the lake is still drained, but I figured I’d wait until most people would play this mini-game.

Fishing Pond

After paying the man behind the counter 20 Rupees, you’ll be given a fishing pole and can fish for as long as you like. This particular mini-game can easily lead to hours of fun trying to find the biggest catch.

Press A to cast and reel in. Press B to wiggle and use the Analog Stick to pull the line in a direction. Once you’ve found a fish you’d like to snag, Z target it, then use A to cast. Use it in midair to get it closer to your destination if it goes too far.

Let it get close then use a combination of B and the Analog Stick to attract the fish. Just do nothing if you get the wrong one and it’ll let go. If you miss, use A + R to reel in fast and start over.

That’s all the basics, just remember: DON’T SCARE THE FISH! If you do, they all run to the deep water. The other tip I can give you is that all the fish start in a specific spot. The biggest one is by the arched log, close to the three sticks sticking out of the water.

If you catch a fish that’s fifteen or more pounds, you’ll win the Golden Scale. With that in hand, leave the Fishing Pond and go to the Lakeside Laboratory (only other building in the area).

Jump into the pool here, dive down and touch the bottom. The old guy up top will holler at you and after speaking with him in person, he’ll give you a Heart Piece. Nice.

  • Link

    So all you have to do is to go to the door with this blue thing water thing above it and enter and you’ll get the water to the 3rd floor… I forgot where the room was (I know what you’re talking about but I don’t remember) I don’t know if this helps but if you got it then :/

  • Mushi

    the easiest and fastest way to defeat it is just longshot it to a corner of the room and block it from getting into the water…

  • CaptainCheez

    The Biggoron Sword was also really effective on Dark Link, the slight reach advantage keeps him away no matter which direction they come from.

  • mulebox

    yeah z target then time the release as it’s scrolling down. i forget every time i play

  • mulebox

    You should use your mind to beat the Water Temple not a strat guide you nitwit! EHEHHEHE

  • mulebox

    I caught the 15 pounder right away. I’d probably be great at fishing in real life

  • Forrest

    You say this while browsing the walkthrough page, yourself. Hypocrite much?

    No seriously, its none of your business what I do. You don’t even know that I’m USING the walkthrough. My criticism was valid and this guide needs to be revised.

  • mulebox

    I came here seeing if they used the same strategy I did, using Farore’s Wind. Heh

  • Big ruthless

    Raise your hand if you’re using this walk through to find all the gold skulltula’s. 🙋🏽

  • Sigh…

    I don’t know if this is a glitch or whatever, but whenever I “shoot for the morning light” or if I shoot at the sun when it rises,nothing happens. Am I supposed to be standing in a particular place? I am on the 3ds version so that might be why

  • Ricardo

    I have the 3ds version too. Just shoot the sun the moment it comes out. Shoot several arrows straight at it to be sure you make it. It worked for me.

  • Emms

    I caught an 18 lb Fish!! Sweet!! it took FOR-EV-ER

  • Emms

    I have 3ds but it worked first try after Sheik talked to me

  • Emms

    with first arrow

  • Joanna

    I made the mistake of pulling the block towards me and now I can’t push it back, it blocks my path and now i’m stuck. any suggestions?

  • Joanna

    I made the mistake of pulling the block towards me and now I can’t push it back, it blocks my path and now i’m stuck. Help please!

  • Shaggy

    Dark link didn’t stand a chance against the megaton hammer. Made it a very quick boss.

  • madeanaccountjustforthisrage

    I am so aggravated right now. Your walkthrough is GREAT up until this temple. There’s something you absolutely need to change and people have commented on it already, but I just experienced it and I’m so irritated because now I’m stuck and have to backtrack. At the very beginning, you tell us to float down, go into a hallway where that red block is. YOU NEED TO TELL US TO PUSH OR PULL THAT BLOCK. I just figured you made a mistake so I ignored it. Now waaaaaaaaaaaay later in the temple, I need to push that block and guess what? It doesn’t go anywhere…. Based on these comments, I guess I should have pushed the block in the beginning, but yeah, didn’t know that. So thanks for that. Besides that, great walkthrough (no sarcasm haha).

  • Danny Jones

    Leave the temple and come back in… The block will reset it’s position.

    Also, if you DID pull it towards you, then you are doing everything right… So don’t panic… You just need to head around the side of the block now, which you need to use your bow and arrows, on the eye switch which is found on the level above you, then as the gate opens, use the “longshot” to get behind the gate as it’s on a quick timer, and will close if you take too long…. From there, drop down to the lower level again and walk down the pathway, you will see the red block, push it forwards, and you are done.

  • Danny Jones

    Well, as you cannot push blocks when underwater, it kinda already gives you the answer you needed.

  • Danny Jones

    Got a 20lb! – And I got it on my first try… In fact, it took me ages to get a fish of 10lb as child Link… Around 10 tries.

  • Danny Jones

    Make sure that you are stood on the stone tablet which instructs you to shoot at the sun, I do that, and it works every time.

  • Danny Jones

    You just need to head around the side of the block now, which you need to
    use your bow and arrows, on the eye switch which is found on the level
    above you, then as the gate opens, use the “longshot” to get behind the
    gate as it’s on a quick timer, and will close if you take too long….
    From there, drop down to the lower level again and walk down the
    pathway, you will see the red block, push it forwards, and you are done.

  • Danny Jones

    I hit Dark Link over and over, spamming the normal attack with my Big Goron Sword, Honestly, he lasted something like 6 or 7 hits, and then he faded to nothing…


  • Emms

    I finished that and tried it again . And I got it on my first try!….or so I thought. It was a 9 lb fish.

  • Emms

    By the way, I meant I finished the game.

  • Emms

    The guy who made this missed another way to get to the Fishing Pond early. I had finished the game and started playing it again. And yesterday I found out that you can use THE MAGIC BEAN PLANT. Instead of jumping off of it after getting Heart Piece on top of the Lakeside Laboratory, you keep on riding. At the end, you reach the Fishing Pond. Can be done in future before or after you refill the lake.

  • Emms

    I know,right?

  • Emms

    I play the 3ds version,too. Trust me, it works. Maybe its just your 3ds system.

  • Emms

    Wah Wah, ( game buzzer )

  • Emms

    It took me like five minutes. It was really stinkin’ easy though. Just one try. The only thing is that my system glitched. I had used Longshot, Morpha did not come to my several times and I was using Z targeting.

  • Emms

    I had went into the Water Temple, not using the walkthrough,and I was like UGGGGGGGGGGGGGGHHHHHHHHH. I had forgotten to get the Biggoron’s sword. And I NEVER go in without it. It was a pain. I went all the way to Kakariko Village,forgetting it was in Kokiri Forest I had to go to .( still not using walkthrough) You know what a pain it is. UGGGGGGGGGHHHH.

  • Emms

    For some reason, whenever I try Biggoron Sword,he slashes with his Master Sword. I had to use Megaton hammer.

  • Emms


  • Aesir


  • Alyssa Auch

    Same thing happened to me!! Please change this!

  • Wiggles

    According to this guide, I need to catch a 15+ pound fish to get the golden scale. I got it with a 13 pounder just wondering if it’s anything bigger than the current record or if I just got lucky.

  • Drew

    Stab not slash with biggoron to hit

  • pplwithdowns

    ugh tysm i was going crazy

  • Brian

    what happen when this big fish decides to ignore you? because I’ve been trying to get this golden scale for days. and i wouldn’t call it hours of entertainment? He’ll follow the lure to within inches of me. i could reach down and pick him up. But the stupid fish wont latch onto the lure!!!

  • Kasper Pedersen

    wow, i must have ben very lucky because i went out in the water, stood on the log and just threw the line as far as i could. and right before it was time to lift the lure up a big sonofabitch (19 pounds) jumped on. i didnt have to reel it in or anything.

  • Makayla K.


  • Makayla K.

    ~ First Triforce Symbol And Key ~

    First Triforce Symbol Go back to the previous room and stand in front of the Triforce symbol on the wall. In case you haven’t caught on yet, every time you see one of these symbols throughout the game, you’re supposed to play Zelda’s Lullaby (which is also in that shape). Doing so will cause the water to go down all the way to the floor! This is the first of three places you can change the water level that Ruto was talking about.

    Jump down and you’ll see two torches against the door. Now that there’s no water, the single torch in the center of this small room is lit. Hmm… Either shoot arrows through the one torch to light the other two or use Din’s Fire. Once both torches are lit, enter the small room.

    Shell Blade Room Inside, you’ll find a new enemy known as the Shell Blade. Either kill them from afar by Z targeting one at a time with either ranged weapons or your sword when their mouth is open, or just get close to all of them and kill them in one go with Din’s Fire. Snag the Small Key in the chest that appears, then return to the main room.

    Ok so, I forgot to to the shell blade room. Now, I cant light the torches because the water is still there. And i ccant float up all the way. Am I not in Rutos room?

  • DIGI-S1 QuantumMobile

    Is it just me or are these walkthroughs chocked-full of useless garbage making them hard to follow. I get it has to have a lot of content to make google think this is a reputable website but come on! Just keeping it real. Great site other wise. I use it all the time.

  • Med

    I’m playing this epic game on an Emulator with my keyboard… I’m trying to longshot the target after hitting the eye in the main room but I can’t since my aim is not completely free as it would be with an analog stick… I’m so fucked.

    Oh yeah, and I second the people who say that you should clarify that the red block needs to be pushed when you first enter the temple… It’s frustrating to have to backtrack and play with the water level again and again.

    Otherwise, fucking great walkthrough !

  • Preston Miller

    Same here.

  • Preston Miller

    I have entered the fishing pond over 20 times now and have yet to have the Hylian Loach spawn. I’ve read other guides, watched videos, and spent hundreds of rupees. I’ll try again later but for some reason I cannot get it to spawn. I’m serious!

  • Robert Woldt

    I caught a thirteen pound fish and it still gave me the golden scale… I’m not complaining, but what the hell?

  • toxdrawace

    I didn’t push it at the beginning either, but I didn’t have to change any water levels. I just pulled it back when I got there the second time, walked out and looped back around. it wasted me about 15 seconds and a second arrow to open the gate, but that’s about it.

  • Hyrulianfamilycat

    Somehow, somewhere, I missed a heart piece, and I can’t figure out which one. The agony 😱

  • Sid

    Please for the sake of those who havnt played the game before, call sheik a he instead of she.

  • X-blast

    If you’re using a emulator, go to the control configuration and take a look on the analog controls. It will help.

  • Charles Rob Opie Hager

    Just be patient. I spent 30 min of casting and reeling. Over. And over. And over. And over again. Then I got a 16lb fish.

  • Darragh1111

    I just used the levitate and infinite keys hack. At least I made it out with my sanity.

  • Louis E.

    Do not miss all the fun ! 🙂

  • Cobra

    Forgot to grab heart container… at least in the end i will have more hearts then if i didnt use this amazing walkthrough… and ill have 100 GS Tokens!

  • Brittany Mills

    “At long last we’re ready for the boss room. Go around making the water to the highest level…” I’m still in the room with the boss key and all of a sudden this walk through jumps straight to thw main room. What the hell???

  • Katie Pritchard

    did you find a way to make this work? :/ i’m also having this emulator problem!

  • Katie Pritchard

    figured out how to do it, z target and use the longshot and press up and as the aim drifts back down, time the longshot and it will land on target

  • Link Skyloft

    I can’t catch the fish! It’ll keep following my fishing rod, but it won’t bite…. The one time it did bite, I was standing slightly in the water and it refused to come all the way out… Help!

  • Kay B.

    pull left and right on control stick during reel

  • The Fat Man

    it’s 13 not 15 the guide is wrong

  • maxwell t

    also at the bottom of the lake laboratory, if you wear your boots and roll attack at the bottom of the tank inside, youll find a gold skulltula.. and fyi.. Shiek is a man.

  • Nasher69

    Shiek is a man … lol

  • Paulina Santibáñez

    Where can I find arrows! I ran out of them and I cant open the eye switch door!

  • Crimsonbagel

    Sheik is presumably a man, but [spoiler alert] is actually Zelda, so, it’s female.

  • KaristonsWrath

    I used the Megaton Hammer to defeat dark link

  • Android Flash

    I made short work on him with the Biggoron’s sword. The dumb moron only blocks SWINGS.

  • Danielle Thomas

    Same here

  • Danielle Thomas

    For the Water Temple, the going back and forth is most annoying.

  • Danielle Thomas

    THANK YOU SO MUCH!!! You have saved me!!!

  • Danielle Thomas

    Stupid fish just keeps staring at the lure then swimming away.

  • Scotty J.

    Invest in a MadCat X-Box USB controller. It will make your emulator just like a console at that point. I cant speak for other emulators, but if you’re using Project 64, you can customize which buttons do what.

  • Zebulun M McBride

    i had that trouble in the past but once i got the scale early on in the walkthrough i went strait back and caught the same fish very quickly for some reason

  • CK

    I can’t kill the shell blade spikey-clams!!! I’m z targeting them and and hit them with the hookshot when they open up, but it just doens’t seem to do anything no matter how many times I “hit” them. Any ideas?

  • Josh

    You have to be kind of quick about it; they close again after a second or two. Pretty much all you can do if they’re underwater is use the hookshot, if you’re not in water try the Bow and see if it works better for you.

  • CK

    Naa bow doesn’t work underwater. I ended up using my shield heaps and backing the clam into a corner so I didn’t have to use ‘z’ targeting, after about lots and lots of tries, finally got them.

  • CK

    thanks for a great guide btw. looked at other ones that are completely text, and they’re shit, lol

  • Dave

    My fish weighed 13lb and I got the golden scale.

  • Miley

    hi i know this comment was a year ago, but im on the same dilemma! im stuck in this water temple all because of this red block that’s blocking the last small key. I tried leaving the temple, doesnt do me any good! Should i restart the whole game? UGH I NEED HELP

  • Anna Getman

    In the vortex room, you can actually just hook shot using a spot way up on the ceiling to get to the last little platform! No swimming required to get from the platform with the jars to the last platform.

  • Rainbow5391

    “You’ll shortly come to a giant red block. We’ll be able to push that block again from another direction much later, so forget about it for now” – so obviously I left it. Then – “Go down the corridor and you’ll find the red block we pushed at the beginning of the temple. Push it into the hole and go right to find a chest containing a Small Key.” – well I couldn’t get the key because I was supposed to push the red block at the beginning that you’d said to forget about! I spent the next half hour p*ssing around raising and lowering water levels trying to find the room from the beginning of the temple! Thanks a lot.

  • Candy

    So, yeah. My son is playing this for the first time on 3DS, and because Ruto in the game specifically refers to Sheik with male pronouns whilst this guide uses female, he was able to suss out the big plot twist, and I can’t help but feel you spoiled it knowing she’s trying to pass herself as a guy.

    Normally I wouldn’t complain about spoilers for a game that originally came out in 1998, but considering it’s constant re releases and appealing to younger audiences, can you at least fix that? I’m not here to get into the whole gender/sex debacle because it’s frankly ridiculous – I’m just annoyed that this walk through inadvertently makes a spoiler

  • That Girl

    So how about you not come to this forum/guide at all. I think that it was very gracious of this guy to provide this walkthrough to begin with. Maybe your son should read a book or go outside and play

  • RockerGirl

    Candy I agree with you. I know most of this guide refers mostly to the original version that came out in 1998, however, since there is a newer version, those who never played the game before, and are using this guide as help, It DOES technically classify as a spoiler.. A fix would be nice.
    That Girl. As “gracious” as you may think of this person who made this walkthrough is, its not like the person would have to potentially re-write the whole entire walkthrough just to fix something so small and so simple, which an edit can easily fix. Frankly Candy was simply pointing out something. That is it. Candy wasn’t criticizing the entire walkthrough, or making it sound that the walkthrough was bad.
    In case you still are to stubborn to realize this, let me put it simply for you. You wouldn’t want a review to have potential spoilers to the end of a movie would you.

  • That Girl

    Rocker girl….the fact that we are all using a ‘cheat guide’ makes your point irevelent….lol. If you don’t want a spoiler…well then try playing the game WITHOUT the walkthrough. BTW I love spoilers…especially to the end of a movie lol.

  • That Girl


  • Candy

    So, because I politely said “please avoid spoilers” my son isn’t allowed to play video games because if you wrote a walkthrough you can do no wrong? He can’t be expected to get online help without spoilers and you decide what his hobbies should be?

    He does read, he plays sports with his friends daily – but I ask “please avoid spoiling the twist” he’s not allowed to play video games.

    Maybe you should get your tongue out of the walkthrough writers ass and stop dictating what children do with their free time.

  • RockerGirl

    Any walkthrough serves to help people. A person doesn’t have to read the entire walkthrough if that person doesn’t want to . However. In this case, this particular walkthrough has a part that gives away something that happens in the future of the game. It would only be kind to change it so it doesn’t spoil that. #Ignorant people #That girl #right back at you

  • Merry Jayne Johnson

    Ok so you didn’t make any sense in the beginning talking about the red block so I moved it a little then read that I was supposed to forget about it for now so at the end when I got to the red block again it wouldn’t push forward but I could pull it. Well, I’m an idiot because I pulled it and it snapped into place and now I cant move it at all and I am stuck without my last small key. So, what now? Please help

    I played this entire game like a week ago for the first time ever. (without the walk through and had no problem) but I did miss all the goodies. So, I decided to do it again with the walkthrough. Because the majoras mask walk through was awesome.

  • canedz

    yeah i noticed that too.. what i did is i cast farore’s wind outside before i enter the room.. then i pull the block. then warp outside then you can push the block..

  • anthrosuki

    I totally didn’t realize the enemy in the illusion was Dark Link! 😀 That was already my favorite part of the game and now I like it even more. Love the guide! Super helpful when I’m stuck and to go behind and clean up what I miss.

    As for all of the people who are complaining about moving the red block at the beginning being unclear, why would the author of the guide have you go down a corridor to look at something irrelevant? We all miss things sometimes, but someone took the time to provide you with a free and incredibly helpful service, so it doesn’t seem right to act angry and entitled because wording was a little unclear when there is a picture illustrating what you should have done on top of the hints in the game.

  • Hamza Jaleel

    I had the exact same issue, so annoying

  • 5DollaShawarma

    I know this is a year late lmfao but the hylian loach is separate and will not give you the heart piece

  • Outset Island Booger Kid

    Wow! So, you misunderstood Candy’s point, jumped right to criticizing how she raised her son, and then went as far as bullying someone who tried to clear things up? With caps-locked hashtags?! Just because you like spoilers doesn’t mean the rest of the world should. Your opinion is just that: an opinion. Most of us don’t like spoilers. In fact, that’s how they got their name. They spoil the whole dang plot point in question, which, to most people, straight-up sucks. Besides that, this walkthrough does avoid spoilers so far except for that one. Point being, her son could’ve played through the entire game to this point while having nothing spoiled and then– BAM! The big one. Her point is completely valid. “Try playing the game WITHOUT the walkthrough”? Two things; you’re here, too, and it’s the freakin’ Water Temple, for Pete’s sake. Seasoned veterans who’ve beaten this game 100% 100 times through still refer to guides for the Water Temple because it’s slow going if you don’t know precisely what to do next, and more importantly, if you’re playing on a 1st edition cartridge, it’s all too easy to use the small keys in the wrong order and completely brick your entire file. You have the gall to hashtag ignorance while casting stones from atop that self-righteous pillar? Get a grip. Ocarina of Time was just spoiled for a kid out there. Any fan, any person with even a shred of basic compassion, would feel for that kid. Candy was just getting the word out there so the mods might fix it so it doesn’t happen to anyone else. Much like a sign that says, “warning – land mines ahead!” It was a polite and good-natured suggestion. There was no need for your hostile and ironic behavior.

  • Outset Island Booger Kid

    Ever wanted to get under the ice in Zora’s Domain as an adult? Maybe to check out that mysterious-looking passage underwater that we couldn’t reach as a child? Me, too! And, it’s possible without the use of an emulator or GameShark! I don’t know if this works on the 3ds version, but it definitely works on all N64 versions. Be patient and allow yourself plenty of time. It will almost certainly take you many tries.

    After beating the Water Temple, now that the water level is back to normal in Lake Hylia, we can take advantage of a nifty little glitch to get behind the ice blocking the portal to Zora’s Domain. It may be handy to first stand on the stone platform directly above the portal and either memorize where your yellow triangle is on the minimap, or even use a sticky note or piece of tape to point out the exact position you’ll be aiming for. Put on your Zora Tunic and Iron Boots and place yourself juuust in front of the entrance to the Water Temple, right on the row of tiles closest to the invisible wall that puts you inside the temple when you pass through it. Switch back to the Kokiri Boots while standing in this spot and, without touching the analog stick, you should rise to the vaulted top of the entryway and pass right through the seam at the peak. Here’s where things get tricky, so read ahead and memorize the steps. You’ll need to make a lot of sudden moves. Once through, you’ll still be swimming, but you’ll be inside the little island that the warp point is on. Now, don’t be alarmed, but you’ll be looking at the sky extending beneath you and soon your camera will stop following you. It’s really easy to make a number of mistakes at this point. Quickly swim around the entrance to the temple and towards the center of the island while avoiding going into the temple and also avoiding rising too far and ending up on land or swimming too far out and through the walls of the island back into the lake. Once you’re far enough inside the island, behind the Water Temple entrance, put your Iron Boots back on and you’ll start sinking and the camera will stop following you if it hasn’t already. From here on, it’s all timing and precise movement using only the minimap for reference. Sink down far enough that when you switch boots and start swimming towards the portal, you don’t just swim out of the island back into the lake. You’ll have to continuously keep switching boots while swimming toward the Zora’s Domain portal to prevent rising so far that you end up above the lake bed. In case that was unclear, you should be swimming underneath the entire world with nothing to see but endless sky and the HUD (the buttons and minimap). Should you accidentally rise too far, your camera will go right to where you reappeared above the lake bed and you’ll have to start over. Anyway, if you– er, your little yellow minimap triangle– look like you’re in the right spot, allow yourself to surface. If you positioned yourself correctly, you should rise just behind the ice blocking the portal and the familiar warp screen and sound effect will kick in. PRESS START, DON’T CELEBRATE YET! You will appear in Zora’s Domain, swimming underneath the pesky impenetrable ice, but it’s a short distance from the portal to the surface of the ice, which you will glitch through and, yup, you’ll have to do it all over again. Only impenetrable from above, apparently. So, as soon as you warp to under the ice, equip your Iron Boots. Now you can walk around and finally see where that freaky passageway leads. I won’t spoil the surprise.

    But yep! Ta-da! Be sure to take pictures to make your friends jealous. Bonus points for playing on an old standard definition TV (it’ll look more authentic in the pictures AND using the minimap on those pixellated screens is an added challenge) and taking the picture with either a disposable film camera or, even better, a GameBoy Camera.

    Anyhoo, my buddy and I found that one out years before emulators became commonplace. Probably took us ten tries or so. If you’re using an emulator, or if you’re an old-school cheater with an actual GameShark (props for keeping that thing working), this glitch is easily accomplished with the Press L to Levitate cheat. Doing it on a real cartridge has a certain satisfaction to it, though. Only problem is, you’ll have to leave at some point, but you won’t want to.

  • MikeyRay

    For dark link, I used Z target and just kept hitting him with the megaton hammer. He never swung at me once.

  • I got the goldan scale with a 13 pounds fish.

  • Outset Island Booger Kid

    A couple notes on the fishing pond: Like another person said, a 13-pound fish got the Golden Scale for me. Also, I wasn’t able to get the biggest fish in the pond to bite my lure until I had already caught a smaller fish. Tried about 20 times. Then, after catching one nearby fish, the big one bit right away. Playing on N64.

  • Naomi Kitty

    I just recently discovered your guide but I’m already all the way confused with the water temple. I feel like I’ll never get through it. I have the dungeon map, the compass and I think I wasted keys on doors that though helped me didn’t make it easier. Plus the eye for keep confusing me, it closes the gate so fast… What do I do?

  • SixxEcho

    Ignore the eye switch until after you have battled Dark Link and got the Longshot. Then you can shoot the eye switch with an arrow and quickly switch to your longshot and grapple to the hook before the door closes.

  • Lydon Fergus

    For people having issue with the red block thing – I also misunderstood the walkthrough and took the “forget about it for now” advice at face value. However, there’s actually a really quick and easy workaround that I realised because I’m legitimately too lazy to redo all the prior steps to lower and raise the water levels again.

    If you’re back at the red block and you’ve realised too late that you haven’t pushed it at the start, pull it out with your back to the hookshot target that leads you to the top level. Pull the red block just until it blocks you into the corridor. You shouldn’t have anywhere to go from here but towards the hookshot target.

    Hookshot up then follow that corridor round to the end which should be back in the main room. Drop down into the water (it should still be up to the second level) and then repeat the steps to get back to where your were before with the red block (shoot the golden eye with your bow then quickly longshot across before the gate comes down again) now when you return to the red block corridor, it should be in the position you needed it to be in and you could push it into place so you can get to the key in the chest.

    Really hope this helps people so they don’t need to backtrack massively.

  • I’m a loser

    What if you die in the temple’s flooded mansion and then save? How do you lower the water level down to get back in that door? The water is at middle level and I can’t really do anything

  • Josh

    I’m not sure what the temple’s flooded mansion is, but if you’re trying to get the water back down, you need to enter the middle column in the center room (by either using din’s fire or fire arrows to light the torches outside the door), then play Zelda’s Lullaby to raise the water up to the top via the song panel inside the column. Then go back to Ruto’s room and up to the top, and play the Lullaby again to take it down.

  • I’m a loser

    😅 I figured it out I was as just being stupid, thanks though

  • Cairo Santana

    OK so for the sake of anyone playing this game still, in the beginning of the temple where it mentions the red block and to “forget about it” please, don’t forget about it. Push it. You’ll need to in order to push it in place later on. I think someone should also fix that part of this section too.

  • China Enriquez-Zinn

    This website used to be way easier to navigate, I don’t know why they keep changing it ….

  • Seraphina Lavithen

    it’s kinda of obvious that sheik is not a he…if you look at the chest just right you can tell she has boobs and not a flat chest like link, so there’s really no harm in calling sheik a she in the beginning.

  • Kelly Skotko

    I didn’t push it right away and I still managed to get it where it needed to be later on.

  • Kelly Skotko

    When I fought Dark Link, I used the Biggoron sword and defeated him easily with it

  • Jordan Clark

    Had to get to this walkthrough cause I was missing ONE silver key to get the boss key. I didn’t know the whole playing the song of time after you beat dark link. I was running around the temple, into every room for like 3 days. God damn what a hard temple, one little mishap and the whole thing crumbles.

  • Zii

    I am stuck at the flooded temple basement. I get the gate open but I hit a wall? What did I miss? I’m hesitant to move on because I might mess up with temple without that key…

  • Mewash3re

    I cant find the red block ahhhhhhhhhhhhhhhhh

  • useduforce

    Not sure if you’re still stuck on this, but I was and I found this video that helped me out. Basically you’re in the wrong hole, you need to go to the opposite side of the room and there’s another whole in the ceiling -_-


  • Oh my god, thank you so much for the help. I followed and saved the trouble of raising and lowering the water again.

    A note for New 3DS players, the “red block” mentioned in the guide is actually blue in colour for the 3DS version. Hope this further reduces confusion as I have been running/swimming around looking for a red block only to realize that its blue in colour for the 3DS version (just some slight colour variation).

  • It’s a blue colour block (instead of a red block) if you’re playing the 3DS version. Initially I couldn’t find it too as I was running everywhere and sunk all the way down. Do NOT sink down. It’s the door to the right from where you started. You need to swim there but do NOT sink down. I actually ignored the block and got stuck later but I followed Lydon’s advice (one of the commentors below) and managed to snap the block in place to obtain the last small key.

  • Walter Avalos

    Exactly what what I was going to say! I didn’t even Z target, just swung the happen every time he reappeared. Too easy! As a kid I ran out of Din”s fire and got my ass beat

  • Malc

    Yep, same here. Makes it too easy, really.

  • Unoriginal_John

    Morpha is easy if you get the biggoron sword wow

  • Scott Hankus

    How the heck are you supposed to know to go to Kakariko village after finishing the water temple? Nothing says to go there!!! Stupid game!

  • Renada Fortune

    Guy’s in the dragon part. I kinda cheesed/finessesed my way through see I stand on the near edge of the platform then I hit the switch with the hootshot. But on the end the calm ganged up on me I was almost rip. Until I realized that I can float up the top yayyyyyy. ☺. Bro this the Freaking third time my phone has deleted this portion of the comment it’s annoying bro. Anyway bruh after the third triforce symbol I was stumped so hard bro. But I’m finally here. I was in the car with no internet. But I here soooooo yeah. Aslo bruh I didn’t knew anything about no secret rooms bro.

  • Matthew Stover

    I got the Golden Scale on the 3DS with a 14 pounder. I couldn’t find the sinking lure, though.