The Legend of Zelda: A Link to the Past

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A Link to the Past
A Link to the Past Title.png





Japan November 21, 1991
North America April 13, 1992
Europe September 24, 1992

North America December 2, 2002
Japan March 14, 2003
Europe March 28, 2003
Australia March 28, 2003

Japan December 2, 2006
North America January 22, 2007
Europe March 23, 2007
Australia March 23, 2007

Europe December 12, 2013
North America January 30, 2014
Japan February 12, 2014

New Nintendo 3DS Virtual Console

Japan March 4, 2016
Europe March 10, 2016
Australia March 10, 2016
North America April 14, 2016

SNES Classic Edition

North America September 29, 2017
Europe September 29, 2017
Japan September 30, 2017
Australia October 5, 2017

🌎 September 5, 2019 (SNES version)
🌎 June 18, 2024 (GBA version, requires higher-priced "Expansion Pack")










The Legend of Zelda: A Link to the Past is the third installment in The Legend of Zelda series, originally released in 1992 on the SNES. In 2002, it was ported onto the Game Boy Advance, and on January 22, 2007, it was re-released on the Wii Shop Channel's Virtual Console for 800 points. It has sold 4.61 million copies worldwide.[1] This was a revolutionary The Legend of Zelda game as it brought Link from 8-bit form to 16-bit form. It was also the first Zelda game to include the Master Sword, the typical three then some more dungeon layout, famous locations like Kakariko Village and Lake Hylia, a plot twist in the middle of the game, and variation of musical selections. This game can be said to have kick-started the series.

In 2013, a sequel to A Link to the Past was released on the Nintendo 3DS, entitled A Link Between Worlds.


Learning from their experiences from the previous two games in the series and perfecting the "Zelda formula," Nintendo delved into the development of the upcoming title for the Super Nintendo Entertainment System (SNES). Released in Japan at the end of 1991 and for international release near the end of the next summer, A Link to the Past quickly climbed the ladder of the highest rated games.

Returning to the overhead perspective that was established in the first game, A Link to the Past featured tons of new enemies, items, characters, and a more in depth plot than the previous installments. This game introduced a dual world mechanic in which Link could travel between the Light World (normal) and the Dark World (a twisted parallel dimension), able to go between the two worlds in order to unlock secrets and progress to new areas. Simply put, the game was massive, containing over twelve dungeons and two versions of each area of the Overworld due to the duel-world feature, promoting hours of adventure and more in-depth puzzles to solve.

The game was also the first in the franchise to have a real, tangible art style. The previous installments on the NES, due to resolution and color limitations were unable to attain this.

Nintendo had narrowed down what had made the first game in the series such a success and expanded upon it, creating an innovative, immersive experience that holds its place as one of the best games for the SNES and even more so, one of the highest rated games of all time.

Nearly ten years later, the game was released again for the Game Boy Advance, containing another stand-alone game on the cartridge called Four Swords. On this cartridge, A Link to the Past was updated with a couple changes including sound effects for Link's actions, updated dungeons, and characters. A Link to the Past also became available for purchase on the Wii Virtual Console at a later date.


Main article: A Link to the Past Story



Main article: A Link to the Past Races





Main article: A Link to the Past Locations



Bunny Link.gif
Main article: A Link to the Past Glitches

Other Media


Main article: Gallery:A Link to the Past
See also: Gallery:A Link to the Past Bosses, Gallery:A Link to the Past Characters, Gallery:A Link to the Past Enemies, and Gallery:A Link to the Past Items


Main article: Category:A Link to the Past (SNES) Screenshot Files


Japanese - The Zelda Dance! Commercial

Game Intro