The Legend of Zelda: Link's Awakening (Game Boy)
- This article is about the 1993 Game Boy game. For the 1998 Game Boy Color game, see Link's Awakening DX. For the 2019 Switch game, see Link's Awakening.
June 7, 2011
Almost a year and a half after the release of A Link to the Past, Nintendo made an on-the-go adventure for the Game Boy entitled The Legend of Zelda: Link's Awakening. The tone of the game was much more lighthearted compared to the previous games, having the townspeople making comments about how the controls work for the Game Boy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the Goombas, which could be defeated by jumping on them just as in the Mario games.
Link's Awakening begins with Link being shipwrecked on the island of Koholint, the only means of his departure being to awaken the mystical, sleeping Wind Fish on the top of a mountain by collecting the Eight Instruments of the Sirens. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the Roc's Feather, which gives Link the ability to jump for the first time in an overhead perspective Zelda game.
In 1998, the DX version of the game was released for the Game Boy Color, enhancing the game with bright colors as well as adding an optional Color Dungeon, which allowed Link to get one of two special upgrades.
In 2019, an HD remake was released for the Nintendo Switch, which radically changes the graphical style of the game to modern standards. It is largely the same gameplay-wise, including most content from the DX version, as well as additional content.
- Main article: Link's Awakening Story
After defeating Ganon in A Link to the Past, Link decides to go on a journey to prepare himself in case such an evil returns. During this journey, Link's ship falls prey to a storm. Link wakes up on the beach of the mysterious island of Koholint, where he must gather eight instruments in order to wake the Wind Fish sleeping atop Mt. Tamaranch and leave the island.
This is a continuation of the tale of the Link incarnation from A Link to the Past, Oracle of Seasons, and Oracle of Ages during the Era of Light and Dark. These four games follow a hypothetical ending of Ocarina of Time in which Ganondorf manages to defeat Link, triggering a chain of events leading to the Imprisoning War, the backstory of A Link to the Past. Link's Awakening is followed a few generations later by A Link Between Worlds and a great time later by The Legend of Zelda and The Adventure of Link.
Bosses and Mini-Bosses
Japanese Puppet Commercial
American Down with Zelda Commercial
Playthrough (No commentary)