Category: Zelda Runners

Hello! Welcome back to your regular installment of Zelda Speedrunning news, breakthroughs, and records. In the next few paragraphs, I’ll be introducing you to the latest game-breaking glitch to be discovered in Breath of the Wild, and later in the article, we’ll be taking a closer look at some techniques used in Link’s Awakening DX to shave off those all important seconds.   Now Playing As mentioned, a huge discovery has been made in the latest entry to the Zelda series, Breath of the Wild….

Welcome to Zelda Runners, your review of the goings on in the Zelda Speedrunning community. After a wild and wacky week, with new tricks being discovered in Ocarina of Time 3D and Twilight Princess and Twilight Princess HD, we’re taking a step back to consider how these will affect runs. Also this article, we’re debuting a brand new feature – I’ll be counting down the Top 5 Meme and Pointless Runs. Want to waste some time? Do regular categories have…

It’s been quite the fortnight in the Zelda Running community. Almost every day has seen an incredible milestone met, with new World Records, Relay Races, and Tournaments. Blink, and you’ll miss something exciting! Don’t worry, that’s where I come in…   Now Playing Thanks to the relatively new route, Ocarina of Time 100% runners have been racing to be the first to score a sub-3 hour time. Finally, last week, long-time record holder zfg1 achieved a 3:58:45, helped along by…

Hey there! You like speedrunning? You like flying across large gaps? Have an unexplained hatred of cutscenes triggered by playing the Harp? Then boy do I have an article for you…   Now Playing Hopefully all of you caught at least some of the Zelda Dungeon Marathon that took place this week! Over the course of the event, we raised $4305 for Extra Life, and even set a World Record! The whole event can be found over on our Twitch…

As some of you might have heard, today marks the beginning of what can only be described as the biggest Zelda event of the year – the Zelda Dungeon Marathon 2018. Packed to the brim with exciting content, nail biting races, and comically failed glitches and exploits, you do not want to miss it. While the team involved with the event might brush it off as a bit of fun (and an excellent way to raise money for charity), an underlying tension…

Welcome to a post-Summer Games Done Quick world. This week, I’ll be re-capping all seven Zelda runs featured at the event, as well as chatting to a Skyward Sword runner and bingo player. So sit back and relax after what was likely a very stressful week of watching a single Twitch stream non-stop (what do you mean ‘that was just me’?).   Now Playing This week saw possibly the biggest speedrunning event of the year: Summer Games Done Quick 2018, a…

Well well well, it has been quite a long time, hasn’t it? Not quite the 100 years some recent open world game might suggest, but certainly more than two weeks. Feeling parched for speedrunning news? Upset that you’ve lost track of your favourite game? Fear not, for I’m back to bring you right into the present day! This week, we’re looking at yet more stasis launching news from Breath of the Wild, a new way to play Ocarina of Time,…

It’s that time of the week again! Go make your tea or coffee, grab a few biscuits (they’ve gotta be chocolate though), and get settled for your update on the Zelda Speedrunning community over the last fortnight. Today we’re looking at Bomb Hovering, a 2D Zelda tournament, and having a chat with a giant of 3D Zelda speedrunning. So make yourself comfortable, and let’s get started!   Now Playing The next two months sees a huge Link’s Awakening tournament. Using the…

Welcome back to your bi-weekly digest of the Zelda Speedrunning community. This week, we’re looking at why players are warming (up) to Breath of the Wild, why giving runners the ability to freeze momentum was perhaps a bad idea, and, in spotlight, we’ll be chatting to a staple member of the 2D Zelda communities. Excited? I know I am.

Welcome to your bi-weekly update on the world of Zelda speedrunning. We see a return to normal this week, following the excitement of the ZeldaSpeedRun Marathon. Today, we’re talking super speed launching in Breath of the Wild, a change in the Ocarina of Time rules, and, in Glitch Exhibition, we’ll be taking a closer look at the glitches which make A Link to the Past’s true any% category last only 90 seconds.   Now Playing A new type of stasis…