Super Smash Bros. for Nintendo 3DS and Wii U

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Super Smash Bros. for Nintendo 3DS and Wii U
SSB-for-WiiU.png
Release

Platform

Date

Japan September 13, 2014
United States October 3, 2014
Europe October 3, 2014
Australia October 4, 2014

United States November 21, 2014
Europe November 28, 2014
Australia November 29, 2014
Japan December 6, 2014

Credits

Developer

Sora
Bandai Namco Games

Producer

Shinya Saito
Masaya Kobayashi

Director

Masahiro Sakurai

Super Smash Bros. for Nintendo 3DS and Wii U, or Super Smash Bros. 4, is a fighting game with two different versions: The 3DS version and the Wii U version. The two games have some different stages, trophies, modes, and music, but share the same roster, physics, and movesets for all characters. This game features multiple playable Zelda characters and several Zelda themed stages and has more Zelda inspired assist trophies and items than any other installment of the Super Smash Bros. franchise.

Zelda Characters

There are five playable characters from The Legend of Zelda series in this game. This is also the first installment where Sheik and Zelda are separate characters on the character selection screen.

Link

Link's appearance in this game is based on his Twilight Princess model, just like it was in Super Smash Bros. Brawl, but this version features a more vibrant color palette than his predecessor in Brawl. He uses some of the items he got while on his journey in Twilight Princess in some of his attacks. These different items include his Bow, the Gale Boomerang, Bombs, and the Clawshot (the same items that where used in Brawl). Among other uses, the Bow can be used to hit opponents from a distance, the Gale Boomerang can be used to bring distant opponents toward Link, the Bombs can be thrown across the stage or used to disrupt a foe attempting to recover, and the Clawshot can be used to grab opponents, or to latch on to the edge of the stage when falling. Link also uses the Master Sword and Hylian Shield. Attacking so that just the tip of the sword connects with an opponent will deal extra damage and knockback, and the Hylian Shield can block any projectile in the game, as long as it is at the right height. Link will not take any damage at all if the projectile connects with the Shield; however, he can only use it when standing still. Link's alternate colors appear to be based on different appearances of Link in the Zelda series. Some alternate colors include a Dark Link color scheme, a color scheme based on Link's initial clothes in Skyward Sword, and a costume based on Fierce Deity Link.

Zelda

The most notable change to Zelda in this game is her inability to transform into Sheik. Due to the change to her down special, she now has a new move, Phantom Slash. With Phantom Slash, Zelda summons a Phantom to attack, which can be charged up for a greater effect.

Sheik

With Sheik being her own character in this game, she has received many buffs. A lot of Sheik's moves were buffed up thanks to her being a separate character, which has led to her being used more in the competitive scene.

Ganondorf

Ganondorf has the same appearance in this game as he did in Brawl. Ganondorf's moves are generally all the same; however, he has received a buff to his speed, power, and recovery. Ganondorf must be unlocked on the 3DS version of the game, but in the Wii U version, players start out with Ganondorf.

Toon Link

Toon Link makes an appearance once again in this new Super Smash Bros. game. While being mostly the same as he was in Brawl, Toon Link has received a buff to his Hookshot and speed, while receiving a nerf to his power and recovery.

Assist Trophies

There are 4 Zelda characters that appear as Assist Trophies in this game.

Ghirahim

One of the only Assist Trophies in the game that can be defeated. Will go around the stage attacking players with his sword and his knives. Will teleport onto the stage if knocked off, but will be defeated if enough damage is sustained.

Skull Kid

Will randomly do one of three effects. One inverts the stage, one changes all players' directional inputs, and one gives all players an invisibility effect.

Midna

Midna flies around the stage, grabbing opponents and throwing them. Distance is based on percentage.

Tingle

Can summon many strange effects.