Super Smash Bros. for Nintendo 3DS and Wii U
|This article describes a subject that is or may be outside the core Zelda canon.|
|This article is a stub. You can help the Zelda Dungeon Wiki by.|
Super Smash Bros. for Nintendo 3DS and Wii U, or Super Smash Bros. 4, is a fighting game with two different versions: The 3DS version and the Wii U version. The two games have some different stages, trophies, modes, and music, but share the same roster, physics, and movesets for all characters. This game features multiple playable Zelda characters and several Zelda themed stages and has more Zelda inspired assist trophies and items than any other installment of the Super Smash Bros. franchise.
Link's appearance in this game is based on his Twilight Princess model, just like it was in Super Smash Bros. Brawl, but this version features a more vibrant color palette than his predecessor in Brawl. He uses some of the items he got while on his journey in Twilight Princess in some of his attacks. These different items include his Bow, the Gale Boomerang, Bombs, and the Clawshot (the same items that where used in Brawl). Among other uses, the Bow can be used to hit opponents from a distance, the Gale Boomerang can be used to bring distant opponents toward Link, the Bombs can be thrown across the stage or used to disrupt a foe attempting to recover, and the Clawshot can be used to grab opponents, or to latch on to the edge of the stage when falling. Link also uses the Master Sword and Hylian Shield. Attacking so that just the tip of the sword connects with an opponent will deal extra damage and knockback, and the Hylian Shield can block any projectile in the game, as long as it is at the right height. Link will not take any damage at all if the projectile connects with the Shield; however, he can only use it when standing still. Link's alternate colors appear to be based on different appearances of Link in the Zelda series. Some alternate colors include a Dark Link color scheme, a color scheme based on Link's initial clothes in Skyward Sword, and a costume based on Fierce Deity Link.
The most notable change to Zelda in this game is her inability to transform into Sheik. Due to the change to her down special, she now has a new move, Phantom Slash. With Phantom Slash, Zelda summons a Phantom to attack, which can be charged up for a greater effect.
With Sheik being her own character in this game, she has received many buffs. A lot of Sheik's moves were buffed up thanks to her being a separate character, which has led to her being used more in the competitive scene.
Ganondorf has the same appearance in this game as he did in Brawl. Ganondorf's moves are generally all the same; however, he has received a buff to his speed, power, and recovery. Ganondorf must be unlocked on the 3DS version of the game, but in the Wii U version, players start out with Ganondorf.
Toon Link makes an appearance once again in this new Super Smash Bros. game. While being mostly the same as he was in Brawl, Toon Link has received a buff to his Hookshot and speed, while receiving a nerf to his power and recovery.
There are 4 Zelda characters that appear as Assist Trophies in this game.
One of the only Assist Trophies in the game that can be defeated. Will go around the stage attacking players with his sword and his knives. Will teleport onto the stage if knocked off, but will be defeated if enough damage is sustained.
Will randomly do one of three effects. One inverts the stage, one changes all players' directional inputs, and one gives all players an invisibility effect.
Midna flies around the stage, grabbing opponents and throwing them. Distance is based on percentage.
Can summon many strange effects.