Misery Mire (A Link to the Past)
Misery Mire, sometimes called " Misery Maze," is the sixth dungeon found in the Dark World of A Link to the Past. It can be found within the Swamp of Evil, which is in the same location as the Light World's Desert of Mystery. To enter the dungeon, Link will need the Ether Medallion.
"The labyrinth under Misery Mire was sealed by the same magic that created the wind and the rain in the swamp. The first hero ever to explore this maze is said to be the legendary Link. While standing on the lightning bolt symbol near the cave entrance, Link called upon the magic of the Ether Medallion, causing the clouds to vanish and the dungeon entrance to rise from the swamp."
"A Change in the Weather
It was the magic of the Ether Medallion that caused the clouds to disappear and the Misery Maze entrance to rise from the swamp. Link and other adventurers to follow were then able to explore the passages of the maze."
"As long as rain clouds hovered over Misery Mire, the entrance to Misery Maze would be sealed."
"Inside Misery Maze, Link received a clue about the connection between several torches in the maze and a door that would not open."
"The tile near the dungeon's entrance bore the same symbol as the Ether Medallion. When the Magic Ether was used there, the results were astounding."
"By lighting all of the lamps in two connecting rooms, Link was able to open the door to the room holding the maze's big key."
--A Link to the Past Nintendo Player's Guide
These are enemies you can expect to encounter:
- The first stage of the fight is pretty fun and simple. Vitreous has a bunch of small eyeballs around him. They will move out and try to hit Link. Just strke them with your sword. Moving left and right helps to avoid them cornering you. Be careful when Vitreous eye turns white as he will shoot lightning down which is damaging. Keep striking the eyeballs until they are all gone.
- After all the small eyeballs are gone, Vitreous will start hoping around the room trying to kill you. Just strike him with your sword repeatedly until he is dead. You can also use your arrows if you would like to keep your distance.
Cane of Somaria
The magical Cane of Somaria gave those who possessed it the power to create blocks out of thin air. The blocks could be used to push switches on dungeon floors or to help adventurers find safe passage over invisible paths. It is said to have used quite a bit of magical power." --A Link to the Past Nintendo Player's Guide
6th Crystal, Seven Maidens
Entrance from Palace of the Four Sword credits, A Link to the Past (GBA)