Lake of Ill Omen

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Lake of Ill Omen
Lake-Of-Ill-Omen-ALttP.png

Games

Location

Enemies

Inhabitants

Light World Counterpart

Items

Related

The Lake of Ill Omen[1] is a calm body of water featured in A Link to the Past. The lake is located in the northeast region of the Dark World, being at the source of the river.[2][3] It is bordered by Turtle Rock to the north and by Death Mountain to the east. Dark Palace Grounds is to the south of the lake, also. The Lake of Ill Omen is the Dark World counterpart of the Waterfall of Wishing. Unlike its Light World counterpart, Link cannot explore beyond the Lake of Ill Omen due to a large waterfall blocking the way forward.

The only way Link can enter the Lake of Ill Omen is by going east of the nearby shop, the Dark World counterpart of the Magic Shop, then going north from there on land due to waterfalls preventing Link from traveling by water. Along the way, Link can find a sign that gives him directions on how to get there.[1]

Despite not possessing many enemies, Ropa and Stal can be found on the land near the water whereas Ku hide in the deep water found in the lake. While the Lake of Ill Omen contains very few things such as flowers and skulls, there are a ring of stones in the water where a shy Catfish resides.[4][2] Nearby, a sign tells travelers that if anyone throws something into the Catfish's circle of stones, they will be cursed.[5][6][7][8] Link can ignore the sign and throw an object such as a Bomb, a flower, or the sign into the circle of stones,[9][10] resulting in the earth shaking and the Catfish to emerge from the depths of the water.[11][12] It asks Link if he was the one who disturbed its nap and then gives him the Quake Medallion, one of three Magic Medallions, if he goes away.[13][14][15][16][17] Afterwards, if Link disturbs the Catfish by throwing another item in the circle of stones, it tells him that it has no more good presents to give him and spits out a fireball or throws a Bomb at the "pest".[18]

Gallery

References

  1. 1.1 1.2 "This way >^ Lake Of Ill Omen" — Sign, A Link to the Past.
  2. 2.1 2.2 "Hah! Thank you. They say there is a tiny circle of rocks in the lake at the source of the river. I don't know what will happen, but it might be fun to throw something into it... Heh heh. See you..." — Storytelling Bird, A Link to the Past.
  3. "Where is the Quake Medallion?
    Throw an object into the small circle of stones near the source of the river in the Dark World. The Catfish there will give it to you.
    " — A Link to the Past TOP SECRETS Messages from Sahasrahla, pg. 6
  4. "There was a curious rock circle surrounding calm waters in the river that flowed north of the Dark Palace." — A Link to the Past Nintendo Player's Guide, pg. 73
  5. "Curses to anyone who throws something into my circle of stones." — Sign, A Link to the Past.
  6. "A sign on the land near this formation read "Curses to anyone who throws something into my circle of stones."" — A Link to the Past Nintendo Player's Guide, pg. 73
  7. "While wandering along the riverbank in the Dark World, Link came to a sign that said he shouldn't throw anything into the ring of stones." — A Link to the Past Nintendo Player's Guide, pg. 121
  8. "A sign near the Lake of Ill Omen warns passerby not to throw anything into the nearby circle of stones." — A Link to the Past Nintendo Player's Guide, pg. 147
  9. "The ring of stones looked empty, and thinking it odd, Link disobeyed the sign. In fact, he pulled the sign out of the ground and tossed it into the center of the ring." — A Link to the Past Nintendo Player's Guide, pg. 121
  10. "Being the daring soul that he is, Link should throw something into the circle." — A Link to the Past Nintendo Player's Guide, pg. 147
  11. "At that moment, the earth shook and a strange-looking fish appeared." — A Link to the Past Nintendo Player's Guide, pg. 121
  12. "Link threw the sign into the ring of stones, which caused an earthquake." — A Link to the Past Nintendo Player's Guide, pg. 121
  13. "Was it you who disturbed my peaceful nap? I will give this to you if you go away!" — Catfish, A Link to the Past.
  14. "When a curious adventurer once decided to see what would happen if he were to throw the sign into the rock circle, a troubled fish appeared from below and gave the adventurer a magic medallion, asking to be left in peace." — A Link to the Past Nintendo Player's Guide, pg. 73
  15. "When the fish who resided in this circle of stones was disturbed, he traded a magic medallion for peace and quiet." — A Link to the Past Nintendo Player's Guide, pg. 73
  16. "A fish popped out of the water and complained about being disturbed, then it gave Link the Quake magic so he would say away." — A Link to the Past Nintendo Player's Guide, pg. 121
  17. "A strange fish will try to bribe Link into leaving him alone by giving him the Quake Medallion." — A Link to the Past Nintendo Player's Guide, pg. 147
  18. "I don't have any more good presents for you. Take this instead, pest!" — Catfish, A Link to the Past.