Horse (Breath of the Wild)
- Main article: Horse
"These can most often be found on plains. Their usefulness as transportation has made them valuable since ancient times. That said, wild horses do tend to get spooked and run off when approached, so if you're looking to snag one, it's best to sneak up on it."
In Breath of the Wild, horses (001 in the Hyrule Compendium) can be found throughout Hyrule, particularly in fields such as Hyrule Field or the Faron Grasslands. In order to ride horses, Link must sneak up on one and then mount and tame it at the cost of stamina.
Taming and Bonding
Mottled white/brown/black horses require little to no stamina to tame, albeit they have the lowest stats available in the game. Solid-colored horses tend to have better stats, and some can be considered among the best horses in the game.
Soothing horses is done by the number of button presses to soothe it:
- Regular horses and other tameable animals require 15 (mostly), 18 or 25 presses.
- The White Horse requires 25 presses.
- The Giant Horse requires 30 presses.
Ideally, these presses should be done before the stamina gauge runs out, so the more stamina Link has, the easier it is to soothe.
Bonding is measured in a scale of 100 points. The higher the bond, the more obedient the horse is to Link. A horse with a high bond will travel along roads without needing direction from Link. There are three ways to bond with a horse:
- One can soothe a horse after a gallop, which increases the bond by 3 points;
- One can soothe a horse after it deviates from the path and one regains control, which increases the bond by 5 points;
- One can feed the horse Apples, which will give 10 points per apple.
There are two different types of horses in the game depending on their temperament, namely Gentle and Wild. Gentle horses tend to have worse stats, while Wild horses have better ones. Their stats can be classified like this:
- Strength - How many hit points the horse has / how much damage it can take;
- Speed - How fast the horse is;
- Stamina - How many spurs the horse has.
|Gentle||Solid light brown
|★ - 100hp
★★ - 150hp
|★★ - 9.8m/s / 14.4m/s
★★★ - 10.5m/s / 15.9m/s
|2 to 3 spurs|
1:1 with stars
|Wild||All other solid colors||★ - 80hp
★★ - 110hp
★★★ - N/A[HS 1]
★★★★ - 240hp
★★★★★ - 300hp
|★★ - 9.8m/s / 14.4m/s
★★★ - 10.5m/s / 15.9m/s
★★★★ - 13m/s / 18.1m/s
★★★★★ - 14m/s / 18.6m/s
|3 to 5 spurs|
1:1 with stars
- There are no ★★★ strength Wild horses
Horse herds of 3-4 individuals have different characteristics depending on the location. As noted in the image, 40% of herds will have a fourth horse. There are four types of herds:
- Note: Horses are sorted by Temperament and Statistics (Strength/Speed/Stamina)
|Horse Position||Type 1 Herd||Type 2 Herd||Type 3 Herd||Type 4 Herd|
4/3/3 (Link's Horse)
Horses ridden by Bokoblins are always Gentle, and have Strength/Speed/Stamina of 2/2/2, 2/2/3 or 1/3/4.
Horses in the game spawn in groups of 3 or 4, mostly Gentle in nature, as detailed in the Herds section.
|Statistics||Stamina Horse||Strength Horse||Speed Horse||Gentle Horses|
(can also appear)
Some of these high-stats horses may require up to 25 presses of the soothe button to control, so keep that into consideration.
- The horse's gear doesn't affect its health points and doesn't protect the horse. Also, a horse's health cannot be restored by feeding it. Health can be restored if a save file is reloaded, or by boarding the horse back into a stable.
- Feeding the horse apples serves only to augment its bond to Link. It serves no other purpose.
- Neither gentle horses nor Epona rear when their spurs are spent, only halting.
- Ramming enemies with the horse produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
- The Giant Horse cannot gallop, but has the fastest canter in the game at 14.8m/s.
- Epona's gallop lasts longer than any other horse.
- Horses will follow roads marked on the map while at full gallop as long as their bond is maxed out regardless of whether the horse is registered at a stable, but may deviate if going too fast. However, even at light canter, they may not follow tributary small paths that don't appear in the map.
- The horse's stamina can be enhanced with two additions. The Ancient Bridle adds two extra spurs, and feeding the horse Endura Carrots gives it three temporary spurs.
- To date, no wild horse in the game has ever been found to have 5-star stats in all Strength, Speed and Stamina gauges.
- Lynels will take heed of Link while on horseback, but won't attack unless they're approached. They may wield their weapons and bows in some cases. As such, the faster Link rides away from them, the better.
To keep a horse, Link must register the horse at a Stable. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go; it's stated by the given Stable attendant that the let go horse will join other regular horses at the stable. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.
If the horse is equipped with the Ancient Saddle, whistling will teleport it next to Link.
After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.
Link cannot take out more than one registered horse at a time, as the Stables' personnel will board any registered horse that's outside. As such, multiple registered horses can be geared with the same bridle and saddle (i.e. if they're all regular horses, they can all be geared with the Ancient Bridle and Ancient Saddle).
Horses are the only mounts that can be registered at stables. No other creature can be kept this way, be it animal or supernatural being. Mounts that cannot be registered include:
Special Horses and Other Considerations
In addition to the standard wild horses, a few special horses can be found in Hyrule: the Giant Horse, the White Horse, the Lord of the Mountain, and the Stalhorse. The giant and white horses can be registered while the other two cannot. As mentioned in the previous section, other tameable animals like stags and bears can be ridden to the stables, but cannot be registered either.
Link's Horse is a special average horse found in various Type 3 Herds. It's the horse depicted in the Hyrule Compendium entry, the horse that Link rides in flashbacks, and the horse given to Link during the fight against Dark Beast Ganon if no other horses are registered, or are all boarded. Unlike other special horses, it doesn't have its own entry in the Compendium.
Epona cannot be found within Breath of the Wild, but may be obtained when the player scans certain amiibo. A Super Smash Bros. Link or Twilight Princess Link amiibo will always drop Epona on the first scan. Only one Epona per amiibo can exist in the world at a time; if Epona despawns before being registered, or if she is released from the stable, the same amiibo may randomly drop Epona again with very low probability. However, Epona can be received multiple times from different amiibo, and each Epona received may be registered, making it possible to have more than one Epona in Breath of the Wild. Epona has her own saddle and bridle that cannot be changed, and her bond with Link is already maxed out.
As shown in the picture, places with limited movement/light can be accessed with horses, like the Korok Forest and the Thyphlo Ruins. However, due to the way Link holds torches, bringing horses to places like the Lost Woods can start fires on the tall grass, necessitating travel by foot; regardless, horses are not subject to the maze of the Lost Woods, so they will respond to being called and come close to Link.
Other places are off-limits to horses. Due to environmental impediments, horses cannot be taken to or summoned in either Death Mountain or the Gerudo Desert. As such, neither of these locations have Stables.
Special Horses Route Maps
Horses can become stuck on crevices or on the sides of mountains and cliffs with no way out. In those cases, speaking with the attendant at stables will recover the horse from said places. Otherwise, the only alternative is for the horse to wear the Ancient Saddle, which can make the horse teleport next to Link.
Horses can be killed by the player or during combat, but unlike other animals, they drop no loot. Registered horses that have been killed can be revived by the Horse God Malanya at Malanya Spring in south Faron once unlocked.
Horses can be saved from falling to their deaths from great heights by freezing them mid-air with Ice Arrows or other ice weapons. This will cause them to fall as a temporarily unbreakable solid block, preventing their deaths. Alternatively, teleporting mid-air while falling and then heading to a stable to retrieve it, or using the aforementioned Ancient Saddle, will bring the horse back to safety.
Horses can be customized at a variety of Stables, including the Outskirt Stable, but their bond with Link must be at max before this can be carried out. Every horse except the Giant Horse and Epona can change their saddles and bridles, which can be obtained in different locations around Hyrule.
Additionally, Link has the option to change the style of his horse's mane, if he so desires. There are ten styles, listed below: