Ocarina of Time Staff: Difference between revisions

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| Sound Effects Program || [[Yoji Inagaki]]<br/>[[Takuya Maekawa]]
| Sound Effects Program || [[Yoji Inagaki]]<br/>[[Takuya Maekawa]]
|-
|-
| Character Design || [[Yoshiki Haruhana]]<br/>[[Satoru Takizawa]]<br/>[[Jin Ikeda]]<br/>[[Satomi Maekawa]]
| Character Design || [[Yoshiki Haruhana]]<br/>[[Satoru Takizawa]]<br/>[[Jin Ikeda]]<br/>[[Satomi Asakawa|Satomi Maekawa]]
|-
|-
| Field Design || [[Makota Miyanaga]]<br/>[[Hiromasa Shikata]]<br/>[[Hiromu Takemura]]
| Field Design || [[Makota Miyanaga]]<br/>[[Hiromasa Shikata]]<br/>[[Hiromu Takemura]]

Revision as of 04:47, December 20, 2019

Ocarina of Time
OoT logo.png
OoTBoxArt.jpg
Release

Platform

Date

Japan November 21, 1998
United States November 23, 1998
Europe December 11, 1998

Japan November 7, 2003
Europe November 14, 2003
United States November 17, 2003
Australia March 19, 2004
South Korea 2002 South Korea

Europe February 23, 2007 rst
Japan February 26, 2007
United States February 26, 2007

Europe July 2, 2015
United States July 2, 2015
Japan December 22, 2015

China November 17, 2003

Japan June 16, 2011
Europe June 17, 2011
United States June 19, 2011
Australia June 30, 2011
South Korea September 27, 2012

Nintendo Switch:
NS Online + Expansion Pack

🌎 October 25, 2021

Credits

Developer

Publisher

Producer

Director

Guides

Walkthrough

Media

Gallery

Music

ZeldaDungeon.net 

The Legend of Zelda: Ocarina of Time is the fifth installment in The Legend of Zelda series. It is preceded by Link's Awakening and followed by Majora's Mask. Ocarina of Time was praised by critics and players alike for its intuitive storyline and time travel mechanics and its 3D graphical style, which was new technology at the time. Like previous Zelda titles, Ocarina of Time was directed and produced by Shigeru Miyamoto, who also worked on Nintendo titles including the Super Mario series and Donkey Kong. Ocarina of Time was very well received by critics and it is one of the few video game titles to have received a perfect score from gaming magazine Famitsu. Ocarina of Time has received numerous awards and perfect scores in multiple gaming magazines. The game was originally released on the Nintendo 64 in numerous versions, and emulated versions of the title have been released on Nintendo GameCube (GCN), Wii, Wii U, and Nintendo Switch; it was available in China on the iQue Player (iQue); while a remake is available for the Nintendo 3DS.

The base game mechanic behind Ocarina of Time is its titular "time travel" concept in which the hero travels backward and forward seven years in time by removing the Master Sword from its pedestal in the Temple of Time or vice versa. This blade is in turn used to defeat the game's boss monsters and seal the King of Evil, Ganondorf, in the Sacred Realm. Time travel is also used heavily in the various side stories and side quests. The other massive innovation is the use of the Ocarina of Time. The use of this instrument allows the hero to teleport to various locations, influence certain elements of the scenery, influence the time of day and the weather, speak with the hero's friend Saria, and summon your horse. This aspect introduced a heavy use of instruments in the series and has popularized the ocarina instrument since.

Story

Ocarina of Time.png
Main article: Ocarina of Time Story
Spoiler Alert! This section describes a subject that is sensitive to plot development.

The story of Ocarina of Time revolves around the Gerudo King and evil wizard, Ganondorf's rise to power and the hero, Link's quest to defeat him and return peace to the land of Hyrule once again. The game opens with the hero's mentor and protector, the Great Deku Tree, sending a fairy, Navi, to inform the hero about his new responsibilities. Navi escorts the hero to the Great Deku Tree who explains that Ganondorf has come to the land of Hyrule and is vying for power. The hero leaves his home in Kokiri Forest and travels to Hyrule Castle to meet Princess Zelda. She explains to Link about a dream that she had in which all of Hyrule was covered in dark clouds. She asks Link to collect the Spiritual Stones of Fire and Water. The young hero goes to Hyrule Castle Town and watches the Princess being pursued by Ganondorf. At this point, Princess Zelda gives Link the Ocarina of Time. Link continues onward, undaunted, to the Temple of Time where he receives the Master Sword.

After removing the Master Sword from the Pedestal of Time, the hero falls into a deep sleep for seven years, guarded by the sage Rauru. When Link awakens, he discovers that much has changed during the seven years he spent sleeping. Rauru explains to Link what he must do, giving him hints on how and where to find the other sage medallions. With the help of Sheik, the hero travels to the temples and awakens the six Sages. The hero travels to the Temple of Time once more where he discovers that Sheik is actually Zelda. Ganondorf comes and captures the princess. The hero travels to Ganondorf's castle. Ganondorf confronts him for a final showdown, in which he utilizes the power hidden in the Master Sword and the Light Arrows to weaken and then defeat Ganondorf. The hero and Princess Zelda manage to escape, but before they can leave the ruins, they are confronted by Ganondorf in his true form (Ganon). The hero defeats him once again, and with the aid of Princess Zelda and the six other Sages, traps the evil king in the Sacred Realm. The Princess thanks the hero and returns him to his childhood.

Gameplay

Ocarina of Time is the first game in the Legend of Zelda series to introduce a fully 3D environment. Ocarina of Time also pioneered the Z-targeting combat mechanic, which allows the player to lock onto an enemy or other objects. It is also useful for non-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in The Legend of Zelda series.

At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before.

Races

Ocarina of Time was the first game in the franchise to feature several vastly different races. The different races are based on the different terrains throughout the main regions of the game.

Characters

Enemies

Bosses and Mini-Bosses

Dungeons

Items

Locations

In Ocarina of Time, Link starts off in his home at Kokiri Forest. The forest is where the first dungeon of the game takes place inside the Great Deku Tree. In Kokiri Forest, there are many townsfolk, including the leader Mido and Link's best friend, Saria. There is a place called the Lost Woods within the forest. Saria has a hideout there next to the Forest Temple, which is unreachable as a kid. Out of Kokiri Forest, there is a place called Hyrule Field, the largest area in the game. Every location is connected to it, with Hyrule Field being at the center of these locations acting as almost a hub world. As a kid, Link must run very far across the field. As an adult, Link can have an optional event to get a horse, Epona, which makes travel much more efficient in Hyrule Field. The next area Link can visit is the Market, which is where the majority of townsfolk, stores, and games are located. The Bazaar, a store with many convenient wares such as the Hylian shield is first encountered at the Market. There is also a Potion Shop, which sells potions to refill Link's life and Magic Meter. Next is the Happy Mask Shop, which gives Link the option to embark on a series of side quests selling masks. If Link completes these missions, he can obtain the Mask of Truth.

Heart Pieces

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Main article: Ocarina of Time Heart Pieces

Ocarina of Time features 36 heart pieces scattered across Hyrule. It takes four Pieces of Heart to form a full Heart Container, meaning there are 9 potential Heart Containers for you to find! This combined with the 3 starting heart containers, as well as the 8 heart containers obtained from completing the dungeons allows Link's total health to increase to 20 hearts.

Reception

Reviews for Ocarina of Time were extremely good. The most notable being IGN's review for the game which was a perfect 10/10.[1] This perfect score was the very first IGN had ever given out. This game is commonly referred to as the best Zelda game and one of the best games ever.

Beta

The beta for Ocarina of Time holds many mysteries. Although nobody knows for sure what the original plot of the game was in the beta, there are some facts known. In early stages of development, the Lost Woods were a fully 3D environment. Remnants of a location dubbed the Unicorn Fountain by fans have also been found in Ocarina of Time's code, though it cannot be found in the regular game. One early video showed Link receiving the full Triforce, causing many rumors that it could be obtained in the game. Several people suggested that the Unicorn Fountain was related to the Triforce. However, there is no proof that the Triforce ever was or is in the game's code. Another cool fact about the beta is that the medallions received from the Sages were items that granted special powers. It is believed that they were initially used to warp instead of the Ocarina of Time. An unnamed group of ROM Hackers managed to find a frozen NPC in the game's data of a character who they believed was supposed to replace Navi. The hackers are currently working at trying to make her fully functional and hope to eventually release a patch that makes her compatible with the current game Additionally, the code for two medallions that are not seen in the game appeared that translate into Wind Medallion and Earth Medallion.

An expansion to Ocarina of Time, known as Ura Zelda, was planned to make use of the Nintendo 64 Disk Drive and add new dungeons.[2] However, due to poor reception and little support of the Disk Drive, the project was scrapped. Afterward, Eiji Aonuma, the director of the Zelda franchise, asked Miyamoto for permission to make an entirely new Zelda game within a year so that he did not have to work on it any longer.[3] Miyamoto agreed, and this game became Majora's Mask, code-named Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda most likely became Master Quest.

Other Media

Merchandise

Ocarina of Time has more merchandise than that of any other Zelda title. UFO catcher plushes, figures by BD&A, statues by First 4 Figures, and even some clothing to name a few.

Multiple versions of the soundtrack were released, mostly in Japan:

Trivia

Gallery

Scene Artwork

Main article: Gallery:Ocarina of Time

Characters

Main article: Gallery:Ocarina of Time Characters

Bosses

Main article: Gallery:Ocarina of Time Bosses

Screenshots

Beta screenshots

Videos


American Commercial

European Commercial

Japanese Commercial

French Beta Commercial/Demo

Brazilian Commercial

Game Intro

Zelda Dungeon Video Walkthrough

References

  1. IGN
  2. "Ura Zelda is based on The Ocarina of Time for 64DD." — Shigeru Miyamoto, IGN August 27th, 1999
  3. "Ultimately, other staff members handled The Legend of Zelda: Ocarina of Time: Master Quest. Still, as someone who has been in charge of the dungeons, I just couldn't get that excited over making a flip-side for them. I couldn't see it turning into a new The Legend of Zelda, either. But we'd been told to make The Legend of Zelda. It isn't as though we could just say, "I don't want to", and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one year, then it wouldn't have to be a "flip-side". " — Eiji Aonuma, Iwata Asks: Spirit Tracks

This is a list of the staff who developed Ocarina of Time.

Producer / Supervisor Shigeru Miyamoto
Script Director Toru Osawa
Game System Directors Yoichi Yamada
Eiji Onozuka (Eiji Aonuma)
3D System Director Yoshiaki Koizumi
Program Director Toshio Iwawaki
Music Composer Koji Kondo
Cinema Scene Directors Takumi Kawagoe
Naoki Mori
Map Data Manager Shigeo Kimura
Main System Programmer Kenzo Hayakawa
Display System Programmer Yasunari Soejima
Boss Enemy Programmer Kazuaki Morita
Enemy Programmer Masumi Tarukado
Hiroshi Umemiya
Masaro Sakakibara
Programmers Shigeki Yoshida
Takamitsu Kuzuhara
Satoru Takahata
Nobuo Okajima
Nobuhiro Sumiyoshi
Atsushi Nishiwaki
Technical Programmer Kenji Matsutani
Tool Programmer Yuichi Yamamoto
Camera Programmer Masatoshi Ogawa
Cinema Scene Program Makoto Sasaki
Kunihiro Komatsu
Sound Effects Program Yoji Inagaki
Takuya Maekawa
Character Design Yoshiki Haruhana
Satoru Takizawa
Jin Ikeda
Satomi Maekawa
Field Design Makota Miyanaga
Hiromasa Shikata
Hiromu Takemura
Dungeon Design Kenta Usui
Shinichi Ikematsu
Takeshi Hosono
Script Writers Kensuke Tanabe
Graphic Design Tomoaki Kuroume
Shigeki Yoshida
Ren Uehara
Illustrator Yusuke Nakano
Wataru Yamaguchi
Minoru Maeda
Executive Producer Hiroshi Yamauchi