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Hiromu Takemura is an artist and planner who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time, where he is credited as a Field Designer. He would go on to work as a designer and planner on several of the home console Legend of Zelda titles over the next two decades.
|1998||Ocarina of Time||Field Design|
|2000||Majora's Mask||Field Design|
|2002||The Wind Waker||Special Thanks|
|2006||Twilight Princess||Dungeon Design|