Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.
|1998||Ocarina of Time||Dungeon Design|
|2000||Majora's Mask||Dungeon Design|
|2002||The Wind Waker||Map Design|
|2006||Twilight Princess||Sub Director|
|2015||Tri Force Heroes||Game Planning|
|2016||Twilight Princess HD||Sub-Director|
|2017||Breath of the Wild||Game Design|