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{{Infobox|location
{{Infobox|location
| name  = Dungeon
| image   = [[File:Level-1 entrance room - TLOZ NES.png]]
| image = [[File:Legend of zelda nes screenshot3.jpg|200px]]
| caption = [[Level 1: The Eagle]] entry from ''[[The Legend of Zelda]]'', the first-ever dungeon in the series.
''A dungeon entrance from ''[[The Legend of Zelda]]''.''
| game   = Every Game
| game = Every Game
}}
}}


'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|Zelda]] game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|''The Legend of Zelda'']] game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining [[Small Key]]s and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.


===The Legend of Zelda===
==''The Legend of Zelda''==
''[[The Legend of Zelda]]'' had 9 dungeons in total. All of the dungeons had a lot of rectangle shaped rooms usually filled with enemies, and they all had a compass, a map, and one or more items. They each had a boss, although some of the bosses were recycled.
''[[The Legend of Zelda]]'' has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.


{{MagicNavbox|The Legend of Zelda|Dungeons|Gallery}}
{{Galbox|The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}


===The Adventure of Link===
==''The Adventure of Link''==
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' side-scrolling dungeons replace the overhead view in the original game. While keys can be used in dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other dungeon items are present. In total, there are seven dungeons in ''The Adventure of Link''.
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in ''The Adventure of Link''.


{{MagicNavbox|The Adventure of Link|Dungeons|Gallery}}
{{Galbox|The Adventure of Link Dungeons|gallery_widths=80|gallery_heights=80}}


===A Link to the Past===
==''A Link to the Past''==
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.
The Dungeons in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' are more linear than in previous games. In ''A Link to the Past'', each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in ''A Link to the Past''.


{{MagicNavbox|A Link to the Past|Dungeons|Gallery}}
{{Galbox|A Link to the Past Dungeons|gallery_widths=80|gallery_heights=80}}


===Link's Awakening===
==''Link's Awakening''==
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in ''Link's Awakening''); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses ([[Nightmare]]s) and the Mini-Bosses are given more personality in this game. In ''Link's Awakening'', there are eight main Dungeons.


{{MagicNavbox|Link's Awakening|Dungeons|Gallery}}
{{Galbox|Link's Awakening Dungeons|gallery_widths=89|gallery_heights=72}}


===Ocarina of Time===
==''Ocarina of Time''==
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
As ''The Legend of Zelda'' switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon.
There were nine(?) dungeons in Ocarina of Time.
There are nine main Dungeons and three Mini-Dungeons in ''Ocarina of Time''.


====Inside the Deku Tree====
{{Galbox|Ocarina of Time Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Inside the Deku Tree}}


====Dodongo's Cavern====
==''Majora's Mask''==
{{Main|Dodongo's Cavern}}
The Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' are pretty much the same as the Dungeons in ''Ocarina of Time''. Except in ''Majora's Mask'', entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in ''Majora's Mask''.


====Inside Jabu-Jabu's Belly====
{{Galbox|Majora's Mask Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Inside Jabu-Jabu's Belly}}


====Forest Temple====
==''Oracle of Seasons''==
{{Main|Forest Temple (Ocarina of Time)}}
====Fire Temple====
{{Main|Fire Temple (Ocarina of Time)}}


====Water Temple====
{{Galbox|Oracle of Seasons Dungeons|gallery_widths=89|gallery_heights=72}}
{{Main|Water Temple}}


====Shadow Temple====
==''Oracle of Ages''==
{{Main|Shadow Temple}}


====Spirit Temple====
{{Galbox|Oracle of Ages Dungeons|gallery_widths=89|gallery_heights=72}}
{{Main|Spirit Temple}}


====Ganon's Castle====
==''Four Swords''==
{{Main|Ganon's Castle}}
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the Dungeons are very different from previous installments due to the multiplayer element. Similar to ''Four Swords Adventures'', there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the [[Link]]s have to transverse two Dungeon levels. ''Four Swords'' creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous ''Zelda'' games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the [[Great Fairy|Great Fairies]] reward them with a special Key depending on how many [[Rupee]]s they have collected.


====Mini Dungeons====
(See also: [[Ice Cavern]] and [[Bottom of the Well]])
There are two mini-dungeons in Ocarina of Time, both of which contain an item important for use in the next Dungeon. They are not full on dungeons, so they do not contain a full boss or heart container.


=====Ice Cavern=====
{{Galbox|Four Swords Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Ice Cavern}}


=====Bottom of the Well=====
==''The Wind Waker''==
{{Main|Bottom of the Well}}


===Majora's Mask===
{{Galbox|The Wind Waker Dungeons|gallery_widths=92|gallery_heights=70}}
Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.


====Woodfall Temple====
==''Four Swords Adventures''==
{{Main|Woodfall Temple}}
''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most ''Zelda'' games:
{{Galbox|Four Swords Adventures Stages|gallery_widths=92|gallery_heights=70}}


====Snowhead Temple====
==''The Minish Cap''==
{{Main|Snowhead Temple}}
{{Galbox|The Minish Cap Dungeons|gallery_widths=80|gallery_heights=80}}


====Great Bay Temple====
==''Twilight Princess''==
{{Main|Great Bay Temple}}
{{Galbox|Twilight Princess Dungeons|gallery_widths=97|gallery_heights=66}}


====Ancient Castle of Ikana====
==''Phantom Hourglass''==
{{Main|Ancient Castle of Ikana}}
{{Galbox|Phantom Hourglass Dungeons|gallery_widths=86|gallery_heights=64}}


====Stone Tower Temple====
==''Spirit Tracks''==
{{Main|Stone Tower Temple}}
The Dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the [[Tower of Spirits]].


====The Moon====
{{Galbox|Spirit Tracks Dungeons|gallery_widths=69|gallery_heights=93}}
{{Main|Moon}}


===Oracle of Seasons===
==''Skyward Sword''==
{{Galbox|Skyward Sword Dungeons|gallery_widths=100|gallery_heights=64}}


====Gnarled Root Dungon====
==''A Link Between Worlds''==
{{Main|Gnarled Root Dungeon}}
{{Galbox|A Link Between Worlds Dungeons|gallery_widths=103|gallery_heights=62}}


====Snake's Remains====
==''Tri Force Heroes''==
{{Main|Snake's Remains}}
{{Galbox|Tri Force Heroes Levels|gallery_widths=100|gallery_heights=64}}


====Poison Moth's Lair====
==''Breath of the Wild''==
{{Main|Poison Moth's Lair}}
{{Galbox|Breath of the Wild Dungeons|gallery_widths=100|gallery_heights=64}}


====Dancing Dragon Dungeon====
==''Tears of the Kingdom''==
{{Main|Dancing Dragon Dungeon}}
{{Galbox|Tears of the Kingdom Dungeons|gallery_widths=100|gallery_heights=64}}


====Unicorn's Cave====
==Other games==
{{Main|Unicorn's Cave}}
{{Non-Canon|section}}
===''BS The Legend of Zelda''===
{{Galbox|BS The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}


====Tarm Ruins====
===''Ancient Stone Tablets''===
{{Main|Tarm Ruins}}
{{Galbox|Ancient Stone Tablets Dungeons|gallery_widths=90|gallery_heights=79}}


====Explorer's Crypt====
===CDi Games===
{{Main|Explorer's Crypt}}
{{stub|section}}
 
====Sword & Shield Maze====
{{Main|Sword & Shield Maze}}
 
====Onox's Castle====
{{Main|Onox's Castle}}
 
===Oracle of Ages===
 
====Spirit's Grave====
{{Main|Spirit's Grave}}
 
====Wing Dungeon====
{{Main|Wing Dungeon}}
 
====Moonlit Grotto====
{{Main|Moonlit Grotto}}
 
====Skull Dungeon====
{{Main|Skull Dungeon}}
 
====Crown Dungeon====
{{Main|Crown Dungeon}}
 
====Mermaid's Cave====
{{Main|Mermaid's Cave}}
 
====Jabu-Jabu's Belly====
{{Main|Jabu-Jabu's Belly}}
 
====Ancient Tomb====
{{Main|Ancient Tomb}}
 
====Black Tower====
{{Main|Black Tower}}
 
===The Legend of Zelda: Four Swords===
Due to the multiplayer element of ''[[The Legend of Zelda: Four Swords|Four Swords]]'', dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.
 
===The Legend of Zelda: The Wind Waker===
 
====Forsaken Fortress====
{{Main|Forsaken Fortress}}
 
====Dragon Roost Cavern====
{{Main|Dragon Roost Cavern}}
 
====Forbidden Woods====
{{Main|Forbidden Woods}}
 
====Tower of the Gods====
{{Main|Tower of the Gods}}
 
====Earth Temple====
{{Main|Earth Temple (The Wind Waker)}}
 
====Wind Temple====
{{Main|Wind Temple}}
 
====Ganon's Tower====
{{Main|Ganon's Tower}}
 
===The Legend of Zelda: Four Swords Adventures===
 
===The Legend of Zelda: The Minish Cap===
 
====Deepwood Shrine====
{{Main|Deepwood Shrine}}
 
====Cave of Flames====
{{Main|Cave of Flames}}
 
====Fortress of Winds====
{{Main|Fortress of Winds}}
 
====Temple of Droplets====
{{Main|Temple of Droplets}}
 
====Royal Crypt====
{{Main|Royal Crypt}}
 
====Cloud Tops====
{{Main|Cloud Tops}}
 
====Palace of Winds====
{{Main|Palace of Winds (The Minish Cap)|Palace of Winds}}
 
====Elemental Sanctuary====
{{Main|Elemental Sanctuary}}
 
====Dark Hyrule Castle====
{{Main|Dark Hyrule Castle}}
 
===The Legend of Zelda: Twilight Princess===
The dungeons in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' were almost exactly the same as the ones in ''Ocarina of Time'' (see above). There were nine main dungeons in total.
 
====Forest Temple====
{{Main|Forest Temple (Twilight Princess)}}
 
====Goron Mines====
{{Main|Goron Mines}}
 
====Lakebed Temple====
{{Main|Lakebed Temple}}
 
====Arbiter's Grounds====
{{Main|Arbiter's Grounds}}
 
====Snowpeak Ruins====
{{Main|Snowpeak Ruins}}
 
====Temple of Time====
{{Main|Temple of Time (Dungeon)}}
 
====City in the Sky====
{{Main|City in the Sky}}
 
====Palace of Twilight====
{{Main|Palace of Twilight}}
 
====Hyrule Castle====
{{Main|Hyrule Castle (Twilight Princess)}}
 
===The Legend of Zelda: Phantom Hourglass===
 
====Temple of Fire====
{{Main|Temple of Fire}}


====Temple of Wind====
{{Cat|Dungeons}}
{{Main|Temple of Wind}}
 
====Temple of Courage====
{{Main|Temple of Courage}}
 
====Ghost Ship====
{{Main|Ghost Ship (Phantom Hourglass)}}
 
====Goron Temple====
{{Main|Goron Temple}}
 
====Temple of Ice====
{{Main|Temple of Ice}}
 
====Maze====
 
====Mutoh's Temple====
{{Main|Mutoh's Temple}}
 
====Temple of the Ocean King====
{{Main|Temple of the Ocean King}}
 
===The Legend of Zelda: Spirit Tracks===
The dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the [[Tower of Spirits]].
 
====Forest Temple====
{{Main|Forest Temple (Spirit Tracks)}}
 
====Snow Temple====
{{Main|Snow Temple}}
 
====Ocean Temple====
{{Main|Ocean Temple}}
 
====Fire Temple====
{{Main|Fire Temple (Spirit Tracks)}}
 
====Sand Temple====
{{Main|Sand Temple}}
 
====Dark Realm====
{{Main|Dark Realm}}
 
====Tower of Spirits====
{{Main|Tower of Spirits}}
 
===The Legend of Zelda: Skyward Sword===
 
====Skyview Temple====
{{Main|Skyview Temple}}
 
====Earth Temple====
{{Main|Earth Temple (Skyward Sword)}}
 
====Lanayru Mining Facility====
{{Main|Lanayru Mining Facility}}
 
====Ancient Cistern====
{{Main|Ancient Cistern}}
 
====Sandship====
{{Main|Sandship}}
 
====Fire Sanctuary====
{{Main|Fire Sanctuary (Skyward Sword)}}
 
====Sky Keep====
{{Main|Sky Keep}}
 
===CDi Games===

Latest revision as of 17:42, April 21, 2024

Dungeon
Level-1 entrance room - TLOZ NES.png
Level 1: The Eagle entry from The Legend of Zelda, the first-ever dungeon in the series.

Games

Every Game

Dungeons appear in every single The Legend of Zelda game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining Small Keys and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.

The Legend of Zelda

The Legend of Zelda has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.

The Adventure of Link

In The Adventure of Link, side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the Magic Key. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in The Adventure of Link.

A Link to the Past

The Dungeons in A Link to the Past are more linear than in previous games. In A Link to the Past, each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in A Link to the Past.

Link's Awakening

Link's Awakening brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in Link's Awakening); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses (Nightmares) and the Mini-Bosses are given more personality in this game. In Link's Awakening, there are eight main Dungeons.

Ocarina of Time

As The Legend of Zelda switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in Ocarina of Time are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon. There are nine main Dungeons and three Mini-Dungeons in Ocarina of Time.

Majora's Mask

The Dungeons in Majora's Mask are pretty much the same as the Dungeons in Ocarina of Time. Except in Majora's Mask, entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in Majora's Mask.

Oracle of Seasons

Oracle of Ages

Four Swords

In Four Swords, the Dungeons are very different from previous installments due to the multiplayer element. Similar to Four Swords Adventures, there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the Links have to transverse two Dungeon levels. Four Swords creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous Zelda games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the Great Fairies reward them with a special Key depending on how many Rupees they have collected.


The Wind Waker

Four Swords Adventures

Four Swords Adventures uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most Zelda games:

The Minish Cap

Twilight Princess

Phantom Hourglass

Spirit Tracks

The Dungeons in Spirit Tracks have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the Tower of Spirits.

Skyward Sword

A Link Between Worlds

Tri Force Heroes

Breath of the Wild

Tears of the Kingdom

Other games

This section describes a subject that is or may be outside the core Zelda canon.

BS The Legend of Zelda

Ancient Stone Tablets

CDi Games

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