Chambers of Insight

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Chambers of Insight
Chambers of Insight.png



Level 1
Ball and Chain Soldier
Spiked Beetle

Level 2

Magnetic Glove Tutorial

Boomerang Tutorial

Pegasus Boots Tutorial

Bow Tutorial
Eyegore Statue

Final Tutorial
Rupee Like
Ice Wizzrobe

The Chambers of Insight is a location featured in Four Swords and The Legend of Zelda: Four Swords Anniversary Edition.


The Chambers of Insight is the first area of the game and is accessible right away without any other prerequisites. It is here that the multiple Links will learn the basics of the game, including how to solve a variety of simple puzzles and basic combat against a variety of enemies. Players will need to work together to solve the various puzzles encountered.

The main chamber within the level has Warp Portals that lead to specific levels that are focused around particular items or abilities.

Level 1

The first level of the Chambers of Insight gives Link the basics on several of the collectibles, abilities, and basic mechanics.

  • Rupees - Rupees are shared amongst all players and if one of the players faints, it will cost 50 Rupees to revive them. Each subsequent time a player falls, the amount of rupees it costs to revive them goes up. A bonus is given at the end to the player who collects the most rupees.[1]
  • Mystical Seeds - Razor Seeds, Armor Seeds, and Pegasus Seeds can be found and they will bost Link's sword power, defense, and walking speed, respectively.[2]
  • Sword - The sword can be used at anytime by pressing 'B'. Link can hold the 'B' button down and perform a Spin Attack.[3] The Fairy here also teaches Link to step on switches and that certain switches will require Link to remain standing on it to keep it pressed down.
  • Block Pushing - Small suspicious blocks can be pushed by Link, but larger blocks will require cooperation from multiple Links. When playing in single player mode, you'll need to Press X to have the two Links come together.[4]
  • Rupee Shard - Link can open treasure chests by pressing A. Some chests have Rupee Shards in them, and sometimes enemy will also drop Rupee Shards. If Link collects four of them a giant Rupee worth 500 Rupees will appear.[5]
  • Sword Spark - If two Links slash their swords together in front of a torch, it will light a fire.[6]
  • Switches - Sometimes Link will need to press down multiple switches at the same time. This can be done with multiple Links, but also with statues.[7]
  • Big Switches and Keys - Some switches require multiple Links to step on them at one time. Locked doors can be opened with Small Keys that Link finds.[8]
  • Locked Blocks - Small Keys can also be used to unlock locked blocks.[9]
  • Water - Link can swim in deep water, but can only get out of water by first moving towards the shallow water. He can dive underwater as well, but should avoid getting sucked in by whirlpools.[10]
  • Currents and Rapids - In the water, darker blue moving water are currents that if Link swims rapidly, he can make it by them. The lighter colored moving water are rapids, which are too strong for Link to swim by.[11]
  • Cracked Walls - Large cracked walls block Links path. Link can break these cracked walls by slashing away with his sword, although it does take quite a few slashes.[12]
  • Items - Some items can be found on pedestals that Link can exchange with the current item he is holding. Link can only ever hold one item at a time. Certain enemies are not vulnerable to Link's sword and can only be defeated using the Shield.[13]
  • Gnat Hat - When Link wears a Gnat Hat, he becomes very small and can fit through tiny holes.[14]
  • Colored Tiles - In certain areas, only the appropriate colored Link will be able to walk on his same colored tiles. Other Links will fall right through if they try to walk on those tiles.[15] In some cases, some colored tiles are only visible to same colored Link. However, in these cases, the tiles still can be walked over, even if Link is a different color.[16]
  • Controllable Platforms - Some moving platforms have arrows on them. If Link stands on a particular arrow, the platform will move in that direction.[17]
  • Small Balls - There are a series of small balls, as well as holes in the walls. Link will need to strike his sword, or simply walk into the balls, to get them into the respective holes to earn some rupees.[18]
  • Bonus - When reaching the end of a level, Link can step into the warp zone to return to the previous floor. You may receive a bonus if you were able to complete the dungeon quick enough.[19][20]

Level 2

The second level of the Chambers of Insight has slightly more advanced mechanics, including how to defeat some of the more unique enemies found in Four Swords.

  • Lifting Objects - Link can Press A to pickup Grass, a Rock, or a Pot. He can press A once again to toss it.[21] Larger rocks can be lifted, but Link will need to work with a partner.[22] Link can even lift other Link's the same way. He can toss his partner across gaps, allowing them to reach further areas otherwise inaccessible.[23]
  • Fighting Hikkun - Some enemies will require Link to first pull them apart. Enemies known as Hikkun can be stunned with your sword, but Link will then need to pull them apart. Each partner will need to grab a side and pull, defeating the enemy.[24]
  • Fighting Bob-omb - Some enemies cannot be defeated just with Link's sword, including the Bob-omb. Link can strike the enemy to stun it, but will need to lift it up and toss it towards a flame, causing it to light up and eventually explode.[25]
  • Pulling Objects - There are sometimes handles on a wall that Link will need to pull back. He can grab them with A and press away from the wall to pull back on the handle.[26] Other times, Link will need to pull other objects, such as Statues. Link similarly can grab the statue with A and pull back.[27]
  • Fighting Nokkun - Some enemies, such as Nokkun will require two Links to work together. After being stunned with a sword attack, one Link can pick up the Nokkun. Link can then toss the enemy towards another Link. While it is gliding down, it is vulnerable and the other Link can slash to defeat it.[28]
  • Crystals - There are some shining blue crystals that Link will fine. He can lift them up and place them in other pedestals. This will cause treasure chests to appear, or for nearby doors to unlock.[29]

Magnetic Glove Tutorial

During the Magnetic Glove tutorial level, Link will uses the gloves polarity to pull himself across distant gaps.[30] Link can also used the gloves to repel himself across gaps.[31] The Magnetic Glove can also be used to pull a companion towards you.[32] The gloves also have the ability to effect enemies and Link can use the gloves to pull off the masks of Helmasaur enemies.[33]

A more complicated use of the Magnetic Glove involves two Links. Link with the Magnetic glove can pull another Link towards him, even if there is a wall in between them. While the magnetic is pulling the other Link, the first Link can walk and will continue to pull his partner with him. Using this technique, one of the Link's can pull a Link over a gap that he would otherwise be unable to cross.[34]

Roc's Cape Tutorial

The Roc's Cape tutorial will teach Link how to glide with the item, as well as perform different abilities. Link and jump and glide by holding down the Y button. While in the air, if Link presses the B button, he'll perform a Down Thrust attack.[35] Link can also uses Roc's Cape to jump through gates to reach higher elevations.[36] Link will need to use Roc's Cape to jump across gaps onto moving platforms in order to reach the Warp Portals at the exit.

Bomb Tutorial

The Bomb tutorial teaches Link how to use Bombs to blowup cracked blocked, as well as how to pick up bombs and toss them over shorter walls.[37][38] Bombs can also be used to blast open cracked walls.[39] Some walls are not clear that they can be blown up, but if Link taps them by holding out his sword, he'll hear an odd noise.[40] Link can also toss bombs over gaps in order for them to blowup and activate distance switches.[41]

For some puzzles, Link will need to use a single Bomb, but with multiple Links. He can pickup a Bomb and toss it towards another Link. That other Link can then pick up the bomb and move it to a desirable location. In the Bomb Tutorial, one of the Link's will use a Gnat Hat to reach a different area and the Links will need to toss a bomb to one another in order to solve a puzzle.[42]

Boomerang Tutorial

The Boomerang tutorial teaching the basic mechanics of the Boomerang, including using the weapon to retrive items that are out of reach.[43] Link can also use the Boomerang to hit levers or switches that are in the distance.[44] Link will also have to use his Boomerang to defeat enemy Zols that are across a gap and not reachable with his sword.

Pegasus Boots Tutorial

The Pegasus Boots tutorial teaches you the various mechanics with the boots. Link can use the Boots to run quickly, but can also push his companions if they are in the way. Link can also use the Pegasus Boots to run up slippery slopes that he couldn't otherwise climb up.[45] Link can also use the Pegasus Boots to pop rubbery obstacles that block his way.[46][47]

Bow Tutorial

The Bow level provides an introduction on how to use the Bow and Arrow. While still very introductary, this includes using the Bow to hit switches or activating Eyegore Statues.[48][49] Some of the puzzles require Link to hit multiple eye switches in a short amount of time. This is more easily done by using multiple Links at the same time.[50] Some puzzles will require Link to hit targets while on a moving platform.

Final Tutorial

The Final Tutorial is in the center of the Chambers of Insight and this level makes use of many of Link's different abilities. The Final Tutorial is broken down into several smaller levels, which is on par with the makeup of the remainder of the game. At the end of the tutorial, it will show which Link has gathered the most rupees, making this more of a competitive tutorial. This stage utilizes everything Link has learned in all of the previous tutorials in the Chambers of Insight.

This first level will require two Links to work together to step on switches, toss Link across gaps, push blocks, and pull levers. Link will navigate moving platforms and utilize items he finds including the Boomerang and Pegasus Boots. There are only a few enemies found in this tutorial, including a Rupee Like, a Zol and several Ropes.

The second level has more advanced basic puzzles, including navigating controllable platform, lifting larger rocks, and using Roc's Cape to glide gaps. Link will also need to use other items that he finds, including the Bow, Bombs, and Magnetic Gloves. Link will encounter some enemy Gel, as well as an enemy Ice Wizzrobe.


  1. "The loveley jewel you have found is a Rupee. Your Rupees are counted in the wallet that appers in the bottom-right corner of the top screen. The Rupees you and your partner gather are pooled in a single wallet. If one of you faints during your quest, he can be revived for 50 Rupees. But the cost for revival will increase each time one of you faints... If you collect a lot of Rupeees, you will be rewarded. In this world, those who collect the most Rupees are acknowledged as the greatest heroes." - Fairy, Four Swords
  2. "The mystical seeds you collect will boost your power by up to two levels. Razor Seeds add sword power. Armor Seeds add defense. Pegasus Seeds add speed." - Fairy, Four Swords
  3. "Press B to attack with your sword. If you hold the button down and release it when your sword glows, you will do a sweeping spin attack. Also, the (switch) and (switch) that you see on the ground before you are switches. Step on switches to activate traps and move stones or blocks. A switch only stays depressed while one of you is standong on it." - Fairy, Four Swords
  4. "There are some blocks you can push. If you see a suspicious block, press in the direction you want to push the block. You and your partner will have to cooperate to push big blocks. When playing by yourself, press X to call your partner. He will come to your side and can then help push the big block. When you want to seperate from your partner, press either L or R." - Fairy, Four Swords
  5. "You can open a treasure chest by pressing A. The yellow Rupees that sometimes appear after you open a chest or defeat an enemy are called Rupee Shards. If you collect four of them, they combine to form a giant Rupee worth a total of 500 Rupees." - Fairy, Four Swords
  6. "If you strike your swords together, sparks will fly! Try this in places where you want to light a fire. When you are playing by yourself, stand by a spot that looks like it can be lit, and swing your sword. Your partner will swing his along with you." - Fairy, Four Swords
  7. "Step on all the switches at the same time, and something will move. If you do not have enough heroes, try placing statues on switches. " - Fairy, Four Swords
  8. "Some switches are too strong for one hero to press them down. You and your partner will need to step on these together. You can open that door with the keyhole over there by using a SmalL Key. The door will open when the hero carrying the key touches the door." - Fairy, Four Swords
  9. "A Small Key will let you get past locked blocks." - Fairy, Four Swords
  10. "You will find areas of shallow water and deep water. Once you enter the water, you can only climb out of it from shallow-water areas. When swimming in deep water, press A to swim and B to dive. Take care not to get sucked in by the whirlpools." - Fairy, Four Swords
  11. "You will also find currents and rapids in the water. If you exert some effort, you can swim against currents, but you'll never get past rapids." - Fairy, Four Swords
  12. "Strike cracked walls with your sword to break them." - Fairy, Four Swords
  13. "You can stand in front of an item and press A to trade the item you have for the one before you. Press Y to use your item. You can hold only one item at a time, so switch it out with others as needed. Remember, you will find some enemies cannot be defeated without using a Shield." - Fairy, Four Swords
  14. "You can become small when you wear the Gnat Hat. Then you can go through tiny holes without any trouble at all! But remember, you can carry only one item at a time." - Fairy, Four Swords
  15. "Only one whose color matches what is seen below can walk here. Anyone else will fall through. It is a very mystical path..." - Fairy, Four Swords
  16. "Only one of the same color can see the tiles ahead. But even one who can't see them can walk across them..." - Fairy, Four Swords
  17. "This strange platform moves in the direction of the arrow you stand on. Be careful! Haste leads to trouble. The switch beside you recalls the platform to this spot." - Fairy, Four Swords
  18. "If you can get the balls on the floor into the holes in the wall, you'll receive a spectacular reward! Are you up to the challenge?" - Fairy, Four Swords
  19. "Congratulations! You've reached the end! Step on the warp zone to return to the previous floor." - Fairy, Four Swords
  20. "You may receive a bonus depending on how quickly you are able to get to the end of a dungeon. The less time you take, the bigger your bonus." - Fairy, Four Swords
  21. "Press A when standing before a tuft of grass, a rock, or a pot to lift it. Press the button once more to throw it in the direction the hero is facing." - Fairy, Four Swords
  22. "If you and your partner approach one side of a large rock and combine your might, you will be able to lift it over your heads!" - Fairy, Four Swords
  23. "You can even lift companions and throw them across gaps. When playing by yourself, try switching between the partners and controlling them seperately." - Fairy, Four Swords
  24. "There are some monsters you cannot defeat until you pull them from the left and right. Be wary of such beasts! When you are playing by yourself, try calling your partner over and then grabbing ahold." - Fairy, Four Swords
  25. "There are some enemies you can lift over your head and throw. You can even throw them into flames!" - Fairy, Four Swords
  26. "Press and hold A to grab a handle. You can then press in the direction away from the all to pull the handle." - Fairy, Four Swords
  27. "Press and hold A to grab statues, and use (d-pad) to pull or push them." - Fairy, Four Swords
  28. "There are some enemies you can lift over your head and throw. When their shell is open, that is your oppurtunity to attack! When you are playing by yourself, just like before, try calling your partner over and then lifting and throwing them." - Fairy, Four Swords
  29. "Press A to lift the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again." - Fairy, Four Swords
  30. "You got the Magnetic Glove! Attract and repel things with magnetic power! If you hold down Y, it will buzz! Release Y to change polarity between + and -." - Fairy, Four Swords
  31. "Press Y to switch between + and -. Use the power of repulsion to cross over to the other side." - Fairy, Four Swords
  32. "You can use the Magnetic Glove to pull your companions toward you." - Fairy, Four Swords
  33. "The Magnetic Glove can effect some creatures, so try using it in a variety of situations." - Fairy, Four Swords
  34. "You can use the Magnetic Glove to pull your companions along if you have a wall between you. You can even walk as you draw them to you." - Fairy, Four Swords
  35. "Press Y to jump with the Roc's Cape. Hold down Y to jump farther! After jumping, quickly press B to perform a Down Thrust attack." - Fairy, Four Swords
  36. "What you see above is a gate. You can jump up through the gate or land on it to fall down through it." - Fairy, Four Swords
  37. "You can use Bombs to destroy cracked blocks. Press Y to take out a bomb, then press Y to throw it. If you press Y again after the Bomb falls to the ground, you can blow it up!" - Fairy, Four Swords
  38. "You can throw Bombs over low walls to blow up things on the other side." - Fairy, Four Swords
  39. "You can use Bombs to blow open cracked walls too." - Fairy, Four Swords
  40. "Some walls that don't have cracks can also be blown open. Hold B to hold out your sword and tap the wall. Listen for odd noises!" - Fairy, Four Swords
  41. "You can also use Bombs to activate the red switch over there." - Fairy, Four Swords
  42. "Bombs that have been thrown can be picked up again. If you cannot throw a Bomb to the spot you want to hit, try passing the Bomb to your partner." - Fairy, Four Swords
  43. "The Boomerang is great for retrieving items that are out of reach." - Fairy, Four Swords
  44. "You can use the Boomerang to activate mechanisms from afar." - Fairy, Four Swords
  45. "With the Pegasus Boots, you can run quickly by holding Y. You can even push your companions if they are standing in line with you. You can also run up slippery slopes that you couldn't climb otherwise." - Fairy, Four Swords
  46. "It feels quite rubbery, but perhaps with the Pegasus Boots..." - Fairy, Four Swords
  47. "With the Pegasus Boots, you can run quickly by holding Y. You can even push your companions if they are standing in line with you. You can also run up slippery slopes that you couldn't climb otherwise." - Fairy, Four Swords
  48. "When using the Bow & Arrows, hold Y to power up your shot! There are some mechanisms in the dungeon that will move other things when you shoot them." - Fairy, Four Swords
  49. "When you shoot the eye... " - Fairy, Four Swords
  50. "Take a deep breath, and release your bowstrings quickly! If you don't hit all the targets quickly, they will return to their previous state." - Fairy, Four Swords