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{{Infobox|location
 
| image   = [[File:Level-1 entrance room - TLOZ NES.png]]
{{Location
| caption = [[Level 1: The Eagle]] entry from ''[[The Legend of Zelda]]'', the first-ever dungeon in the series.
|name = Dungeon
| game    = Every Game
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.''
|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''<br>''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
|race = Enemies
|geo = Usually underground, but not always
}}
}}
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|Zelda]] game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.
===The Legend of Zelda===
''[[The Legend of Zelda (Game)|The Legend of Zelda]]'' had 9 dungeons in total. All of the dungeons had a lot of rectangle shaped rooms usually filled with enemies, and they all had a compass, a map, and one or more items. They each had a boss, although some of the bosses were recycled.
====Level 1: The Eagle====
{{Main|Level 1: The Eagle}}
====Level 2: The Moon====
{{Main|Level 2: The Moon}}
====Level 3: The Manji====
{{Main|Level 3: The Manji}}
====Level 4: The Snake====
{{Main|Level 4: The Snake}}
====Level 5: The Lizard====
{{Main|Level 5: The Lizard}}
====Level 6: The Dragon====
{{Main|Level 6: The Dragon}}
====Level 7: The Demon====
{{Main|Level 7: The Demon}}
====Level 8: The Lion====
{{Main|Level 8: The Lion}}
====Level 9: Death Mountain====
{{Main|Level 9: Death Mountain}}
===Zelda II: The Adventure of Link===
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.
====Parapa Palace====
{{Main|Parapa Palace}}
====Midoro Palace====
{{Main|Midoro Palace}}
====Island Palace====
{{Main|Island Palace}}
====Maze Palace====
{{Main|Maze Palace}}
====Ocean Palace====
{{Main|Ocean Palace}}
====Hidden Palace====
{{Main|Hidden Palace}}
====Great Palace====
{{Main|Great Palace}}
===A Link to the Past===
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.
====Hyrule Castle====
{{Main|Hyrule Castle (A Link to the Past)}}
====Eastern Palace====
{{Main|Eastern Palace}}
====Desert Palace====
{{Main|Desert Palace}}
====Tower of Hera====
{{Main|Tower of Hera}}
====Dark Palace====
{{Main|Dark Palace}}
====Swamp Palace====
{{Main|Swamp Palace}}
====Skull Woods====
{{Main|Skull Woods}}
====Gargoyle's Domain====
{{Main|Gargoyle's Domain}}


====Ice Palace====
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|''The Legend of Zelda'']] game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining [[Small Key]]s and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.
{{Main|Ice Palace}}


====Misery Mire====
==''The Legend of Zelda''==
{{Main|Misery Mire}}
''[[The Legend of Zelda]]'' has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.


====Turtle Rock====
{{Galbox|The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}
{{Main|Turtle Rock (A Link to the Past)}}


====Ganon's Tower====
==''The Adventure of Link''==
{{Main|Ganon's Tower (A Link to the Past)}}
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in ''The Adventure of Link''.


===Link's Awakening===
{{Galbox|The Adventure of Link Dungeons|gallery_widths=80|gallery_heights=80}}
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons


====Tail Cave====
==''A Link to the Past''==
{{Main|Tail Cave}}
The Dungeons in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' are more linear than in previous games. In ''A Link to the Past'', each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in ''A Link to the Past''.


====Bottle Grotto====
{{Galbox|A Link to the Past Dungeons|gallery_widths=80|gallery_heights=80}}
{{Main|Bottle Grotto}}


====Key Cavern====
==''Link's Awakening''==
{{Main|Key Cavern}}
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in ''Link's Awakening''); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses ([[Nightmare]]s) and the Mini-Bosses are given more personality in this game. In ''Link's Awakening'', there are eight main Dungeons.


====Angler's Tunnel====
{{Galbox|Link's Awakening Dungeons|gallery_widths=89|gallery_heights=72}}
{{Main|Angler's Tunnel}}


====Catfish's Maw====
==''Ocarina of Time''==
{{Main|Catfish's Maw}}
As ''The Legend of Zelda'' switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon.
There are nine main Dungeons and three Mini-Dungeons in ''Ocarina of Time''.


====Face Shrine====
{{Galbox|Ocarina of Time Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Face Shrine}}


====Eagle's Tower====
==''Majora's Mask''==
{{Main|Eagle's Tower}}
The Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' are pretty much the same as the Dungeons in ''Ocarina of Time''. Except in ''Majora's Mask'', entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in ''Majora's Mask''.


====Turtle Rock====
{{Galbox|Majora's Mask Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Turtle Rock (Link's Awakening)}}


====Wind Fish's Egg====
==''Oracle of Seasons''==
{{Main|Wind Fish's Egg}}


====Color Dungeon====
{{Galbox|Oracle of Seasons Dungeons|gallery_widths=89|gallery_heights=72}}
{{Main|Color Dungeon}}


===Ocarina of Time===
==''Oracle of Ages''==
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
There were nine(?) dungeons in Ocarina of Time.


====Inside the Deku Tree====
{{Galbox|Oracle of Ages Dungeons|gallery_widths=89|gallery_heights=72}}
{{Main|Inside the Deku Tree}}
Inside the Deku Tree is the first dungeon in Ocarina of Time. Being the first dungeon, it is obviously very simple and quick. It is entered after the [[Great Deku Tree]] told Link about [[Ganon|Ganondorf]]. Link enters as a test to prove he is worthy of being a hero. The boss is [[Queen Gohma]] and defeating her rewards [[Link]] with a [[Heart Container]]. Upon defeating her, The Deku Tree rewards Link with [[Kokiri's Emerald]].


====Dodongo's Cavern====
==''Four Swords''==
{{Main|Dodongo's Cavern}}
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the Dungeons are very different from previous installments due to the multiplayer element. Similar to ''Four Swords Adventures'', there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the [[Link]]s have to transverse two Dungeon levels. ''Four Swords'' creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous ''Zelda'' games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the [[Great Fairy|Great Fairies]] reward them with a special Key depending on how many [[Rupee]]s they have collected.
Dodongo's Cavern is the second dungeon in Ocarina of Time. It is more difficult and a bit longer than Inside the Deku Tree, but can still be considered a training dungeon. It is entered after [[Darunia]] gives [[Link]] the [[Goron's Bracelet]]. Link enters to prove to Darunia that he can save them from the [[Dodongo]]s inhabiting it. The boss is [[King Dodongo]] and defeating him rewards Link with another [[Heart Container]]. Upon defeating him, Darunia rewards Link with the [[Goron's Ruby]].


====Inside Jabu-Jabu's Belly====
{{Main|Inside Jabu-Jabu's Belly}}
Inside Jabu-Jabu's Belly is the third dungeon in Ocarina of Time. It is the first dungeon in the game that is somewhat of a challenge, and is the also the first to feature a [[Mini-Boss]] ([[Big Octo]]). It is entered after [[King Zora]] reads the letter from [[Ruto]] explaining that she had been swallowed by [[Lord Jabu-Jabu]]. [[Link]] enters to save Ruto from what could be a terrible fate. The boss is [[Barinade]] and as always, defeating him/her grants Link a [[Heart Container]]. Upon defeating the boss, Ruto will give link [[Zora's Sapphire]] as an engagement ring since he saved her.


====Forest Temple====
{{Galbox|Four Swords Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Forest Temple (Ocarina of Time)}}
The Forest Temple is the first temple in Ocarina of Time, as while as the fourth dungeon overall, and first entered in the future. Being a temple rather than the three previous mini dungeons, it is rather long and difficult. It is entered after [[Sheik]] teaches him the [[Minuet of Forest]] in the [[Lost Woods]]. [[Link]] entered it because he heard [[Saria]] had gone inside. The boss is [[Phantom Ganon]], the ghost created by [[Ganon|Ganondorf]] himself, and defeating him will, as usual, grant Link a [[Heart Container]]. Upon defeating him, Saria will meet Link in the [[Chamber of the Sages]], revealing that she is the Sage of Forest, and give him the [[Forest Medallion]].


====Fire Temple====
==''The Wind Waker''==
{{Main|Fire Temple (Ocarina of Time)}}
The Fire Temple is the second of the Adult dungeons, and fifth dungeon overall. Unlike the Forest Temple, the Fire Temple has a miniboss: [[Flare Dancer]]. It is entered after [[Link]] learns about [[Volvagia]] and the missing [[Goron]]s, and after [[Sheik]] teaches him the [[Bolero of Fire]] within [[Death Mountain|Death Mountain Crater]]. Link enters to save [[Darunia]] and the rest of the Gorons from the dragon, who is also the boss of the dungeon. As always, killing him grants Link a [[Heart Container]]. Upon killing Volvagia, Link will meet Darunia (who is the sage of fire) to recieve the [[Fire Medallion]].


====Water Temple====
{{Galbox|The Wind Waker Dungeons|gallery_widths=92|gallery_heights=70}}
{{Main|Water Temple}}
The infamous Water Temple is the third adult dungeon, and also the sixth overall. This temple is widely regarded as the hardest dungeon in the game, do to it's immense size, and the need to change the water level so often. It is entered after completing the mini-dungeon The [[Ice Cavern]] and getting the [[Iron Boots]]. [[Link]] enters it in order to defeat [[Morpha]] and save the [[Zora]]s who are frozen under ice. This dungeon also features one of the most memorable mini-boss battles in [[The Legend of Zelda (Series)|Zelda]] history: [[Dark Link]]. Morpha is the boss, defeating whom grants you another [[Heart Container]]. Upon defeating him/her, [[Ruto]] will emerge as the Sage of Water, and give Link the [[Water Medallion]].


====Shadow Temple====
==''Four Swords Adventures''==
{{Main|Shadow Temple}}
''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most ''Zelda'' games:
The Shadow Temple is the fourth adult dungeon, and the seventh overall. It is highly regarded as the creepiest dungeon in Zelda history due to all the references to the living dead (ie: All the [[ReDead]]s, [[Stalfos]], and even the miniboss [[Dead Hand]]). It is entered after finding the [[Lens of Truth]] from the [[Bottom of the Well]]. After completing the [[Water Temple]], Link returns to [[Kakariko Village]] to find that it is in flames, and [[Sheik]] is suspiciously standing in front of the well. [[Bongo Bongo]] will be released, and will travel to the Shadow Temple, where [[Impa]] had gone to try to seal it again. Link enters it to save Impa and the rest of the villagers from Bongo Bongo. Upon defeating it and getting a [[Heart Container]], Impa will give Link the [[Shadow Medallion]].
{{Galbox|Four Swords Adventures Stages|gallery_widths=92|gallery_heights=70}}


====Spirit Temple====
==''The Minish Cap''==
{{Main|Spirit Temple}}
{{Galbox|The Minish Cap Dungeons|gallery_widths=80|gallery_heights=80}}
The Spirit Temple is the fifth adult dungeon, and the eighth overall. It is quite unique in the way that in order to explore it completely, [[Link]] must return in the past. When he does, he will find [[Nabooru]], who will tell him to find the [[Silver Gauntlets]]. Upon finding them, he will see her being attacked by [[Twinrova]], [[Ganon|Ganondorf]]'s surrogate mothers. After returning in the future, Link will find the [[Mirror Shield]] and use it to defeat Twinrova. Upon doing so, Nabooru will awaken as the Sage of Spirit and give Link the [[Spirit Medallion]].


====Ganon's Castle====
==''Twilight Princess''==
{{Main|Ganon's Castle}}
{{Galbox|Twilight Princess Dungeons|gallery_widths=97|gallery_heights=66}}
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganon|Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the [[Sages]], each corresponding to that sage's element (Ex. Shadow, Fire, Light).  Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]]


===Majora's Mask===
==''Phantom Hourglass''==
[Insert Information]
{{Galbox|Phantom Hourglass Dungeons|gallery_widths=86|gallery_heights=64}}


===Oracle of Ages===
==''Spirit Tracks''==
[Insert Information]
The Dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the [[Tower of Spirits]].


===Oracle of Seasons===
{{Galbox|Spirit Tracks Dungeons|gallery_widths=69|gallery_heights=93}}
[Insert Information]


===Four Swords===
==''Skyward Sword''==
[Insert Information]
{{Galbox|Skyward Sword Dungeons|gallery_widths=100|gallery_heights=64}}


===The Wind Waker===
==''A Link Between Worlds''==
[Insert Information]
{{Galbox|A Link Between Worlds Dungeons|gallery_widths=103|gallery_heights=62}}


===Four Swords Adventures===
==''Tri Force Heroes''==
[Insert Information]
{{Galbox|Tri Force Heroes Levels|gallery_widths=100|gallery_heights=64}}


===The Minish Cap===
==''Breath of the Wild''==
[Insert Information]
{{Galbox|Breath of the Wild Dungeons|gallery_widths=100|gallery_heights=64}}


===Twilight Princess===
==''Tears of the Kingdom''==
[Insert Information]
{{Galbox|Tears of the Kingdom Dungeons|gallery_widths=100|gallery_heights=64}}


===Phantom Hourglass===
==Other games==
[Insert Information]
{{Non-Canon|section}}
===''BS The Legend of Zelda''===
{{Galbox|BS The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}


===Spirit Tracks===
===''Ancient Stone Tablets''===
[Insert Information]
{{Galbox|Ancient Stone Tablets Dungeons|gallery_widths=90|gallery_heights=79}}


===Skyward Sword===
===CDi Games===
[Insert Information]
{{stub|section}}


{{Cat|Dungeons}}
{{Cat|Dungeons}}

Latest revision as of 17:42, April 21, 2024

Dungeon
Level-1 entrance room - TLOZ NES.png
Level 1: The Eagle entry from The Legend of Zelda, the first-ever dungeon in the series.

Games

Every Game

Dungeons appear in every single The Legend of Zelda game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining Small Keys and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.

The Legend of Zelda

The Legend of Zelda has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.

The Adventure of Link

In The Adventure of Link, side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the Magic Key. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in The Adventure of Link.

A Link to the Past

The Dungeons in A Link to the Past are more linear than in previous games. In A Link to the Past, each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in A Link to the Past.

Link's Awakening

Link's Awakening brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in Link's Awakening); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses (Nightmares) and the Mini-Bosses are given more personality in this game. In Link's Awakening, there are eight main Dungeons.

Ocarina of Time

As The Legend of Zelda switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in Ocarina of Time are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon. There are nine main Dungeons and three Mini-Dungeons in Ocarina of Time.

Majora's Mask

The Dungeons in Majora's Mask are pretty much the same as the Dungeons in Ocarina of Time. Except in Majora's Mask, entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in Majora's Mask.

Oracle of Seasons

Oracle of Ages

Four Swords

In Four Swords, the Dungeons are very different from previous installments due to the multiplayer element. Similar to Four Swords Adventures, there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the Links have to transverse two Dungeon levels. Four Swords creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous Zelda games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the Great Fairies reward them with a special Key depending on how many Rupees they have collected.


The Wind Waker

Four Swords Adventures

Four Swords Adventures uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most Zelda games:

The Minish Cap

Twilight Princess

Phantom Hourglass

Spirit Tracks

The Dungeons in Spirit Tracks have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the Tower of Spirits.

Skyward Sword

A Link Between Worlds

Tri Force Heroes

Breath of the Wild

Tears of the Kingdom

Other games

This section describes a subject that is or may be outside the core Zelda canon.

BS The Legend of Zelda

Ancient Stone Tablets

CDi Games

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.