Dungeon: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
(Added info on specific dungeons in OOT)
No edit summary
(59 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{Location
{{Infobox|location
|name = Dungeon
| image   = [[File:Level-1 entrance room - TLOZ NES.png]]
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.''
| caption = [[Level 1: The Eagle]] entry from ''[[The Legend of Zelda]]'', the first-ever dungeon in the series.
|game = All of them
| game   = Every Game
|dungeon = Well, they are dungeons...
|race = Enemies
|geo = Usually underground, but not always
}}
}}
Dungeons appear in every single Zelda game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.


===The Legend of Zelda===
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|''The Legend of Zelda'']] game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining [[Small Key]]s and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.
Dungeons in the The Legend of Zelda were very difficult. [[Link]] could obtain the items usually in any order. There were short side-scrolling sections that often held items or acted as passages through large portions of the dungeon. Also, many bosses were recycled throughout the nine total dungeons within the game. Mini-bosses (pre-bosses) were also present. This is the only game where small keys could be used in any dungeon, not just the dungeon they were found in. There were no Big Keys/Boss Keys in The Legend of Zelda.


===Zelda II: The Adventure of Link===
==''The Legend of Zelda''==
In  [[Zelda II: The Adventure of Link]] the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.
''[[The Legend of Zelda]]'' has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.


===The Legend of Zelda: A Link to the Past===
{{Galbox|The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}
At this time dungeons started to be more linear. In [[The Legend of Zelda: A Link to the Past]] each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.


===The Legend of Zelda: Link's Awakening===
==''The Adventure of Link''==
[[The Legend of Zelda: Link's Awakening]] brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in ''The Adventure of Link''.


===The Legend of Zelda: Ocarina of Time===
{{Galbox|The Adventure of Link Dungeons|gallery_widths=80|gallery_heights=80}}
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. [[The Legend of Zelda: Ocarina of Time]]'s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
There were nine(?) dungeons in Ocarina of Time.


====Inside the Deku Tree====
==''A Link to the Past''==
{{Main|Inside the Deku Tree}}
The Dungeons in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' are more linear than in previous games. In ''A Link to the Past'', each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in ''A Link to the Past''.
Inside the Deku Tree is the first dungeon in Ocarina of Time. Being the first dungeon, it is obviously very simple and quick. It is entered after the [[Great Deku Tree]] told Link about [[Ganondorf]]. Link enters as a test to prove he is worthy of being a hero. The boss is [[Queen Gohma]] and defeating her rewards [[Link]] with a [[Heart Container]]. Upon defeating her, The Deku Tree rewards Link with [[Kokiri's Emerald]].


====Dodongo's Cavern====
{{Galbox|A Link to the Past Dungeons|gallery_widths=80|gallery_heights=80}}
{{Main|Dodongo's Cavern}}
Dodongo's Cavern is the second dungeon in Ocarina of Time. It is more difficult and a bit longer than Inside the Deku Tree, but can still be considered a training dungeon. It is entered after [[Darunia]] gives [[Link]] the [[Goron Bracelet]]. Link enters to prove to Darunia that he can save them from the [[Dodongo]]s inhabiting it. The boss is [[King Dodongo]] and defeating him rewards Link with another [[Heart Container]]. Upon defeating him, Darunia rewards Link with the [[Goron Ruby]].


====Inside Jabu-Jabu's Belly====
==''Link's Awakening''==
{{Main|Inside Jabu-Jabu's Belly}}
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in ''Link's Awakening''); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses ([[Nightmare]]s) and the Mini-Bosses are given more personality in this game. In ''Link's Awakening'', there are eight main Dungeons.
Inside Jabu-Jabu's Belly is the third dungeon in Ocarina of Time. It is the first dungeon in the game that is somewhat of a challenge, and is the also the first to feature a [[Mini-Boss]] ([[Big Octo]]). It is entered after [[King Zora]] reads the letter from [[Ruto]] explaining that she had been swallowed by [[Lord Jabu-Jabu]]. [[Link]] enters to save Ruto from what could be a terrible fate. The boss is [[Barinade]] and as always, defeating him/her grants Link a [[Heart Container]]. Upon defeating the boss, Ruto will give link [[Zora's Sapphire]] as an engagement ring since he saved her.


====Forest Temple====
{{Galbox|Link's Awakening Dungeons|gallery_widths=89|gallery_heights=72}}
{{Main|Forest Temple (Ocarina of Time)}}
The Forest Temple is the first temple in Ocarina of Time, as while as the fourth dungeon overall, and first entered in the future. Being a temple rather than the three previous mini dungeons, it is rather long and difficult. It is entered after [[Shiek]] teaches him the [[Minuet of Forest]] in the [[Lost Woods]]. [[Link]] entered it because he heard [[Saria]] had gone inside. The boss is [[Phantom Ganon]], the ghost created by [[Ganondorf]] himself, and defeating him will, as usual, grant Link a [[Heart Container]]. Upon defeating him, Saria will meet Link in the [[Chamber of Sages]], revealing that she is the Sage of Forest, and give him the [[Forest Medallion]].


====Fire Temple====
==''Ocarina of Time''==
{{Main|Fire Temple (Ocarina of Time)}}
As ''The Legend of Zelda'' switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon.
The Fire Temple is the second of the Adult dungeons, and fifth dungeon overall. Unlike the Forest Temple, the Fire Temple has a miniboss: [[Flare Dancer]]. It is entered after [[Link]] learns about [[Volvagia]] and the missing [[Goron]]s, and after [[Shiek]] teaches him the [[Bolero of Fire]] within [[Death Mountain|Death Mountain Crater]]. Link enters to save [[Darunia]] and the rest of the Gorons from the dragon, who is also the boss of the dungeon. As always, killing him grants Link a [[Heart Container]]. Upon killing Volvagia, Link will meet Darunia (who is the sage of fire) to recieve the [[Fire Medallion]].
There are nine main Dungeons and three Mini-Dungeons in ''Ocarina of Time''.


====Water Temple====
{{Galbox|Ocarina of Time Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Water Temple}}
The infamous Water Temple is the third adult dungeon, and also the sixth overall. This temple is widely regarded as the hardest dungeon in the game, do to it's immense size, and the need to change the water level so often. It is entered after completing the mini-dungeon The [[Ice Cavern]] and getting the [[Iron Boots]]. [[Link]] enters it in order to defeat [[Morpha]] and save the [[Zora]]s who are frozen under ice. This dungeon also features one of the most memorable mini-boss battles in [[The Legend of Zelda (Series)|Zelda]] history: [[Dark Link]]. Morpha is the boss, defeating whom grants you another [[Heart Container]]. Upon defeating him/her, [[Ruto]] will emerge as the Sage of Water, and give Link the [[Water Medallion]].


====Shadow Temple====
==''Majora's Mask''==
{{Main|Shadow Temple}}
The Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' are pretty much the same as the Dungeons in ''Ocarina of Time''. Except in ''Majora's Mask'', entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in ''Majora's Mask''.
The Shadow Temple is the fourth adult dungeon, and the seventh overall. It is highly regarded as the creepiest dungeon in Zelda history due to all the references to the living dead (ie: All the [[ReDead]]s, [[Stalfos]], and even the miniboss [[Dead Hand]]). It is entered after finding the [[Lens of Truth]] from [[Within the Well]]. After completing the [[Water Temple]], Link returns to [[Kakariko Village]] to find that it is in flames, and [[Shiek]] is suspiciously standing in front of the [[Well]]. [[Bongo Bongo]] will be released, and will travel to the Shadow Temple, where [[Impa]] had gone to try to seal it again. Link enters it to save Impa and the rest of the villagers from Bongo Bongo. Upon defeating it and getting a [[Heart Container]], Impa will give Link the [[Shadow Medallion]].


====Spirit Temple====
{{Galbox|Majora's Mask Dungeons|gallery_widths=100|gallery_heights=64}}
{{Main|Spirit Temple}}
The Spirit Temple is the fifth adult dungeon, and the eighth overall. It is quite unique in the way in order to explore it completely, [[Link]] must return in the past. When he does, he will find [[Nabooru]], who will tell him to find the [[Silver Gauntlets]]. Upon finding them, he will see her being attacked by [[Twinrova]], [[Ganondorf]]'s surrogate mothers. After returning in the future, Link will find the [[Mirror Shield]] and use it to defeat Twinrova. Upon doing so, Nabooru will awaken as the Sage of Spirit and give Link the [[Spirit Medallion]].


====Ganon's Castle====
==''Oracle of Seasons''==
{{Main|Ganon's Castle}}
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that much be destroyed by the [[Sage]]s, each corresponding to that sage's element (Ex. Shadow, Fire, Light).  Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]] to transform himself into a large, rather intimidating monster. He will knock away the only weapon able to kill him, the [[Master Sword]], and engage Link in another battle. After knocking him down and retrieving the Master Sword, Link performs the final blow.


====Mini Dungeons====
{{Galbox|Oracle of Seasons Dungeons|gallery_widths=89|gallery_heights=72}}
(See also: [[Ice Cavern]] and [[Within the Well]])
There are two mini-dungeons in Ocarina of Time, both of which contain an item important for use in the next Dungeon. They are not full on dungeons, so they do not contain a full boss or heart container.


=====Ice Cavern=====
==''Oracle of Ages''==
{{Main|Ice Cavern}}
The Ice Cavern is located in [[Zora's Fountain]], accessible only in the future when everything is frozen. At the end, [[Link will fight the mini-boss, [[White Wolfos]], and receive the [[Iron Boots]] as a prize. Upon getting them, [[Shiek]] will appear and teach Link the [[Serenade of Water]].


=====Within the Well=====
{{Galbox|Oracle of Ages Dungeons|gallery_widths=89|gallery_heights=72}}
{{Main|Within the Well}}
The [[Well]] is located in [[Kakariko Village]], right beneath the [[Kakariko Windmill]]. After completing the [[Water Temple]], Kakariko Village will be in flames. [[Shiek]] will be standing in front of the well waiting for the evil spirit [[Bongo Bongo]] to be released. When it is, [[Shiek]] will teach Link the [[Nocturne of Shadow]] to warp him instantly to the Shadow Temple.<br>If Link goes into the windmill in the future, and pulls out the [[Ocarina of Time]] in front of the windmill guy, he will teach Link the [[Song of Storms]], which apparently some kid played seven years in the past, and messed up the windmill. When Link returns in the past and plays said song, the Well will dry out, at which time Link can enter only in the past.<br>Within the Well is the second mini-dungeon (and the last), inside of which are many undead creatures. Deep within the dungeon, Link will defeat the extremely creepy [[Dead Hand]], which grants him the [[Lens of Truth]], enabling him to see trick walls and floors in the [[Shadow Temple]].


===The Legend of Zelda: Majora's Mask===
==''Four Swords''==
Dungeons in [[The Legend of Zelda: Majora's Mask]] were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the Dungeons are very different from previous installments due to the multiplayer element. Similar to ''Four Swords Adventures'', there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the [[Link]]s have to transverse two Dungeon levels. ''Four Swords'' creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous ''Zelda'' games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the [[Great Fairy|Great Fairies]] reward them with a special Key depending on how many [[Rupee]]s they have collected.


===The Legend of Zelda: Oracle of Ages===
At the beginning of ''Four Swords'', there are four stages to choose from. These include the [[Chambers of Insight]], [[Sea of Trees]], [[Talus Cave]], and [[Death Mountain]]. The Chambers of Insight is a tutorial level and is not necessary to complete it to finish the game. After the Links have collected the three Silver Keys, [[Vaati's Palace]] appears.
[Insert Information]


===The Legend of Zelda: Oracle of Seasons===
In the [[The Legend of Zelda: Four Swords#Four Swords Anniversary Edition|Anniversary Edition]], two bonus stages are included. These are the Realm of Memories and the [[Hero's Trial]]. The Realm of Memories is unlockable by defeating [[Vaati]] once, and the Hero's Trial can be earned by getting a total of 30,000 Rupees or by receiving five [[Medal of Courage|Medals of Courage]].
[Insert Information]


===The Legend of Zelda: Four Swords===
==''The Wind Waker''==
Due to the multiplayer element of [[The Legend of Zelda: Four Swords]], dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.


===The Legend of Zelda: Four Swords Adventures===
{{Galbox|The Wind Waker Dungeons|gallery_widths=92|gallery_heights=70}}
[Insert Information]


===The Legend of Zelda: The Minish Cap===
==''Four Swords Adventures''==
[Insert Information]
''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most ''Zelda'' games:
{{Galbox|Four Swords Adventures Stages|gallery_widths=92|gallery_heights=70}}


===The Legend of Zelda: Twilight Princess===
==''The Minish Cap''==
The dungeons in [[The Legend of Zelda: Twilight Princess]] were almost exactly the same as the ones in Ocarina of Time (see above). There were nine main dungeons in total.
===Deepwood Shrine===
{{Main|Deepwood Shrine}}


===The Legend of Zelda: Phantom Hourglass===
===Cave of Flames===
[Insert Information]
{{Main|Cave of Flames}}


===The Legend of Zelda: Spirit Tracks===
===Fortress of Winds===
The dungeons in [[The Legend of Zelda: Spirit Tracks]] had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the [[Tower of Spirits]].
{{Main|Fortress of Winds}}


===The Legend of Zelda: Skyward Sword===
===Temple of Droplets===
[Insert Information]
{{Main|Temple of Droplets}}
 
===Royal Crypt===
{{Main|Royal Crypt}}
 
===Cloud Tops===
{{Main|Cloud Tops}}
 
===Palace of Winds===
{{Main|Palace of Winds (The Minish Cap)|Palace of Winds}}
 
===Elemental Sanctuary===
{{Main|Elemental Sanctuary}}
 
===Dark Hyrule Castle===
{{Main|Dark Hyrule Castle}}
 
==''Twilight Princess''==
{{Galbox|Twilight Princess Dungeons|gallery_widths=97|gallery_heights=66}}
 
==''Phantom Hourglass''==
{{Galbox|Phantom Hourglass Dungeons|gallery_widths=86|gallery_heights=64}}
 
==''Spirit Tracks''==
The Dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the [[Tower of Spirits]].
 
{{Galbox|Spirit Tracks Dungeons|gallery_widths=69|gallery_heights=93}}
 
==''Skyward Sword''==
{{Galbox|Skyward Sword Dungeons|gallery_widths=100|gallery_heights=64}}
 
==''A Link Between Worlds''==
{{Galbox|A Link Between Worlds Dungeons|gallery_widths=103|gallery_heights=62}}
 
==''Breath of the Wild''==
{{Galbox|Breath of the Wild Dungeons|gallery_widths=100|gallery_heights=64}}
 
==Other games==
{{Non-Canon|section}}
===''BS The Legend of Zelda''===
{{Galbox|BS The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}
 
===''Ancient Stone Tablets''===
{{Galbox|Ancient Stone Tablets Dungeons|gallery_widths=90|gallery_heights=79}}


===CDi Games===
===CDi Games===
[Insert Information]
{{stub|section}}
 
{{Cat|Dungeons}}

Revision as of 15:51, May 5, 2023

Dungeon
Level-1 entrance room - TLOZ NES.png
Level 1: The Eagle entry from The Legend of Zelda, the first-ever dungeon in the series.

Games

Every Game

Dungeons appear in every single The Legend of Zelda game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining Small Keys and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.

The Legend of Zelda

The Legend of Zelda has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.

The Adventure of Link

In The Adventure of Link, side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the Magic Key. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in The Adventure of Link.

A Link to the Past

The Dungeons in A Link to the Past are more linear than in previous games. In A Link to the Past, each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in A Link to the Past.

Link's Awakening

Link's Awakening brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in Link's Awakening); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses (Nightmares) and the Mini-Bosses are given more personality in this game. In Link's Awakening, there are eight main Dungeons.

Ocarina of Time

As The Legend of Zelda switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in Ocarina of Time are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon. There are nine main Dungeons and three Mini-Dungeons in Ocarina of Time.

Majora's Mask

The Dungeons in Majora's Mask are pretty much the same as the Dungeons in Ocarina of Time. Except in Majora's Mask, entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in Majora's Mask.

Oracle of Seasons

Oracle of Ages

Four Swords

In Four Swords, the Dungeons are very different from previous installments due to the multiplayer element. Similar to Four Swords Adventures, there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the Links have to transverse two Dungeon levels. Four Swords creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous Zelda games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the Great Fairies reward them with a special Key depending on how many Rupees they have collected.

At the beginning of Four Swords, there are four stages to choose from. These include the Chambers of Insight, Sea of Trees, Talus Cave, and Death Mountain. The Chambers of Insight is a tutorial level and is not necessary to complete it to finish the game. After the Links have collected the three Silver Keys, Vaati's Palace appears.

In the Anniversary Edition, two bonus stages are included. These are the Realm of Memories and the Hero's Trial. The Realm of Memories is unlockable by defeating Vaati once, and the Hero's Trial can be earned by getting a total of 30,000 Rupees or by receiving five Medals of Courage.

The Wind Waker

Four Swords Adventures

Four Swords Adventures uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most Zelda games:

The Minish Cap

Deepwood Shrine

Main article: Deepwood Shrine

Cave of Flames

Main article: Cave of Flames

Fortress of Winds

Main article: Fortress of Winds

Temple of Droplets

Main article: Temple of Droplets

Royal Crypt

Main article: Royal Crypt

Cloud Tops

Main article: Cloud Tops

Palace of Winds

Main article: Palace of Winds

Elemental Sanctuary

Main article: Elemental Sanctuary

Dark Hyrule Castle

Main article: Dark Hyrule Castle

Twilight Princess

Phantom Hourglass

Spirit Tracks

The Dungeons in Spirit Tracks have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the Tower of Spirits.

Skyward Sword

A Link Between Worlds

Breath of the Wild

Other games

This section describes a subject that is or may be outside the core Zelda canon.

BS The Legend of Zelda

Ancient Stone Tablets

CDi Games

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.