Tears of the Kingdom Hyrule Compendium: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary |
|||
Line 782: | Line 782: | ||
| 366 || [[File:Mighty Zonaite Sword - TotK Compendium.png|center|72x72px]] || '''[[Mighty Zonaite Sword]]''' || A powerful sword used by Zonai and made of zonaite. It resonates with attached Zonai devices to greatly increase its attack power. || One-Handed Weapon, TBD || TBD | | 366 || [[File:Mighty Zonaite Sword - TotK Compendium.png|center|72x72px]] || '''[[Mighty Zonaite Sword]]''' || A powerful sword used by Zonai and made of zonaite. It resonates with attached Zonai devices to greatly increase its attack power. || One-Handed Weapon, TBD || TBD | ||
|- | |- | ||
| 367 || [[File:Magic Rod - TotK Compendium.png|center|72x72px]] || '''[[Magic Rod]]''' || A small and intensely magic rod, it's said to have been wielded by an ancient magician who awoke maximum latent power in gems. || One-Handed Weapon, TBD || TBD | | 367 || [[File:Magic Rod - TotK Compendium.png|center|72x72px]] || '''[[Magic Rod (Tears of the Kingdom)|Magic Rod]]''' || A small and intensely magic rod, it's said to have been wielded by an ancient magician who awoke maximum latent power in gems. || One-Handed Weapon, TBD || TBD | ||
|- | |- | ||
| 368 || [[File:Bokoblin Arm - TotK Compendium.png|center|72x72px]] || '''[[Bokoblin Arm]]''' || A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break. || One-Handed Weapon, TBD || TBD | | 368 || [[File:Bokoblin Arm - TotK Compendium.png|center|72x72px]] || '''[[Bokoblin Arm]]''' || A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break. || One-Handed Weapon, TBD || TBD |
Revision as of 18:41, June 16, 2023
TODO: TBD data
Care to do so?
This Tears of the Kingdom article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
This is the list of Hyrule Compendium entries for Tears of the Kingdom.
Creatures
# | Image | Name | Description | Common Locations | Recoverable Materials |
---|---|---|---|---|---|
001 | Horse | These can most often be found on plains. Their usefulness as transportation has made them valuable since ancient times. That said, wild horses do tend to get spooked and run off when approached, so if you're looking to snag one, it's best to sneak up on it. | Hyrule Field, Akkala Highlands | None | |
002 | Giant Horse | This giant horse is the last of its kind. Its physical capabilities completely overshadow those of regular horses, but its temperament is extremely wild. Only a truly skilled rider can train, or even catch, this beast of a mount. This is a horse that chooses its rider. | Unknown | None | |
003 | White Horse | The Hyrulean royal family that perished over 100 years ago would sometimes ride atop white horses as a display of their divine right. This white horse may be a descendant of one once ridden by royalty. | Unknown | None | |
004 | Giant White Stallion | This massive animal is thought to share its lineage with the white horses ridden by Hylian royalty. Called a "giant white stallion" due to its color and enormous size. This horse is believed to have been the result of a sudden mutation. There are many travelers and researchers keen to seek out this extraordinary creature. | Unknown | None | |
005 | Golden Horse | An extremely rare horse with a golden coat, said to appear only once every hundred years. The horse's exquisite appearance belies a rugged constitution that makes it adaptable to harsh environments. Highly alert, and picky about who may ride it. Few riders could ever hope to tame this horse. | Unknown | None | |
006 | Stalhorse | A skeletal horse often ridden by monsters. These animals, which used to be ordinary horses, are said to be revived in areas where there is a high gloom concentration. They can only maintain their forms in darkness, and they have the remarkable ability to run atop gloom. | Faron Grasslands, Hyrule Ridge | None | |
007 | Donkey | Smaller than horses, these are raised as livestock in the countryside, so they don't exist in the wild. They're more powerful than they look and specialize in transporting baggage. This has made them popular with traveling merchants. | Greater Hyrule | None | |
008 | Sand Seal | These seals use their large flippers to move through the sand as if swimming. They were once wild animals but have since been domesticated by the Gerudo. They rely on their excellent hearing to find their way while submerged in the sand. Their large, distinct tusks look pretty ferocious, but their favorite food is actually fruit. | Gerudo Desert | None | |
009 | Patricia | This is Riju's own sand seal. It may look intense, but she dotes on it regularly; the ribbon it wears was a gift from her, and it even has its own pen in Gerudo Town. It's far more agile than any other sand seal and far more outgoing. An ever-reliable partner to Riju, Patricia is always ready to take off through the desert at a moment's notice. | Gerudo Desert | None | |
010 | Bushy-Tailed Squirrel | These small creatures are known for their large tails. They tend to live in forests and subsist on acorns and other nuts. They carry their food in their mouths but will sometimes drop it when surprised in an adorable display of shock. | Hyrule Field, Hyrule Ridge | Acorn | |
011 | Woodland Boar | These medium-sized beasts can be found all throughout Hyrule. You can most often find them foraging for food in forests or meadows. Although usually docile, they won't hesitate to charge you full force if you get too close. | Hyrule Field, West Necluda | Raw Meat | |
012 | Red-Tusked Boar | These boars are known for their red tusks and black fur. They're similar to your average boars but are considerably stronger. Extra caution is advised when hunting these. | Hyrule Ridge, Akkala Highlands | Raw Prime Meat | |
013 | Mountain Goat | These herbivores make their home in meadows and rocky areas. Their characteristically strong legs and hooves facilitate easy climbing over rocks. Goats aren't very quick, so they make good targets for beginning hunters. | East Necluda, Great Hyrule Forest | Raw Meat | |
014 | White Goat | These goats are raised for their multiple uses. Their milk can be drank or made into butter, and their soft fur is used to make clothes. Domesticated goats wear bells around their necks so they can be easily found after being let out to graze. | East Necluda, Hyrule Ridge | None | |
015 | Mountain Buck | These male deer are usually found deep in the forest. They're well known for their huge, branching antlers, which they'll swing in self- defense if threatened. Deer are cautious by nature so it can be tricky getting close, but if you can capture one, you may be able to take it for a ride. | Lanayru, Hyrule Field | Raw Prime Meat | |
016 | Mountain Doe | These female deer are often found alongside a male. They're very timid animals by nature, but they tend to let their guard down when eating apples, a favorite food. This tidbit of information can be useful to hunters. | Lanayru, Hyrule Field | Raw Prime Meat | |
017 | Water Buffalo | These wild cows come equipped with big, strong horns. They live off grass that grows near the waterfront. Their meat is considered to be high quality, so they're a common target among hunters. Fun fact: the domesticated Hateno cow, often raised in villages, was bred through selective breeding using these. | Lanayru Wetlands, Hyrule Ridge | Raw Prime Meat, Raw Gourmet Meat | |
018 | Hateno Cow | Originating in Hateno Village, these cows are kept as livestock primarily for their milk. Their horns are smaller than a water buffalo's, and they're much more docile and therefore easier to raise. Their horns are decorated with bright colors when taken out to pasture. | Hateno Village, Lurelin Village | None | |
019 | Highland Sheep | Originally native to the mountainous regions, these sheep were domesticated for their wool and have since found a home in villages. Once the fluffy wool grows out, it's harvested and used to make clothing and bedding. They're calm, timid creatures and move about in small herds. | East Necluda, Akkala Highlands | None | |
020 | Grassland Fox | This breed of fox is common to grasslands and forests and is hallmarked by its fluffy, white-tipped tail. Unlike other foxes, they tend to act independently rather than form packs. Being omnivores, they hunt animals smaller than themselves and often stick to eating fruit and insects. | Hyrule Ridge, Lanayru Great Spring | Raw Meat | |
021 | Snowcoat Fox | This particular breed of grassland fox makes its home in cold climates such as the Tabantha region. Its fur turned white as a means of adapting to snowy weather, serving as a natural camouflage. Because of this, spotting one in the snow takes a keen eye. | TBD | TBD | |
022 | Maraudo Wolf | These wolves are not only carnivorous but can also be downright fierce. They're highly aggressive and aren't afraid to attack people. They hunt in groups and surround their prey as a means of bringing it down. That said, if one of their own is injured, the rest are wise enough to run away. They communicate via howls, so if you're wandering the forest and hear their call, you had best take care. | Tabantha Frontier, Eldin Canyon | Raw Prime Meat, Raw Gourmet Meat | |
023 | Wasteland Coyote | This contentious beast is native to the Gerudo region. It makes its home in the desert, so it doesn't have a problem with hot, arid climates. They do hunt other beasts and small animals but more often turn their sights on people. They're a threat to anyone traveling through the desert. | TBD | TBD | |
024 | Cold-Footed Wolf | This breed of maraudo wolf lives in snowy, mountainous areas, such as the Hebra Mountains. They travel in packs similar to their maraudo relatives but are considerably tougher thanks to having adapted to their harsh environment. They're made even more dangerous by their white fur, which provides a natural camouflage in the snow. | TBD | TBD | |
025 | Tabantha Moose | The largest breed of deer in Hyrule, this mammal's origin was traced back to the Tabantha region. It's easily distinguished by its immense antlers, which these moose shed and regrow yearly. Their meat is tender and high quality, so it works well in a stew. | TBD | TBD | |
026 | Dondon | A new species of four-legged beast found in southern regions. So far only five of these creatures have ever been spotted in Hyrule. Their diet is a mystery. But what is known is that they are easily scared, and their giant horns can be very dangerous. | TBD | TBD | |
027 | Honeyvore Bear | This king among animals is dangerous game for even the most seasoned hunters. They'll attack anyone who wanders into their territory regardless of the wanderer's weaponry. As their name implies, they have a natural love of honey. Extreme caution is advised when you spot one, but if you're sneaky enough and maybe just a little bit crazy...you just may be able to ride one. | TBD | TBD | |
028 | Grizzlemaw Bear | This breed of honeyvore bear is distinguished by its gray fur. Even more ferocious than their relatives, they're commonly believed to be the most dangerous wild animal. They live in deep snow away from villages, so it's uncommon to encounter one. That said, if you do find one, you'd be better off not picking a fight with it. | TBD | TBD | |
029 | Hylian Retriever | The native breed of this mammal varies by region, but one thing remains true: this animal has been known as "man's best friend" since ancient times. They're very clever and obedient, so aside from serving as pets, they are also put to work watching over grazing livestock. It's said that all Hylian retrievers are descendants of the dog once owned by the king of Hyrule. | TBD | TBD | |
030 | Blupee | They may look like mere rabbits at a fleeting glance, but these strange and aptly named creatures glow with a mysterious blue light. While the details of their origins are entirely unknown, there is one thing we do know: these peculiar little things have a penchant for collecting rupees. | TBD | TBD | |
031 | Bubbulfrog | These mysterious creatures dwell in caves all around the world. They like to stay hidden and will spew bubbles when threatened. When overcome, they disappear and leave behind mysterious objects. | TBD | TBD | |
032 | Common Sparrow | As the name suggests, these birds are rather common around Hyrule. They mainly live in plains or forests but sometimes venture out to villages. Their diet consists of nuts and small insects. They look pretty cute when they jump around, but they don't have much love for people. | TBD | TBD | |
033 | Red Sparrow | These small birds live in the Hebra region and eat mainly nuts and wild plants. Their bright- red feathers are often used as decorations. | TBD | TBD | |
034 | Blue Sparrow | This breed of sparrow is most often seen in the Lanayru region. They get most of their food from leaves and plants that grow near water. If it's safe enough, they can be spotted bathing in puddles or shallow rivers. | TBD | TBD | |
035 | Rainbow Sparrow | These small birds hail from the Faron region. As the name suggests, their feathers are more colorful than other sparrows', which has made them a favorite among dilettantes. They feed on small rain-forest insects, but the omnivore in them loves nuts as well. | TBD | TBD | |
036 | Sand Sparrow | This desert-dwelling breed of sparrow has adapted to withstand the heat in the arid climate of the Gerudo region. Sometimes they can be spotted half-buried in the sand, holding perfectly still as a means of evading predators. | TBD | TBD | |
037 | Golden Sparrow | This breed of sparrow is native to the Eldin region. Their down is resistant to burning, an evolutionary trait produced by the harsh volcanic environment. They subsist on small insects that hide inside rocks. | TBD | TBD | |
038 | Wood Pigeon | These pigeons inhabit vast regions all throughout Hyrule, so they can often be found in forests, grasslands, or even villages. They don't have a very strong sense of awareness, so even less-skilled hunters can nab them pretty easily. | TBD | TBD | |
039 | Rainbow Pigeon | This breed of pigeon is well known for its vivid feathers. They live mainly in the northern forests and grasslands of Hyrule. They're most fond of nuts and grain but won't pass up the occasional insect or earthworm if offered. Their meat is of a higher quality than a typical wood pigeon's. | TBD | TBD | |
040 | Hotfeather Pigeon | This rare breed of pigeon lives near Death Mountain. Their fireproof feathers are valuable as clothing material. They usually prefer blazing-hot environments, but lately they've been spotted flying high in the sky where the air is cooler. | TBD | TBD | |
041 | White Pigeon | This white-feathered breed of pigeon lives in the Hebra region. It's said that a wood pigeon survived atop a snowy mountain by changing its feathers to blend in with the snow and soon after became a white pigeon. They have an extra layer of fat to guard against the cold, so they have been known to yield high-quality meat. | TBD | TBD | |
042 | Accented Pigeon | The original variety of wood pigeon, these small birds once were seen all around Hyrule but are quite rare these days. Their color often serves as camouflage. | TBD | TBD | |
043 | Mountain Crow | This bird is known for its cleverness and for its distinct claws. They make their homes in mountains, forests, and villages alike. Not only are their jet-black feathers seen as an ill omen, but they'll steal the crops right out of a farmer's hands if given the chance. Because of this, they're often met with enmity. | TBD | TBD | |
044 | Bright-Chested Duck | These birds can be found on waterfronts all over Hyrule. Their webbed feet make them excellent swimmers, and their long necks allow them to duck their heads underwater to find food. Their fatty meat is high quality. | TBD | TBD | |
045 | Blue-Winged Heron | These birds live on waterfronts all throughout Hyrule. Their characteristically thin legs and long necks help them catch water-dwelling fish or frogs for food. They lie perfectly still in wait for their prey and then stretch out their long necks to capture their meal. | TBD | TBD | |
046 | Pink Heron | This breed of heron is characterized by the pink tips of its feathers. Unlike its waterfront- dwelling relative the blue-winged heron, these live in grasslands or arid regions and subsist on insects that live in the grass. They can often be found walking about searching for food but will fly away if they sense danger. | TBD | TBD | |
047 | Islander Hawk | These carnivorous birds live in plains or highlands. They use their sharp talons and beaks to catch and eat small animals and other birds. They soar calmly through the sky and search for prey from above. | TBD | TBD | |
048 | Seagull | These birds live near the ocean. They eat mainly fish, so a flock of seagulls hovering over water is a good indication of where there are fish. Fishermen use this to their advantage when searching for a catch of their own. | TBD | TBD | |
049 | Cloud Seagull | This seagull subspecies dwells mostly at high altitudes and is rarely seen on the surface, although one can occasionally be glimpsed through the clouds. They excel at catching updrafts and gliding around the sky, rarely flapping their wings. | TBD | TBD | |
050 | Eldin Ostrich | This large bird makes its home in the volcanic region of Eldin. Their heat-resistant feathers and skin are evolutionary traits produced by the harsh environment. Their wings are too small to facilitate flight, but their long legs make them pretty speedy runners. | TBD | TBD | |
051 | Forest Ostrich | Flightless birds that are thought to have roamed all over Hyrule back when it had more grasslands. They resist cold but don't do well in hot climates because of their thick body covering. They're very alert and often turn their attention from the grass to look around. | TBD | TBD | |
052 | Cucco | Villages often raise these birds for their eggs, but some people actually keep them as pets. They can't fly but can flap their wings mighty furiously if picked up. They're usually calm creatures, but if you're persistent in your torment of them... Well... | TBD | TBD | |
053 | Hyrule Bass | An ordinary fish that hasn't changed for ages. It can be eaten raw, but cooking it amplifies its healing benefits. | TBD | TBD | |
054 | Hearty Bass | This large fish lives near the water's edge. Its sizable body can store a lot of nutrients. When used in cooking, it'll restore all your hearts and increase your maximum hearts. | TBD | TBD | |
055 | Staminoka Bass | This Hyrule bass got to be the biggest fish by never getting caught (until now). Its long life results in a cooked dish that will restore a lot of stamina. | TBD | TBD | |
056 | Hearty Salmon | This fish makes its home in cold water, giving it extra layers of fat. It'll restore all your hearts and temporarily increase your maximum hearts when used in cooking. | TBD | TBD | |
057 | Chillfin Trout | This blue trout prefers cold bodies of water. Its skin contains enzymes that keep its body cool, and when cooked into a dish, it will temporarily boost your heat resistance. | TBD | TBD | |
058 | Sizzlefin Trout | This red trout prefers warm bodies of water. It has a special organ specifically for storing heat. When cooked into a dish, it temporarily boosts your resistance to the cold. | TBD | TBD | |
059 | Voltfin Trout | This trout makes its home in the freshwater lakes. Its scales have an insulating compound that, when cooked into a dish, offers resistance to electricity. | TBD | TBD | |
060 | Stealthfin Trout | Consuming the bioluminescent compound that makes this fish glow in the dark will increase concentration. Dishes cooked with it will suppress noise when consumed. | TBD | TBD | |
061 | Mighty Carp | This freshwater fish lives alongside its less mighty carp ilk. A compound in its liver promotes muscle growth. Dishes cooked with it will temporarily increase your attack power. | TBD | TBD | |
062 | Armored Carp | Calcium deposits in the scales of this ancient fish make them as hard as armor. Cooking it into a dish will fortify your bones, temporarily increasing your defense. | TBD | TBD | |
063 | Sanke Carp | This wild armored carp has been bred into a prizewinning fish. Its beautifully colored markings do not occur in nature. It offers no special effects when cooked. | TBD | TBD | |
064 | Ancient Arowana | A lively fish that hasn't changed much since ancient times. Its nutritious meat can restore a bit of health. | TBD | TBD | |
065 | Glowing Cave Fish | A luminous fish that lives in dark caves. When consumed, its light enzyme can make one's body glow. | TBD | TBD | |
066 | Mighty Porgy | This ocean-dwelling fish comes with one rude attitude. The compounds in its flesh elevate your competitive spirit when it's cooked into a dish, thus increasing your attack power. | TBD | TBD | |
067 | Armored Porgy | This porgy's body is covered in armor-hard scales. The compounds in its scales, when cooked into a dish, fortify your bones and temporarily boost your defense. | TBD | TBD | |
068 | Sneaky River Snail | This large, glow-in-the-dark snail lives in fresh water. When cooked into a dish, it heightens your senses so you can move about silently. | TBD | TBD | |
069 | Razorclaw Crab | This crab is well known for its exceptionally sharp pincers. When cooked, the strength compound in its claws will increase your attack power. | TBD | TBD | |
070 | Ironshell Crab | This crab's shell is particularly hard. When cooked into a dish, its fat and meat bolster the body to increase your defense. | TBD | TBD | |
071 | Bright-Eyed Crab | This crab appears in large numbers when it rains. One bite of its delectable meat, and you'll forget all your exhaustion. Replenishes your stamina when cooked into a dish. | TBD | TBD | |
072 | Fairy | This fairy will fly from your pouch and heal you the moment you lose your last heart. It's easily mistaken for a firefly at first, but it glows in the daylight as well as night. | TBD | TBD | |
073 | Winterwing Butterfly | The powdery scales of this butterfly's wings cool the air near it. Watching it flutter around snowflakes is a thing of beauty. Cook it with monster parts for a heat-resistance elixir. | TBD | TBD | |
074 | Summerwing Butterfly | A butterfly found in the woods and plains of warm regions. Its wings absorb the warmth of the sun. Cook it with monster parts to create an elixir that makes you feel warm and fuzzy. | TBD | TBD | |
075 | Thunderwing Butterfly | This rare butterfly only shows itself when it rains. The organs in its body produce an insulating compound. When made into an elixir, it offers electrical resistance. | TBD | TBD | |
076 | Smotherwing Butterfly | This rare butterfly lives in volcanic regions. Its body contains a heat-resistant liquid, which can be turned into a topical elixir that offers resistance to flames. | TBD | TBD | |
077 | Cold Darner | This dragonfly prefers the cool shade of trees to the warmth of the sun. Its wings disperse heat from its body, which can be cooked into a heat-resistance elixir. | TBD | TBD | |
078 | Warm Darner | This dragonfly has a special organ that causes it to sweat profusely. Cook it with monster parts for an elixir that will raise your core temperature so you can resist the cold. | TBD | TBD | |
079 | Electric Darner | This rare dragonfly only appears in the rain. Its wings direct electricity away from its body. Cook it with monster parts for an electricity- resistance elixir. | TBD | TBD | |
080 | Restless Cricket | A very energetic cricket. Cook it with monster parts to create a stamina-recovery elixir. | TBD | TBD | |
081 | Bladed Rhino Beetle | This beetle's razor-sharp horns demand that you handle it with care. Boil the horns alongside monster parts to concoct an elixir that will raise your attack power. | TBD | TBD | |
082 | Rugged Rhino Beetle | This beetle's hard body resembles armor. When the shell is cooked with monster parts, the resulting elixir boosts your defense. | TBD | TBD | |
083 | Energetic Rhino Beetle | This valuable beetle can live up to 10 years. When cooked with monster parts, its impressive vitality translates into an elixir that will greatly restore your stamina. | TBD | TBD | |
084 | Sunset Firefly | This firefly glows gently in the dark. When cooked with monster parts, the compound that causes it to glow results in an elixir that will allow you to move more quietly. | TBD | TBD | |
085 | Deep Firefly | A multi-winged insect that lives in the Depths. It excretes luminescent elements that can be cooked into an elixir, which will add a faint glow to anyone who consumes it. | TBD | TBD | |
086 | Hot-Footed Frog | A quick frog that can be found hopping around near water. Cook it with monster parts to draw out its speed-boost effect. | TBD | TBD | |
087 | Tireless Frog | This rare frog prefers dark and moist places. When cooked with monster parts, the elixir it produces will temporarily increase your maximum stamina. | TBD | TBD | |
088 | Sticky Frog | This frog likes to cling to walls and hang out. It oozes a substance that climbers can use to cling to wet surfaces. | TBD | TBD | |
089 | Hightail Lizard | A lizard found throughout Hyrule. It's a bit slow to react at times, but if given a chance to escape, it will dart off quickly. Cook it with monster parts for a speed-boosting elixir. | TBD | TBD | |
090 | Hearty Lizard | This rare lizard lives deep in the forests. It feeds on high-nutrient foods, giving it great vitality. When used to make elixirs, they temporarily increase your maximum hearts. | TBD | TBD | |
091 | Fireproof Lizard | This rare lizard can only be found in the Eldin region. Its scales have heat-resistant properties, so when cooked with monster parts, it produces a fire-resistance elixir. | TBD | TBD | |
092 | Sticky Lizard | The suction of its toes allows this lizard to easily cling to walls. It could be an asset for a climber on wet surfaces if it were mixed into an elixir. | TBD | TBD |
Monsters
# | Image | Name | Description | Common Locations | Recoverable Materials |
---|---|---|---|---|---|
093 | Chuchu | This low-level, gel-based monster can be found all over Hyrule. It tends to spring its attacks on unsuspecting prey from the ground or from trees. Its strength varies by size, and the type of jelly it drops varies depending on whether the Chuchu was heated up, cooled down, or shocked. | Hyrule Field, East Necluda | Chuchu Jelly | |
094 | Fire Chuchu | This low-level gel monster is engulfed in flames. Its strength varies depending on its size. It tends to explode if attacked from close range, so the use of spears, arrows, and other ranged weapons is advised. | Eldin Canyon, Eldin Mountains | Red Chuchu Jelly | |
095 | Ice Chuchu | This low-level gel monster is engulfed in freezing-cold air. Its strength varies depending on its size. It tends to explode if attacked from close range, so the use of spears, arrows, and other ranged weapons is advised. | Gerudo Highlands, Hebra Mountains | White Chuchu Jelly | |
096 | Electric Chuchu | This low-level gel monster is engulfed in electricity. Its strength varies depending on its size. It tends to explode if attacked from close range, so the use of spears, arrows, and other ranged weapons is advised. | Gerudo Desert, West Necluda | Yellow Chuchu Jelly | |
097 | Keese | The unpredictable flight pattern of this nocturnal, bat-like species can make fighting them a nuisance, but they're weak enough to fell with a single strike. Sometimes they like to form packs, and they have been seen swarming out of caves together. | Hyrule Field, West Necluda | Keese Wing, Keese Eyeball | |
098 | Fire Keese | The fire that engulfs the bodies of these bat- like Keese makes them more dangerous than the standard type. They're capable of setting fire to anything they touch. | Eldin Mountains, Eldin Mountains Depths | Fire Keese Wing, Fire Keese Eyeball | |
099 | Ice Keese | The intense frost that engulfs the bodies of these bat-like Keese makes them more dangerous than the standard type. They're capable of freezing anything they touch. | Hebra Mountains, Mount Lanayru | Ice Keese Wing, Ice Keese Eyeball | |
100 | Electric Keese | The electricity that engulfs the bodies of these bat-like Keese makes them more dangerous than the standard type. They're capable of shocking anything they touch. | Gerudo Desert, Gerudo Desert Depths | Electric Keese Wing, Electric Keese Eyeball | |
101 | Water Octorok | Although they spend most of their time in water, they burst out when they sense someone. The rocks they spit out can be bounced back with a shield. | Lanayru Great Spring, West Necluda | Octorok Tentacle, Octo Balloon, Octorok Eyeball | |
102 | Forest Octorok | Although originally an aquatic species, this type has adapted to life in the forest. They hide among the trees, disguising themselves as grass or unassuming shrubbery, and then attack when someone wanders by. | Hyrule Ridge, Deep Akkala | Octorok Tentacle, Octo Balloon, Octorok Eyeball | |
103 | Rock Octorok | This octopus-like species of monster lives in volcanic regions. When they inhale, they're preparing to spit out flaming rocks. Be aware of that powerful suction. | Eldin Canyon, Death Mountain | Octorok Tentacle, Octo Balloon, Octorok Eyeball | |
104 | Snow Octorok | These octopus-like monsters live in snowy fields and disguise themselves as grass. When someone wanders by, they spring into action and attack by spitting snowballs. | Gerudo Highlands, Hebra Mountains | Octorok Tentacle, Octo Balloon, Octorok Eyeball | |
105 | Treasure Octorok | These particularly clever monsters bury themselves in deep sand or snow and disguise themselves as treasure chests. Anyone who approaches the chests is attacked. It is said that the treasure chests on their heads are actually parts of these monsters' bodies. | Gerudo Highlands, Faron Grasslands | Octorok Tentacle, Octo Balloon, Octorok Eyeball, Green Rupee, Blue Rupee, Red Rupee, Purple Rupee, Silver Rupee | |
106 | Fire Wizzrobe | These spell-casting monsters can be found all over Hyrule. They hurl fireballs, summon flaming monsters, and have been known to severely raise the temperature around them. The weather will normalize once the Wizzrobe is defeated. | Hyrule Field, Eldin Canyon | None | |
107 | Ice Wizzrobe | These spell-casting monsters can be found all over Hyrule. They create freezing blasts of air, summon frozen monsters, and have been known to cause blizzards to severely decrease the temperature around them. The weather will normalize once the Wizzrobe is defeated. | Tabantha Tundra, Hebra Mountains | None | |
108 | Electric Wizzrobe | These spell-casting monsters can be found all over Hyrule. They hurl balls of electricity, summon monsters surging with electricity, and have been known to cause thunderstorms in the area. The weather will normalize once the Wizzrobe is defeated. | Lanayru Great Spring, Tabantha Frontier | None | |
109 | Meteo Wizzrobe | These spell-casting monsters can be found all over Hyrule. They hurl multiple fireballs, summon flaming monsters, and have been known to severely raise the temperature around them. They are more resilient than Fire Wizzrobes. | Gerudo Highlands, Akkala Highlands | None | |
110 | Blizzrobe | These spell-casting monsters can be found all over Hyrule. They use staves to create freezing blasts of air or to summon frozen monsters and have been known to cause blizzards to severely decrease the temperature around them. They are more dangerous than Ice Wizzrobes. | Gerudo Highlands | None | |
111 | Thunder Wizzrobe | These spell-casting monsters can be found all over Hyrule. They hurl multiple balls of electricity, summon monsters surging with electricity, and have been known to cause thunderstorms in the area. They are more resilient and dangerous than Electric Wizzrobes. | Lanayru Great Spring, East Necluda | None | |
112 | Like Like | A monster that has been appearing all over Hyrule in recent days. Found dwelling in caves and other dark places. It has an appetite for swords and shields. If you get too close, it may lunge at you with its mouth wide, swallow you whole, and eat your equipment. The tongue in the center of its mouth is very sensitive. Attack it to make the creature falter. | Hyrule Field, East Necluda | Like Like Stone Arrow x5 | |
113 | Fire Like | These monsters live mostly in caves near volcanoes. They belch scorching fire out of their maws. There are still many mysteries about them, but it seems they don't do well in the cold. Don't get too close, or they'll gulp you up into their large gullets and give you an all- too-close look at their insides. | Eldin Mountains, Eldin Mountains Depths | Fire Like Stone Fire Fruit Arrow x5 | |
114 | Ice Like | These monsters live mostly in caves in snowy areas. They belch freezing cold air out of their maws. There are still many mysteries about them, but it seems they don't do well with fire. Don't get too close, or they'll gulp you up into their large gullets and give you an all- too-close look at their insides. | Mount Lanayru, Gerudo Highlands | Ice Like Stone Ice Fruit Arrow x5 | |
115 | Shock Like | These monsters can be found all over Hyrule in dark places such as caves. They generate electricity inside their bodies and expel powerful lightning balls from their mouths. It's believed that they stun their prey this way, but there are still many unknowns about them. | Hyrule Field, East Necluda | Shock Like Stone Shock Fruit Arrow x5 | |
116 | Rock Like | These monsters can be found all over Hyrule in dark places such as caves. They're covered in rocks that shield them like armor. They try to intimidate you by spitting rocks out of their mouths, but they can be quieted when they have swallowed something. | Eldin Mountains, Lanayru Wetlands | Like Like Stone Arrow x5 | |
117 | Evermean | A monster that mimics a tree, found throughout the forests of Hyrule. These impostors are hard to differentiate from the genuine article, making it easy for them to team up and pounce on unsuspecting passersby. Because the species shares characteristics with trees, it can be chopped down in much the same way. | Great Hyrule Forest, Hyrule Field | Energetic Rhino Beetle Bladed Rhino Beetle Rugged Rhino Beetle Acorn Hightail Lizard Sturdy Thick Stick Chickaloo Tree Nut Monster Extract Korok Frond Golden Apple | |
118 | Aerocuda | An airborne monster that can be recognized by its distinctive cries. They have strong, dexterous feet and can often be seen cruising through the sky with animals or other monsters in their clutches. Thankfully, the breed's lightweight, aerodynamic body makes it easy to shoot down. | Greater Hyrule | Aerocuda Wing, Aerocuda Eyeball | |
119 | Gibdo | A monster that appeared along with the sand shroud. Though slow to move, they can fight without faltering to physical attacks thanks to their tough outer skin. On the other hand, they are vulnerable to fire and lightning, which can turn them white and brittle. | Gerudo Desert, Gerudo Desert Depths | Gibdo Guts, Gibdo Bone | |
120 | Moth Gibdo | These monsters appeared along with the sand shroud. Winged horrors that attack quickly while in flight, they have tough skin that allows them to withstand physical attacks. Fire and lightning are effective against them. | Gerudo Desert, Gerudo Desert Depths | Gibdo Wing, Gibdo Guts, Gibdo Bone | |
121 | Bokoblin | This common species is a nuisance all over Hyrule. While not very clever, they are at least intelligent enough to hunt beasts and grill the meat for food. They are sometimes seen marching in groups. If they come at you, watch out for their sharp horns! | Hyrule Field, Central Hyrule Depths | Bokoblin Horn, Bokoblin Fang | |
122 | Blue Bokoblin | This common species is a nuisance all over Hyrule. They're tougher than the red Bokoblins—and their horns are sharper, so watch out! | Hyrule Field, Eldin Canyon | Blue Bokoblin Horn, Bokoblin Fang, Bokoblin Guts | |
123 | Black Bokoblin | Although Bokoblins are generally a nuisance, the Black Bokoblins are among the most dangerous type. They're extremely resilient and powerful, especially when it comes to their forceful attacks with their hefty horns. | Gerudo Desert, Hyrule Ridge Depths | Black Bokoblin Horn, Bokoblin Fang, Bokoblin Guts | |
124 | Stalkoblin | These remains of Bokoblins hate light and only move about in the dark. While they're fragile enough to crumble from a single blow, they have sharp horns. And as long as a skull remains intact, they'll continue to pull themselves back together and go on fighting. | Great Hyrule Forest, Gerudo Desert Depths | Bokoblin Horn, Bokoblin Fang | |
125 | Silver Bokoblin | You would be foolish to call these Silver Bokoblins a mere nuisance. They have been influenced by Ganon's fiendish magic, so they are stronger than even the Black Bokoblins. It's said that the Demon King's power marked their silver bodies with purple patterns. The magical glow at the tip of their horns may look funny at a glance, but don't take these creatures lightly, or the joke will be on you. | Unknown | Silver Bokoblin Horn, Bokoblin Fang, Bokoblin Guts | |
126 | Boss Bokoblin | These heavyweight monsters are leaders of Bokoblins. They swagger about, whistling commands to the teams of minions nervously trailing them. Their heavy horns are so sharp, they can slice large trees clean in half. | Hyrule Field, Hyrule Ridge | Boss Bokoblin Horn, Boss Bokoblin Fang | |
127 | Blue Boss Bokoblin | These heavyweight monsters are leaders of Bokoblins. They've got more stamina than the red variety, and they execute powerful punches and weapon attacks. The horns on their heads are sharper too. | Hyrule Field, Lanayru Great Spring | Blue Boss Bokoblin Horn, Boss Bokoblin Guts, Boss Bokoblin Fang | |
128 | Black Boss Bokoblin | These heavyweight monsters are leaders of Bokoblins, and this variety has very high stamina thanks to their large muscles. Even skilled warriors will find them challenging due to their coordinated attacks involving minions. And those horns are just pure evil. | Hyrule Field, East Necluda | Black Boss Bokoblin Horn, Boss Bokoblin Fang, Boss Bokoblin Guts | |
129 | Silver Boss Bokoblin | The mightiest of all Boss Bokoblins. It's a wonder that they're related at all to the lowly, garden-variety Bokoblin. The evil power of the Demon King dwells in their bodies and horns, enabling formidable attacks. And watch out for the elite minions that hang around them too. | Unknown | Silver Boss Bokoblin Horn, Boss Bokoblin Guts, Boss Bokoblin Fang | |
130 | Moblin | This heavyweight species of monster can be found all over Hyrule. They're physically very strong, with a horn hard enough to crush a rock. With their incredibly powerful arms, Moblins have been known to pick up Bokoblins and throw them as makeshift projectile weapons. | TBD | Moblin Horn, Moblin Fang | |
131 | Blue Moblin | These heavyweight monsters can be found all over Hyrule. They're much tougher than their standard counterparts, with more powerful arms and a fully developed horn on their heads to smash things with. | TBD | Blue Moblin Horn, Moblin Fang, Moblin Guts | |
132 | Black Moblin | These heavyweight monsters can be found all over Hyrule and are among the most dangerous types of Moblin. They're extremely resilient, and a blow from the heavy horn can easily crush a rock. | TBD | Black Moblin Horn, Moblin Fang, Moblin Guts | |
133 | Stalmoblin | The remains of Moblins appear in the dark. Even the toughest Moblins become fragile when they're little more than a pile of bones, so they'll crumble after just a few attacks. However, as long as a skull remains intact, they'll continue to pull themselves back together and go on fighting. They have hard, heavy horns, and they hate strong light. | TBD | Moblin Horn, Moblin Fang | |
134 | Silver Moblin | The Demon King's fiendish magic has imbued Silver Moblins with the greatest power and resilience of all the Moblins. They're called "silver" for their body color as well as their rarity. The purple patterns on their bodies also help them to stand out. The ominous-looking horn has the potential for a powerful attack. | TBD | Silver Moblin Horn, Moblin Fang, Moblin Guts | |
135 | Lizalfos | These quick-witted, lizard-like monsters can be found all over Hyrule. They're a sly species that lurk underwater or use camouflage to blend in with the environment to launch ambushes. Moreover, they never sleep. And even when they have no weapons, they'll come at you swinging their sword-like horn. | TBD | Lizalfos Horn, Lizalfos Tail, Lizalfos Talon | |
136 | Blue Lizalfos | These quick-witted, lizard-like monsters can be found all over Hyrule. Compared to the green Lizalfos, many of these carry much stronger weapons and are extremely dangerous with their longer and sharper horn. | TBD | Blue Lizalfos Horn, Blue Lizalfos Tail, Lizalfos Talon | |
137 | Black Lizalfos | A quick-witted, lizard-like species of monster found all over Hyrule. Their sharpened horn cuts like a knife, so be cautious even if they're not carrying a weapon. They are among the most dangerous Lizalfos, with high stamina. | TBD | Lizalfos Talon, Black Lizalfos Tail, Black Lizalfos Horn | |
138 | Stalizalfos | The remains of Lizalfos appear in the dark. They're as sly as ever—even now that they're just some bones stacked atop each other—and still possess blade-like sharp horns. If a skull remains intact, they will pull themselves back up and continue to fight. | TBD | Lizalfos Horn, Lizalfos Talon | |
139 | Fire-Breath Lizalfos | These quick-witted, lizard-like monsters can be found all over Hyrule. Their fiery breath makes them pretty dangerous, but exposure to cold will kill them instantly. The lava-like horn retains extreme heat and burns anything that touches it. They mainly live in volcanic regions. | TBD | Fire-Breath Lizalfos Tail, Fire-Breath Lizalfos Horn, Lizalfos Talon | |
140 | Ice-Breath Lizalfos | A quick-witted, lizard-like species of monster found all over Hyrule. They are a troublesome species that spit balls of ice and store freezing power inside their pale horns, but will die instantly if touched by fire. They live mainly on snowy mountains. | TBD | Lizalfos Talon, Ice-Breath Lizalfos Tail, Ice-Breath Lizalfos Horn | |
141 | Electric Lizalfos | These quick-witted, lizard-like monsters can be found all over Hyrule. They can emit strong electrical currents from their bodies, so don't get too close. Their horns are brimming with electricity, which will discharge and arc to nearby areas if struck by an arrow. They live in desert climates. | TBD | Electric Lizalfos Horn, Lizalfos Talon, Electric Lizalfos Tail | |
142 | Silver Lizalfos | These Lizalfos have been influenced by the Demon King's fiendish magic to become the mightiest of all Lizalfos. They're called "silver" for their unique coloring and also to denote their rarity. Their horns, turned ominous by the Demon King's influence, can cut anything with the slightest touch. | TBD | Silver Lizalfos Tail, Silver Lizalfos Horn, Lizalfos Talon | |
143 | Horriblin | After the Upheaval, these monsters began appearing in Hyrule's cave systems. They have sturdy horns that are perfect for crushing rocks and strong muscles that allow them to traverse cave walls and ceilings as easily as if they were walking on the ground. They often hang from ceilings, waiting for prey. | TBD | TBD | |
144 | Blue Horriblin | After the Upheaval, these monsters began appearing in Hyrule's cave systems. Compared to the red variety, they have more stamina and more developed limbs, enabling them to hurl large rocks with ease. | TBD | TBD | |
145 | Black Horriblin | After the Upheaval, these monsters began appearing in Hyrule's cave systems. Because of the inordinate amount of time they spend moving along cave walls and ceilings, they have developed great strength in their mighty arms. This variety poses a huge threat to even the most experienced adventurers. | TBD | TBD | |
146 | Silver Horriblin | The mightiest of the cave masters. The purple markings on their bodies are due to the overwhelming magic power of the Demon King. Their tough bodies and horns have been strengthened beyond the levels seen in their lesser relatives, making these monsters more dangerous than others of their ilk. | TBD | TBD | |
147 | Lynel | These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence and resilience, as well as a piercing horn, making them among the most dangerous monsters in all the land. This is compounded by their natural resistance to all elements. Only challenge a Lynel if you're very well prepared. | Hyrule Field, Central Hyrule Depths | Lynel Saber Horn, Lynel Mace Horn, Lynel Hoof, Arrow x10 | |
148 | Blue-Maned Lynel | These fearsome monsters have lived in Hyrule since ancient times. Compared to the standard Lynel, those with blue manes are much tougher, with much sharper horns. Facing off against a Lynel is ill-advised, but if you must, be sure you're very well prepared. | Lanayru Great Spring, Eldin Canyon Depths | Blue-Maned Lynel Saber Horn, Blue-Maned Lynel Mace Horn, Lynel Guts, Lynel Hoof, Arrow x10 | |
149 | White-Maned Lynel | These hooved monsters are said to have lived all over Hyrule since ancient times and are known to be especially dangerous. They are extremely intelligent and resilient and bear very powerful horns. There is very little eyewitness information, because few who encounter them return alive. | Faron Grasslands Depths, Central Hyrule Depths | White-Maned Lynel Mace Horn, White-Maned Lynel Saber Horn, Lynel Hoof, Lynel Guts, Arrow x10 | |
150 | Silver Lynel | Silver Lynels are not to be trifled with. The Demon King's fiendish magic has made them the strongest of the Lynel species, beyond even the deadly white-maned variety. Their powerful horns can slice through almost anything. Think of their purple stripes as a warning to keep away. | TBD | Silver Lynel Saber Horn, Silver Lynel Mace Horn, Lynel Hoof, Lynel Guts, Arrow x10 | |
151 | Soldier Construct I | A standard-issue combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The decoration on its head is sharp and cuts like a blade. | TBD | Zonai Charge, Soldier Construct I Horn | |
152 | Soldier Construct II | A mid-tier combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The heavy decoration on its head can be swung like an axe in slash attacks. | TBD | TBD | |
153 | Soldier Construct III | An upper-tier combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The decoration on its head, designed to intimidate foes, becomes a powerful weapon when swung around. | TBD | TBD | |
154 | Soldier Construct IV | A sophisticated variant of the combat construct made by the Zonai with ancient techniques and magic. Unlike lower-ranked Soldier Constructs, its body sports a striking golden color. Comes equipped with excellent attack power and endurance, not to mention a majestic decoration on its head. | TBD | TBD | |
155 | Captain Construct I | An elite Soldier Construct, hence its "captain" title. Made by the Zonai with advanced techniques and magic. As a standard-rank member of the captain class, its combat functions are more sophisticated than those of Soldier Constructs. It can use Fuse to enhance its weapons. | TBD | TBD | |
156 | Captain Construct II | An elite Soldier Construct, hence its "captain" title. Made by the Zonai with advanced techniques and magic. Compared to standard Captain Constructs, it has some upgrades, including enhanced endurance and more powerful weapons. | TBD | TBD | |
157 | Captain Construct III | An elite Soldier Construct, hence its "captain" title. Made by the Zonai with advanced techniques and magic. A powerful Captain Construct. It has high durability and extremely advanced combat patterns. Equipped with a variety of sword techniques. | TBD | TBD | |
158 | Captain Construct IV | An elite Soldier Construct, hence its "captain" title. Made by the Zonai with advanced techniques and magic. Stands above all of its peers, as signified by its golden body. In endurance and sheer combat ability, it exceeds all other Captain Constructs, making it the mightiest of all. | TBD | TBD | |
159 | Training Construct | The Zonai employed advanced technology and magic to create this instructional construct. Its color indicates that it is equipped with special combat-training functions. It is even capable of using Fuse to modify and strengthen its weapons. | TBD | TBD | |
160 | Flux Construct I | A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. It can rearrange the blocks to change its shape at will. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. | TBD | Zonai Charge, Large Zonai Charge | |
161 | Flux Construct II | A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has been upgraded to process complex commands and assume modified shapes. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. | TBD | Zonai Charge, Large Zonai Charge | |
162 | Flux Construct III | A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has increased defenses to protect its vulnerable core. Can change shape in order to block attacks. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge. | TBD | TBD | |
163 | Yiga Footsoldier | The lowest-ranked members of the Yiga Clan. They've been dispatched all across Hyrule with a single task: seek out and kill Princess Zelda and Link. They're a crafty bunch, sometimes disguising themselves as simple travelers or villagers to get the jump on you. Be wary of suspicious people you encounter. They're very agile, and their weapons of choice are bows and swords. | TBD | Eightfold Blade, Mighty Bananas, Green Rupee, Blue Rupee, Red Rupee, Purple Rupee | |
164 | Yiga Blademaster | These are the elite soldiers of the Yiga Clan. Equipped with blades of wind-cleaving power, they are extremely agile despite their bulky build. At this Yiga Clan rank, they have mastered a technique that allows them to manipulate the very earth. By striking the ground, they can raise stone pillars and unleash a blast of air. | TBD | TBD | |
165 | Master Kohga | The leader of the Yiga Clan, who worship the Demon King. His larger-than-life presence makes him popular and deeply respected. After the Upheaval, Kohga latched on to Zonai devices as a way to increase his power. He had his underlings use the technology to make a variety of bizarre and deadly contraptions to kill you with. | TBD | TBD | |
166 | Stone Pebblit | A very young Stone Talus. Their bodies toughen as they mature, becoming as tough as boulders by adulthood. As a child, however, their bodies are light enough to be lifted and fragile enough to break when thrown. | TBD | Flint, Amber | |
167 | Igneo Pebblit | A very young Igneo Talus. Their bodies toughen as they mature and convert fully into lava by adulthood. As a child, however, while still covered in fire, their bodies are fragile and light enough to be blown away by a bomb's blast. | TBD | TBD | |
168 | Frost Pebblit | A very young Frost Talus. Their bodies toughen and frost over as they mature, becoming entirely made of ice by adulthood. As a child, however, their bodies are awfully fragile and are light enough to be blown away by a bomb's blast. | TBD | TBD | |
169 | Stone Talus | This enormous monster is naturally camouflaged as a rock formation. Neither sword nor arrow can pierce its stony form, but a cunning adventurer knows to scale its body and attack the ore sprouting from its peak. Unlike your average Stone Talus, this type's ore deposit contains a large amount of precious ore, making it a rare find. | TBD | TBD | |
170 | Stone Talus (Luminous) | This enormous monster is naturally camouflaged as a rock formation. Neither sword nor arrow can pierce its stony form, but a cunning adventurer knows to scale its body and attack the ore sprouting from its peak. Lives not only in meadows and rocky areas but also plains. | TBD | TBD | |
171 | Stone Talus (Rare) | This enormous monster is naturally camouflaged as a rock formation. Neither sword nor arrow can pierce its stony form, but a cunning adventurer knows to scale its body and attack the ore sprouting from its peak. Stronger than your average Stone Talus, and unlike that creature, its ore deposit consists mostly of luminous stone. | TBD | TBD | |
172 | Battle Talus | Monsters have built structures onto this Talus to create what might be called a moving fort. Its body is reinforced with wooden planks to keep away enemies. It can't be easily climbed. | TBD | TBD | |
173 | Igneo Talus | This enormous monster is naturally camouflaged as molten rock. Neither sword nor arrow can pierce its fiery form. Merely touching its magma-hot body can burn you pretty badly, but you may be able to scale it if you can use something to chill its flames. | TBD | Amber, Ruby, Flint, Diamond | |
174 | Frost Talus | This enormous monster is naturally camouflaged as a frozen rock formation. Neither sword nor arrow can pierce its frigid form. Merely touching its frosty body can leave you with severe frostbite, but you may be able to scale it if you use something to thaw its icy exterior. Lives in cold, snowy regions. | TBD | TBD | |
175 | Hinox | These giant, one-eyed monsters live mostly in the woods and have large, thick horns. Hinox are known for tearing entire trees from the ground and using them as weapons. Occasionally, they fall asleep on roads, presenting terrifying roadblocks for travelers. A deft hand can steal weapons from the necklaces they wear. | Hyrule Ridge, West Necluda | Hinox Toenail, Hinox Tooth, Hinox Guts, Hinox Horn, Palm Fruit, Apple, Wildberry, Mighty Banana, Fortified Pumpkin, Voltfruit | |
176 | Blue Hinox | These giant, one-eyed monsters live mostly in the woods, have giant horns, and possess a ferocity similar to that of their red brethren. They are also known for tearing entire trees from the ground and using them as weapons. They're stronger, though, and wear greaves that can be burnt away to expose their feet. A deft hand can steal weapons from the necklaces they wear. | TBD | TBD | |
177 | Black Hinox | These giant, one-eyed monsters live mostly in the woods and have extremely hard horns. A keen awareness of your surroundings is paramount when facing one, as Hinox are known for tearing entire trees from the ground and using them as weapons. Black Hinox wear metal greaves that are too hard to break. A deft hand can steal weapons off the necklaces they wear. | TBD | TBD | |
178 | Stalnox | The remains of a Hinox, a giant monster with only one eye. This skeletal beast appears in the dark and can throw its own rib bones at enemies. Furthermore, even if it appears defeated, it will keep coming back for more as long as its eye is left intact. | TBD | Stalnox Horn, Hinox Tooth | |
179 | Molduga | This massive monster swims beneath the desert's sand. It spends most of its time submerged, but if it senses sound, it will breach the surface to feast on whatever it can grab. Running around carelessly can be dangerous if you suspect there may be one in the area. | TBD | Molduga Guts, Molduga Fin, Molduga Jaw | |
180 | Flame Gleeok | This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates powerful flames within its body. When someone sets foot upon its turf, this beast will engulf the intruder and their surroundings in a fierce blaze. | TBD | Gleeok Flame Horn, Gleeok Wing, Gleeok Guts | |
181 | Frost Gleeok | This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates blistering cold air within its body. When someone sets foot upon its turf, this beast will freeze the intruder and their surroundings in ice. | TBD | Gleeok Frost Horn, Gleeok Guts, Gleeok Wing | |
182 | Thunder Gleeok | This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. When someone sets foot upon its turf, this beast will unleash a salvo of lightning strikes, not letting up until the intruder is reduced to a pile of ashes. | TBD | Gleeok Wing, Gleeok Thunder Horn, Gleeok Guts | |
183 | King Gleeok | This three-headed monster with lightning, fire, and ice attributes first appeared after the Upheaval. Fighting it alone is inadvisable, as it can launch coordinated elemental attacks with staggering brutality. You must be well-prepared to survive an entanglement with this beast. | TBD | Gleeok Frost Horn, Gleeok Thunder Horn, Gleeok Flame Horn, Gleeok Wing, Gleeok Guts | |
184 | Little Frox | A very young Frox. Makes up for its diminutive size with powerful legs and by attacking in large numbers. | The Depths | Giant Brightbloom Seed, Zonaite, Brightbloom Seed | |
185 | Frox | A large monster that dwells in the Depths. Despite its unwieldy body, it has incredibly powerful legs that it can use to leap from afar to capture prey. Its large mouth allows it to swallow whatever it hungers for in one gulp. | Gerudo Highlands Depths, Central Hyrule Depths | Large Crystallized Charge, Frox Fang, Frox Fingernail, Frox Guts, Zonaite, Large Zonaite | |
186 | Obsidian Frox | A large monster that dwells in the Depths. Has legs even more powerful than those of its green-colored counterpart, and it can leap from afar to capture distant enemies. Its large mouth allows it to swallow whatever it hungers for in one gulp. | Gerudo Desert Depths, Hyrule Ridge Depths | Large Crystallized Charge, Obsidian Frox Fang, Frox Fingernail, Frox Guts, Zonaite, Large Zonaite | |
187 | Blue-White Frox | A large monster that dwells in the Depths. Has ore on its back to lure enemies. Can shake off enemies who climb atop it and then snatch them midair. Its large mouth allows it to swallow whatever it hungers for in one gulp. | Hebra Mountains Depths, Tabantha Frontier Depths | Large Crystallized Charge, Blue-White Frox Fang, Frox Fingernail, Frox Guts, Zonaite, Large Zonaite | |
188 | Dinraal | A spirit of fire has taken the form of this giant dragon. Making its home in the Eldin region, it's said to have served the Spring of Power since ancient times. The flames that coat its body can make the surrounding area blazing hot, but Dinraal bears no ill will toward people. Few have seen it in the current age. | TBD | Dinraal's Claw, Dinraal's Scale,Shard of Dinraal's Spike, Shard of Dinraal's Fang, Shard of Dinraal's Horn | |
189 | Naydra | A spirit of ice has taken the form of this giant dragon. Making its home in the Lanayru region, it's said to have served the Spring of Wisdom since ancient times. The ice that coats its body can make the surrounding area freezing cold, but Naydra bears no ill will toward people. Few have seen it in the current age. | TBD | Naydra's Scale, Shard of Naydra's Spike, Shard of Naydra's Horn, Naydra's Claw, Shard of Naydra's Fang | |
190 | Farosh | A spirit of lightning has taken the form of this giant dragon. Making its home in the Faron region, it's said to have served the Spring of Courage since ancient times. The electricity that coats its body can cause lightning storms, but Farosh bears no ill will toward people. Few have seen it in the current age. | TBD | Shard of Farosh's Spike, Farosh's Claw, Farosh's Scale, Shard of Farosh's Fang, Shard of Farosh's Horn | |
191 | Colgera | The culprit behind the blizzard that plagued the Hebra region. This huge beast harnesses wind to produce strong updrafts and lift itself aloft. The jagged layer of ice covering its body serves as a protective shield and allows it to launch frozen spikes at its foes. | TBD | TBD | |
192 | Moragia | An enormous monster dwelling in Death Mountain. Its body is composed of boiling lava and hard rocks that are infused with gloom. To keep its body held together, the creature draws heat and gloom power from the crater. | TBD | TBD | |
193 | Marbled Gohma | The culprit behind marbled rock roast, who produced it and brought it to the Eldin region. It uses its rock-covered legs to execute devastating attacks. The eyeball on its head may look vulnerable, but good luck reaching it atop this creature's massive body. | TBD | TBD | |
194 | Sludge Like | These sludge-loving Like Likes are nightmarishly mobile. They ooze sludge, and they use that sludge to move around, sometimes creeping into areas that other types of Like Likes tend to avoid. As if that weren't enough, they also spew sludge out of their maws to slow and capture prey. | TBD | TBD | |
195 | Mucktorok | The culprit behind the sludge that plagued Zora's Domain. Despite its small size, it was able to produce a massive deluge of the substance, polluting the entire region. It can mold sludge into outer shells of various shapes, a technique it uses both to protect itself and attack its foes. | TBD | TBD | |
196 | Queen Gibdo | The ruler of the Gibdos and the culprit behind the sand shroud that plagued the Gerudo region, the Queen Gibdo is an agile beast who built a nest in the desert to spawn her drones en masse. Her tough exoskeleton deflects ordinary weapons. | TBD | TBD | |
197 | Seized Construct | The construct that Mineru originally intended to house her spirit. It was changed into this ominous form by the magic power of the Demon King. Originally intended for construction, it is highly durable and able to withstand harsh conditions. | TBD | TBD | |
198 | Phantom Ganon | Though it may walk on two legs, this creature is undeniably monstrous in appearance. A sinister aura permeates the air around it. You know little of its attributes or behavior, but its strength and weapon mastery make it a formidable foe. It was first sighted after the Upheaval. Its identity and origins are shrouded in mystery. | TBD | TBD | |
199 | Demon King Ganondorf | An evil man who lived long ago in the era of Hyrule's founding. He was imprisoned beneath Hyrule Castle for ages, but the magic weakened, and his power has steadily been growing since. Now he has revived as a threat beyond the knowledge of any. A master of every known weapon, he will not hesitate to crush any foe who stands in his way. | TBD | TBD | |
200 | Demon King Ganondorf (2nd Form) | The fearsome form that Demon King Ganondorf attained after unleashing the power of the secret stone. The ancient sages were no match for him and only barely managed to contain his devastating power. The gloom he produces is a corrosive substance so foul that it can wither anyone who touches it. | TBD | TBD | |
201 | Demon Dragon | The form that Ganondorf, the Demon King, attained after swallowing a secret stone and attaining his true power. No trace of his original form remains. Its overwhelming magical strength would shake the skies. The jet-black scales covering it repel any and all attacks, save for those of the one and only Master Sword. | TBD | TBD | |
202 | Light Dragon | A spirit has taken the form of this giant dragon inhabiting the upper reaches of the skies. It is named for its shining golden mane and gleaming scales. It looks divine as it soars through the sky, giving off a soft glow, and its presence is comforting somehow. | TBD | TBD |
Materials
# | Image | Name | Description | Fuse Attack Power | Hearts Recovered | Unique Cooking Effects | Common Locations |
---|---|---|---|---|---|---|---|
203 | Apple | A common fruit eaten by people since ancient times. Eat it fresh, or cook it to increase its effect. | TBD | TBD | TBD | TBD | |
204 | Golden Apple | A rare, very sweet fruit that seems to have an extra sparkle to it. Sometimes found near normal apples. | TBD | TBD | TBD | TBD | |
205 | Palm Fruit | Fruit from palm trees that grow near the ocean. It doesn't offer any special effects but will increase your heart recovery when used as an ingredient. | TBD | TBD | TBD | TBD | |
206 | Wildberry | A fruit that grows in cold, snowy regions known for its tangy, sweet flavor. It doesn't offer any special effects, but it's a popular cooking ingredient. | TBD | TBD | TBD | TBD | |
207 | Hylian Tomato | A fruit found widely from cold areas to warm climates. Full of nutrition, and kind of trendy lately. Use it in cooking to recover more hearts. | TBD | TBD | TBD | TBD | |
208 | Hydromelon | This resilient fruit can flourish even in the heat of the desert. The hydrating liquid inside provides a cooling effect that, when cooked, increases your heat resistance. | TBD | TBD | TBD | TBD | |
209 | Spicy Pepper | This pepper is exploding with spice. Cook with it to create dishes that will raise your body temperature and help you withstand the cold. | TBD | TBD | TBD | TBD | |
210 | Voltfruit | Cacti found in the Gerudo Desert bear this sweet fruit. It's naturally insulated, so when cooked into a dish, it provides resistance against electricity. | TBD | TBD | TBD | TBD | |
211 | Fleet-Lotus Seeds | The plant that bears these seeds grows near deep water. The roots draw nutrients from the water, which boosts your movement speed when the seeds are cooked into a dish. | TBD | TBD | TBD | TBD | |
212 | Mighty Bananas | This fruit grows mainly in tropical forests of the Faron region. When it's used as an ingredient, the resulting dish will temporarily increase your attack power. | TBD | TBD | TBD | TBD | |
213 | Fire Fruit | A fruit that generates heat when struck. Cooked correctly, its heating properties improve blood flow and stimulate muscles to raise attack power in high temperatures. | TBD | TBD | TBD | TBD | |
214 | Ice Fruit | A fruit that generates cold when struck. Cooked correctly, it gives off an effect that strengthens muscles and increases attack power in cold temperatures. | TBD | TBD | TBD | TBD | |
215 | Splash Fruit | A fruit that contains pressurized water. Cooking it brings out its ability to enhance swim speed when ingested. | TBD | TBD | TBD | TBD | |
216 | Shock Fruit | When cooked correctly, this shockingly tasty fruit stimulates the consumer's muscles and grants increased attack power during thunderstorms. | TBD | TBD | TBD | TBD | |
217 | Dazzlefruit | A fruit charged with powerful light. Break it to unleash dazzling sparkles that blind any monsters nearby. | TBD | TBD | TBD | TBD | |
218 | Hylian Shroom | A common mushroom found near trees around Hyrule. Eat it to restore half a heart. | TBD | TBD | TBD | TBD | |
219 | Skyshroom | A common mushroom that grows near trees on sky islands. Eat it to restore health. | TBD | TBD | TBD | TBD | |
220 | Endura Shroom | A rare yellowish-orange mushroom. Cook it before eating to temporarily increase your stamina limit. | TBD | TBD | TBD | TBD | |
221 | Stamella Shroom | A nutritious mushroom chock-full of natural energy. Cook it to release its stamina- restoration properties. | TBD | TBD | TBD | TBD | |
222 | Hearty Truffle | This rare mushroom has a rich scent. It'll restore all your hearts and temporarily increase your maximum hearts when used in cooking. | TBD | TBD | TBD | TBD | |
223 | Big Hearty Truffle | Years of going unpicked have allowed this hearty truffle to grow quite large. When cooked into a dish, it'll restore all hearts and temporarily increase your maximum hearts. | TBD | TBD | TBD | TBD | |
224 | Chillshroom | Often found at the base of pine trees in cold climates, these mushrooms are cool to the touch and can be used to cook dishes that allow you to stay cool even in arid regions. | TBD | TBD | TBD | TBD | |
225 | Sunshroom | A bright-red mushroom that grows in hot climates. Imbued with the power of heat, it can be used to cook dishes that will allow you to endure the bitter cold. | TBD | TBD | TBD | TBD | |
226 | Zapshroom | This mushroom grows wild in the Gerudo region. The cap is naturally insulated, so when used in cooking, it will offer protection against electricity. | TBD | TBD | TBD | TBD | |
227 | Rushroom | A mushroom that can grow almost anywhere but prefers ceilings and sheer cliffs. Cook it before eating to temporarily increase your movement speed. | TBD | TBD | TBD | TBD | |
228 | Razorshroom | This mushroom is known for the natural slice in its cap. Eating it fosters your competitive spirit. Use it when cooking to prepare a dish that will increase your strength. | TBD | TBD | TBD | TBD | |
229 | Ironshroom | The cap of this mushroom is very hard. Use it when cooking to prepare a dish that increases your defense. | TBD | TBD | TBD | TBD | |
230 | Silent Shroom | A strange mushroom that glows softly in the forest at night. Cooking it into a dish unlocks the nutrients in its cap, resulting in a meal that will allow you to move stealthily. | TBD | TBD | TBD | TBD | |
231 | Brightcap | A mushroom that grows in caves and contains luminescent enzymes. Cook it into a dish to give a glowing effect to anyone who eats it. | TBD | TBD | TBD | TBD | |
232 | Puffshroom | A mushroom that spreads a cloud of fine spores when a stimulus is applied. The bitter powder makes them inedible. | TBD | TBD | TBD | TBD | |
233 | Hyrule Herb | This healthy herb has not changed since ancient times. Cook it before eating to increase the number of hearts it restores. | TBD | TBD | TBD | TBD | |
234 | Stambulb | A wild plant with bulging roots often found in cooler climates. It contains nutrients that increase endurance. Cook it to restore stamina. | TBD | TBD | TBD | TBD | |
235 | Hearty Radish | A rare radish that grows best in sunny plains. Cook it before eating to restore all your hearts and temporarily increase your maximum hearts. | TBD | TBD | TBD | TBD | |
236 | Big Hearty Radish | This hearty radish is much larger than the average radish. When cooked into a dish, it restores all your hearts and temporarily increases your maximum hearts. | TBD | TBD | TBD | TBD | |
237 | Cool Safflina | This medicinal plant grows in high elevations, such as mountains in the Hebra or Gerudo regions. When cooked into a dish, it will temporarily increase your heat resistance. | TBD | TBD | TBD | TBD | |
238 | Warm Safflina | This medicinal plant grows in hot regions, such as the Gerudo Desert. It's warm to the touch and increases your cold resistance when cooked into a dish. | TBD | TBD | TBD | TBD | |
239 | Electric Safflina | This medicinal plant grows abundantly in the Gerudo Desert. Its peculiar fibers conduct electricity, which will increase your electricity resistance when cooked into a dish. | TBD | TBD | TBD | TBD | |
240 | Swift Carrot | This carrot is cultivated extensively in villages. It strengthens the legs and hips when cooked into a dish, which helps increase your movement speed. | TBD | TBD | TBD | TBD | |
241 | Endura Carrot | Highly valued as a medicinal plant, this carrot contains large amounts of nourishing energy. When cooked into a dish, it boosts your stamina beyond its maximum limit. | TBD | TBD | TBD | TBD | |
242 | Fortified Pumpkin | An extremely tough pumpkin raised for food. When cooked, that toughness manifests itself by considerably upping defense. | TBD | TBD | TBD | TBD | |
243 | Sun Pumpkin | A new variety of pumpkin that soaks up the sunshine in Hateno Village. Baked into a dish, it can help heal the effects of exposure to gloom. | TBD | TBD | TBD | TBD | |
244 | Swift Violet | This vitality-rich flower blooms mainly on cliffsides. When cooked into a dish, the nourishing compounds increase your movement speed. | TBD | TBD | TBD | TBD | |
245 | Mighty Thistle | This medicinal plant is known for its sharp thorns and for the fruit it bears. The fruit contains a compound that increases attack power when cooked into a dish. | TBD | TBD | TBD | TBD | |
246 | Armoranth | This tough medicinal plant cannot be broken, but it can be cooked. Its durable yet flexible fibers raise your defense when cooked into a dish. | TBD | TBD | TBD | TBD | |
247 | Blue Nightshade | A plant that grows in quieter areas of Hyrule. At night, it gives off a soft glow. Cook with it to increase your stealth. | TBD | TBD | TBD | TBD | |
248 | Sundelion | A wild plant that grows in the sun at high altitudes. Soaked in sunlight, its petals can restore health depleted by gloom when used in cooking. | TBD | TBD | TBD | TBD | |
249 | Brightbloom Seed | A seed that's often found in caves or wells. When struck, it will take root and bloom, giving off faint light from a small flower. | TBD | TBD | TBD | TBD | |
250 | Giant Brightbloom Seed | A seed that's found underground. When struck, it will take root and bloom, radiating a large amount of light from a big flower. | TBD | TBD | TBD | TBD | |
251 | Muddle Bud | A wildflower with a powerful odor that can disorient and confuse, making it difficult to tell friend from foe. | TBD | TBD | TBD | TBD | |
252 | Bomb Flower | A dangerous flower that contains explosive elements. Does not mix well with fire or electricity, unless the goal is to blow things up. | TBD | TBD | TBD | TBD | |
253 | Silent Princess | This lovely flower was said to have been a favorite of the princess of Hyrule. They were once feared to have gone extinct, but it's not uncommon to spot them growing in the wild. | TBD | TBD | TBD | TBD | |
254 | Courser Bee Honey | Honey straight from the hive is chock-full of nutrients. Cooking this into a meal unlocks the potential of these nutrients and provides a stamina-recovery effect. | TBD | TBD | TBD | TBD | |
255 | Hylian Pine Cone | Grows on trees found all over Hyrule. It contains oil and burns well. Throw it into a fire to increase the intensity of the flame. | TBD | TBD | TBD | TBD | |
256 | Korok Frond | A mysterious leaf that looks like it might be hiding something behind it. It has some medicinal value. Attach it to a stick and it can be used as a fan. | TBD | TBD | TBD | TBD | |
257 | Chuchu Jelly | A gelatinous substance that came from a Chuchu. It's unusable in this state, but applying a bit of elemental stimulation will change its form. | TBD | TBD | TBD | TBD | |
258 | Red Chuchu Jelly | A jiggly substance that normally comes from a Fire Chuchu. It consistently gives off heat. If struck, it will explode in a ball of flame. | TBD | TBD | TBD | TBD | |
259 | White Chuchu Jelly | A jiggly substance that came from an Ice Chuchu. It's cool to the touch, and squeezing it seems to relieve stress. If struck, it will explode in a cold mist. | TBD | TBD | TBD | TBD | |
260 | Yellow Chuchu Jelly | A jiggly substance that came from an Electric Chuchu. Electricity pulses through its gelatinous mass. If struck, it will explode in a burst of electric current. | TBD | TBD | TBD | TBD | |
261 | Keese Eyeball | These mysterious orbs scan their surroundings. Take advantage of their glaring awareness, and attach one to an arrow to grant a homing quality to the arrow. | TBD | TBD | TBD | TBD | |
262 | Fire Keese Eyeball | Fire Keese eyeballs are imbued with heat and are useful in making elixirs. Attach one to an arrow to grant a homing quality to the arrow. | TBD | TBD | TBD | TBD | |
263 | Ice Keese Eyeball | Ice Keese eyeballs are imbued with freezing power and are useful in making elixirs. Attach one to an arrow to grant a homing quality to the arrow. | TBD | TBD | TBD | TBD | |
264 | Electric Keese Eyeball | Electric Keese eyeballs are imbued with electric power and are useful in making elixirs. Attach one to an arrow to grant a homing quality to the arrow. | TBD | TBD | TBD | TBD | |
265 | Like Like Stone | A strange round stone from a Like Like, made of crystallized inner fluids. It's a good ingredient for elixirs. | TBD | TBD | TBD | TBD | |
266 | Fire Like Stone | A stomach stone that persists even at high temperatures. It retains heat even outside the body of the creature that contained it, which makes it a useful elixir ingredient. | TBD | TBD | TBD | TBD | |
267 | Ice Like Stone | A stomach stone kept cold inside a very low- temperature body. It stays cold, even outside the body of the creature that contained it. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
268 | Shock Like Stone | A stomach stone exposed to high voltage inside the body of a Shock Like. It maintains some charge even outside the creature. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
269 | Aerocuda Eyeball | This eyeball is constantly trying to focus on its targets. Cook it with a critter to make an elixir, or attach it to an arrow to grant a homing quality to the arrow. | TBD | TBD | TBD | TBD | |
270 | Gibdo Bone | A creepy bone with multiple sharp tips. Attach it to a weapon to greatly increase its attack power. It tends to break easily due to its odd shape. | TBD | TBD | TBD | TBD | |
271 | Bokoblin Horn | A sharp horn with multiple barbs. Attach it to a weapon to increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
272 | Blue Bokoblin Horn | A two-pronged horn with sharp edges and tips. Attach it to a weapon to moderately increase its attack power, or brew it into an elixir. | TBD | TBD | TBD | TBD | |
273 | Black Bokoblin Horn | A vicious, three-pronged horn. Attach it to a weapon to greatly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
274 | Silver Bokoblin Horn | A large, blade-like horn with a unique flourish on the tip. It's sharper than it looks. Attach it to a weapon to vastly increase attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
275 | Boss Bokoblin Horn | The band on this sword-shaped horn shows that it belonged to a leader. Attach it to a weapon to increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
276 | Blue Boss Bokoblin Horn | An axe-shaped horn with a band to identify it as belonging to a leader. Attach it to a weapon to moderately increase attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
277 | Black Boss Bokoblin Horn | A double-edged, axe-shaped horn with two leader bands. Attach it to a weapon to greatly increase attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
278 | Silver Boss Bokoblin Horn | A circular, serrated horn. The neatly tied strap contains arcane power. Attach it to a weapon to vastly increase attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
279 | Moblin Horn | A hard horn that resulted from a skull mutation. Attach it to a weapon to increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
280 | Blue Moblin Horn | A large, curved horn with two extremely hard tips. Attach it to a weapon to moderately increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
281 | Black Moblin Horn | A hefty horn with multiple tough barbs. Attach it to a weapon to greatly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
282 | Silver Moblin Horn | A nasty-looking, rock-hard horn. Attach it to a weapon to vastly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
283 | Lizalfos Horn | A thin, sharp, knife-like horn. Attach it to a weapon to increase its attack power, or cook it with a critter to brew an elixir. | TBD | TBD | TBD | TBD | |
284 | Blue Lizalfos Horn | A very long, sword-like horn. Attach it to a weapon to moderately increase its attack power, or cook it with a critter to brew an elixir. | TBD | TBD | TBD | TBD | |
285 | Black Lizalfos Horn | A blade-like, serrated horn. Attach it to a weapon to greatly increase its attack power, or cook it with a critter to brew an elixir. | TBD | TBD | TBD | TBD | |
286 | Fire-Breath Lizalfos Horn | A horn that glows red with the power of fire. Cook it with a critter to make an elixir. The right combination could draw out the blazing power contained within. | TBD | TBD | TBD | TBD | |
287 | Ice-Breath Lizalfos Horn | The freezing power embedded in this horn's crystal tip can be used to your advantage if you know how. Otherwise, cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
288 | Electric Lizalfos Horn | A horn charged with as much electricity as a bolt of lightning. Cook it with a critter to make an elixir. It will discharge electricity when stimulated. | TBD | TBD | TBD | TBD | |
289 | Silver Lizalfos Horn | A sickle-shaped horn that looks like it could slice anything it touches. Attach it to a weapon to vastly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
290 | Horriblin Horn | An elongated hammer-shaped horn with a hard, flat front. Attach to a weapon to increase attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
291 | Blue Horriblin Horn | A hammer-shaped horn with spiky bumps. Attach it to a weapon to moderately increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
292 | Black Horriblin Horn | This large, heavy horn has slowly grown into its present hammer-like shape. Attach it to a weapon to greatly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
293 | Silver Horriblin Horn | A curved horn with an extremely hard tip. Attach it to a weapon to vastly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
294 | Lynel Saber Horn | This blade-like Lynel horn is extremely sharp. It increases a weapon's attack power when attached. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
295 | Lynel Mace Horn | A hard, curved Lynel horn. It isn't fully grown, but it can be attached to a weapon to increase its attack power, or cooked with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
296 | Blue-Maned Lynel Saber Horn | The sharp, blade-like horn of a Blue-Maned Lynel. Attach it to a weapon to moderately increase its attack power. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
297 | Blue-Maned Lynel Mace Horn | Its ends are split apart, but this horn from a Blue-Maned Lynel is solid. Attach it to a weapon to moderately increase its attack power, or brew it into an elixir. | TBD | TBD | TBD | TBD | |
298 | White-Maned Lynel Saber Horn | This blade-like horn of a White-Maned Lynel can slash through just about anything. Attach it to a weapon to greatly increase attack power. Cook with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
299 | White-Maned Lynel Mace Horn | The claw-like ends of this White-Maned Lynel horn are all extremely hard. Attach to a weapon to greatly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
300 | Silver Lynel Saber Horn | This piercing horn is sharpened to a point for maximum poking. Attach it to a weapon to vastly increase its attack power. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
301 | Silver Lynel Mace Horn | This wickedly barbed Silver Lynel horn is as hard as a diamond. Attach to a weapon to vastly increase its attack power. It's also a precious elixir ingredient. | TBD | TBD | TBD | TBD | |
302 | Soldier Construct Horn | A blade-like horn from a Soldier Construct. It's very sharp, so handle with care. | TBD | TBD | TBD | TBD | |
303 | Soldier Construct II Horn | A sharp, hooked horn dropped from a Soldier Construct II. It's well suited for slicing through small branches and plants. Attach it to a weapon to moderately increase attack power. | TBD | TBD | TBD | TBD | |
304 | Soldier Construct III Horn | A serrated horn from a Soldier Construct III. Attach it to a weapon to greatly increase attack power. It can cut through plants and large trees. | TBD | TBD | TBD | TBD | |
305 | Soldier Construct IV Horn | A horn embedded with a sharp disk. The disk spins mysteriously and can slice through almost anything. Attach the horn to a weapon and vastly increase its attack power. | TBD | TBD | TBD | TBD | |
306 | Captain Construct I Horn | This wavy, double-edged, blade-like horn is formidable when it comes to slashing. Attach it to a weapon to increase attack power. | TBD | TBD | TBD | TBD | |
307 | Captain Construct II Horn | A sharp, blade-like horn with a split tip that easily slices anything it touches. Attach it to a weapon to moderately increase attack power. | TBD | TBD | TBD | TBD | |
308 | Captain Construct III Horn | A sharp, blade-like horn with a complex tip. It looks almost decorative. Attach it to a weapon to greatly increase attack power. | TBD | TBD | TBD | TBD | |
309 | Captain Construct IV Horn | A mean-looking, branching, blade-like horn. Its edges and tips are extremely sharp. Attach it to a weapon to vastly increase its attack power. | TBD | TBD | TBD | TBD | |
310 | Hinox Horn | A horn wrapped in spiked wood. Attach it to a weapon to increase attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
311 | Blue Hinox Horn | This mean-looking horn is wrapped in hard chains. Attach it to a weapon to moderately increase attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
312 | Black Hinox Horn | A horn wrapped in dangerous debris. It's easy to work with and greatly increases the attack power of a weapon when attached. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
313 | Stalnox Horn | The impaled skulls should serve as a warning. But if you do obtain one, attach it to a weapon to vastly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
314 | Molduga Jaw | A hard jawbone. Its shape allows a Molduga some maneuverability in the sand. Attach it to a weapon to greatly increase its attack power. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
315 | Gleeok Flame Horn | A crown-like, fire-imbued horn of a Gleeok. Attach it to a weapon to vastly increase its attack power. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
316 | Gleeok Frost Horn | A crown-like, frost-imbued horn of a Gleeok. Attach it to a weapon to vastly increase its attack power. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
317 | Gleeok Thunder Horn | A crown-like, lightning-imbued horn of a Gleeok. Attach it to a weapon to vastly increase its attack power. Cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
318 | Frox Fang | A giant, ore-crunching Frox fang. Attach it to a weapon to moderately increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
319 | Obsidian Frox Fang | A giant fang for excavating and crushing ores. Attach it to a weapon to greatly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
320 | Blue-White Frox Fang | A giant fang that can easily dig through solid bedrock. Attach it to a weapon to vastly increase its attack power, or cook it with a critter to make an elixir. | TBD | TBD | TBD | TBD | |
321 | Dinraal's Horn | A sharp horn of the red spirit, Dinraal. It is said to be the crystallized power of fire itself. Attach the blade-shaped horn to a weapon to vastly increase attack power. | TBD | TBD | TBD | TBD | |
322 | Shard of Dinraal's Spike | An incredibly hard stone mined from a spike on Dinraal's back. It is very destructive when fused to a weapon, and it also imbues that weapon with the power of flame. | TBD | TBD | TBD | TBD | |
323 | Naydra's Horn | A sharp horn of the blue spirit, Naydra. It is said to be the crystallized power of ice itself. Attach the blade-shaped horn to a weapon to vastly increase attack power. | TBD | TBD | TBD | TBD | |
324 | Shard of Naydra's Spike | An incredibly hard stone mined from a spike on Naydra's back. It is very destructive when fused to a weapon, and it also imbues that weapon with the power of ice. | TBD | TBD | TBD | TBD | |
325 | Farosh's Horn | A sharp horn of the golden spirit, Farosh. It is said to be the crystallized power of electricity itself. Attach the blade-shaped horn to a weapon to vastly increase attack power. | TBD | TBD | TBD | TBD | |
326 | Shard of Farosh's Spike | An incredibly hard stone mined from a spike on Farosh's back. It is very destructive when fused to a weapon, and it also imbues that weapon with the power to shock. | TBD | TBD | TBD | TBD | |
327 | Light Dragon's Horn | A horn chipped off the Light Dragon. Its gentle glow has a calming effect, and it has a mysterious healing power when attached to a weapon. | TBD | TBD | TBD | TBD | |
328 | Shard of Light Dragon's Spike | An incredibly hard stone mined from a spike on the Light Dragon's back. It is very destructive when fused to a weapon, and it also imbues that weapon with healing power. | TBD | TBD | TBD | TBD |
Equipment
# | Image | Name | Description | Properties | Common Locations |
---|---|---|---|---|---|
329 | Master Sword | The legendary sword that seals the darkness. Its corruption was healed by its time with the Light Dragon. The blade gleams with a sacred luster that can oppose the Demon King. | One-Handed Weapon, TBD | TBD | |
330 | Tree Branch | Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch. | One-Handed Weapon, TBD | TBD | |
331 | Torch | This torch will stay lit once ignited, but if you put it away, the flame will be extinguished until you light it again. | One-Handed Weapon, TBD | TBD | |
332 | Soup Ladle | A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop. | One-Handed Weapon, TBD | TBD | |
333 | Boomerang | A decayed wooden boomerang. A useful tool that comes back after you throw it. Its current state has not lessened its performance. | One-Handed Weapon, TBD | TBD | |
334 | Boomerang✨ | This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown. | One-Handed Weapon, TBD | TBD | |
335 | Sea-Breeze Boomerang | A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water. | One-Handed Weapon, TBD | TBD | |
336 | Traveler's Sword | An average sword used largely by travelers. The blade has decayed, but it can still serve its purpose. | One-Handed Weapon, TBD | TBD | |
337 | Traveler's Sword✨ | A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters. | One-Handed Weapon, TBD | TBD | |
338 | Soldier's Broadsword | A light, thin metal sword used by the guards of Hyrule Castle. Its light weight makes it easy to handle and enables quicker charged attacks. | One-Handed Weapon, TBD | TBD | |
339 | Soldier's Broadsword✨ | A sword brandished by soldiers who once protected Hyrule Castle. Its blade is well tuned for slaying monsters as it enables quicker charged attacks. | One-Handed Weapon, TBD | TBD | |
340 | Knight's Broadsword | Knights of Hyrule once carried this sword. Even in its decayed state, it shows its true resolve in desperation and can yield powerful attacks when you're down to your last heart. | One-Handed Weapon, TBD | TBD | |
341 | Knight's Broadsword✨ | Knights of Hyrule Castle once carried this sword. It can yield powerful attacks when you're down to your last heart. | One-Handed Weapon, TBD | TBD | |
342 | Royal Broadsword | A sword gifted to accomplished knights by the royal family. Crafted for sword masters, it increases the power of flurry rush during perfect dodge. | One-Handed Weapon, TBD | TBD | |
343 | Royal Broadsword✨ | The Hyrulean royal family would award this sword to knights who achieved remarkable feats. It increases the power of flurry rush during a perfect dodge. | One-Handed Weapon, TBD | TBD | |
344 | Forest Dweller's Sword | A living, wooden Korok sword with a decayed blade. Bursting materials attached to the tip can be reused again and again. | One-Handed Weapon, TBD | TBD | |
345 | Forest Dweller's Sword✨ | Koroks crafted this wooden sword for Hylians. It might not be the best choice for head-on attacks, but bursting materials attached to the tip can be reused again and again. | One-Handed Weapon, TBD | TBD | |
346 | Zora Sword | A long Zora sword with a decaying blade. Made of a metal favored by the Zora, it yields a high attack power when it gets wet. | One-Handed Weapon, TBD | TBD | |
347 | Zora Sword✨ | A unique sword with a thin blade of Zora design that yields high attack power when wet. This blade takes to water like a Zora. | One-Handed Weapon, TBD | TBD | |
348 | Feathered Edge | A double-edged Rito sword with a decayed blade. Swinging it produces a strong wind. | One-Handed Weapon, TBD | TBD | |
349 | Feathered Edge✨ | Rito craftsmen forged this lightweight, double- edged sword so Rito warriors could maneuver quickly in midair. Swinging it produces a strong wind. | One-Handed Weapon, TBD | TBD | |
350 | Gerudo Scimitar | A decaying scimitar from the Gerudo region, it is designed for maximizing force. Attaching a material greatly enhances the material's power but doesn't add as much durability. | One-Handed Weapon, TBD | TBD | |
351 | Gerudo Scimitar✨ | The most commonly used sword in the Gerudo region. Attaching a material greatly enhances the material's power but doesn't add as much durability. | One-Handed Weapon, TBD | TBD | |
352 | Scimitar of the Seven | A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance. | One-Handed Weapon, TBD | TBD | |
353 | Eightfold Blade | A single-edged sword of the Sheikah tribe. Its small blade, now decayed, is suited for covert actions and yields more powerful sneakstrikes than ordinary blades. | One-Handed Weapon, TBD | TBD | |
354 | Eightfold Blade✨ | A single-edged sword traditional to the Sheikah tribe. It just may be among the sharpest conventional weapons ever made. It can yield more powerful sneakstrikes. | One-Handed Weapon, TBD | TBD | |
355 | Rusty Broadsword | This once-fearsome sword has seen better days. It can do some damage in the right hands but also breaks quickly. | One-Handed Weapon, TBD | TBD | |
356 | Sword of the Hero | A sword once wielded by a hero in an ancient age. When it's grasped, a strange sense of nostalgia washes over you. Take it when going alone would otherwise be dangerous. | One-Handed Weapon, TBD | TBD | |
357 | Royal Guard's Sword | A prototypical sword for knights. Its metal may not be as durable as others, but the sword yields massive destructive power just before it breaks. | One-Handed Weapon, TBD | TBD | |
358 | Royal Guard's Sword✨ | A weapon made by the Sheikah using ancient technology. Its low durability is a downside, but it yields massive destructive power just before it breaks. | One-Handed Weapon, TBD | TBD | |
359 | White Sword of the Sky | A sword said to have once belonged to a hero from the sky. Its beautiful white blade stands out. When it's wielded, a strange yet heavenly breeze kicks up around you. | One-Handed Weapon, TBD | TBD | |
360 | Wooden Stick | A tree branch with an added grip and excellent balance. Equip it, and use it as a weapon. | One-Handed Weapon, TBD | TBD | |
361 | Sturdy Wooden Stick | A stick made out of a hard tree branch. The tree soaked up lots of sunshine, so it's sturdier than a regular stick and has high durability. | One-Handed Weapon, TBD | TBD | |
362 | Gnarled Wooden Stick | A very swingable stick made by honing a dried branch to the proper thickness and length. Its attack power is much greater than that of a normal stick. | One-Handed Weapon, TBD | TBD | |
363 | Lizal Boomerang | A curved sword favored by the Lizalfos. It's made of metal so it can safely be used near fire. If you throw it, it will return to you. | One-Handed Weapon, TBD | TBD | |
364 | Zonaite Sword | A Zonai sword made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. | One-Handed Weapon, TBD | TBD | |
365 | Strong Zonaite Sword | A strong Zonai sword made of zonaite. It resonates with attached Zonai devices to increase some of its attack power. | One-Handed Weapon, TBD | TBD | |
366 | Mighty Zonaite Sword | A powerful sword used by Zonai and made of zonaite. It resonates with attached Zonai devices to greatly increase its attack power. | One-Handed Weapon, TBD | TBD | |
367 | Magic Rod | A small and intensely magic rod, it's said to have been wielded by an ancient magician who awoke maximum latent power in gems. | One-Handed Weapon, TBD | TBD | |
368 | Bokoblin Arm | A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break. | One-Handed Weapon, TBD | TBD | |
369 | Lizalfos Arm | The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back... | One-Handed Weapon, TBD | TBD | |
370 | Gloom Sword | This slender sword has an ominous presence. It is said to end the life of anyone it touches. Its gloom will gradually wear down the body of its wielder. | One-Handed Weapon, TBD | TBD | |
371 | Farming Hoe | A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested. | One-Handed Weapon, TBD | TBD | |
372 | Boat Oar | Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch. | One-Handed Weapon, TBD | TBD | |
373 | Giant Boomerang | A massive boomerang that is weathered and decayed. It was originally used for hunting, but it can be a challenge to wield. Thrown well, it will come back to the thrower. | One-Handed Weapon, TBD | TBD | |
374 | Giant Boomerang✨ | This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield. | Two-Handed Weapon, TBD | TBD | |
375 | Traveler's Claymore | A basic two-handed sword once wielded by aspiring adventurers. It's decayed and no longer cuts well, but it can still knock a shield right out of enemies' hands. | Two-Handed Weapon, TBD | TBD | |
376 | Traveler's Claymore✨ | A basic two-handed sword once wielded by aspiring adventurers. Its immense weight can knock enemies' shields right out of their hands. | Two-Handed Weapon, TBD | TBD | |
377 | Soldier's Claymore | A lightweight metal weapon forged for royal soldiers. It's decayed now, but still easy to wield, so it consumes less stamina during charge attacks. | Two-Handed Weapon, TBD | TBD | |
378 | Soldier's Claymore✨ | An improved claymore, made lightweight for easier handling. It consumes less stamina for charged attacks. | Two-Handed Weapon, TBD | TBD | |
379 | Knight's Claymore | A claymore, now decayed, once carried by knights of Hyrule. It resonates with the desire to protect at all costs and can yield powerful attacks when you're down to your last heart. | Two-Handed Weapon, TBD | TBD | |
380 | Knight's Claymore✨ | Only the strongest of Hyrule Castle's knights carried this two-handed sword. It can yield powerful attacks when you're down to your last heart. | Two-Handed Weapon, TBD | TBD | |
381 | Royal Claymore | A large sword, now decayed, issued to the royal family's guard. It's tuned for skilled users and yields a powerful flurry rush during a perfect dodge. | Two-Handed Weapon, TBD | TBD | |
382 | Royal Claymore✨ | A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Yields a powerful strike and increases the power of flurry rush during perfect dodge. | Two-Handed Weapon, TBD | TBD | |
383 | Zora Longsword | A decayed Zora longsword, it's suited for battles near water because it's made of an unusual metal that increases attack power when it's wet. | Two-Handed Weapon, TBD | TBD | |
384 | Zora Longsword✨ | A longsword made by the Zora using a special metal. It's rarely used because the Zora prefer to use spears. It yields high attack power when it gets wet. | Two-Handed Weapon, TBD | TBD | |
385 | Cobble Crusher | In its former state, this hefty weapon knocked out many a foe. Decayed, it still packs a punch and is great for breaking rocks. | Two-Handed Weapon, TBD | TBD | |
386 | Cobble Crusher✨ | A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, but its weight and hard surface make it a great tool for breaking rocks. | Two-Handed Weapon, TBD | TBD | |
387 | Boulder Breaker | This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength. | Two-Handed Weapon, TBD | TBD | |
388 | Biggoron's Sword | A legendary greatsword forged by a Goron craftsman for a hero who traveled through time. The exceptionally sharp cutting edge is a testament to the craftsman's mastery. | Two-Handed Weapon, TBD | TBD | |
389 | Gerudo Claymore | A two-handed Gerudo sword with a decayed blade. Attaching a material greatly enhances the material's power but doesn't add as much durability. | Two-Handed Weapon, TBD | TBD | |
390 | Gerudo Claymore✨ | Only the most talented Gerudo sword fighters carry this two-handed sword. Attaching a material greatly enhances the material's power but doesn't add as much durability. | Two-Handed Weapon, TBD | TBD | |
391 | Eightfold Longblade | A longblade that no longer cuts as well as it once did, due to its decayed edge. However, when wielded by a proficient fighter, it cleaves the wind and creates a vacuum. | Two-Handed Weapon, TBD | TBD | |
392 | Eightfold Longblade✨ | A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe. When wielded by a proficient fighter, it cleaves wind and creates vacuum. | Two-Handed Weapon, TBD | TBD | |
393 | Dusk Claymore | A slender claymore thought to have been handed down to the kingdom of Hyrule ages ago. The blade shines with a holy luster. | Two-Handed Weapon, TBD | TBD | |
394 | Fierce Deity Sword | A peculiar greatsword allegedly used by a hero from a world in which the moon threatened to fall. It slashes wildly in battle as if possessed by a Fierce Deity. | Two-Handed Weapon, TBD | TBD | |
395 | Rusty Claymore | A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes. | Two-Handed Weapon, TBD | TBD | |
396 | Royal Guard's Claymore | A decayed claymore prototype for the royal guard. It's made of a metal refined using an unusual method, and it holds massive destructive power just before it breaks. | Two-Handed Weapon, TBD | TBD | |
397 | Royal Guard's Claymore✨ | The Sheikah used the very essence of ancient technology to forge this greatsword. It's low in durability, but its magic yields massive destructive power just before it breaks. | Two-Handed Weapon, TBD | TBD | |
398 | Thick Stick | A stick cut off from a large tree. It isn't very sturdy, but its heavier end can swat a shield away. | Two-Handed Weapon, TBD | TBD | |
399 | Sturdy Thick Stick | A solid stick cut from the crooked branch of a tough tree. It has high durability, despite the way it looks. | Two-Handed Weapon, TBD | TBD | |
400 | Gnarled Thick Stick | A stick cut from a tree trunk. It's been dried to increase its hardness. It has high attack power for something made of wood. | Two-Handed Weapon, TBD | TBD | |
401 | Zonaite Longsword | A large sword used by the Zonai and made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. | Two-Handed Weapon, TBD | TBD | |
402 | Strong Zonaite Longsword | A strong, large sword used by the Zonai and made of zonaite. It resonates with attached Zonai devices to increase some of its attack power. | Two-Handed Weapon, TBD | TBD | |
403 | Mighty Zonaite Longsword | A powerful, large sword used by Zonai and made of zonaite. It resonates with attached Zonai devices to greatly increase its attack power. | Two-Handed Weapon, TBD | TBD | |
404 | Magic Scepter | A long and mysterious magical rod, it's said to have been wielded by an ancient magician who awoke the latent power of gems. | Two-Handed Weapon, TBD | TBD | |
405 | Moblin Arm | A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken. | Two-Handed Weapon, TBD | TBD | |
406 | Gloom Club | A metal stick filled with madness and symbolic of doom. Its forceful strike can smash an object to pieces. Its gloom will gradually wear down the body of its wielder. | Two-Handed Weapon, TBD | TBD | |
407 | Wooden Mop | Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit. | Spear, TBD | TBD | |
408 | Farmer's Pitchfork | A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp. | Spear, TBD | TBD | |
409 | Fishing Harpoon | A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well. | Spear, TBD | TBD | |
410 | Throwing Spear | A spear for throwing with a decayed tip. Lost its sharpness, but kept the balance perfect for throwing, enabling you to throw it very far. | Spear, TBD | TBD | |
411 | Throwing Spear✨ | A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance. | Spear, TBD | TBD | |
412 | Traveler's Spear | An average spear carried by travelers for protection. It's decayed and doesn't cut well, but the shape makes it easy for anyone to handle. | Spear, TBD | TBD | |
413 | Traveler's Spear✨ | A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use. | Spear, TBD | TBD | |
414 | Soldier's Spear | Although now decayed, this lightweight metal spear was made for royal soldiers. Because it's light and easy to handle, it enables quicker charged attacks. | Spear, TBD | TBD | |
415 | Soldier's Spear✨ | A long spear once used by the guards of Hyrule Castle. Easy to use but difficult to master. Enables quicker charged attacks. | Spear, TBD | TBD | |
416 | Knight's Halberd | Now decayed, this halberd was made for knights of Hyrule. It reflects their courage in defending the kingdom. It can yield powerful attacks when you're down to your last heart. | Spear, TBD | TBD | |
417 | Knight's Halberd✨ | A spear used by knights adept in mounted combat. The spearhead is modeled after an axe. It can yield powerful attacks when you're down to your last heart. | Spear, TBD | TBD | |
418 | Royal Halberd | Although now decayed, this spear was once given to knights who guarded critical areas of Hyrule Castle. It enables a powerful flurry rush during a perfect dodge. | Spear, TBD | TBD | |
419 | Royal Halberd✨ | This spear was issued to the knights who guarded Hyrule Castle's throne room. It yields a powerful flurry rush during a perfect dodge. | Spear, TBD | TBD | |
420 | Forest Dweller's Spear | A Korok spear with a decayed tip. It's still full of vitality. Bursting materials attached to the spearhead can be reused again and again. | Spear, TBD | TBD | |
421 | Forest Dweller's Spear✨ | The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood. Bursting materials attached to the spearhead can be reused again and again. | Spear, TBD | TBD | |
422 | Zora Spear | A Zora spear with a decayed point. It's made of a water-resistant metal and yields a high attack power when it gets wet. | Spear, TBD | TBD | |
423 | Zora Spear✨ | This spear is a Zora's weapon of choice. It's made from a special metal and is used by the Zora for both fishing and protecting home. It yields high attack power when it gets wet. | Spear, TBD | TBD | |
424 | Lightscale Trident | A spear of peerless grace cherished by the Zora Champion Mipha. Although Mipha specialized in healing abilities, her spearmanship was in a class all its own. | Spear, TBD | TBD | |
425 | Feathered Spear | A spear used by Rito soldiers, its point is now decayed. It still boasts quick attacks in midair, and it produces a strong wind. | Spear, TBD | TBD | |
426 | Feathered Spear✨ | Its lightweight design is a hallmark of Rito craftsmanship. It gives Rito warriors more maneuverability during aerial combat—and it produces a strong wind. | Spear, TBD | TBD | |
427 | Gerudo Spear | A Gerudo spear with a decayed blade that is designed to draw force to its tip. Attaching a material greatly enhances the material's power but doesn't add as much durability. | Spear, TBD | TBD | |
428 | Gerudo Spear✨ | This spear was used widely by the Gerudo soldiers. Attaching a material greatly enhances the material's power but doesn't add as much durability. | Spear, TBD | TBD | |
429 | Rusty Halberd | A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low. | Spear, TBD | TBD | |
430 | Royal Guard's Spear | A prototype spear wielded by knights. It's made from a special metal with low durability, but which yields massive destructive power just before it breaks. | Spear, TBD | TBD | |
431 | Royal Guard's Spear✨ | This Sheikah-made spear was created using ancient technology. It has poor durability, but the magic it contains yields massive destructive power just before it breaks. | Spear, TBD | TBD | |
432 | Long Stick | A long stick fashioned from a tree branch. Its straight shape makes it work well as a lunging weapon. | Spear, TBD | TBD | |
433 | Sturdy Long Stick | A long, durable stick made from a branch with good piercing power. It has high durability because it comes from the hardest part of the tree. | Spear, TBD | TBD | |
434 | Gnarled Long Stick | A long stick made bumpy at one end when its shoots were cut off. It has higher attack power than a normal stick. | Spear, TBD | TBD | |
435 | Zonaite Spear | A Zonai spear made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. | Spear, TBD | TBD | |
436 | Strong Zonaite Spear | A tough spear used by the Zonai. It is highly durable. It resonates with attached Zonai devices to increase some of its attack power. | Spear, TBD | TBD | |
437 | Mighty Zonaite Spear | A powerful Zonai spear made of zonaite. It resonates with attached Zonai devices to greatly increase its attack power. | Spear, TBD | TBD | |
438 | Magic Staff | A long rod with a bit of magic, it's said to have been wielded by an ancient magician who awoke the latent power of gems. | Spear, TBD | TBD | |
439 | Gloom Spear | A spear whose ominous appearance strikes fear into hearts. It is said to cost its bearer a part of their soul because its gloom will gradually wear down the body of its wielder. | Spear, TBD | TBD | |
440 | Arrow | A common arrow. Its shaft was carved from the wood of a sturdy tree. | None | TBD | |
441 | Old Wooden Bow | A wooden bow from the olden days. It's built for hunting, but it's not very powerful. | Bow, TBD | TBD | |
442 | Wooden Bow | This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals. | Bow, TBD | TBD | |
443 | Traveler's Bow | A small bow used by travelers for protection. It doesn't do a lot of damage, but it can be used to attack foes from a distance. | Bow, TBD | TBD | |
444 | Soldier's Bow | A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. | Bow, TBD | TBD | |
445 | Knight's Bow | The sturdy metal construction of this bow offers superior durability, while its lack of firing quirks makes it quite reliable. Once favored by the knights at Hyrule Castle. | Bow, TBD | TBD | |
446 | Royal Bow | In the past, the king of Hyrule presented this bow to only the most talented archers in the land. Its combat capabilities are as impressive as its extravagant design. | Bow, TBD | TBD | |
447 | Forest Dweller's Bow | The Koroks made this bow for Hylians. It's crafted from flexible wood and uses sturdy vines for the bowstring. Its construction may be simple, but it fires multiple arrows at once. | Bow, TBD | TBD | |
448 | Zora Bow | A bow favored by the Zora for fishing. It doesn't boast the highest firepower, but the special metal it's crafted from prioritizes durability. | Bow, TBD | TBD | |
449 | Swallow Bow | This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow. | Bow, TBD | TBD | |
450 | Falcon Bow | A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat. | Bow, TBD | TBD | |
451 | Great Eagle Bow | A bow without equal wielded by the Rito Champion, Revali. It's said Revali could loose arrows with the speed of a gale, making him supreme in aerial combat. | Bow, TBD | TBD | |
452 | Gerudo Bow | This Gerudo-made bow is popular for the fine ornamentations along its limbs. Designed for hunting and warfare alike, this bow was engineered to strike distant targets. | Bow, TBD | TBD | |
453 | Phrenic Bow | A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby. | Bow, TBD | TBD | |
454 | Royal Guard's Bow | This prototype Sheikah-made bow was designed to fight the Great Calamity. Made with ancient technology, it boasts a high rate of fire and firepower but has low durability. | Bow, TBD | TBD | |
455 | Dusk Bow | A bow that's been in the royal family for ages. Said to have been used by a princess who fought beasts of twilight. It forcefully fires long-range arrows. | Bow, TBD | TBD | |
456 | Boko Bow | A basic Bokoblin bow made of wood. It's made by taking any tree branch and just tying a string to either end, so don't expect much in the way of combat effectiveness. | Bow, TBD | TBD | |
457 | Spiked Boko Bow | An upgraded Boko bow bound with animal bone to boost its durability and firepower. Its craftsmanship is sloppy, but it's light and easy to use. | Bow, TBD | TBD | |
458 | Dragonbone Boko Bow | A Boko bow reinforced by fossils. Bokoblins handpicked the materials it's made from, so it boasts a respectable firepower. | Bow, TBD | TBD | |
459 | Lizal Bow | A wooden bow created by Lizalfos. It's reinforced by the bones of a large fish— a marked improvement over any standard wooden bow. | Bow, TBD | TBD | |
460 | Strengthened Lizal Bow | A Lizal bow with a grip reinforced by metal. The body is made from the branches of a flexible tree that grows near water, which offers some serious destructive power. | Bow, TBD | TBD | |
461 | Steel Lizal Bow | This bow is wielded by Lizalfos who are expert marksmen. The metal that reinforces much of the weapon adds some additional weight but offers heightened durability. | Bow, TBD | TBD | |
462 | Lynel Bow | A Lynel-made bow crafted from rough metal. True to the vicious nature of Lynel weaponry, it fires a spread of multiple arrows at once. Ideal for taking down quick-moving targets. | Bow, TBD | TBD | |
463 | Mighty Lynel Bow | This massive Lynel bow sports a bowstring made from a metal so tough, mere Hylians have trouble drawing it back. | Bow, TBD | TBD | |
464 | Savage Lynel Bow | This Lynel bow is made from a special steel found at the peak of Death Mountain. It has tremendous stopping power and can pierce thick armor as easily as thin paper. | Bow, TBD | TBD | |
465 | Duplex Bow | A bow favored by the skilled archers of the Yiga Clan. It's been engineered to fire two arrows at once to ensure your target comes to a swift and none-too-pleasant halt. | Bow, TBD | TBD | |
466 | Construct Bow | A bow used by a Captain Construct. Though simply built, it is made of fireproof materials and won't catch fire as wooden bows do. | Bow, TBD | TBD | |
467 | Strong Construct Bow | A sturdy bow for a Captain Construct. Besides being fireproof, it's been strengthened to allow for more powerful shots. | Bow, TBD | TBD | |
468 | Mighty Construct Bow | A powerful bow for a Captain Construct. Though still fireproof, it's more complex than earlier models. The bowstring is extremely tense and requires great strength to draw. | Bow, TBD | TBD | |
469 | Zonaite Bow | A Zonai bow that draws power from your Energy Cell. Power drains, and arrows can fly much farther according to how long a shot is charged. | Bow, TBD | TBD | |
470 | Demon King's Bow | A magical bow prized by the Demon King. Its performance reflects the power of its wielder. The higher your maximum number of hearts, the more its attack power increases. | Bow, TBD | TBD | |
471 | Hylian Shield | A shield passed down through the Hyrulean royal family, along with the legend of the hero who wielded it. Its defensive capabilities and durability outshine all other shields. | Shield, TBD | TBD | |
472 | Pot Lid | The lid of a large soup pot. It smells vaguely of poultry broth... Yum! It can take quite a beating before breaking. | Shield, TBD | TBD | |
473 | Old Wooden Shield | An aged, worn-out wooden shield. It can withstand lighter attacks, such as arrows. | Shield, TBD | TBD | |
474 | Wooden Shield | This lightweight, simple shield is ideal for less experienced fighters. It can withstand light attacks, but blocking stronger blows is not recommended. | Shield, TBD | TBD | |
475 | Emblazoned Shield | This shield features a traditional design from Necluda. Its combat capabilities aren't much better than the standard wooden shield, but it found popularity for its design. | Shield, TBD | TBD | |
476 | Hunter's Shield | Favored by hunters for its rabbit design, which is said to bring luck on hunts. It's easy to use, but its durability leaves something to be desired. | Shield, TBD | TBD | |
477 | Fisherman's Shield | Often carried by fishermen for its fish design, which represents hope for a great catch. Its light wooden construction makes it convenient to take onto a boat. | Shield, TBD | TBD | |
478 | Traveler's Shield | A sturdy shield loved by many an adventurer. It is made of animal hide and sturdy wood and is best suited to defending against weak monsters or animals. | Shield, TBD | TBD | |
479 | Soldier's Shield | A shield once used by the guards of Hyrule Castle. It's easy to handle, but its core is made of wood, so it can catch fire. | Shield, TBD | TBD | |
480 | Knight's Shield | A shield favored by the knights who served the Hyrulean royal family. Its sturdy metal construction makes it quite durable, but its weight requires decent skill to wield. | Shield, TBD | TBD | |
481 | Royal Shield | A shield issued to the Hyrulean royal family's immediate guard detail. It boasts a high defense, but these days it's more a collector's item due to its ornamentation. | Shield, TBD | TBD | |
482 | Forest Dweller's Shield | The Koroks made this shield specifically for Hylians. It's made from the finest hard wood of trees that grow only in Korok Forest, so it's sturdier than it looks. | Shield, TBD | TBD | |
483 | Zora Shield | A Zora-made shield adorned with intricate ornamentation. It's said that true masters of this shield can redirect attacks as a rock redirects rushing water. | Shield, TBD | TBD | |
484 | Kite Shield | Rito warriors cherish this shield. Its unique shape is designed with midbattle flight in mind to facilitate aerial combat. | Shield, TBD | TBD | |
485 | Gerudo Shield | The design of this metal shield has changed over time to match the Gerudo's sword-and- shield fighting style. It's favored by soldiers and travelers alike. | Shield, TBD | TBD | |
486 | Radiant Shield | This extravagant shield is presented to Gerudo warriors who rise to the rank of captain. Its apparent opulence is rivaled only by its combat capabilities. | Shield, TBD | TBD | |
487 | Daybreaker | This shield was cherished by the Gerudo Champion Urbosa. The gold used to make it was handpicked to ensure a design that is both lightweight and very durable. | Shield, TBD | TBD | |
488 | Shield of the Mind's Eye | A small Sheikah-made shield. Its design is intended to decrease blind spots without sacrificing too much defense. | Shield, TBD | TBD | |
489 | Sea-Breeze Shield | A shield said to have been the favorite of a hero who traveled the open seas. It was apparently a family heirloom, passed down through many generations. | Shield, TBD | TBD | |
490 | Rusty Shield | It's likely this rusty old shield once belonged to a knight. It still has some defensive capabilities, but its usefulness has been worn down by time. | Shield, TBD | TBD | |
491 | Royal Guard's Shield | This shield was forged using ancient Sheikah technology. It boasts extremely high stopping power, but its structural weakness made its low durability impractical for combat. | Shield, TBD | TBD | |
492 | Boko Shield | A Bokoblin-made shield created by attaching a handhold to any flat tree bark picked up off the ground. It's pretty shoddy, so don't expect it to last very long. | Shield, TBD | TBD | |
493 | Spiked Boko Shield | A Boko shield made of slightly stronger wood and reinforced with animal bones. | Shield, TBD | TBD | |
494 | Dragonbone Boko Shield | This Boko shield is reinforced with fossilized bone. Its defensive capabilities are respectable, but its predictably slipshod craftsmanship spells low durability. | Shield, TBD | TBD | |
495 | Lizal Shield | A common shield found among the Lizalfos. It's made of metal, but its sloppy craftsmanship offers poor durability. | Shield, TBD | TBD | |
496 | Reinforced Lizal Shield | This Lizal shield has been strengthened by adding a different type of metal to the mix. The edge is lined with spikes, so handle with care. | Shield, TBD | TBD | |
497 | Steel Lizal Shield | This Lizal shield is adorned with several metal shells as a means of reinforcement. Its defensive capabilities are high, but its weight requires a skilled soldier to bear. | Shield, TBD | TBD | |
498 | Zonaite Shield | A shield used by Zonai and made of zonaite. It lowers the energy consumption of an attached Zonai device. | Shield, TBD | TBD | |
499 | Strong Zonaite Shield | A shield used by Zonai and made of zonaite. It is moderately durable and lowers the energy consumption of an attached Zonai device. | Shield, TBD | TBD | |
500 | Mighty Zonaite Shield | A shield used by Zonai and made of zonaite. It is very durable and draws on its stored energy to more efficiently use an attached Zonai device. | Shield, TBD | TBD | |
501 | Lynel Shield | A sturdy shield favored by Lynels for its defensive and offensive capabilities. First and foremost a shield, but the bladed edges can deal slashing attacks when deflecting. | Shield, TBD | TBD | |
502 | Mighty Lynel Shield | This Lynel-made shield has been reinforced with armor and even more blades. Stronger in both defense and offense, it can tear through basic armor when deflecting. | Shield, TBD | TBD | |
503 | Savage Lynel Shield | This ultimate Lynel shield is favored by the White-Maned Lynels. It excels at defending against even the most brutal of attacks and cutting down powerful foes when deflecting. | Shield, TBD | TBD |
Treasure
# | Image | Name | Description | Recoverable Items | Common Locations |
---|---|---|---|---|---|
504 | Treasure Chest | Fortunes untold (potentially) await the lucky adventurer who finds one of these. Chests can often be found within shrines or at enemy camps, but there may be some crafty folks who think they're safer underground. | Treasures | Greater Hyrule | |
505 | Ore Deposit | This deposit contains a good deal of ore. Breaking the rock will yield rock salt, flint, and other ore and minerals of varying value. | Diamond, Ruby, Sapphire, Topaz, Opal, Amber, Rock Salt, Flint | Greater Hyrule | |
506 | Rare Ore Deposit | This deposit contains a good deal of precious ore and the occasional rare mineral, like ruby and sapphire. Break it open to see what it has to offer! | Diamond, Ruby, Sapphire, Topaz, Amber, Flint | Greater Hyrule | |
507 | Luminous Stone Deposit | This deposit contains quite a bit of luminous stone. Crack it open to get at the easily processed rocks within. | Luminous Stone, Flint | Greater Hyrule | |
508 | Zonaite Deposit | This deposit glows with mysterious energy and is very common in the Depths. If you crack it open, you can claim the zonaite within. | Zonaite, Large Zonaite | The Depths | |
509 | Well | A hole dug in the earth to draw water from underground. Can be found in stables, towns, and sometimes even ruins. Home to a variety of unique fauna and flora. | Materials | Greater Hyrule |