The Legend of Zelda: Four Swords Adventures: Difference between revisions

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<onlyinclude>{{Game
<section begin=infobox />{{Infobox|game
|name = The Legend of Zelda: Four Swords Adventures
| name = ''Four Swords Adventures''
|logo = [[File:Fsalogo.png|200px|center]]
| logo = [[File:Fsalogo.png]]
|boxart = [[File:Four-Swords-Adventures-Cover.jpg|200px|center]]
| boxart = [[File:Four-Swords-Adventures-Cover.jpg]]
|release =  
| related = ''[[The Legend of Zelda: Four Swords|Four Swords]]''<br/>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''
[[File:Flag-Japan.png|22px|Japan Flag]] March 18, 2004<br>
| release [[Nintendo GameCube]] =
[[File:Flag-United-States.png|22px|USA Flag]] June 7, 2004<br>
{{Region|jp|y=2004|m=3|d=18}}
[[File:Flag-European.png|22px|European Flag]] January 7, 2005<br>
{{Region|us|y=2004|m=6|d=7}}
[[File:Flag-Australia.png|22px|Australia Flag]] April 7, 2005
{{Region|eu|y=2005|m=1|d=7}}
{{Region|au|y=2005|m=4|d=7}}
{{Region|kr|y=2004}}
| developer = [[Nintendo EAD]]
| producer = [[Shigeru Miyamoto]]<br/>[[Eiji Aonuma]]
| director = [[Toshiaki Suzuki]]
| walkthrough = [https://www.zeldadungeon.net/four-swords-adventures-walkthrough.php Walkthrough]
| guides =
| gallery =
[[zdgallery:20|Image Gallery]]
[[zdgallery:150|Manual Scans]]
[[zdgallery:112|Official Artwork]]
[[zdgalleryt:386|Screenshots]]
[[zdgallery:113|Sprites]]
}}<section end=infobox />


|platform = GameCube
{{ZD|[https://www.zeldadungeon.net/four-swords-adventures-walkthrough.php ''Four Swords Adventures'' Walkthrough]}}
|developer = Nintendo EAD
|producer = Shigeru Miyamoto
Eiji Aonuma
|director = Toshiaki Suzuki<noinclude><br>{{Main|Four Swords Adventures Staff}}<!--move to Development--></noinclude>
}}</onlyinclude>
'''The Legend of Zelda: Four Swords Adventures''' is a game for the [[Nintendo GameCube]]. It is the second game in The Legend of Zelda series to have multiplayer. Each player needed a [[Gameboy Advance]] and link cable to connect to the Nintendo GameCube. One player mode could also be used with both the GameCube and the Gameboy Advance, or just a GameCube controller could be used and the Gameboy Advance screen displayed on the main television. There are two separate ways to play Four Sword Adventures: Hyrulean Adventure and Shadow Battle. Hyrulean Adventure goes through the main storyline and can be played one player as well as multiplayer, and Shadow Battle is a free-for-all multiplayer.


Four Sword Adventures changed many things in the typical Zelda formula. Levels were now separated into areas, and were not part of a connecting overworld. Levels could also be redone multiple times on a single game file, something that had never been present in the series before.
'''''The Legend of Zelda: Four Swords Adventures''''' is a game for the [[Nintendo GameCube]]. It was released on March 18th, [[2004]] in Japan, June 7th, 2004 in North America, January 7th, [[2005]] in Europe, and April 7th, 2005 in Australia. ''Four Swords Adventures'' is the tenth installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], and the second new ''Zelda'' game released on the GameCube.


==Story==
''Four Swords Adventures'' is unique for being one of only two games in the series to allow the player to control four separate Links at the same time. It is the second game in the series to have multiplayer. Each player (excluding during one player mode) is required to use a [[Game Boy Advance]] and link cable to connect to the [[Nintendo GameCube]]. During one player mode, the player can use a Game Boy Advance, or just a GameCube controller can be used and the Game Boy Advance screen will be displayed on the main television. There are two separate ways to play ''Four Swords Adventures'': Hyrulean Adventure and Shadow Battle. Hyrulean Adventure will take the player through the main storyline and can be played by one player or by up to four players. Shadow Battle is a free-for-all multiplayer.
===Prequel from the Manual===


Long ago in the inner reaches of [[Hyrule]], an evil wind sorcerer known as [[Vaati]] began kidnapping beautiful young maidens, one after another.
Along with using four different Links to complete the storyline, ''Four Swords Adventures'' changed many things in the typical ''Zelda'' formula. Each area of the game is separated into different levels. Levels do not connect with each other, and the player will have to leave the level to move to another area. Each level is then separated into three stages. Upon completing a stage, the player will then move to the next stage in the level. After completing the third stage and rescuing the Maiden trapped there, the player will then move to the next level. All levels are also able to be replayed as many times as needed, allowing the player to travel back and play through any stage or level they have completed.


Nobody could stop Vaati, and the people of Hyrule despaired. Then, a [[Link|brave young wanderer]] carrying only a single sword appeared.
==Story==
 
{{Main|Four Swords Adventures Story}}
When the young lad took out his sword, he split into four separate beings. The legends say that these four beings worked as one and defeated Vaati.
<!--Please SUMMARIZE the story, focusing on exposition.-->
 
The wanderer, united once again, imprisoned Vaati deep in Hyrule and sealed the prison with his own sword. This place became known as the Realm of the Four Sword.


After that, a long time passed.
==Stages==
{{Galbox|Four Swords Adventures Stages|gallery_widths=84}}


Then, the wind sorcerer Vaati broke out of his prison and then snatched [[Princess Zelda]] of Hyrule.
==Characters==
{{Galbox|Four Swords Adventures Characters}}


Zelda's childhood friend, a young boy named [[Link]], claimed the strange power of the [[Four Sword]] and fought Vaati fiercely. In the end, he succeeded in sealing Vaati away once again.
==Items==
{{Galbox|Four Swords Adventures Items}}


And so, peace was restored to Hyrule once again.
==Enemies==
{{Galbox|Four Swords Adventures Enemies}}


Or so everyone thought...
==Bosses==
{{Galbox|Four Swords Adventures Bosses}}


===Intro===
==Graphics and Sound==
One stormy day, [[Princess Zelda]] begins to worry about the seal upon the evil wind mage, [[Vaati]]. She invites her childhood friend [[Link]] to accompany her while she checks upon it with the six [[shrine maidens]].
The game's graphics style and music are directly based on the graphics and music of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The graphics received enhancements in the form of overlaid 3D effects, other advanced 2D effects such as ripples, and a fluid, dynamic camera that could zoom in and out of the 2D image. The music, for the most part, is untouched - most of the music was directly taken from ''A Link to the Past'', with a few different MIDI instruments; the new music created for ''Four Swords Adventures'' uses the same instruments. However, the graphics displayed on the Game Boy Advance use the same style as ''[[The Legend of Zelda: Four Swords|Four Swords]]'', whose graphics style is partly based on that of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.


The maidens begin using their powers to check the seal on the legendary [[Four Sword]]. At first everything seems fine, but then a portal appears and a [[Shadow Link|a shadowy version of Link]] appears. Suddenly, all of the maidens are trapped within crystals. Shadow Link jumps back into the portal, but Link follows him. The portal leads to the Four Sword Sanctuary. Even though Link knows that the seal upon Vaati would be broken, the Four Sword is his only hope of getting the maidens back, so he draws the sword. Link then splits into four different versions of himself.
==Trivia==
*On the game disc of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', there is a file called smw.ast, which is a music file of the Special World theme from ''Super Mario World''. The theme itself is a 16-bit remix of the original ''Super Mario Bros.'' theme. As the game in its current state exclusively uses MIDIs for music, it is unknown what smw.ast was going to be used for.
*''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' was [[Nintendo]]'s last top-down [[The Legend of Zelda (Series)|''Zelda'' game]] for home consoles for fifteen years, until the release of the [[The Legend of Zelda: Link's Awakening|''Link's Awakening'' remake]] for [[Nintendo Switch]] in [[2019]].


Shadow Link disappears, and dark energy begins pouring out of the Four Sword pedestal, catching the attention of the four Links. A tornado sweeps them high up into the air, and Vaati appears.
==Gallery==
{{main|Gallery:Four Swords Adventures}}
<gallery>
File:Four-Swords-Adventures-Art.png|Four Links surrounded by enemies
File:FSA-Tingle.png|[[Tingle]]
</gallery>


Not only has Shadow Link sealed away the seven maidens, but Vaati's magic has robbed the power to defeat darkness from the Four Sword. The Links must rescue the maidens, all the while collecting [[Force Gem]]s to restore the power of the sword.
===Screenshots===
<!--{{main|:Category:Four Swords Adventures Screenshot Files}}-->
<gallery>
File:FSA-1.jpg
File:FSA-2.jpg
File:FSA-3.jpg
File:FSA-4.jpg
</gallery>


==Levels==
==Videos==
Each level has three stages within it.
{{Youtube|7IH00f_a7SI|270|''Four Swords Adventures'' Trailer}}
{{Youtube|mg_ezlNdw2s|270|American Commercial}}
{{Youtube|WXVFhMPhE4A|270|Japanese Commercial}}
{{Youtube|J19Bl8IBmSg|270|Japanese Commercial}}


Level 1 – [[Whereabouts of the Wind]]
{{Clear}}
::• [[Lake Hylia]]
::• [[Cave of No Return]]
::• [[Hyrule Castle]]
Level 2 – [[Eastern Hyrule]]
::• [[The Coast]]
::• [[Village of the Blue Maiden]]
::• [[Eastern Temple]]
Level 3 – [[Death Mountain]]
::• [[Death Mountain Foothills]]
::• [[The Mountain Path]]
::• [[Tower of Flames]]
Level 4 – [[Near the Fields]]
::• [[The Field]]
::• [[The Swamp]]
::• [[Infiltration of Hyrule Castle]]
Level 5 – [[The Dark World]]
::• [[Lost Woods]]
::• [[Kakariko Village]]
::• [[Temple of Darkness]]
Level 6 – [[The Desert of Doubt]]
::• [[Desert of Doubt]]
::• [[Desert Temple]]
::• [[Pyramid]]
Level 7 – [[Frozen Hyrule]]
::• [[Frozen Hyrule]]
::• [[The Ice Temple]]
::• [[Tower of Winds]]
Level 8 – [[Realm of the Heavens]]
::• [[Realm of the Heavens]]
::• [[The Dark Cloud]]
::• [[Palace of Winds]]


{{GamesFooter}}
{{GamesFooter}}

Latest revision as of 18:00, February 26, 2024

Four Swords Adventures
Fsalogo.png
Four-Swords-Adventures-Cover.jpg

Related

Release

Platform

Date

Japan March 18, 2004
United States June 7, 2004
Europe January 7, 2005
Australia April 7, 2005
South Korea 2004

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

The Legend of Zelda: Four Swords Adventures is a game for the Nintendo GameCube. It was released on March 18th, 2004 in Japan, June 7th, 2004 in North America, January 7th, 2005 in Europe, and April 7th, 2005 in Australia. Four Swords Adventures is the tenth installment in The Legend of Zelda series, and the second new Zelda game released on the GameCube.

Four Swords Adventures is unique for being one of only two games in the series to allow the player to control four separate Links at the same time. It is the second game in the series to have multiplayer. Each player (excluding during one player mode) is required to use a Game Boy Advance and link cable to connect to the Nintendo GameCube. During one player mode, the player can use a Game Boy Advance, or just a GameCube controller can be used and the Game Boy Advance screen will be displayed on the main television. There are two separate ways to play Four Swords Adventures: Hyrulean Adventure and Shadow Battle. Hyrulean Adventure will take the player through the main storyline and can be played by one player or by up to four players. Shadow Battle is a free-for-all multiplayer.

Along with using four different Links to complete the storyline, Four Swords Adventures changed many things in the typical Zelda formula. Each area of the game is separated into different levels. Levels do not connect with each other, and the player will have to leave the level to move to another area. Each level is then separated into three stages. Upon completing a stage, the player will then move to the next stage in the level. After completing the third stage and rescuing the Maiden trapped there, the player will then move to the next level. All levels are also able to be replayed as many times as needed, allowing the player to travel back and play through any stage or level they have completed.

Story

Main article: Four Swords Adventures Story

Stages

Characters

Items

Enemies

Bosses

Graphics and Sound

The game's graphics style and music are directly based on the graphics and music of A Link to the Past. The graphics received enhancements in the form of overlaid 3D effects, other advanced 2D effects such as ripples, and a fluid, dynamic camera that could zoom in and out of the 2D image. The music, for the most part, is untouched - most of the music was directly taken from A Link to the Past, with a few different MIDI instruments; the new music created for Four Swords Adventures uses the same instruments. However, the graphics displayed on the Game Boy Advance use the same style as Four Swords, whose graphics style is partly based on that of The Wind Waker.

Trivia

  • On the game disc of Four Swords Adventures, there is a file called smw.ast, which is a music file of the Special World theme from Super Mario World. The theme itself is a 16-bit remix of the original Super Mario Bros. theme. As the game in its current state exclusively uses MIDIs for music, it is unknown what smw.ast was going to be used for.
  • Four Swords Adventures was Nintendo's last top-down Zelda game for home consoles for fifteen years, until the release of the Link's Awakening remake for Nintendo Switch in 2019.

Gallery

Main article: Gallery:Four Swords Adventures

Screenshots

Videos


Four Swords Adventures Trailer

American Commercial

Japanese Commercial

Japanese Commercial