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  • '''Kai Zeh''' is a translator who worked at Nintendo of Europe.
    538 bytes (73 words) - 16:52, October 30, 2022
  • ...''Brain Age'', and ''Super Smash Bros.'' franchises, among dozens of other Nintendo titles.
    833 bytes (124 words) - 06:11, December 3, 2019
  • * The Composer Brothers resemble the [[Nintendo]] characters Mario and Luigi. Sharp looks like Mario and Flat looks like
    2 KB (344 words) - 03:42, September 25, 2023
  • |name = Nintendo Dream Spirit Tracks Strategy Guide |image = [[File:Nintendo-Dream-Spirit-Tracks.jpg|350px]]
    3 KB (369 words) - 06:05, March 14, 2022
  • '''Shigetoshi Kitayama''' is a game programmer who works for [[Nintendo]]. He has worked on ''[[The Legend of Zelda: Breath of the Wild|Breath of
    785 bytes (129 words) - 17:54, January 6, 2024
  • ...pyrights of{{{2| }}}Game, Scenario, Music and Program,{{{2| }}}reserved by NINTENDO.
    341 KB (50,180 words) - 18:40, February 12, 2023
  • '''Daisuke Watanabe''' is a game designer has who worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twili
    683 bytes (97 words) - 18:49, May 4, 2020
  • ...ndo Power A Link to the Past Four Swords Strategy Guide|A Link to the Past Nintendo Power Player's Guide]]''}} ...DX'' and [[The Legend of Zelda: Link's Awakening|''Link's Awakening'' for Nintendo Switch]], not [[The Legend of Zelda: Link's Awakening (Game Boy)|the orig
    4 KB (686 words) - 12:50, September 29, 2023
  • '''Yoshiki Haruhana''' is a developed who has worked at [[Nintendo]] since the mid 90's. He joined the Zelda team for ''[[The Legend of Zeld
    2 KB (314 words) - 10:41, February 10, 2021
  • '''Taro Kimura''' is a localizer who worked for [[Nintendo of Korea]].
    410 bytes (56 words) - 18:47, November 4, 2022
  • ...s, Rupee-snatching Pikits, and other swamp-dellers.|''[[A Link to the Past Nintendo Player's Guide]]''}} are enemies from ''[[The Legend of Zelda: A Link to
    4 KB (636 words) - 10:06, September 30, 2023
  • '''Mirko Capocelli''' is an Italian translator who works for [[Nintendo of Europe]].
    594 bytes (86 words) - 18:37, April 17, 2022
  • '''Sanae Matsuo''' is an artist at [[Nintendo]].
    400 bytes (58 words) - 16:45, February 18, 2024
  • | publisher = [[Nintendo]]
    2 KB (305 words) - 09:38, July 22, 2023
  • '''Fumihiro Matsumoto''' is a game designer who did some work for [[Nintendo]] during the mid-2000s. He worked on ''[[The Legend of Zelda: Twilight Pr
    574 bytes (82 words) - 14:06, March 12, 2024
  • ...t deep within [[Snowpeak]], a frigid mountain situated in the northeast ([[Nintendo Wii|Wii]]) of [[Hyrule]]. Link travels to the Snowpeak Ruins in hope of f
    10 KB (1,705 words) - 18:28, February 11, 2024
  • ===''Link's Awakening'' (Nintendo Switch)===
    8 KB (1,220 words) - 12:04, March 28, 2024
  • '''Atsushi Sakaguchi''' is a programmer who has worked for [[Nintendo]] since the late 1990s. His first major contribution came with ''[[The Le
    1 KB (158 words) - 15:21, December 10, 2023
  • '''Kazuhiro Nakari''' is a programmer who works for [[Nintendo]].
    396 bytes (57 words) - 19:51, November 9, 2022
  • ...Treasure Chest while Link is searching the left side, right side in the [[Nintendo GameCube|GCN]] version, of the Hyrule Castle Courtyard. The chest is guar
    11 KB (1,821 words) - 18:29, February 11, 2024
  • '''Ana Oliveras Daví''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    786 bytes (121 words) - 20:01, November 4, 2022
  • '''Tomokazu Yoshida''' is a game designer who has worked with [[Nintendo]].
    411 bytes (59 words) - 16:41, March 30, 2024
  • #Castle Keep<ref group=keeps name=NOE1>[[Hyrule Castle]] in [[Nintendo of Europe]] script</ref>
    2 KB (323 words) - 01:21, October 5, 2021
  • '''Naonori Ohnishi''' is a game designer who has worked for [[Nintendo]] since the early-2000's. He worked on ''[[The Legend of Zelda: Phantom H
    582 bytes (82 words) - 18:43, May 15, 2020
  • ...kyward Sword]]''<br/>''[[Hyrule Warriors]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''<br/>''[[Super Smash Bros. U Skyloft is a stage in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. It consists of a group of
    6 KB (931 words) - 16:30, October 7, 2023
  • ...|her spa]]{{Ref|LA|56|Crazy Tracy}} or, in ''Link's Awakening DX'' and the Nintendo Switch remake, occasionally found in treasure chests. The price varies be In the [[Nintendo Switch]] remake of the game, the medicine is depicted as a petroleum jell
    3 KB (421 words) - 13:14, June 21, 2023
  • '''Isao Moro''' has been an employee of [[Nintendo]] since the early 2000's. The first game that he worked on was ''[[The Le
    743 bytes (120 words) - 04:59, January 23, 2020
  • '''Takahiro Takayama''' is a progammer who has worked with [[Nintendo]].
    576 bytes (90 words) - 18:02, November 21, 2022
  • |publisher = [[Nintendo]]
    1 KB (132 words) - 20:06, April 14, 2013
  • |publisher = [[Nintendo]]
    2 KB (217 words) - 13:49, May 22, 2022
  • '''Nagisa Miyagawa''' is a game designer who has worked with [[Nintendo]].
    677 bytes (102 words) - 01:59, April 4, 2024
  • ...ra's Mask]]'' would be coming to Nintendo Switch Online + Expansion Pack's Nintendo 64 service "in February". ...of Zelda: Majora's Mask|Majora's Mask]]'' released on Nintendo Switch for Nintendo Switch Online + Expansion Pack members.
    1 KB (217 words) - 05:02, October 24, 2023
  • '''Melvin Forrest''' is a game tester who has worked for [[Nintendo of America]] since 1990. He worked on ''[[The Legend of Zelda: Phantom Ho
    549 bytes (76 words) - 17:50, May 21, 2020
  • ...elee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Super Smash Bros. Ultimate]]'' ...er Smash Bros.'' series since the original ''[[Super Smash Bros.]]'' for [[Nintendo 64]]. Picking one up reduces the damage taken by a character by 100 perce
    22 KB (3,689 words) - 19:24, February 2, 2024
  • {{Tt|ID: 72}}Nintendo Wi-Fi Connection treats your Nintendo DS Game
    365 KB (65,869 words) - 17:33, January 12, 2013
  • ...rked on other Nintendo titles including ''Luigi's Mansion'', ''Pikmin'', ''Nintendogs'', and ''Mario Kart DS''.
    667 bytes (98 words) - 06:12, February 14, 2020
  • '''Kyoko Kawasaki''' is an artist who has worked with [[Nintendo]].
    395 bytes (55 words) - 05:29, December 7, 2022
  • #REDIRECT [[Nintendo Wii U]]
    28 bytes (4 words) - 08:34, March 22, 2012
  • '''Hiromi Sugimoto''' is a graphic designer who has worked for [[Nintendo]] since 2013.
    476 bytes (67 words) - 07:30, June 4, 2022
  • '''Megumi Yasue''' is a game designer who has worked with [[Nintendo]].
    406 bytes (59 words) - 00:34, April 5, 2024
  • ...e twice; for example, YYLLRR in the 3DS version and >>AA(down down) in the Nintendo 64 version.
    6 KB (1,120 words) - 19:07, March 1, 2024
  • '''Yusuke Hirota''' is a game designer who has done some work for [[Nintendo]]. He has worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]
    688 bytes (104 words) - 03:28, June 1, 2020
  • ...i, then place it in one of the two slots in the area's center section.|''[[Nintendo Power Twilight Princess Strategy Guide]]''}}{{Ref|pg. 413|Pass the Long T
    5 KB (778 words) - 03:16, January 15, 2023
  • '''Claudia Smith''' is a translator who works for [[Nintendo of Europe]].
    669 bytes (101 words) - 20:45, December 16, 2022
  • ...some references to other Zelda media, such as the comic that appeared in [[Nintendo Power]].
    2 KB (310 words) - 22:05, May 3, 2022
  • ...eam. This was more prevalent for games on the [[Nintendo Wii U]] and the [[Nintendo Switch]]. His lone involvement with the ''Zelda'' series is a ''Special T
    644 bytes (102 words) - 14:57, December 10, 2023
  • |publisher = Nintendo of America * Official toy box released by [[Nintendo]] in North America in 1988.
    1 KB (206 words) - 16:35, December 9, 2022
  • ...s the Editor-in-Chief of German Club Nintendo Magazine. He was part of the Nintendo of Europe localization department.
    673 bytes (93 words) - 05:33, September 27, 2022
  • '''Hiromitsu Miyashita''' is a game designer who has worked with [[Nintendo]].
    414 bytes (59 words) - 22:34, April 6, 2024
  • ...] version of the game, the building has two giant eyes on top of it. The [[Nintendo 3DS]] version of the game still has two giant eyes, but it is much more c ...[[Poacher's Saw]], due to a glitch in the game. This was resolved in the [[Nintendo 3DS]] version of the game.
    7 KB (1,235 words) - 14:59, March 18, 2023
  • | release [[Nintendo Switch]] = | release [[Nintendo Switch]] (Master Sword update) =
    2 KB (344 words) - 16:34, December 9, 2022
  • ...s Tower. This enemy is likely based on a popular video game character by [[Nintendo]], a pink puffball character known as [[Wikipedia: Kirby|Kirby]]. The Ant
    1 KB (246 words) - 13:43, October 8, 2023
  • '''Tsukasa Sugihara''' is a game animator who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
    510 bytes (73 words) - 17:06, February 12, 2022
  • '''Ivan Samoilov''' is a product tester who has worked with [[Nintendo]].
    506 bytes (67 words) - 17:00, February 14, 2023
  • #REDIRECT [[Nintendo 64DD]]
    27 bytes (3 words) - 18:46, October 18, 2012
  • '''Takuma Deguchi''' is a programmer who works for [[Nintendo]]. He was on the development team for ''[[The Legend of Zelda: Breath of
    564 bytes (88 words) - 06:27, April 13, 2020
  • |name = Link's Awakening Nintendo Player's Guide |image = [[File:Links-Awakening-Nintendo-Players-Guide.jpg|250px]]
    3 KB (329 words) - 22:19, May 3, 2022
  • '''Martina Deimel''' is a translator who works for [[Nintendo of Europe]].
    650 bytes (94 words) - 04:48, October 24, 2022
  • ...me developer who has worked for [[Nintendo]] since the days of the [[Super Nintendo Entertainment System]]. His first game credited is ''[[The Legend of Zeld In addition to the Zelda series, Yamamoto has worked on miscellaneous other Nintendo titles, including ''Super Mario World 2: Yoshi's Island'', ''Star Fox 64'
    2 KB (276 words) - 18:21, September 28, 2022
  • '''Masato Adachi''' is a designer who has worked on a variety of [[Nintendo]] titles since the late-2000's. He worked on ''[[The Legend of Zelda: Sky
    870 bytes (142 words) - 17:59, December 6, 2021
  • File:Adventure-of-Link-Magic-Jar-Nintendo-Power.png|Artwork from ''[[Nintendo Power]]''
    1 KB (205 words) - 00:05, April 30, 2023
  • ...antiago''' is a product tester for [[Nintendo]]. He has worked on numerous Nintendo and Zelda titles, with his first Zelda title being ''[[The Legend of Zeld
    896 bytes (144 words) - 20:07, February 17, 2022
  • * Officially licensed by [[Nintendo]].
    2 KB (315 words) - 02:36, December 29, 2023
  • ...path. Thump them once on the head and then move on.|''[[A Link to the Past Nintendo Player's Guide]]''}}
    3 KB (490 words) - 20:05, May 8, 2024
  • '''Yusuke Amano''' is a game producer who works for [[Nintendo]]. He has primarily worked on the ''Super Mario Bros.'' and Splatoon fran
    563 bytes (81 words) - 17:35, April 20, 2020
  • ...ht Princess]]''.{{Ref|TP|4156|SIGN}} It is located to the far southwest ([[Nintendo Wii|Wii]]) side of [[Ordon Village]], just north of the [[Ordon Ranch]].
    2 KB (296 words) - 16:00, March 18, 2023
  • '''Andrea Dietz''' is a game tester who has worked for [[Nintendo of Europe]].
    395 bytes (53 words) - 17:57, October 31, 2022
  • In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' for [[Nintendo Wii]], the player must swing the Wii Remote and the Nunchuck horizontally In [[Nintendo Land]] attraction's ''[[The Legend of Zelda: Battle Quest|Battle Quest]
    3 KB (517 words) - 10:43, December 19, 2022
  • '''Colin Farrell''' is a translator who worked for [[Nintendo of Europe]].
    388 bytes (51 words) - 16:33, April 17, 2022
  • * Officially licensed by [[Nintendo]].
    1 KB (155 words) - 05:15, January 23, 2024
  • ...de back or trade with a different item.{{Ref|LA|513|Secret Goriya}} In the Nintendo Switch version, Link is able to purchase his item back from the Goriya at
    14 KB (2,086 words) - 20:40, April 11, 2024
  • '''Satoru Yasumura''' is an animator who has done some work for [[Nintendo]] during the mid-2000's. He worked on ''[[The Legend of Zelda: Twilight P
    587 bytes (84 words) - 03:27, May 6, 2020
  • ...known as the '''Knight''',{{Ref|pg. 102|'''Knight'''|''[[Link's Awakening Nintendo Player's Guide]]''}} is a Mini-Boss found only once in [[Kanalet Castle]]
    9 KB (1,442 words) - 04:34, November 25, 2023
  • The [[Castle Town Cafe]] is located in the southeast ([[Nintendo Wii|Wii]]) portion of the area. Here, Link can talk to numerous people th
    4 KB (643 words) - 19:23, June 22, 2023
  • '''Hiroshi Matsunaga''' is an game developer who has worked for [[Nintendo]] since the late 1990's. He first worked on ''1080° Snowboarding'' befor
    1,021 bytes (162 words) - 03:27, December 29, 2019
  • | name = Nintendo Power: March/April 1990 | image = [[File:Nintendo-Power-Volume-011-Page-000.jpg|300px]]
    4 KB (576 words) - 18:32, November 11, 2022
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|Like a giant spider, the Deeler drop
    11 KB (1,368 words) - 19:10, March 30, 2024
  • '''Marc Bassani''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    443 bytes (59 words) - 02:01, April 18, 2022
  • '''Kento Higa''' is a game artist who has worked with [[Nintendo]].
    395 bytes (59 words) - 20:26, March 28, 2024
  • ...photographed in order to obtain the [[figurines]] needed to complete the [[Nintendo Gallery]]. '''Forest Haven''' (flying around near the entrance to the Nintendo Gallery)
    37 KB (6,112 words) - 11:15, October 2, 2023
  • ...awl]]''. His voice work was then later reused on ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''.
    743 bytes (116 words) - 15:02, December 10, 2023
  • File:Moblin Figurine (TWW).png|Moblin [[Figurines|Figurine]] from the [[Nintendo Gallery]]
    37 KB (5,762 words) - 15:00, April 19, 2024
  • File:Lttp kiki.jpg|Kiki artwork from the A Link to the Past [[Nintendo Power]] [[Strategy Guides|Player's Guide]]
    4 KB (659 words) - 11:08, October 1, 2023
  • ...he is credited with, but he has worked on localization for other prominent Nintendo titles, including ''Star Fox Adventures'', ''Super Smash Bros. Ultimate''
    813 bytes (117 words) - 05:36, January 13, 2020
  • '''Kenji Yamamoto''' is a programmer who works for [[Nintendo]].
    577 bytes (85 words) - 20:09, November 14, 2022
  • ...na of Time Strategy Guide|Prima Games]] guide for Ocarina of Time on the [[Nintendo 64]].
    1 KB (198 words) - 03:44, August 23, 2016
  • '''Shinji Watanabe''' is a programmer who has worked for [[Nintendo]].
    400 bytes (53 words) - 17:15, April 30, 2022
  • '''Hidefumi Takeda''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 16:43, March 30, 2024
  • | game = ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Hyrule Warriors]]''<br/>''[[Hyrule Warriors Leg | developer = [[Nintendo]]
    9 KB (1,348 words) - 18:36, April 18, 2024
  • '''Martin Weers''' is a localization manager and translator who works for [[Nintendo of Europe]]. He has worked on dozens of titles including ''[[The Legend o {{Cat|Nintendo of Europe Staff|Weers, Martin}}
    990 bytes (147 words) - 01:53, April 29, 2022
  • ...d in even the deepest waters, but they cost deeply.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    17 KB (2,931 words) - 16:27, March 18, 2024
  • ...nk can gain entrance to Turtle Rock by using Quake.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...shy water resident will give up the Quake Medallion.|''A Link to the Past Nintendo Player's Guide''}}
    3 KB (456 words) - 07:19, September 25, 2023
  • '''Eiji Mukao''' is a planner who has worked for [[Nintendo]] since April 2002. He first worked on ''[[The Legend of Zelda: The Wind {{Cat|Nintendo Staff|Mukao, Eiji}}
    2 KB (249 words) - 14:57, March 27, 2023
  • '''Cristina Solà Picas''', is a localization producer for [[Nintendo of Europe]].
    597 bytes (87 words) - 16:20, November 30, 2022
  • |manufacturer = Nintendo |publisher = Nintendo
    3 KB (438 words) - 03:11, August 4, 2019
  • '''Yusaku Shimizu''' is a programmer who has worked on a few [[Nintendo]] titles since the early-2010's.
    465 bytes (68 words) - 21:45, May 25, 2022
  • '''Arisa Takahashi''' is a game designer who has worked with [[Nintendo]].
    409 bytes (59 words) - 15:54, April 4, 2024
  • In ''Link's Awakening DX'', the Nintendo Switch remake of ''Link's Awakening'' and the [[Oracle Series]], Link's r
    5 KB (785 words) - 05:25, January 18, 2023
  • '''Shunsaku Kato''' is a programmer who has worked for [[Nintendo]] since the late-2000's. He has worked on ''[[The Legend of Zelda: Spirit
    542 bytes (78 words) - 01:38, May 25, 2020
  • ...its other counterparts. The ''[[A Link to the Past Nintendo Player's Guide|Nintendo Player's Guide]]'' refers to these creatures as [[Hoarder]]s.
    4 KB (726 words) - 08:50, September 30, 2023
  • === Nintendo Gallery === [[File:Nintendo Gallery.jpg|256px|right]]
    3 KB (367 words) - 23:23, October 7, 2021
  • ...ons, including the ''Internet Channel'' for the [[Nintendo Wii]] and the ''Nintendo DSi Camera''. His only work on the Zelda series came with ''[[The Legend
    817 bytes (124 words) - 05:28, February 16, 2020
  • |type = Nintendo DS Game Card Case * Officially licensed Duo game case of Nintendo DS (this is a case for the game cartridges).
    1,010 bytes (148 words) - 20:07, April 14, 2013
  • ...rcía Barbón''' was localization producer for [[Nintendo of America]] and [[Nintendo of Europe]] from 2013 until 2015.
    624 bytes (88 words) - 16:31, June 4, 2022
  • '''Daichi Shinohara''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 18:35, April 5, 2024
  • ...r required to progress, but it can be useful when trying to complete the [[Nintendo Gallery]] or another event that can only happen at a certain time of day,
    5 KB (833 words) - 14:28, August 26, 2023
  • ==Nintendo 64==
    313 bytes (38 words) - 18:59, June 6, 2020
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A caterpillar that stands up; only i
    3 KB (415 words) - 19:12, March 30, 2024
  • '''Ikuko Matsumoto''' is a designer who has who worked with [[Nintendo]] since the late 2000's. She first worked on the Zelda series with ''[[Th
    888 bytes (141 words) - 16:02, December 8, 2021
  • '''Youngsun Tae''' has worked with [[Nintendo of Korea]] as part of the game testing team.
    429 bytes (61 words) - 20:29, December 24, 2022
  • ...rina of Time|Ocarina of Time]]'' was re-released in North America on the [[Nintendo GameCube]], combined with ''[[The Legend of Zelda: Ocarina of Time Master ...da: The Wind Waker|The Wind Waker]]'' was released in North America on the Nintendo GameCube.
    3 KB (421 words) - 04:26, October 24, 2023
  • ...s a product tester for [[Nintendo]]. He has worked on dozens of games from Nintendo, including ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Ad
    1 KB (239 words) - 16:30, October 19, 2022
  • ...elee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Super Smash Bros. Ultimate]]''<br/>''[[Hyrule W ...sh Bros.'' series beginning with ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. In this game, the player can play as Zelda and change into Sh
    9 KB (1,587 words) - 05:52, September 25, 2023
  • '''Haruo Imaizumi''' is a game developer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    523 bytes (75 words) - 17:49, December 12, 2021
  • '''Tomoya Tajo''' is a game tester who has worked with Nintendo.
    376 bytes (54 words) - 04:28, December 27, 2022
  • *1st - The [[Nintendo 64]] was released in most of Europe and Australia. *1st - The Nintendo 64 was released in France.
    895 bytes (119 words) - 04:16, October 24, 2023
  • '''Hiroaki Tamura''' is a designer who has worked for [[Nintendo]] since the early 2000's. He first worked on ''[[The Legend of Zelda: Sky {{Cat|Nintendo Staff|Tamura, Hiroaki}}
    1 KB (161 words) - 01:22, April 1, 2022
  • * Officially licensed by [[Nintendo]].
    940 bytes (111 words) - 06:17, January 23, 2024
  • '''Julien Bardakoff''' worked for [[Nintendo of Europe]] during much of the 90s and early 2000s, serving as a French l
    511 bytes (71 words) - 20:45, March 27, 2023
  • ...The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'' and the [[Nintendo Switch|Switch]] remake of ''[[The Legend of Zelda: Link's Awakening|Link'
    2 KB (350 words) - 08:10, April 27, 2024
  • ...s for ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' for the Nintendo 64. The files can be individually downloaded from the table below, or the
    17 KB (2,122 words) - 15:49, February 14, 2021
  • ...end of Zelda: Phantom Hourglass|Phantom Hourglass]]'' soundtrack for the [[Nintendo DS]]. The files can be individually downloaded from the table below, or t
    9 KB (1,152 words) - 04:39, February 20, 2021
  • ...Buddies can be destroyed once you turn on the lights.|''[[Link's Awakening Nintendo Player's Guide]]''}} ...f|pg. 101|2. Light the lamps to bust the ghosts and earn the bracelet.|''[[Nintendo Power]] Issue 116''}} When the room is dark, the Boo Buddies attack Link
    3 KB (560 words) - 17:04, April 14, 2024
  • ...o''' is a game designer for [[Monolith Soft]] who has done some work for [[Nintendo]]. He first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Swor
    816 bytes (135 words) - 17:38, March 29, 2023
  • ...d of Zelda]]'' was released in the year 1986 in Japan and 30 years later [[Nintendo]] had a celebration of the series with various events, releases of differ A logo for the celebration was first revealed at a [[Nintendo Direct]] event on September 1st, 2016.
    831 bytes (128 words) - 15:46, October 3, 2023
  • | publisher = [[Nintendo]] ...pan and NES Classics in Europe) to celebrate the 20th Anniversary of the [[Nintendo Entertainment System|Famicom]]'s launch in Japan
    2 KB (301 words) - 13:15, July 24, 2020
  • {{Cat|Nintendo Staff|Kyougoku, Aya}}
    1 KB (164 words) - 16:41, November 22, 2022
  • |publisher = [[Nintendo]] * Nintendo also included 2 other gifts with the press copies of ''Spirit Tracks'':-
    915 bytes (135 words) - 17:08, November 28, 2022
  • '''Naruhisa Kawano''' is an artist who works for [[Nintendo]].
    383 bytes (56 words) - 00:13, October 26, 2022
  • '''Yasuhiro Sakai''' was an illustrator who worked for [[Nintendo]] during the 1990's. He first worked on ''[[The Legend of Zelda: A Link t
    978 bytes (165 words) - 23:41, November 24, 2019
  • ...SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
    2 KB (366 words) - 18:49, June 20, 2023
  • '''Matthew Mawer''' is a localization manager for [[Nintendo of Europe]].
    612 bytes (87 words) - 21:00, February 21, 2022
  • * Officially licensed by [[Nintendo]].
    955 bytes (122 words) - 18:09, January 3, 2024
  • | publisher = Nintendo
    2 KB (254 words) - 22:05, August 25, 2021
  • '''Mieko Ajima''' is an animator who has worked for [[Nintendo]] and [[Sega]] since the mid-1990's. She worked on ''[[The Legend of Zeld
    692 bytes (100 words) - 03:27, May 6, 2020
  • ...ō Hayakawa''' is a programmer who has been working for [[SRD]] since the [[Nintendo 64]] era. He first worked on ''Yoshi's Story'' before then joining the Ze
    2 KB (236 words) - 23:05, May 3, 2022
  • '''Toki Kando''' is an artist who has worked with [[Nintendo]].
    407 bytes (57 words) - 19:36, November 3, 2022
  • | caption = Figurine of Gossack from the [[Nintendo Gallery]]
    2 KB (286 words) - 14:03, March 28, 2024
  • '''Kevin Murray''' is a translator who worked for [[Nintendo of Europe]]. He first worked on ''[[The Legend of Zelda: Ocarina of Time
    939 bytes (148 words) - 02:42, February 7, 2023
  • '''Akiyoshi Tamanoi''' is a game designer for [[Nintendo]].
    479 bytes (69 words) - 22:46, February 12, 2024
  • *[[The Legend of Zelda: Ocarina of Time Nintendo Power Soundtrack]] *[[The Legend of Zelda: Ocarina of Time (Nintendo of Europe Soundtrack)]]
    5 KB (666 words) - 22:18, May 3, 2022
  • '''Shunichi Shirai''' is a game designer who has worked for Nintendo since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twiligh
    1 KB (163 words) - 04:38, May 7, 2020
  • | release [[Nintendo Switch]] = {{region|ww|y=2023|m=5|d=12}} | developer = [[Nintendo EAD]]
    46 KB (7,663 words) - 14:26, May 6, 2024
  • ...e, the Duck appears and will be at Link's disposal.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...o call the Duck. Choose one of the eight locations.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • ...go on to work on all the major Zelda titles for the [[Nintendo 64]] and [[Nintendo GameCube]] over the next decade.
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  • '''Chisato Fujita''' is a game designer who works for [[Nintendo]].
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  • ...ch''' is a multi-purpose wristwatch made by [[Nelsonic]] and licensed by [[Nintendo]]. This LCD Game has players compete for highscores in ''[[The Legend of
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  • '''Matteo Zuzzi''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
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  • '''Shinya Asanuma''' is a game artist who has worked with [[Nintendo]].
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  • #REDIRECT [[Nintendo DS]]
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  • '''Yoshinori Kiuchi''' is a game developer who has done some work with [[Nintendo]]. He worked on ''[[The Legend of Zelda: Twilight Princess|Twilight Princ
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  • | release [[Nintendo GameCube|Nintendo<br/>GameCube]] = | developer = [[Nintendo NST]]
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  • | developer = [[Nintendo]]
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  • ...'[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' as part of the ''Nintendo of America Engineering Debug Team''. He currently holds the role as a ''T
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  • '''Kazuki Kishita''' is a game tester who worked for [[Nintendo]].
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  • ...{Ref|pg. 112|Since there isn't any left, offer a title deed or letter.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} ??? immediately exclaims with jo
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  • #redirect [[Super Smash Bros. for Nintendo 3DS and Wii U]]
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  • '''Taeko Ebina''' is a game designer who has worked with [[Nintendo]].
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  • ...' that work with [[GameShark]], which is only compatible with the original Nintendo 64 cartridge version of the game.
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  • '''Raúl Arol''' is a translator who works for [[Nintendo of Europe]]. He worked on ''[[Freshly-Picked Tingle's Rosy Rupeeland|Ting
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  • In ''[[The Elder Scrolls V: Skyrim]]'', the Master Sword is exclusive to the Nintendo Switch version, and can be obtained by scanning Zelda [[Amiibo]] or insid ===Nintendo Land===
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  • ...oks on February 1, 1990.{{Ref|[https://www.amazon.com/Molblins-Magic-Spear-Nintendos-Legend/dp/0307125718 Amazon]}}
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  • '''Masaru Nii''' is a programmer who has worked for [[Nintendo]] since the early-2000's. His first credit in the Zelda series came on ''
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  • '''Yuichi Kurata''' is a game progammer who worked at [[Nintendo]].
    394 bytes (54 words) - 15:53, December 3, 2022
  • ...Zelda: Majora's Mask 3D|Majora's Mask 3D]]'') versions of the game. In the Nintendo 64 version, Link receives the Bombers' Notebook by entering the [[Bombers ''Majora's Mask 3D'' still has a similar scheduling chart as the Nintendo 64 version, but that too also has some additional functionality. Link can
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  • '''Airi Abe''' is a designer who has worked for [[Nintendo]] since the early 2000s.
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  • '''Kazuaki Yamamoto''' is a game designer who has worked with [[Nintendo]].
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  • ...the [[Lucky Ladle]] - was exclusively available as DLC, initially from a [[Nintendo eShop]] pre-order bonus.
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  • '''Hirotatsu Ishida''' is a game designer who has worked for [[Nintendo]] since the late-2000's. He worked on ''[[The Legend of Zelda: Spirit Tra
    550 bytes (80 words) - 03:43, May 27, 2020
  • ...ora's Mask 3D petition, it reached 10,000 signatures. In response to this, Nintendo of America replied that there has been no announcement of Majora's Mask f
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  • ...lor. This item is required for [[Carlov]] to carve [[figurine]]s for the [[Nintendo Gallery]], as he will only accept colored pictographs. He must also give ...takes a pictograph which can be made into a [[figurine]] by Carlov at the Nintendo Gallery, a symbol appears in the upper left of the photo.
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  • '''Noriko Ikegawa''' is a graphic designer who worked for [[Nintendo]] during the late 90's and earl 2000's. She has multiple design credits i
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  • ...'''Nintendo DS''' was the fourth handheld video game system developed by [[Nintendo]] (fifth if the [[Game Boy Advance|Game Boy Advance SP]] is included). It ===Original Nintendo DS===
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  • '''Greg T. Sadownik''', is a localization producer for [[Nintendo of Europe]].
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  • '''Maki Takano''' is a game designer who has worked with [[Nintendo]].
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  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
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  • '''Ryu Shinomiya''' is a programmer who works for [[Nintendo]]. He first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Swor
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  • |publisher = Nintendo * This wall clock was made by Electro-Optix, and officially licensed by [[Nintendo]].
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  • Wind Waker is an action-adventure game developed and published by Nintendo. The game is set on a group of islands in a vast sea, a first for the ser
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  • '''Tomomi Hampton''' is a game designer who has worked with [[Nintendo]].
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  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
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  • '''Akinobu Yamakawa''' is a game designer who has done some work for [[Nintendo]] since the mid-2000s. He worked on ''[[The Legend of Zelda: Skyward Swor
    534 bytes (80 words) - 14:56, December 10, 2023
  • | dept = [[Nintendo EAD#Tokyo Development Group No. 2|Tokyo Development Group No. 2]] ...s the manager and producer of [[Nintendo EAD#Tokyo Development Group No. 2|Nintendo EAD's Tokyo Development Group No. 2]] (EAD Tokyo), overseeing the develop
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  • '''Kensuke Saito''' is a game developer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    514 bytes (74 words) - 17:54, December 12, 2021
  • ...y Guide]]'', pg. 54}}, also referred to as '''Metallic Objects'''{{Ref|''[[Nintendo Power Oracle of Seasons and Oracle of Ages Strategy Guide]]'', pg. 39}} o
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  • '''Hajime Wakai''' is a composer in [[Nintendo EAD]] most known with respect to Zelda for his work on the orchestrated s {{Cat|Nintendo Staff|Wakai, Hajime}}
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  • '''Emi Takano''' is a designer who works for [[Nintendo]]. She was on the development team for ''[[The Legend of Zelda: Breath of
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  • ...en Leaf artwork from ''[[Link's Awakening Nintendo of Europe Spieleberater|Nintendo of Europe Spieleberater]]''
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  • | name = Nintendo Power: November/December 1988 | image = [[File:Nintendo-Power-Volume-003-Page-000.jpg|300px]]
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  • ...[Nintendo]]. His first game working with Nintendo was ''Soccer'' for the [[Nintendo Entertainment System]], before then moving on to work on games in ''The L {{Cat|Nintendo Staff|Yamamura, Yasuhisa}}
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  • ...'''', published by Soft Bank under the Beep imprint, is a guide to three [[Nintendo Entertainment System|Famicom]] RPG games, including ''[[The Legend of Zel
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  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]])
    2 KB (287 words) - 03:05, October 9, 2023
  • '''Ayumi Fujimura''' is a voice actor who has worked with [[Nintendo]]. She first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Swo
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  • ...ere populated with several kinds of evil creatures.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • ...ently went to fall trees in other forested regions.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...later Link found that the tree had been hollowed out.|''A Link to the Past Nintendo Player's Guide''}}
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  • '''Motoko Tohyama''' is an artist who has done some work with [[Nintendo]]. She was on the development team for ''[[The Legend of Zelda: Breath of
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  • ...ing a delicacy that requires honey, but she has none.|''[[Link's Awakening Nintendo Player's Guide]]''}}
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  • '''Shoya Tanaka''' is a translator who did some work with Nintendo of Europe.
    389 bytes (52 words) - 16:53, October 30, 2022
  • ...worked on ''F-1 Race'' for [[Game Boy]] before then working on a number of Nintendo game franchises including ''Animal Crossing'', ''Super Smash Bros.'', and {{Cat|Nintendo Staff|Totaka, Kazumi}}
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  • ...lass]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' (DLC)<br/>''[[Super Smash B ...with updated graphics and tweaked mechanics, in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' ([https://www.smashbros.com
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  • |name = Nintendo Dream Skyward Sword Strategy Guide |image = [[File:Nintendo-Dream-Skyward-Sword.jpg|350px]]
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  • '''Shigetoshi Kitayama''' is a game programmer who works for [[Nintendo]]. He has worked on ''[[The Legend of Zelda: Breath of the Wild|Breath of
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  • ...{{{2| }}}of Game, Scenario,{{{2| }}}Music and Program, reserved{{{2| }}}by NINTENDO.
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  • '''Tomomi Marunami''' is an artist who has worked for [[Nintendo]] since the mid-2000's. She first worked on ''[[The Legend of Zelda: Twil {{Cat|Nintendo Staff|Marunami, Tomomi}}
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  • |''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • '''Jin Ikeda''' is a programmer for [[Nintendo]], where he has worked on a number of titles in the Zelda series. He firs {{Cat|Nintendo Staff|Ikeda, Jin}}
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  • '''Hyokjin Jung''' is a localizer who works for [[Nintendo of Korea]].
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  • ...th them.{{Ref|pg. 22|They swoop down from the shadows of deep caverns.|''[[Nintendo Power]] Issue 004''}}{{Ref|Ache|Similar to Keese, Aches are a slightly di
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  • '''Araceli Mazón Figueroa''' is a Spanish translator who works for [[Nintendo of Europe]]. {{Cat|Nintendo of Europe Staff|Figueroa, Araceli Mason}}
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  • '''Kanako Uno''' is an artist at [[Nintendo]].
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  • | publisher = [[Nintendo of Europe]]
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  • ...ho has worked for [[Nintendo]] since the mid-2000's. Prior to his work for Nintendo, Nobori had done some work for Psikyo. He first joined the Zelda team ''[ {{Cat|Nintendo Staff|Nobori, Daisuke}}
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  • ...the game, since Nintendo has fixed this in the newer versions (such as the Nintendo Selects copies). ~Apparently~ Nintendo might have also fixed this one! Don't hesitate to try it out though.
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  • | caption = Artwork of the Desert Palace from ''[[A Link to the Past Nintendo Player's Guide]]'' '''''--[[A Link to the Past Nintendo Player's Guide]]'''''
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  • ...ork on any other Zelda titles, with his only other credits coming on other Nintendo titles, ''1080* Snowboarding'' and ''Trade & Battle: Card Hero''.
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  • '''Nao Ueda''' is a programmer who works for [[Nintendo]].
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  • File:Goron's Ruby - NP OOT Player's Guide.png|1998 ''[[Nintendo Power]]'' artwork
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  • '''Ramón Aguas Ferrerov''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
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  • '''Kazuaki Toya''' is a game designer who has worked with [[Nintendo]].
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  • ...media/set/?set{{=}}a.678303668904176.1073741846.322374604497086&type{{=}}1 Nintendo Facebook]}}
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  • ...e first worked as an enemy and NPC designer on both Zelda titles for the [[Nintendo DS]]. He later joined the team on ''[[The Legend of Zelda: Breath of the
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  • | release [[Nintendo Wii]] = | developer = [[Nintendo EAD]]
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  • ...ne will use some Magic power, but not a great deal.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...the Cane of Somaria to cross some dangerous chasms.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • '''Kentaro Tominaga''' is been an employee of [[Nintendo]] where he has worked since the early 2000's. The first game that he work {{Cat|Nintendo Staff|Tominaga, Kentarou}}
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  • '''Atushi Haneda''' is a progammer who has worked with [[Nintendo]].
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  • |publisher = Nintendo of America * Official metal trash can released by [[Nintendo]] in North America in 1988.
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  • '''Yasuhiro Akama''' is a game designer who worked for [[Nintendo]] from 2012 until 2017. {{Cat|Nintendo Staff|Akama, Yasuhiro}}
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  • '''Atsuki Nakazato''' is a game designer who has worked with [[Nintendo]].
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  • | release [[Nintendo Wii U|Wii U]] = | developer = [[Tantalus]]<br>[[Nintendo]]
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  • '''Joel Simon''' is a game tester who has worked for [[Nintendo of America]] since 1999. He has since been promoted to a ''Product Market {{Cat|Nintendo of America Staff|Simon, Joel}}
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  • | release [[Nintendo DS]] = | developer = [[Nintendo]]
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  • | caption = Stone Elevator from ''Link's Awakening'' for [[Nintendo Switch]] ...''Stone Elevator'''{{Ref|pg. 101|'''Stone Elevator'''|''[[Link's Awakening Nintendo Player's Guide]]''}} is a trap that appears in ''[[The Legend of Zelda: L
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  • ...s credited with ''Tool Design / Programming''. He has also worked on other Nintendo titles including ''Luigi's Mansion'', ''Pikmin'', and numerous titles in
    675 bytes (101 words) - 06:22, February 14, 2020
  • '''Mio Kikuchi''' is a game designer who had done work for [[Nintendo]].
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  • #REDIRECT [[Nintendo DS]]
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  • '''Satomi Usui''' is a graphic designer and artist who has worked for [[Nintendo]] since 2013.
    644 bytes (102 words) - 07:31, June 4, 2022
  • '''Satsuki Nakamura''' is a game designer who has worked with [[Nintendo]].
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  • ...cess]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath He uses the same down taunt in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', but the sword is also used as an active move, his Warl
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  • '''Emiko Saiki''' is a game designer who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
    519 bytes (75 words) - 03:28, June 1, 2020
  • Wolf Link was announced as being present in ''Breath of the Wild'' during Nintendo's E3 Presentation in 2016. The player can summon Wolf Link to act as a gu ...SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
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  • '''Laurent Godinot''' is a translator who works for [[Nintendo of Europe]].
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  • File:Carock.png|Artwork from ''[[Nintendo Power]]''
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  • ...]], working on games for the [[Nintendo 64]], [[Nintendo GameCube]], and [[Nintendo Wii U]]. He is given a ''Special Thanks'' credit on ''[[The Legend of Zel
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  • * Officially licensed by Nintendo. Distributed by Boston America Corp. in Europe in 2008.
    1 KB (145 words) - 20:06, April 14, 2013
  • '''Véronique Chantel''' worked for [[Nintendo of Europe]] in the localization department.
    445 bytes (56 words) - 00:18, September 26, 2022
  • '''Shun Katori''' is a game designer who has worked with [[Nintendo]].
    406 bytes (59 words) - 22:35, April 6, 2024
  • In the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]], a [[Link's Awakening Figures|figure]] of CiaoCiao can be ...t given an official name until the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]] of [[The Legend of Zelda: Link's Awakening (Game Boy)|''L
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  • | release [[Nintendo Switch]] (free demo) = | release [[Nintendo Switch]] (full game) =
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  • ...ions/guide_la_np/pages/large/101.jpg The Legend of Zelda: Link's Awakening Nintendo Player's Guide pg.102]|Like most of the denizens of the deep in this game
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  • '''Shoumi Toyota''' is a game animator who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
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  • '''Makiko Szolas''' is a product tester who has worked with [[Nintendo]].
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  • File:Bombchu Shop interior - OOT64.png|Bombchu Shop from the Nintendo 64 version of ''Ocarina of Time''
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  • '''Chihiro Okada''' is a programmer who works for [[Nintendo]]. She first worked on ''[[The Legend of Zelda: The Wind Waker HD|The Win
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  • |publisher = Nintendo of America * Official metal trash can released by [[Nintendo]] in North America in 1989.
    591 bytes (86 words) - 20:07, April 14, 2013
  • '''Ambra Gostoli''' is a translator who works for [[Nintendo of Europe]].
    412 bytes (59 words) - 04:49, October 24, 2022
  • ...uring the 1990's. He first worked on ''Super Mario World'' for the [[Super Nintendo Entertainment System]] before then working on ''[[The Legend of Zelda: A
    708 bytes (116 words) - 21:25, November 19, 2019
  • '''Takaaki Koido''' is a designer who has worked on a variety of [[Nintendo]] titles since the late-2000's. He worked on ''[[The Legend of Zelda: Sky
    838 bytes (138 words) - 21:23, December 7, 2021
  • ...and a half later, it was released in Europe and the United States on the [[Nintendo Entertainment System]] and had a substantial number of differences. Below ...S. <br/>LINK SET OUT ON HIS MOST <br/>ADVENTURESOME QUEST YET...<br/>©1987 NINTENDO
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  • ...where he has worked since June 1999. He has worked on dozens of games from Nintendo, including ''[[The Legend of Zelda: Collector's Edition|Zelda Collector's {{Cat|Nintendo of America Staff|Evans, Zac}}
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  • ...n of everyone and is a perfect collectible gift for any Legend of Zelda or Nintendo fan.|[https://theop.games/products/the-legend-of-zelda-tears-of-the-kingd * Officially licensed by [[Nintendo]].
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  • {{Redirect|Switch|the Nintendo console|[[Nintendo Switch]]}} ...the gold Switch Fences fell and the blue ones rose.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • '''Yumiko Matsumiya''' is a game designer who works for [[Nintendo]]. He has helped on ''[[The Legend of Zelda: Four Swords Adventures|Four
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  • ...ll as North Bend, Washington. The President and Chief Operating Officer of Nintendo of America is [[Doug Bowser]]. Of its first party divisions, Nintendo EAD (Entertainment Analysis and Development) Group 3 is responsible for d
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  • '''Patrick Thieret''' is a game tester who has worked for [[Nintendo of Europe]].
    398 bytes (53 words) - 17:57, October 31, 2022
  • ...SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
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  • '''Miguel A. García Segovia''' is a translator who worked for [[Nintendo of Europe]].
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  • * Officially licensed by [[Nintendo]].
    1 KB (147 words) - 05:14, January 23, 2024
  • ...ndo Entertainment System]], [[Super Nintendo Entertainment System]], and [[Nintendo 64]] for the Wii Virtual Console. The 3DS Virtual Console includes games
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  • '''Takahiro Koizumi''' is an animator who has done some work for [[Nintendo]] since the mid-2000's. He worked on ''[[The Legend of Zelda: Twilight Pr
    587 bytes (84 words) - 03:27, May 6, 2020
  • ...Past'' with a shiny blue color. Referred to as ''Good Bee'' in the [[Super Nintendo Entertainment System|SNES]] version and ''Golden Bee'' in the [[Game Boy
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  • ...Princess]]''. It is an older shop that can be found in the southwestern ([[Nintendo GameCube|GCN]]) corner of the [[Castle Town Central Square]].{{Ref|TP|630
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  • '''Daisuke Kageyama''' is an artist who has worked for [[Nintendo]] since the late 1990's. His first game he worked on was ''[[The Legend o {{Cat|Nintendo Staff|Kageyama, Daisuke}}
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  • '''Hajime Suzuki''' is a game designer who worked for [[Nintendo]]. His lone video game credit came on ''[[The Legend of Zelda: The Wind W
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  • File:Legend-of-Zelda-Keibunsha-Encyclopedia-6.jpg|<center>[[Nintendo Family Computer 6 Encyclopedia|Keibunsha<br/>(May 5th, 1986)]]</center> ...Nintendo-Player's-Guide.jpg|<center>[[The Official Nintendo Player's Guide|Nintendo Player's Guide]]</center>
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  • '''Laurent Siddi''' has worked with [[Nintendo of Europe]] as part of the quality assurance team. {{Cat|Nintendo of Europe Staff|Siddi, Laurent}}
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  • '''Atsuko Kato''' is a game artist who has worked with [[Nintendo]].
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  • ...use a [[Tingle Bomb]] on the location where the chest is located. In the [[Nintendo Wii U|Wii U]] version, this is changed to make it that a regular [[bomb]]
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  • '''Ryosuke Yamada''' is a sound tester who has worked for [[Nintendo]] since the early 2000's. He worked on ''[[The Legend of Zelda: Twilight
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  • In the ''[[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]]'' of ''Link's Awakening'', Link appears in a much differe
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  • '''--''[[A Link to the Past Nintendo Player's Guide]]''''' '''''--A Link to the Past Nintendo Player's Guide'''''
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  • ...for [[Nintendo Power]] magazine and also an author on a number of official Nintendo publications, books, and marketing materials. His only work in the Zelda {{Cat|Nintendo of America Staff|Leung, Jason}}
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  • '''Masaya Ishizuka''' is a game director who has done some work for [[Nintendo]], primarily working on games in the ''Pokemon'' franchise.
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  • |publisher = [[Nintendo]] ...to pick up Zelda entry codes for these scrolls. They then had to go to the Nintendo Connection Tour website and enter the code to be eligible to win.
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  • '''Ryōta Maruko''' is a programmer who has worked for [[Nintendo]].
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  • '''Kanae Yanagawa''' is a game designer who has worked with [[Nintendo]].
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  • | name = ''Super Smash Bros. for Nintendo 3DS and Wii U'' | release [[Nintendo 3DS]] =
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  • '''Kay Hermann''' is a translator who works for [[Nintendo of Europe]]. He worked on ''[[The Legend of Zelda: Phantom Hourglass|Phan
    517 bytes (69 words) - 01:07, May 17, 2020
  • '''Jyunya Kameda''' is a game developer who has worked with [[Nintendo]]. Kameda worked on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]
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  • ...alked down to the edge of the cliff and off the side.|''A Link to the Past Nintendo Player's Guide''}} ...artifact which protected magic users from the spikes.|''A Link to the Past Nintendo Player's Guide''}}
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  • '''Kimihiro Ozaki''' is a designer and animator who worked for [[Nintendo]] during the 2000's. He first worked on ''[[The Legend of Zelda: The Wind
    867 bytes (136 words) - 22:46, January 26, 2020
  • '''Hitoshi Kanetani''' is a programmer for [[Nintendo]].
    572 bytes (84 words) - 16:35, November 30, 2022
  • ...s. Inside they discovered jewels, armor and arrows.|''[[A Link to the Past Nintendo Player's Guide]]''}}
    6 KB (957 words) - 01:12, August 2, 2023
  • '''Keiichi Minato''' is a programmer who has been working for [[Nintendo]] since 2006. {{Cat|Nintendo Staff|Minato, Keiichi}}
    668 bytes (90 words) - 16:49, June 9, 2023
  • '''Daisuke Amakawa''' is a game designer who has worked with [[Nintendo]].
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  • The game allowed players to use Nintendo DS Wi-Fi capability to trade Ship Parts and Treasure with friends all aro ...2013, Ship Parts can no longer be traded, due to the Wi-Fi connection for Nintendo DS games being terminated.
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  • '''Kensuke Muraki''' is a programmer who has worked for [[Nintendo]] since the late-2000's. He has worked on ''[[The Legend of Zelda: Spirit
    551 bytes (80 words) - 01:39, May 25, 2020
  • ...U Trophy with EU-AUS text.png|Demise trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' ...with EU-AUS text.png|The Imprisoned trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
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  • ...ndo EAD''' (Entertainment Analysis and Development) is a division within [[Nintendo]]. Within EAD, Software Development Group No. 3, headed by [[Eiji Aonuma] ...he Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' || [[Nintendo GameCube|GCN]]
    1 KB (174 words) - 01:02, March 4, 2020
  • ...Twilight Princess]]''. Krause would move on to have higher up positions at Nintendo of Europe, including Manager of Network Business Operations and Manager o
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  • |type = Nintendo 3DS Fitted Cases/Skins ...n by combining a durable outer shell with a soft inner layer to cusion you Nintendo 3DS system.{{Ref|[http://www.pdp.com/p-1029-3ds-zelda-armor.aspx Performa
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  • '''Daniel Campbell''' is a localization producer for [[Nintendo]].
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  • '''Ryuji Tamura''' is a game designer who has worked with [[Nintendo]].
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  • 6) Trade treasure with others locally via Nintendo Wi-Fi. Spirit Tracks allows players to use local Nintendo DS Wi-Fi capability to trade ship parts and treasure with friends nearby.
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  • '''Tôru Inage''' is a game developer who has worked for [[Nintendo]] since the mid-2000's. He worked on ''[[The Legend of Zelda: Spirit Trac {{Cat|Nintendo Staff|Inage, Tooru}}
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  • ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    6 KB (1,080 words) - 19:22, October 8, 2023
  • '''Ryō Tanaka''' is an artist at [[Nintendo]]. He joined in 2004 and first worked on the Zelda series with ''[[The Le {{Cat|Nintendo Staff|Tanaka, Ryou}}
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  • '''Sungjae Byun''' has worked with [[Nintendo of Korea]] as part of the game testing team.
    429 bytes (61 words) - 20:30, December 24, 2022
  • *November–December - The [[Nintendo Wii]] was released. *2nd - ''[[Freshly-Picked Tingle's Rosy Rupeeland]]'' was released for the [[Nintendo DS]] in Japan.
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  • ...t tester at [[Nintendo of America]]. He has worked on dozens of games from Nintendo, including ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Ad {{Cat|Nintendo of America Staff|Egan, Sean}}
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  • | release [[Nintendo GameCube]]<br/>Xbox<br/>Playstation 2 = {{Region|us|y=2003|m=8|d=27}} ...he Namco System 246 arcade board, receiving ports for the PlayStation 2, [[Nintendo GameCube]], and Xbox in the same year.
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  • '''Kouichi Nobuta''' is a game developer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    523 bytes (75 words) - 17:50, December 12, 2021
  • | caption = Nintendo Gallery Figurine
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  • *24th - At SpaceWorld 1995, the [[Nintendo 64]] was introduced as the "Nintendo Ultra 64". This first glimpse of [[The Legend of Zelda: Space World 1995
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  • '''Hiroshi Sakasai''' is a planner who has works for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Breath of the Wild|Breath of the {{Cat|Nintendo Staff|Sakasai, Hiroshi}}
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  • |publisher = [[Nintendo]]
    1 KB (154 words) - 03:30, September 13, 2020
  • '''Thomas Rinke''' worked for [[Nintendo of Europe]] where he is worked on German localization.
    432 bytes (58 words) - 18:32, September 28, 2022
  • ...Guide Book''' is a book found within the [[Mabe Village Library]] in the [[Nintendo Switch|Switch]] version of ''[[The Legend of Zelda: Link's Awakening|Link
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  • | release [[Nintendo Switch]]<br/>(eShop) = | release [[Nintendo Switch]]<br/>(Octavo's Ode update) =
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  • ...i U.jpg|thumb|400px|<center>Prompt from the Ability Controls menu in the [[Nintendo Wii U| Wii U]] version of the game</center>]]
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  • *In January 2001, [[Nintendo Power]] held a contest, where the second-place prize was a copy of ''Majo
    3 KB (417 words) - 17:11, March 31, 2024
  • ...u''' is a game designer for [[Monolith Soft]] who has done some work for [[Nintendo]] since the early 2010's. He first worked on ''[[The Legend of Zelda: Sky
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  • #REDIRECT [[Nintendo 64DD]]
    27 bytes (3 words) - 04:05, March 13, 2023
  • ...e Woods of Winter, go north and follow Rosa to the first Subrosian warp.|''Nintendo Power Oracle of Seasons and Oracle of Ages Strategy Guide''}} ...{Ref|pg. 25|If you buy her a new one, she'll unlock the Tower of Summer.|''Nintendo Power Oracle of Seasons and Oracle of Ages Strategy Guide''}} While Rosa
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  • '''Ryūtarō Kanno''' is a planner and artist at [[Nintendo]]. He first worked in the Zelda series on ''[[The Legend of Zelda: Four S {{Cat|Nintendo Staff|Kanno, Ryuutarou}}
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  • |publisher = [[Nintendo]] * [[Nintendo]] also included 2 other gifts with the press copies of ''Spirit Tracks'':
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  • '''Yuka Kotaki''' is an artist who works for [[Nintendo]].
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  • ...Kuroume''' is an illustrator and effects designer who has who worked for [[Nintendo]] since the early 1990's. He first worked on ''[[The Legend of Zelda: A L {{Cat|Nintendo Staff|Kuroume, Tomoaki}}
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  • | Cinema Scene Planning || [[Hiroyasu Kuwabara]]<br/>[[Shigeki Yoshida (Nintendo)|Shigeki Yoshida]]<br/>[[Daisuke Nobori]]<br/>[[Motoaki Fukuda]]<br/>[[Sh
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  • '''Pablo Dopico''' is a former localization producer for [[Nintendo of Europe]]. {{Cat|Nintendo of Europe Staff|Dopico, Pablo}}
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  • * Officially licensed by [[Nintendo]].
    838 bytes (107 words) - 18:04, January 3, 2024
  • ...featured in the [[Ordon Target Practice]] appears the way it did in the [[Nintendo GameCube|GameCube]] version of ''[[The Legend of Zelda: Twilight Princess
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  • '''Hiroki Ishibashi''' is an animator who has done some work for [[Nintendo]] during the mid-2000's. He worked on ''[[The Legend of Zelda: Twilight P
    594 bytes (84 words) - 03:27, May 6, 2020
  • '''Masumi Tarukado''' is a game developer who has worked for [[Nintendo]] since the 90s. He worked on ''[[BS The Legend of Zelda]]'' as a game pr
    926 bytes (154 words) - 04:44, December 13, 2019
  • ...Prior to her time at Nintendo, she worked for [[IGN]], covering primarily Nintendo products. She has appeared on the set of [[E3]], demoing games in the Leg {{Cat|Nintendo of America Staff|Drake, Audrey}}
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  • | caption = The figurine of Gummy from the [[Nintendo Gallery]]
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  • '''Jamie Grant''' is a translator who worked for [[Nintendo of Europe]].
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  • '''Hikari Harada''' is a game designer for [[Nintendo]].
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  • *[[The Legend of Zelda: Ocarina of Time Nintendo Power Soundtrack]] *[[The Legend of Zelda: Ocarina of Time (Nintendo of Europe Soundtrack)]]
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  • '''Sanae Suzuki''' is a game designer who worked for Nintendo during the mid-2000's. She worked on ''[[The Legend of Zelda: Twilight Pr
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  • The '''Chamber Dungeon''' is a customizable dungeon in the [[Nintendo Switch]] [[The Legend of Zelda: Link's Awakening|remake of ''Link's Awake
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  • ...ameo appearance in ''A Link to the Past''. It is only named after him in [[Nintendo of America]]'s SNES English translation of the game and versions which us
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  • ...h [[Nintendo]] since the 1990's. He worked on a number of titles for the [[Nintendo 64]], including ''Star Fox 64'', ''1080* Snowboarding'', and ''F-Zero X''
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  • '''Emi Tomita''' is a game designer who worked for [[Nintendo]].
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  • ...ite a backstory that was originally found in the game manual for the Super Nintendo version. ...umb|250px|right|Link and his wounded Uncle from the ''[[A Link to the Past Nintendo Player's Guide]]''.]][[Link (A Link to the Past)|Link]] is awoken from hi
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  • '''Luca Pini''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    438 bytes (59 words) - 02:21, April 18, 2022
  • '''Shogo Nokura''' is a game artist who has worked with [[Nintendo]].
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  • ...d is vulnerable only to a sword swipe from the Link of the same color.|''[[Nintendo Power Four Swords Adventures Strategy Guide]]''}} also known as '''Dagta
    3 KB (453 words) - 20:50, April 12, 2024
  • '''Shinya Kitai''' is a game developer who has done some work with [[Nintendo]]. He worked on ''[[The Legend of Zelda: Twilight Princess|Twilight Princ
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  • | release [[Nintendo 3DS]] = | developer = [[Grezzo]]/[[Nintendo EAD]]
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  • |''[[A Link to the Past Nintendo Player's Guide]]''}} ...hoosh! The power of wind is now at Link's disposal.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • ...art of the ''Nintendo of America Engineering Debug Team''. He first joined Nintendo as a ''Call Center Representative'', but eventually become a ''Senior Pro {{Cat|Nintendo of America Staff|Callahan, Scott}}
    1 KB (174 words) - 10:56, December 2, 2023
  • '''Masashi Onishi''' is a game tester who worked for [[Nintendo]].
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  • ...ing DX]]'' & [[The Legend of Zelda: Link's Awakening|''Link's Awakening'' (Nintendo Switch)]] ...X]]'' and [[The Legend of Zelda: Link's Awakening|''Link's Awakening'' for Nintendo Switch]].
    3 KB (455 words) - 03:12, April 21, 2024
  • ...non]]dorf in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''. In it, Ganondorf takes the form of [[Ganon]] and charg ...SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
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  • '''Sachiko Matsui''' is a game designer who has worked with [[Nintendo]].
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  • | release [[Nintendo 3DS]] = {{Region|jp|y=2015|m=10|d=23}}<br/>{{Region|us|y=2015|m=10|d=23}} | developer = [[Nintendo EAD]]
    4 KB (507 words) - 13:31, December 11, 2023
  • '''Daniela Völker''' is a game tester who did some works for [[Nintendo of Europe]]. She worked on ''[[The Legend of Zelda: Phantom Hourglass|Pha
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  • |''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • Nintendo GameCube to talk to Tingle. {{Tt|ID: 346}}To call Tingle, use a Nintendo GameCube
    606 KB (110,578 words) - 21:20, May 23, 2013
  • ...work on a number of titles in the Zelda series, as well as other prominent Nintendo titles, including ''Donkey Kong Jungle Beat'', ''Super Mario Galaxy'', an {{Cat|Nintendo Staff|Kawamura, Masafumi}}
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  • '''Shota Shimada''' is a game progammer who worked at [[Nintendo]].
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  • ...//www.nintendoplayer.com/database/merchandise/general/nintendomunchies.jpg Nintendo Player]}} * Beside The Adventure of Link, there are two other Nintendo's Fruit Snacks; ''Super Mario Bros'' themed and ''Super Mario 3'' themed
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  • '''Saki Kaneko''' is an artist who has been working for [[Nintendo]] since 2012. {{Cat|Nintendo Staff|Kaneko, Saki}}
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  • '''Takumi Oniki''' is a game designer who has worked with [[Nintendo]].
    406 bytes (59 words) - 15:59, April 4, 2024
  • ...as given the name "Satori" after [[Satoru Iwata]], the fourth president of Nintendo, who passed away during the game's development.
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  • '''Yugo Sumi''' is a game designer who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
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  • ...for granted that Shields will always be available.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
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  • '''Jim Holdeman''' is a game tester who has worked with [[Nintendo of America]].
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  • A new item for the [[Nintendo Switch]] version, the Seashell Sensor alerts the player whenever Link is In the [[Nintendo Switch]] remake of ''Link's Awakening'', Link can find apples on trees. T
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  • '''Jun Takamura''' is a designer who has worked for [[Nintendo]] since the early-2000's. He has worked as a designer for games in the ''
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  • | image = [[File:Nintendo-3DS.png]] | caption = Aqua Blue Nintendo 3DS
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  • '''Rob Tunstall''' is a localization producer for [[Nintendo of Europe]].
    627 bytes (94 words) - 05:14, June 5, 2022
  • '''Yuka Horikawa''' is a game designer who has worked with [[Nintendo]].
    407 bytes (59 words) - 18:38, April 5, 2024
  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (329 words) - 15:04, December 20, 2023
  • '''Ryo Takebayashi''' is a programmer who has worked on a few [[Nintendo]] titles since the early-2010's. He worked on ''[[The Legend of Zelda: Sk
    549 bytes (80 words) - 00:16, June 13, 2020
  • ...tendo Game Pack Package.jpg|link=Topps Nintendo Game Packs|caption=[[Topps Nintendo Game Packs]]}} ...llery/Box|file=1988ZeldaRuler.jpg|link=Nintendo Power 1988 Ruler|caption=[[Nintendo Power 1988 Ruler]]}}
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  • Wind Waker is an action-adventure game developed and published by Nintendo. The game is set on a group of islands in a vast sea, a first for the ser
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  • '''Olarn Bantukul''' is a game designer who has worked with [[Nintendo]].
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  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (330 words) - 15:08, December 20, 2023
  • '''Taro Nakamura''' is a game designer who has done some work for [[Nintendo]] since the early-2010's. He first worked on ''[[The Legend of Zelda: Sky
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  • ...f Link stands on this platform and places a [[Tingle Bomb]] on it in the [[Nintendo GameCube]] version or a regular [[Bomb]] in the [[The Legend of Zelda: Th
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  • '''Satoru Ohori''' is a game developer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    513 bytes (74 words) - 17:54, December 12, 2021
  • ...ons and Oracle of Ages Strategy Guide]]'', pg. 42}} or Iron Balls{{Ref|''[[Nintendo Power Oracle of Seasons and Oracle of Ages Strategy Guide]]'', pg. 39}},
    2 KB (266 words) - 20:46, January 31, 2023
  • Since ''Ocarina of Time 3D'' is played on the [[Nintendo 3DS]], which doesn't have a 'Z' button, it uses the 'L' button for this f
    4 KB (661 words) - 00:04, February 16, 2017
  • '''Makoto Shimamoto''' is a designer who works for [[Nintendo]]. He was on the development team for ''[[The Legend of Zelda: Breath of
    550 bytes (88 words) - 20:52, April 11, 2020
  • *A detailed Nintendo Gallery appendix with pictures and descriptions.
    1 KB (206 words) - 20:31, September 12, 2021
  • | name = Nintendo Power: January/February 1989 | image = [[File:Nintendo-Power-Volume-004-Page-000.jpg|300px]]
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  • ...game designer working for [[Nintendo]]. He first started working on the [[Nintendo Entertainment System]], where he worked on ''[[Zelda II: The Adventure of {{Cat|Nintendo Staff|Yamada, Youichi}}
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  • |publisher = [[Nintendo Dream]] ...with an issue of ''The 64Dream'' magazine, which was later rebranded as ''Nintendo Dream''.
    1 KB (154 words) - 17:39, November 9, 2021
  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]])
    2 KB (238 words) - 09:47, March 28, 2023
  • '''Nobuyuki Kobushi''' is a voice actor who has worked [[Nintendo]]. He first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Swor
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  • ...Zelda: Tears of the Kingdom Edition]], a ''Tears of the Kingdom'' themed [[Nintendo Switch]]. The OLED Model was announced for release on April 28th, 2023, t
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  • ...did a good business with travelers who happened by.|''[[A Link to the Past Nintendo Player's Guide]]''}} [[Cucco]]s can be found outside of the shop that are ...on at the small shop in the southwest corner of town.|''A Link to the Past Nintendo Player's Guide''}} While Red Potions cost 150 rupees in the Kakariko Vill
    3 KB (413 words) - 20:43, May 8, 2024
  • '''Runa Sugiyama''' is an artist who has done some work with [[Nintendo]]. He was on the development team for ''[[The Legend of Zelda: Breath of
    572 bytes (91 words) - 06:01, April 14, 2020
  • ...edicine is the most expensive, but a very good buy.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • '''Tanja Baar''' is a translator who did some work with Nintendo of Europe.
    387 bytes (52 words) - 16:53, October 30, 2022
  • ...taka]] and [[Minako Hamano]]. She would later go on to work on a number of Nintendo titles including being a music composer for multiple games in the ''Wario
    825 bytes (123 words) - 08:06, December 5, 2019
  • It is primarily operated by the player with motions of the nunchuk ([[Nintendo Wii|Wii]] version), left Joy-Con (''[[The Legend of Zelda: Skyward Sword
    5 KB (708 words) - 14:48, November 30, 2022
  • |name = Nintendo Dream Skyward Sword HD Strategy Guide |image = [[File:Skyward-Sword-HD-Nintendo-Dream.jpg|350px]]
    1 KB (154 words) - 19:18, March 18, 2022
  • '''Katsuhisa Sato''' is a progammer who has worked with [[Nintendo]].
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  • ...nnection{{{2| }}}User Information to this Game{{{2| }}}Card and connect to Nintendo{{{2| }}}Wi-Fi Connection? | 73 = Connecting to Nintendo Wi-Fi{{{2| }}}Connection...{{{2| }}}Please wait a moment...
    428 KB (58,656 words) - 07:36, January 12, 2013
  • '''Hanako Hisada''' is a designer who has worked for [[Nintendo]] since the mid-2000's. She first worked on ''[[The Legend of Zelda: Twil
    1 KB (222 words) - 09:34, June 2, 2021
  • ...completed and Link can purchase it for 100 Rupees.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • '''Satomi Asakawa''' (née '''Maekawa''' / 前川) is a former artist at [[Nintendo]]. Her first game she worked on was ''[[The Legend of Zelda: Ocarina of T {{Cat|Nintendo Staff|Asakawa, Satomi}}
    2 KB (249 words) - 15:17, December 10, 2023
  • '''Dongyeon Kim''' is a localizer who works for [[Nintendo of Korea]].
    1 KB (163 words) - 05:58, March 11, 2023
  • ...ft]]The '''Mad Bomber'''{{Ref|pg. 97|'''Mad Bomber'''|''[[Link's Awakening Nintendo Player's Guide]]''}} is an enemy from ''[[The Legend of Zelda: Link's Awa ...20. Defeat the Rock-Thrower that peeps out of the holes to win a leaf.|''[[Nintendo Power]] Issue 116''}}
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  • '''Rubén del Val Martínez''' is a Spanish translator who works for [[Nintendo of Europe]].
    402 bytes (55 words) - 18:45, April 17, 2022
  • '''Yoshikazu Hara''' is a game designer who has worked with [[Nintendo]].
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  • | publisher = [[Nintendo of Europe]] *[[The Legend of Zelda: Ocarina of Time Nintendo Power Soundtrack]]
    3 KB (349 words) - 03:13, November 26, 2023
  • '''Hitoshi Kobayashi''' is a game designer who has done some work for [[Nintendo]] since the late-1990's. He worked on ''[[The Legend of Zelda: Twilight P
    918 bytes (135 words) - 02:27, May 8, 2020
  • | boxart = [[File:NintendoSwitch_TLOZBreathoftheWild_boxart.jpg]] | release [[Nintendo Switch]]
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  • ...ng DX|DX Game Boy Color port]] and [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]], reveals the location of the [[Color Dungeon]]. The other ...title{{Ref|LADX|25|N/A}} until the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]].
    9 KB (1,434 words) - 08:25, April 27, 2024
  • '''Hajime Nakamura''' is a programmer who has worked for [[Nintendo]] since the mid-1990's. He worked on ''EarthBound'' and ''Wave Race 64''
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  • '''Shuhei Maekawa''' is a programmer who works for [[Nintendo]].
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  • ...omb]] through the rocks to reveal another entrance.|''[[A Link to the Past Nintendo Player's Guide]]'' p. 146}} ...Link can pick up an enemy and throw it to destroy it.|''A Link to the Past Nintendo Player's Guide'' p. 146 (picture captions)}}
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  • '''Alexandre Álvarez López''' has worked with [[Nintendo of Europe]] as part of the quality assurance team. {{Cat|Nintendo of Europe Staff|Lopez, Alexandre Alvarez}}
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  • '''Jun Takada''' is a game designer who has worked with [[Nintendo]].
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  • ...ime]]'', it does not work in the [[The Legend of Zelda: Ocarina of Time 3D|Nintendo 3DS]] version.
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  • '''Masaaki Ishikawa''' is a game designer who has worked for [[Nintendo]] since the mid-2000's. He worked on ''[[The Legend of Zelda: Phantom Hou
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  • | release [[Nintendo 64]] = | release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] =
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  • ...elee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''<br/>''[[SoulCalibur II]]''<br/>''[[Hyrule Warriors]]''<br ...of Time. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', a similar alternate costume can be used by the [[Link (T
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  • ...minent Nintendo titles including ''Pikmin 2'', ''New Super Mario Bros'', ''Nintendo Land'', ''Super Smash Bros. Ultimate'', and a number of titles in the ''M
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  • | Cinema Scene Planning || [[Shigeki Yoshida (Nintendo)|Shigeki Yoshida]]<br/>[[Daisuke Nobori]]<br/>[[Hiroyasu Kuwabara]]<br/>[
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  • ...te=August 2011|interview=Nintendo Power August 2011 (Skyward Sword)|source=Nintendo Power|section=timeline| ...te=August 2011|interview=Nintendo Power August 2011 (Skyward Sword)|source=Nintendo Power|section=harp|
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  • '''Tatsuya Hishida''' is a game designer who has done some work for [[Nintendo]] since the early-1990's. {{Cat|Nintendo Staff|Hishida, Tatsuya}}
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  • '''Hitomi Sato''' is a game designer who has worked with [[Nintendo]].
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  • ...s first announced as a playable character during the November 12th, 2015 [[Nintendo Direct]]. Concept art from the ''Hyrule Warriors'' art book suggests that
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  • '''Gema Almoguera''' was a product evaluator and localization producer for [[Nintendo of America]] from 2006 until 2016. She worked on the localization team fo
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  • ...elee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Super Smash Bros. Ultimate]]''<br/>''[[Cadence ...ros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. In the ''Smash'
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  • on the Nintendo GameCube {{Tt|ID: 133}}Display Nintendo GameCube
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  • ...with ''Tool Design / Programming''. He has also worked on a number of non-Nintendo series', including games in the ''Kingdom Hearts'' and ''Final Fantasy''
    637 bytes (96 words) - 06:29, February 14, 2020
  • '''Naoya Nihei''' is a game designer who had done work for [[Nintendo]].
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  • #REDIRECT [[Nintendo 3DS]]
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  • ...previously known as Ami Nakamura, is a game designer who has worked for [[Nintendo]] since 2013.
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  • '''Tatsuya Ogawa''' is a game designer who has worked with [[Nintendo]].
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  • ...iors]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath ...nal Smash in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', called Light Arrow, has her fire a light arrow from th
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  • ...n by her maiden name Manaka Tominaga, is a sound programmer who worked for Nintendo since the late-2000's. She worked on ''[[The Legend of Zelda: Spirit Trac
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  • File:Lynel-NCS.png|Lynel power card from ''Nintendo Cereal System''
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  • '''Nicolas Sciotti''' is a translator who works for [[Nintendo of Europe]].
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  • *1st - The [[Nintendo Entertainment System]] was released in Europe.
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  • #redirect [[Super Smash Bros. for Nintendo 3DS and Wii U]]
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  • ...e edge of a thick forest where Link and his uncle hunted for their food.|''Nintendo Player's Guide''}} ...s was hung on the wall in a ''Breath of the Wild'' playthrough on the same Nintendo Switch account, it is still present. Where Link was housed between games
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  • | German Script || [[Claude M. Moyse]]<br/>[[Thomas Rinke]]<br/>Club Nintendo
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  • '''Koji Nakahata''' is a game designer who has worked with [[Nintendo]].
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  • ...s, there are minor word or grammatical changes between the Nintendo 64 and Nintendo 3DS versions of the game.
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  • ...of DLC content. It could also be obtained by pre-ordering the game on the Nintendo eShop before November 20, 2020.
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  • ...'''Mask-Mimics''' in versions of ''Link's Awakening'' prior to the 2019 [[Nintendo Switch]] remake. ===''Link's Awakening'' (Nintendo Switch)===
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  • '''Shunsuke Mori''' is a game animator who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
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  • ! colspan=2 | Nintendo of Korea Co., Inc. ...awa]] (Nintendo)<br/>[[Yoshiyuki Oyama]] (Nintendo)<br/>[[Norio Asakura]] (Nintendo)<br/>Everyone who worked on the original Hyrule Warriors game<br/>Everyon
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  • |manufacturer = [[Nintendo]] * This is an official Zelda calendar, and licensed by [[Nintendo]].
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  • '''Mahito Idehara''' is a programmer who works for [[Nintendo]]. He was on the development team for ''[[The Legend of Zelda: Breath of
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  • | publisher = Nintendo of America * This T-Shirt was released in North America in [[1988]] by [[Nintendo]] of America.
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  • '''Kent Robello''' is a translator who works for [[Nintendo of Europe]].
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  • ...since the 1990's. He first worked on ''Super Mario World'' for the [[Super Nintendo Entertainment System]] before then working on ''[[The Legend of Zelda: A
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  • '''Takafumi Shimotamari''' is a designer who has worked on a variety of [[Nintendo]] titles since the late-2000's. He worked on ''[[The Legend of Zelda: Sky
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  • ...connected to the [[Lanayru Province]] in the northwest (northeast in the [[Nintendo Wii|Wii]] version) and the [[Faron Province]] to the southwest (southeast ...Cube version, Eldin Province will be located to the east, however on the [[Nintendo Wii|Wii]] version it will be located to the west.
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  • '''Allen Perez''' is a product tester for [[Nintendo]] where he started in the late 2000's. He has worked on numerous ''Pokemo {{Cat|Nintendo of America Staff|Perez, Allen}}
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  • * Officially licensed by [[Nintendo]].
    1 KB (175 words) - 08:41, December 29, 2023
  • ...leaving him alone by giving him the Quake Medallion.|''A Link to the Past Nintendo Player's Guide''}} Afterwards, if Link disturbs the Catfish by throwing a
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  • | Developed By || [[Nintendo]]<br/>[[Capcom]]
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  • ...ver needed to progress, but it can be useful when trying to complete the [[Nintendo Gallery]] or another event that can only happen at a certain time of day,
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  • '''Peter Ehlert''' is a game tester who has worked for [[Nintendo of Europe]].
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  • ...of Zelda: Four Swords Anniversary Edition|Anniversary edition]] for the [[Nintendo 3DS]]. The red cap gives the [[Link (Four Swords)|Link]]s the ability to
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  • '''Flavia Madonia''' is a translator who worked for [[Nintendo of Europe]].
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  • * Officially licensed by [[Nintendo]].
    1 KB (173 words) - 01:15, March 31, 2024
  • ...es not have Magic Power, it was present during early development, as the [[Nintendo Wii|Wii]] game case has a screenshot on the back with a green meter.
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  • '''Katsuki Hisanaga''' is an animator who has done some work for [[Nintendo]] since the mid-2000's. He worked on ''[[The Legend of Zelda: Twilight Pr
    810 bytes (117 words) - 03:30, May 6, 2020
  • | caption = Link holding the Koholint Sword in ''Link's Awakening'' for [[Nintendo Switch|Switch]] ...ayer's Guide]]''}} However, in the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]], Link needs to collect 40 of the 50 Seashells. When he wa
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  • ...0 Rupees so they can repair the [[East Castle Town Bridge]] (West in the [[Nintendo Wii|Wii]] version, or [[Hero Mode]] in ''[[The Legend of Zelda: Twilight
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  • ...ome a General Producer or Executive Producer, for almost every first party Nintendo title.
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  • '''Shoutarou Sakamoto''' is a game designer who works for [[Nintendo]].
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  • |image = [[File:Twilight-Princess-Nintendo-Power.jpg|250px]] |publisher = [[Nintendo Power]]<br/>[[Nintendo of America]]
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  • '''Jonathan Bolzer''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
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  • '''Motohiro Sasaki''' is a game artist who has worked with [[Nintendo]].
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  • ...leted three tasks for him. Pictographs can be given to [[Carlov]] at the [[Nintendo Gallery]] and made into [[Figurines]]. Pictographs can also be posted to
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  • '''Shinichi Sasaki''' is a game programmer who did some work for [[Nintendo]] during the 2000's. He worked on ''[[The Legend of Zelda: Twilight Princ
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  • ----''[[Hyrule Warriors]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' (trophy)<br/>''[[Super Smas ...nd does not have emotions.|[https://www.facebook.com/NintendoConsoleGaming Nintendo Console Gaming]}} She is weak to the darkness element and she drops [[Fi'
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  • ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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  • '''Jeff Miller''' is a Localization Manager who has worked for [[Nintendo of America]] since the mid-1990s. His first work in the Zelda series came {{Cat|Nintendo of America Staff|Miller, Jeff}}
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  • '''Masakazu Matsushita''' is a game programmer who has done some work for [[Nintendo]].
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  • ...items, equipment, [[Game Boy Advance]] features, enemies, bosses, islands, Nintendo Gallery, heart pieces, treasure charts, and more.
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  • '''Hisashi Sekoguchi''' is a programmer who has worked for [[Nintendo]].
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  • '''Takaya Iwamoto''' is a game designer who has worked with [[Nintendo]].
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  • ...nd of Zelda: Tri Force Heroes|Tri Force Heroes]]'' was announced for the [[Nintendo 3DS]]. *16th - ''[[Hyrule Warriors Legends]]'' was announced for the [[Nintendo 3DS]] (leaked several days prior).
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  • '''Thomas Ito''' is a translator who works for [[Nintendo of Europe]]. He worked on ''[[The Legend of Zelda: Twilight Princess|Twil
    681 bytes (91 words) - 07:55, May 18, 2020
  • ...e 12 attractions that make up ''Nintendo Land'', a release title for the [[Nintendo Wii U|Wii U]]. The Triforce is obtained at the end of every level and can Also, it is worth noting that in Nintendo Land's description of Ganon, it states that he is a wielder of the Trifor
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  • | release [[Nintendo GameCube]]<br/>(part of ''[[The Legend of Zelda: Four Swords Adventures|F | developer = [[Nintendo]]
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  • ...dited with ''3D Animation'. He has since gone on to work on numerous other Nintendo titles, including ''Pikmin 2'', ''Super Smash Bros. Brawl'', ''Kid Icarus
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  • '''Shunsuke Matsushita''' is a game coordinator who has worked for [[Nintendo]].
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  • |publisher = Nintendo ...e art into a recolored digital piece, which he submitted to Nintendo. Both Nintendo and Aonuma liked what they saw, leading to the launch of the official com
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  • '''Kenji Iwata''' is a programmer who has been working for [[Nintendo]] since 2012. {{Cat|Nintendo Staff|Iwata, Kenji}}
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  • '''Hiroto Jinnouchi''' is a game designer who has worked with [[Nintendo]].
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  • ...rn special items and other rewards that will help them on their adventure.|Nintendo Press Release, E3 2016}}
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  • '''Tatsuya Takadera''' is a programmer who has worked for [[Nintendo]] since the late 2000's. He worked on ''[[The Legend of Zelda: Spirit Tra
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  • | Cinema Scene Director || [[Shigeki Yoshida (Nintendo)|Shigeki Yoshida]]
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  • |publisher = [[Nintendo of America]]
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  • ...ate has gone on to become one of the senior director of localization for [[Nintendo of America]] and has worked on a number of Legend of Titles. While uncred {{Cat|Nintendo of America Staff|Bihldorff, Nate}}
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  • * Released on January 17, 2011. Officially licensed by Nintendo.
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  • '''Billy Carroll''' is a product evaluator and localization producer for [[Nintendo of America]].
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  • '''Hiromine Okura''' is a game designer who has worked with [[Nintendo]].
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