Great Plateau Tower
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Breath of the Wild
The Great Plateau Tower is located on the northeast of the Great Plateau, and is the first one of its kind activated by Link. This Tower serves as the mechanism to raise all other towers from the ground, and activate all shrines located around Hyrule.
The tower's travel gate faces South, opposite the Central Region.
The tower is the only tower in the game that has to be activated for the plot to advance, while all the other towers are optional. Located in the western side of the plateau, it's the only tower that the Sheikah Slate provides a marker for. While not heavily guarded, Link has to make his way to the tower with seldom a weapon acquired, and it's flanked by at least two groups of Bokoblins sporting bows and arrows.
Activation of the tower and previous contact with the Old Man are required for the Sheikah Slate's clock to advance, and as such, non-activation prevents night from occurring. This prevents enemies like Stalkoblins and Keese from appearing.
The tower itself has little features aside from the fact that one of its openings is blocked by rocks. As stated in the Great Plateau page, the tower provides the terrain map for the smallest area in the game. It provides close-by access to Oman Au Shrine to the northwest and Ja Baij Shrine to the southeast.
- Shrine of Resurrection
- Oman Au Shrine
- Ja Baij Shrine
- Owa Daim Shrine
- Keh Namut Shrine
- Rohta Chigah Shrine (DLC-exclusive)
- Yowaka Ita Shrine (DLC-exclusive)
- Ruvo Korbah Shrine (DLC-exclusive)
- Etsu Korima Shrine (DLC-exclusive)
- This region technically does not feature Test of Strength Shrines; Ruvo Korbah Shrine functions as an extension of a Major Test of Strength, featuring more guardians.
- The first four shrines in the Great Plateau are the only shrines in the game that require activation of the tower in order to activate and enter them. This technically applies to the rest of all the shrines when it comes to the Great Plateau Tower, but not to the towers of the particular regions they belong to.
- It's the only Sheikah Tower in the game from which all the shrines in the region can be seen.
- The activation of the tower is a cinematic. This is why Link is not part of said cinematic, as he would be subject to whatever clothes he's wearing while in the Plateau before activation. This is also why the Plateau is both sunny and weatherless before and during the activation, since this is the weather shown in the Plateau in the cinematic. The day/night cycle begins once the tower is activated, while weather begins happening in the Plateau once it's cleared.
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Super Smash Bros. Ultimate
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"This is the tower everyone visits first in The Legend of Zelda: Breath of the Wild. The top part of the tower can be destroyed after taking damage, but will come back eventually. You can spot a certain Old Man in the background, watching over the match..."
Super Smash Bros. Ultimate Great Plateau Tower - Stage Gameplay