Kema Zoos Shrine: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
(→‎A Delayed Puzzle: Added alternative method.)
Tags: Mobile edit Mobile web edit
mNo edit summary
 
(25 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{stub}}
{{stub}}
{{Infobox|location
{{Infobox|shrine
| image = [[File:KemaZoosShrine.jpg]]
| image         = [[File:KemaZoosShrine.jpg|258px]]
| caption =
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| inhab = [[Kema Zoos]]
| inhab = [[Kema Zoos]]
| location      = [[West Gerudo Ruins]]
| pointsint =  
| pointsint =  
| item = [[Spirit Orb]]
| reward = [[Spirit Orb]]
| natseason =  
| item = [[Moonlight Scimitar]]  
| type = [[Shrine of Trials]]
| related =  
| related =  
| walkthrough  = [https://www.youtube.com/watch?v=m3UTxli2SWs Video Walkthrough]
}}<section begin=summary /><includeonly>
}}<section begin=summary /><includeonly>
A Delayed Puzzle<br><br>
''A Delayed Puzzle''<br><br>
'''Requirements:''' None<br>
'''Requirements:''' None<br>
'''Recommendations:''' Either Cold Resistance Level 1 or Heat Resistance Level 1 depending on time of day.<br>
'''Recommendations:''' Either Cold Resistance Level 2 or Heat Resistance Level 2 depending on time of day.<br>
'''Shrine Quest:''' {{MapLink|The Silent Swordswomen}}
'''Shrine Quest:''' {{MapLink|The Silent Swordswomen}}
</includeonly><section end=summary />
</includeonly><section end=summary />


'''Kema Zoos Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.
'''Kema Zoos Shrine''' is one of the many [[Shrine of Trials|Shrines of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.


==Requirements==
==Requirements==
Line 28: Line 32:
'''Recommendations:''' Either Cold Resistance Level 1 or Heat Resistance Level 1 depending on time of day.
'''Recommendations:''' Either Cold Resistance Level 1 or Heat Resistance Level 1 depending on time of day.
</includeonly><section end=The Silent Swordswomen />
</includeonly><section end=The Silent Swordswomen />
A sandstorm swirls in the area, so the Sheikah Slate won't be much use. Instead, follow in the general direction that the statues are pointing with their swords. If you roam around enough you'll keep coming across them and eventually find the shrine. Unlocking it completes the quest.
A sandstorm swirls in the area, so the [[Sheikah Slate]] won't be of any use. Instead, follow in the general direction that the statues are pointing with their swords. If [[Link (Breath of the Wild)|Link]] roams around enough, he will keep coming across them and eventually find the shrine. Unlocking it completes the quest.
 
Note that activating the shrine quest is not necessary to access the shrine.


==A Delayed Puzzle==
==A Delayed Puzzle==
An electric orb is being launched back and forth through the air. You need to take the orb and place it next to two charge crystals to get a chest and then get to the altar.
An electric metal orb is continuously launched back and forth. The goal is to get control of this orb. Multiple methods exist:
 
*Use [[Stasis]] and shoot it with an arrow, or grab it directly off one the platforms with [[Magnesis]].
 
*Use Stasis on the orb as it sits in the launcher (before getting launched, but do not hit it). The launcher will move the orb in front of it and it will drop to the ground.
 
*Jump from a height and draw your bow to shoot in order to activate bullet-time. Do this while the orb is mid-air, and when Link gets to the floor, the bullet-time will stop after nullifying all forward momentum the orb had, making it drop to the floor.
 
Once you have control of the orb, carry it to the far left corner, dropping it over the gated wall to open the gate to a chest which contains a [[Moonlight Scimitar]].


You can try to catch the orb mid-air with Magnesis, although this can be tricky due to the timing of Magnesis. Alternatively if you have arrows you can freeze the orb mid-air with Stasis and shoot it with a single arrow to knock it off course. Once the Stasis ends the orb will fall to the ground.
Grab the orb again with Magnesis and drop it next to the charge crystal in the far right corner to open the path to the altar, and receive a [[Spirit Orb]]. Alternatively, Link can strike the crystal with an electrically charged weapon.


Carry this orb using Magnesis to the far left corner, dropping it to the higher platform over the gated wall. There is a charge crystal here and when the orb is by it the gate will open for the chest.


Carry the orb again with Magnesis and drop it next to the charge crystal in the far right corner to open the path to the altar, and get your [[Spirit Orb]].
{{Listbox|Breath of the Wild Shrines|hide=hide}}


{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Latest revision as of 18:57, April 11, 2024

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Kema Zoos Shrine
KemaZoosShrine.jpg

Games

Location

Inhabitants

Items

Rewards

Attributes

Type

Guides

Walkthrough

Kema Zoos Shrine is one of the many Shrines of Trials from Breath of the Wild.

Requirements

Talk to Laine, the guard at the northwest exit of Gerudo Town, to start the quest.

Shrine Quest: The Silent Swordswomen

A sandstorm swirls in the area, so the Sheikah Slate won't be of any use. Instead, follow in the general direction that the statues are pointing with their swords. If Link roams around enough, he will keep coming across them and eventually find the shrine. Unlocking it completes the quest.

Note that activating the shrine quest is not necessary to access the shrine.

A Delayed Puzzle

An electric metal orb is continuously launched back and forth. The goal is to get control of this orb. Multiple methods exist:

  • Use Stasis and shoot it with an arrow, or grab it directly off one the platforms with Magnesis.
  • Use Stasis on the orb as it sits in the launcher (before getting launched, but do not hit it). The launcher will move the orb in front of it and it will drop to the ground.
  • Jump from a height and draw your bow to shoot in order to activate bullet-time. Do this while the orb is mid-air, and when Link gets to the floor, the bullet-time will stop after nullifying all forward momentum the orb had, making it drop to the floor.

Once you have control of the orb, carry it to the far left corner, dropping it over the gated wall to open the gate to a chest which contains a Moonlight Scimitar.

Grab the orb again with Magnesis and drop it next to the charge crystal in the far right corner to open the path to the altar, and receive a Spirit Orb. Alternatively, Link can strike the crystal with an electrically charged weapon.