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To begin, the Master Sword must be returned to its pedestal in front of the [[Great Deku Tree]] in [[Korok Forest]] to enter the [[Trial of the Sword]].
To begin, the Master Sword must be returned to its pedestal in front of the [[Great Deku Tree]] in [[Korok Forest]] to enter the [[Trial of the Sword]].
Beginning Trials
Level 1
Enemies: Stalkoblin x4
Weapons: Bokoblin Arm x4, Spiked Boko Bow,Spiked Boko Spear, Spiked Boko Bat, Spiked Boko Club, Rusty Halberd, Rusty Claymore, Rusty Broadsword
Layout: Wooded and wet with lightning storm.
General Strategies - This is telling of what's to come. Metal weapons lay scattered about the room, but of course these also attract the lightning. Grab them but only equip them to take out the first Stalkoblin, preferably the archer as his attack does quite a bit of damage. Otherwise, find a Bokoblin Arm. From here on out, use the weapons from the enemies to clear the room.
Level 2
Enemies: Red Bokoblins x4, Big Red Chuchu x1
Weapons: Boko Bow, Boko Club, Boko Bat, Traveler's Sword, Traveler's Shield
Layout: Wooded with trees, a tower, and raised fort
General Strategies - There are two lookouts here who will alert the others if they spot you - including the lone Bokokblin on a tower near the fort. Defeat the tower Bokoblin first, then collect some arrows. To get up on the fort, don't waste arrows on the drawbridge - kill the Red Chuchu to light the grass on fire and paraglide up to the fort - or climb a nearby tree and glide down. Be sure to blow up the crates and barrels for more supplies and arrows.
Additionally, allow the archers to continue to shoot arrows your way, then pick them up off the ground for yourself. If you have the Korok Leaf, you can knock Bokoblins down below, and attack them in relative safety without being ganged up.
Level 3
Enemies: Chuchu x1, Red Chuchu x4, Big Red Chuchu x4
Weapons: Boomerang
Layout: Wooded with a few trees and an open field
General Strategies - The Chuchus come in waves, and its best to save your early weapons and toss bombs while keeping your distance - especially from the Fire Chuchus and their fire. As long as you keep moving and leaving bombs behind you, they won't be able to hit you.
There are two treasure chests up on two different wooden planks against the front and back wall. Use the wind gusts from the Fire Chuchus to get up to both. One has a Boomerang inside, the other has Fire Arrow x5.
If you end up killing the Fire Chuchus first, you can still get the first chest by climbing up a nearby tree and throwing a bomb to break it open. The second chest requires lining up a bomb, a tree stump, and the platform so that a charged Korok Leaf will bounce the bomb up to the platform. Korok Leaves can be acquired by breaking trees in the level.
Level 4
Enemies: Red Bokoblins x4, Blue Bokoblins x3
Weapons: Boko Spear, Spiked Boko Bow, Traveler's Bow, Boko Club, Spiked Boko Bat, Soldier's Broadsword, Soldier's Shield, Traveler's Spear
Layout: Wooded area with trees, tall fort, and tall tower
General Strategies - The Bokoblin archer on the top of the fort is armed with fire arrows, so use trees as cover to lure out the other Bokoblins to you before making a dash under the fort. Another archer is lower down on the fort with regular arrows, as is a bokoblin with a damaging sword. You can use the metal crates on the fort as cover or attack with them if you are careful - and even push the archer at the top off.
If you manage to take out the archers first you can try to climb the tall tower, as the bokoblin atop guards some explosive barrels, but if you can't kill the archer at the top it's best not to leave yourself open. Because of the explosives, the two safest ways of taking out this lone Bokoblin are using a Korok Leaf after climbing (which does not set of the explosives, but pushes the Bokoblin to its doom), or clearing the lower tower first, then firing arrows upward.
Level 5
Enemies: Red Moblins x2, Blue Bokoblins x3
Weapons: Moblin Club, Moblin Spear, Spiked Boko Bat, Spiked Boko Club, Spiked Boko Spear
Layout: Forested area with trees and a skull cave
General Strategies - The two Moblins will patrol around the outside of the cave that several Bokoblins are holed up inside - but will come racing out if they detect you. Try to lure the Moblins away one at a time, then sneak up and shoot out the lantern in the skull cave's eye to take out the enemies within, just be sure to get in and grab the goods before they burn up.
Level 6
Enemies: Stone Talus
Weapons: None
Layout: Wooded with a large field and few trees
General Strategies - The Stone Talus won't wake up until you get close, so take the time to check out the three explosive barrels on your right. Keep in mind you can pick up and place these barrels around the area where the Stone Talus will wake. Use bombs to destroy its rock arms, then climb on and bash the black ore on its back. Don't worry about taking damage when it knocks you off, it will only take half a heart.
Additionally, you can finish this battle without taking any damage. Take note of the nearby trees. First, bomb the ore to wake the Stone Talus up, then try to get it to move closer to one of the larger trees. Run around and climb up the back of the tree (the side not facing the Stone Talus, so you aren't attacked from behind) and throw circular bombs, exploding them in midair. The branches will block the rocks, and the Stone Talus will be stuck collapsing and rising for most of this battle.
Level 7
Enemies: None
Weapons: Shield of the Mind's Eye, Eightfold Blade, Serpentine Spear
Layout: Enclosed area with goods.
General Strategies - Well, this is nice. This serene room has three chests filled with two weapons and shield. Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Make sure to slowly crouch over to the Fairy near the exit. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!
Level 8
Enemies: Lizalfos x2, Blue Lizalfos x2, Big Electric ChuChu
Weapons: Lizal Boomerang, Lizal Bow, Boko Spear x4
Layout: Rocky area with shallow and deep water.
General Strategies - Taking down the lone Lizalfos on the rocks will keep them from getting in the way when you later attack the main enemy camp. The two Lizalfos at the camp can be zapped with by a sharp arrow to the Electric Chuchu. A treasure chest containing ten arrows can be grabbed from between the rocks using Magnesis. Make sure to grab the three Roasted Bass near the fire!
Level 9
Enemies: Water Octorock x2, Electric Wizzrobe
Weapons: Lightning Rod
Layout: Rocky area with shallow and deep water.
General Strategies - Immediately take out the nearby Octorock with an arrow, otherwise he'll be a nuisance from here on out. To your left is a chest holding ten arrows that you can grab using Cryonisis. Climb up the tall rock to your left to get a look at the other Octorock and the Wizzrobe. Take care of the Octorock with an arrow, then glide over to the Wizzrobe. Make sure to grab the Lightning Rod it leaves behind!
Level 10
Enemies: Blue Lizalfos, Black Lizalfos x2
Weapons: Lizal Bow, Lizal Spear
Layout: Wooden platform surrounded by water.
General Strategies - The Blue Lizalfos will immediately spot you as soon as you enter, so be careful not have him alert the others. You don't want all three chasing after you, they're quick, they have spears, and can attack from the water. Pushing them into the water can help you fight them individually. If you picked up the Lightning Rod from the previews floor, use that to stun them first.
Before you leave, make sure to destroy the metal crates for some arrows.
Level 11
Enemies: Red Bokoblin x4 Blue Bokoblin x3, Black Bokoblin, Black Moblin
Weapons: Spiked Boko Bat, Spiked Boko Spear, Dragonbone Boko Club, Dragonbone Boko Shield, Spiked Boko Bow, Soldier's Spear
Layout: All water with raised wooden platforms. A few rocks.
General Strategies - Get on the raft and start sailing towards the enemy camp. You'll first need to take out the two archers on the left and the right. Get a headshot and you'll take them out in one hit each. You may want to abandon the raft once you get closer as the enemies will rain down their attacks all at once. Use Cryonisis to get around quickly.
Make your way over to the bottom of the stairs on the main platform. Sneak up and start attacking from here. You can use the Korok Leaf to great effect here, knocking Bokoblins off platforms into the water. Keep in mind that if a Bokoblin falls in the water, they drown! And don't forget to pick up all the weapons that fall into the water.
There is a treasure chest in the water between the rocks on the right. Find ten Shock Arrows inside. Another treasure chest containing ten Fire Arrows rests on the small archer tower on the right.
Level 12
Enemies: Blue Hinox
Weapons: Knight's Broadsword, Knight's Bow, Knight's Shield
Layout: Island with palm trees.
General Strategies - Oh boy, it's another boss battle. As long as you can run for a good amount of time, this one shouldn't give you too much trouble. Since there is a lot of room to run around in, use the arrow to the eye tactic and deal damage when he is stunned. Once he starts covering his eye, wait for him to spot a palm tree to strike again.
After you defeat him (or before if you manage to crawl on top of him), grab the sword, the shield, and the bow that was hanging on his necklace.


{{Breath of the Wild Quests}}
{{Breath of the Wild Quests}}
{{cat|Breath of the Wild Side Quests}}
{{cat|Breath of the Wild Side Quests}}

Revision as of 04:24, April 5, 2024

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EX Trial of the Sword

Games

Start

Complete The Hero's Sword
Acquire The Master Trials DLC

Objective

Rewards

Master Sword base power increased to 60 at all times

EX Trial of the Sword is a Side Quest included in The Master Trials DLC for Breath of the Wild. Once the DLC is purchased, it is unlocked by clearing The Hero's Sword Main Quest and obtaining the Master Sword.

To begin, the Master Sword must be returned to its pedestal in front of the Great Deku Tree in Korok Forest to enter the Trial of the Sword.

Beginning Trials

Level 1

Enemies: Stalkoblin x4 Weapons: Bokoblin Arm x4, Spiked Boko Bow,Spiked Boko Spear, Spiked Boko Bat, Spiked Boko Club, Rusty Halberd, Rusty Claymore, Rusty Broadsword Layout: Wooded and wet with lightning storm. General Strategies - This is telling of what's to come. Metal weapons lay scattered about the room, but of course these also attract the lightning. Grab them but only equip them to take out the first Stalkoblin, preferably the archer as his attack does quite a bit of damage. Otherwise, find a Bokoblin Arm. From here on out, use the weapons from the enemies to clear the room.


Level 2

Enemies: Red Bokoblins x4, Big Red Chuchu x1 Weapons: Boko Bow, Boko Club, Boko Bat, Traveler's Sword, Traveler's Shield Layout: Wooded with trees, a tower, and raised fort General Strategies - There are two lookouts here who will alert the others if they spot you - including the lone Bokokblin on a tower near the fort. Defeat the tower Bokoblin first, then collect some arrows. To get up on the fort, don't waste arrows on the drawbridge - kill the Red Chuchu to light the grass on fire and paraglide up to the fort - or climb a nearby tree and glide down. Be sure to blow up the crates and barrels for more supplies and arrows.

Additionally, allow the archers to continue to shoot arrows your way, then pick them up off the ground for yourself. If you have the Korok Leaf, you can knock Bokoblins down below, and attack them in relative safety without being ganged up.

Level 3

Enemies: Chuchu x1, Red Chuchu x4, Big Red Chuchu x4 Weapons: Boomerang Layout: Wooded with a few trees and an open field General Strategies - The Chuchus come in waves, and its best to save your early weapons and toss bombs while keeping your distance - especially from the Fire Chuchus and their fire. As long as you keep moving and leaving bombs behind you, they won't be able to hit you.

There are two treasure chests up on two different wooden planks against the front and back wall. Use the wind gusts from the Fire Chuchus to get up to both. One has a Boomerang inside, the other has Fire Arrow x5.

If you end up killing the Fire Chuchus first, you can still get the first chest by climbing up a nearby tree and throwing a bomb to break it open. The second chest requires lining up a bomb, a tree stump, and the platform so that a charged Korok Leaf will bounce the bomb up to the platform. Korok Leaves can be acquired by breaking trees in the level.

Level 4

Enemies: Red Bokoblins x4, Blue Bokoblins x3 Weapons: Boko Spear, Spiked Boko Bow, Traveler's Bow, Boko Club, Spiked Boko Bat, Soldier's Broadsword, Soldier's Shield, Traveler's Spear Layout: Wooded area with trees, tall fort, and tall tower General Strategies - The Bokoblin archer on the top of the fort is armed with fire arrows, so use trees as cover to lure out the other Bokoblins to you before making a dash under the fort. Another archer is lower down on the fort with regular arrows, as is a bokoblin with a damaging sword. You can use the metal crates on the fort as cover or attack with them if you are careful - and even push the archer at the top off.

If you manage to take out the archers first you can try to climb the tall tower, as the bokoblin atop guards some explosive barrels, but if you can't kill the archer at the top it's best not to leave yourself open. Because of the explosives, the two safest ways of taking out this lone Bokoblin are using a Korok Leaf after climbing (which does not set of the explosives, but pushes the Bokoblin to its doom), or clearing the lower tower first, then firing arrows upward.

Level 5

Enemies: Red Moblins x2, Blue Bokoblins x3 Weapons: Moblin Club, Moblin Spear, Spiked Boko Bat, Spiked Boko Club, Spiked Boko Spear Layout: Forested area with trees and a skull cave General Strategies - The two Moblins will patrol around the outside of the cave that several Bokoblins are holed up inside - but will come racing out if they detect you. Try to lure the Moblins away one at a time, then sneak up and shoot out the lantern in the skull cave's eye to take out the enemies within, just be sure to get in and grab the goods before they burn up.

Level 6

Enemies: Stone Talus Weapons: None Layout: Wooded with a large field and few trees General Strategies - The Stone Talus won't wake up until you get close, so take the time to check out the three explosive barrels on your right. Keep in mind you can pick up and place these barrels around the area where the Stone Talus will wake. Use bombs to destroy its rock arms, then climb on and bash the black ore on its back. Don't worry about taking damage when it knocks you off, it will only take half a heart. Additionally, you can finish this battle without taking any damage. Take note of the nearby trees. First, bomb the ore to wake the Stone Talus up, then try to get it to move closer to one of the larger trees. Run around and climb up the back of the tree (the side not facing the Stone Talus, so you aren't attacked from behind) and throw circular bombs, exploding them in midair. The branches will block the rocks, and the Stone Talus will be stuck collapsing and rising for most of this battle.

Level 7

Enemies: None Weapons: Shield of the Mind's Eye, Eightfold Blade, Serpentine Spear Layout: Enclosed area with goods. General Strategies - Well, this is nice. This serene room has three chests filled with two weapons and shield. Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Make sure to slowly crouch over to the Fairy near the exit. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Level 8

Enemies: Lizalfos x2, Blue Lizalfos x2, Big Electric ChuChu Weapons: Lizal Boomerang, Lizal Bow, Boko Spear x4 Layout: Rocky area with shallow and deep water. General Strategies - Taking down the lone Lizalfos on the rocks will keep them from getting in the way when you later attack the main enemy camp. The two Lizalfos at the camp can be zapped with by a sharp arrow to the Electric Chuchu. A treasure chest containing ten arrows can be grabbed from between the rocks using Magnesis. Make sure to grab the three Roasted Bass near the fire!

Level 9

Enemies: Water Octorock x2, Electric Wizzrobe Weapons: Lightning Rod Layout: Rocky area with shallow and deep water. General Strategies - Immediately take out the nearby Octorock with an arrow, otherwise he'll be a nuisance from here on out. To your left is a chest holding ten arrows that you can grab using Cryonisis. Climb up the tall rock to your left to get a look at the other Octorock and the Wizzrobe. Take care of the Octorock with an arrow, then glide over to the Wizzrobe. Make sure to grab the Lightning Rod it leaves behind!

Level 10

Enemies: Blue Lizalfos, Black Lizalfos x2 Weapons: Lizal Bow, Lizal Spear Layout: Wooden platform surrounded by water. General Strategies - The Blue Lizalfos will immediately spot you as soon as you enter, so be careful not have him alert the others. You don't want all three chasing after you, they're quick, they have spears, and can attack from the water. Pushing them into the water can help you fight them individually. If you picked up the Lightning Rod from the previews floor, use that to stun them first.

Before you leave, make sure to destroy the metal crates for some arrows.

Level 11

Enemies: Red Bokoblin x4 Blue Bokoblin x3, Black Bokoblin, Black Moblin Weapons: Spiked Boko Bat, Spiked Boko Spear, Dragonbone Boko Club, Dragonbone Boko Shield, Spiked Boko Bow, Soldier's Spear Layout: All water with raised wooden platforms. A few rocks. General Strategies - Get on the raft and start sailing towards the enemy camp. You'll first need to take out the two archers on the left and the right. Get a headshot and you'll take them out in one hit each. You may want to abandon the raft once you get closer as the enemies will rain down their attacks all at once. Use Cryonisis to get around quickly.

Make your way over to the bottom of the stairs on the main platform. Sneak up and start attacking from here. You can use the Korok Leaf to great effect here, knocking Bokoblins off platforms into the water. Keep in mind that if a Bokoblin falls in the water, they drown! And don't forget to pick up all the weapons that fall into the water.

There is a treasure chest in the water between the rocks on the right. Find ten Shock Arrows inside. Another treasure chest containing ten Fire Arrows rests on the small archer tower on the right.

Level 12

Enemies: Blue Hinox Weapons: Knight's Broadsword, Knight's Bow, Knight's Shield Layout: Island with palm trees. General Strategies - Oh boy, it's another boss battle. As long as you can run for a good amount of time, this one shouldn't give you too much trouble. Since there is a lot of room to run around in, use the arrow to the eye tactic and deal damage when he is stunned. Once he starts covering his eye, wait for him to spot a palm tree to strike again. After you defeat him (or before if you manage to crawl on top of him), grab the sword, the shield, and the bow that was hanging on his necklace.