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  • |name=Ninten* |forumpage=http://zeldadungeon.net/forum/member.php?3124-Ninten*
    196 bytes (25 words) - 19:23, April 11, 2013
  • {{Template:Welcome|realName=Vinicius Alves|name=Menino Ninten}}
    139 bytes (18 words) - 17:30, April 9, 2020
  • ...edit the main page a little bit. What do you think though? -[[User:Ninten*|Ninten*]] 15:54, December 30, 2011 (CST) ...st of the images in question were from official artwork pieces released by Nintendo, scans from magazines, or images extracted from games such as models and
    37 KB (6,306 words) - 03:23, May 22, 2023
  • *21st - The Nintendo [[Game Boy]] was released in Japan. *0 - The Nintendo [[Game Boy]] was released in North America in August of 1989.
    2 KB (299 words) - 03:55, October 24, 2023
  • File:Nintendo-switch-catridges.jpg
    ...nd of Zelda: Breath of the Wild|Breath of the Wild]]'' cartridge for the [[Nintendo Switch]]
    (85 × 119 (21 KB)) - 05:36, March 7, 2020
  • '''Naonori Ohnishi''' is a programmer who has done some work for [[Nintendo]] since the late mid-2000's. He worked on ''[[The Legend of Zelda: Phanto
    584 bytes (82 words) - 18:40, May 15, 2020
  • ...guide released with [[Dengeki]], which at the time was known as ''Dengeki Nintendo DS''
    1 KB (166 words) - 18:32, May 5, 2022
  • File:Nintendo-Power-Volume-018-Page-007.jpg
    From [[Nintendo Power Volume 018 (November / December 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,710 (901 KB)) - 15:23, December 2, 2022
  • '''Mari Oguchi''' is a game designer who has worked with [[Nintendo]].
    587 bytes (91 words) - 14:23, April 6, 2024
  • ...pment team of Twilight Princess. This third one is with Yusuke Nakano, one Nintendo's artists and the man behind much of the Legend of Zelda artwork.<br/><br <b>Portrait of Nintendo's Illustrator</b><br/><br/>
    10 KB (1,756 words) - 19:06, February 8, 2015
  • In the [[Nintendo Switch|Switch]] remake, they were replaced with [[Warp Point]]s.
    1 KB (175 words) - 07:24, April 27, 2024
  • ...to the controllers of the [[Nintendo Entertainment System#Nintendo Famicom|Nintendo Famicom]]. ...ase of ''The Legend of Zelda'', due to the [[Nintendo Entertainment System#Nintendo Famicom|Famicom's]] integrated microphone in the controller, but the text
    6 KB (1,000 words) - 15:59, June 21, 2023
  • File:Shielded Darknut Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,085 × 639 (342 KB)) - 03:43, March 5, 2020
  • '''Takahiro Watanabe''' is a sound engineer who has been working for [[Nintendo]] since 2002. He first joined the team with ''[[The Legend of Zelda: The {{Cat|Nintendo Staff|Watanabe, Takahiro}}
    2 KB (245 words) - 00:00, May 14, 2022
  • '''Shigeki Tanaka''' is a game animator who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    506 bytes (73 words) - 16:42, February 12, 2022
  • '''Barbara Wallace''' is a localization producer who works for [[Nintendo of Europe]], primarily working on games in the ''Mario'' franchise. {{Cat|Nintendo of Europe Staff|Wallace, Barbara}}
    660 bytes (92 words) - 02:51, June 11, 2023
  • File:Skyward Sword Trophies - SSBWiiU.png
    {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (7,680 × 4,320 (19.99 MB)) - 13:23, May 8, 2023
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|The giant fly persistently drops sto
    5 KB (689 words) - 19:06, March 30, 2024
  • ...piece of wood, [[Koholint Island]] looming over him, in this art for the [[Nintendo Switch]] remake of ''[[The Legend of Zelda: Link's Awakening|Link's Awake ...twitter.com/NintendoAmerica/status/831201741827829760 originally posted on Nintendo's Twitter] is a homage to [[:File:Link-Looking-Down-at-Hyrule.png|an icon
    3 KB (436 words) - 19:52, January 27, 2024
  • ...]]<br />[[Ravio's Hood]]<br />[[Sheik's Mask]]<br />[[Zant's Helmet]] || [[Nintendo Switch Shirt]]<br />[[Warm Doublet]]<br />[[Champion's Tunic]]<br />[[Isl
    10 KB (1,473 words) - 22:09, June 20, 2023
  • '''William Cavaglieri''' is a game tester who worked for [[Nintendo of Europe]] during the mid-2000's. He worked on ''[[The Legend of Zelda:
    562 bytes (79 words) - 04:12, May 20, 2020
  • '''Takehiko Kegasa''' is a character designer and artist who has worked for [[Nintendo]] since the early 2010s.
    664 bytes (105 words) - 21:25, May 31, 2022
  • '''Pete Sheppard''', is a localization producer for [[Nintendo of Europe]].
    674 bytes (92 words) - 16:19, November 30, 2022
  • File:LA19 Boomerang.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (1,051 × 818 (339 KB)) - 22:12, April 28, 2024
  • |publisher = [[Nintendo]] ...and Resident Evil. This particular controller was being designed for the [[Nintendo GameCube]] console.
    2 KB (299 words) - 01:59, August 8, 2023
  • ...elee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Super Smash Bros. Ultimate]]'' ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'', with text
    5 KB (876 words) - 11:58, April 14, 2024
  • File:Linda Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (266 × 797 (105 KB)) - 03:33, March 5, 2020
  • Files of the [[Nintendo Gallery]].
    153 members (0 subcategories, 153 files) - 03:21, March 5, 2020
  • ...i''' is a game designer for [[Monolith Soft]] who has done some work for [[Nintendo]]. He first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Swor
    818 bytes (129 words) - 20:14, February 16, 2022
  • File:Nintendo-Power-Volume-007-Page-036.jpg
    From [[Nintendo Power Volume 007 (July / August 1989)]] {{cat|Nintendo Power Files}}
    (1,285 × 1,765 (509 KB)) - 18:48, October 29, 2022
  • * Officially licensed by [[Nintendo]].
    798 bytes (92 words) - 01:26, December 30, 2023
  • Ed.: Almost all of Nintendo's new games, including Super Mario 64 use polygon graphics. Are you going Ed.: Nintendo released Yoshi's Island for the Super Famicom after Donkey Kong Country.
    15 KB (2,784 words) - 20:18, June 9, 2012
  • {{Template:Welcome|realName=|name=Ninten8}}
    122 bytes (15 words) - 08:07, January 27, 2022
  • ...using the Pegasus Boots to knock some sense into it.|''[[Link's Awakening Nintendo Player's Guide]]''}} is an enemy that appears in ''[[The Legend of Zelda:
    2 KB (353 words) - 19:54, May 8, 2024
  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (327 words) - 15:05, December 20, 2023
  • '''Hirotatsu Ishida''' is a game designer who has worked for [[Nintendo]] since the late-2000's. He worked on ''[[The Legend of Zelda: Spirit Tra
    550 bytes (80 words) - 03:43, May 27, 2020
  • '''Sara Sáinz Nieto''', is a localization producer for [[Nintendo of Europe]].
    885 bytes (137 words) - 18:49, June 4, 2022
  • '''Tica Cardozo-Galvis''' is a game tester who has worked with [[Nintendo of America]].
    411 bytes (58 words) - 20:02, December 16, 2022
  • File:LA19 Bananas.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (477 × 568 (173 KB)) - 22:38, April 28, 2024
  • |publisher = Nintendo ...e art into a recolored digital piece, which he submitted to Nintendo. Both Nintendo and Aonuma liked what they saw, leading to the launch of the official com
    2 KB (221 words) - 19:20, August 21, 2021
  • In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' for [[Nintendo Wii]], the player must swing the Wii Remote and the Nunchuck horizontally In [[Nintendo Land]] attraction's ''[[The Legend of Zelda: Battle Quest|Battle Quest]
    3 KB (517 words) - 10:43, December 19, 2022
  • File:Tetra Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (288 × 747 (150 KB)) - 03:44, March 5, 2020
  • File:SoulCaliburII GameCube cover.jpg
    Cover of ''[[SoulCalibur II]]'' for [[Nintendo GameCube]], featuring [[Link#SoulCalibur II|Link]].
    (1,121 × 1,600 (193 KB)) - 07:50, March 31, 2024
  • |name = Nintendo Dream A Link Between Worlds Strategy Guide |image = [[File:Nintendo-Dream-A-Link-Between-Worlds.jpg|350px]]
    2 KB (185 words) - 20:19, March 18, 2022
  • *8th: A [[Nintendo Direct]] was broadcast, with: ...ent of [[Game Boy]] and [[Game Boy Color]] games being added to the base [[Nintendo Switch]] Online service the same day, including ''[[The Legend of Zelda:
    1 KB (252 words) - 05:08, October 24, 2023
  • * Officially licensed by [[Nintendo]].
    1 KB (173 words) - 01:15, March 31, 2024
  • In the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]], there are two additional Secret Seashells added to the f
    7 KB (1,198 words) - 21:58, June 20, 2023
  • File:Carpenter-2.png|Shiro from the Nintendo 64 version of ''Ocarina of Time''
    2 KB (371 words) - 01:52, March 27, 2024
  • '''Odd300''' is just an average and odd [[Subrosian]] who loves all of Nintendo and [[BowWow]], and here at Zelda Dungeon Wiki, I'm a patroller. One of t
    1 KB (159 words) - 12:21, March 1, 2021
  • File:Cucco-Links-Awakening.png
    ...nk's Awakening|Link's Awakening]]''. Published in the ''[[Link's Awakening Nintendo Player's Guide]]''.
    (1,505 × 1,513 (1.87 MB)) - 09:41, December 2, 2023
  • '''Satoru Osako''' is a game programmer who has done some work for [[Nintendo]]. He is given a ''Special Thank'' credit on ''[[The Legend of Zelda: Spi
    615 bytes (92 words) - 18:26, July 9, 2020
  • ...known as '''Nobuto Koganezawa''', is a game developer who has worked for [[Nintendo]].
    637 bytes (92 words) - 18:15, September 28, 2022
  • '''Tomoya Tajo''' is a game tester who has worked with Nintendo.
    376 bytes (54 words) - 04:28, December 27, 2022
  • File:LA Hookshot Art NPG.png
    ...'s Awakening (Game Boy)|Link's Awakening]]'' from the ''[[Link's Awakening Nintendo Player's Guide]]'' (pg. 60) [http://gallery.zeldalegends.net/displayimage
    (344 × 112 (44 KB)) - 08:33, May 4, 2024
  • ...of Power artwork from [[Link's Awakening Nintendo of Europe Spieleberater|Nintendo of Europe Spieleberater]] In ''Link's Awakening'' for [[Nintendo Switch]], the number of enemies required to get a Piece of Power is 32 pl
    3 KB (559 words) - 13:46, June 21, 2023
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|Tough skinned, the megmat is a dange
    3 KB (360 words) - 19:14, March 30, 2024
  • | caption = Model from ''Link's Awakening'' for [[Nintendo Switch]] In the [[Nintendo Switch|Switch]] remake, the directions are completely random.
    2 KB (339 words) - 02:02, April 28, 2024
  • '''Nobuhiro Matsumura''' is a programmer who works for [[Nintendo]]. He joined the team on ''[[The Legend of Zelda: Breath of the Wild|Brea
    551 bytes (86 words) - 06:37, April 13, 2020
  • '''Sebastian Brück''' is a German translator who works for [[Nintendo of Europe]].
    391 bytes (52 words) - 18:00, April 17, 2022
  • File:Nintendo-Power-Volume-010-Page-048.jpg
    From [[Nintendo Power Volume 010 (January / February 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,733 (694 KB)) - 13:56, November 5, 2022
  • '''Momoko Konno''' is a game artist who has worked with [[Nintendo]].
    397 bytes (59 words) - 20:25, March 28, 2024
  • ...pathic message urging him to find the famous pearl.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...Tower of Hera holds the much-sought-after Moon Pearl.|''A Link to the Past Nintendo Player's Guide''}}
    4 KB (670 words) - 00:15, January 22, 2024
  • ...version of ''Twilight Princess'' is flipped west/east in comparison to the Nintendo GameCube and ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princ
    9 KB (1,469 words) - 20:52, September 29, 2023
  • File:110px-Carlov Figurine.png
    {{cat|Nintendo Gallery Files}}
    (110 × 215 (26 KB)) - 15:57, March 27, 2020
  • '''Shigehiro Kasamatsu''' is a game developer who has worked for [[Nintendo]] since the 1990's. He first worked on ''Yume Kojo: Doki Doki Panic'' for
    2 KB (287 words) - 19:15, November 21, 2019
  • ...have the map with Peak and Gerudo Provinces on the western side; but the [[Nintendo Wii|Wii]] version had the entire map flipped west-east to allow Link to b ...s are visited. Both can be annoated by temporarily switching them to the [[Nintendo DS]] touch screen and drawing on them.
    9 KB (1,514 words) - 10:40, May 5, 2024
  • File:Nintendo-Power-Volume-001-Page-102.jpg
    From [[Nintendo Power Volume 001 (July / August 1988)‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,721 (438 KB)) - 12:53, October 1, 2022
  • File:TotKTrailer2-14.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (226 KB)) - 09:30, February 9, 2023
  • {{Template:Welcome|realName=|name=Nintendoesnt}}
    128 bytes (15 words) - 18:11, February 18, 2021
  • | caption = Tempered Sword art from ''[[A Link to the Past Nintendo of Europe Spieleberater|Der Spieleberater „The Legend of Zelda – A Li ...his happens, Link will have done them a huge favor.|''[[A Link to the Past Nintendo Player's Guide]]''}}
    2 KB (308 words) - 16:45, March 4, 2024
  • '''Saehyun Park''' is an artist who worked for [[Nintendo of Korea]].
    390 bytes (55 words) - 18:52, November 4, 2022
  • '''Makoto Yamamoto''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 16:40, March 30, 2024
  • # "A graveyard ghost" — (Nintendo Power Magazines - Issue 004, [https://www.zeldadungeon.net/gallery/displa
    13 KB (1,689 words) - 19:15, March 30, 2024
  • ...tober - ''[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]'' was released. *November - ''[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]]'' was released.
    4 KB (649 words) - 04:47, October 24, 2023
  • | 59 || Nintendo Switch Presentation 2017 Trailer BGM (Bonus Track)|| 3:25
    11 KB (1,179 words) - 02:20, January 1, 2023
  • | developer = [[Nintendo]]
    2 KB (286 words) - 15:19, January 5, 2021
  • ...iors Legends]]'', which included a code allowing her to be played in the [[Nintendo Wii U|Wii U]] version of the game as well. Players who did not purchase ' File:Tetra Figurine (TWW).png|Tetra [[Nintendo Gallery]] figurine
    11 KB (1,839 words) - 09:52, December 5, 2023
  • File:Armos-Knight-Figurine.png
    {{cat|Nintendo Gallery Files}}
    (471 × 782 (197 KB)) - 17:56, April 10, 2020
  • '''Takafumi Noma''' is a game programmer who has worked for [[Nintendo]] since the early 2000's. He worked on ''[[The Legend of Zelda: The Wind
    766 bytes (119 words) - 04:33, February 2, 2020
  • ...prietary social networking service, Miiverse, available on [[Wii U]] and [[Nintendo 3DS]].
    743 bytes (107 words) - 08:01, November 10, 2020
  • File:Nintendo-Power-Volume-003-Page-087.jpg
    From [[Nintendo Power Volume 003 (November / December 1988)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,720 (547 KB)) - 10:19, October 3, 2022
  • File:TotKTrailer2-47.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (202 KB)) - 09:31, February 9, 2023
  • | source = [http://www.perfectly-nintendo.com/zelda-breath-wild-eiji-aonuma-answer-questions-fans/] {{Interview/A|Eiji Aonuma|As you may already know, I’m the president of Nintendo’s wind ensemble, and I’m the one in charge of percussions. My favorit
    7 KB (1,254 words) - 22:15, March 8, 2017
  • File:Nintendo Power Lunch Box and Thermos Kit2.jpg
    Nintendo Power Lunch Box
    (709 × 547 (89 KB)) - 21:14, March 26, 2020
  • '''Tsubasa Sakaguchi''' is a game designer has who worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twili
    685 bytes (96 words) - 18:47, May 4, 2020
  • File:Heart Container - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (64 KB)) - 15:18, April 24, 2022
  • '''Yuki Tanaka''' is a game progammer who works for [[Nintendo]].
    563 bytes (90 words) - 19:45, November 9, 2022
  • '''Jean-Baptiste Bongrand''' is a game designer who has worked with [[Nintendo]].
    599 bytes (91 words) - 01:56, April 4, 2024
  • <b>Trinen:</b> Well, the Treehouse is like the product development arm of Nintendo of America. It handles localization, but that's just one part of it. It a ...ate the game, you know, give them a score, give them feedback, things that Nintendo thinks they can do to improve the game.<br/><br/><br/><br/>
    17 KB (3,224 words) - 18:18, February 8, 2015
  • | caption = The mermaid in the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]]
    2 KB (405 words) - 04:55, September 26, 2023
  • ...elda: Ocarina of Time]]'' was originally released as a cartridge for the [[Nintendo 64]] in [[1998]]. The international release went through several revision In [[2003]], the game was re-released on two different bonus disks for the [[Nintendo GameCube|GameCube]], along with an alternate "[[The Legend of Zelda: Ocar
    4 KB (599 words) - 16:11, April 24, 2023
  • File:Deku Tree Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (339 × 501 (131 KB)) - 03:25, March 5, 2020
  • '''Shingo Okamoto''' is a game developer who has worked with [[Nintendo]] since the 1990's. His first game was ''[[The Legend of Zelda: Ocarina o
    2 KB (303 words) - 19:56, November 4, 2022
  • :'''''Note:''' Due to a bug, in the [[Nintendo 64]] version of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]
    9 KB (1,457 words) - 03:51, March 27, 2024
  • File:Nintendo-Power-Volume-004-Page-030.jpg
    From [[Nintendo Power Volume 004 (January / February 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,715 (664 KB)) - 12:23, October 6, 2022
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|Like a giant spider, the Deeler drop
    5 KB (680 words) - 19:17, March 30, 2024
  • *A detailed Nintendo Gallery appendix with pictures and descriptions.
    1 KB (206 words) - 20:31, September 12, 2021
  • ...y provides one of many factors to making great games. I personally believe Nintendo can make really unique and fascinating games without depending upon any c Is the Nintendo GameCube Zelda game still in the anime style or has there been yet anothe
    6 KB (1,018 words) - 18:30, August 21, 2021
  • ...' that work with [[GameShark]], which is only compatible with the original Nintendo 64 cartridge version of the game.
    2 KB (327 words) - 21:55, February 6, 2022
  • '''Mutsumi Oda''' is a game designer who did some work for Nintendo during the mid-2000's. She worked on ''[[The Legend of Zelda: Twilight Pr
    566 bytes (82 words) - 19:32, May 7, 2020
  • File:Gorons - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (65 KB)) - 20:17, April 12, 2023
  • File:Nintendo-Power-Volume-014-Page-000.jpg
    From [[Nintendo Power Volume 014 (July / August 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,726 (823 KB)) - 15:36, December 2, 2022
  • '''Toshiya Tomita''' is a game designer who has worked with [[Nintendo]].
    590 bytes (91 words) - 17:53, April 4, 2024
  • ...ving a small introduction about essentially who they are and their work at Nintendo. We'll start with Mr. Miyamoto.<br/><br/><br/><br/> ...ing around? [Laughs] There are rumors going around that I've actually quit Nintendo? At least, that's the rumor going on over in Japan right now. [laughs] At
    19 KB (3,545 words) - 01:28, March 30, 2023
  • Nintendo GameCube to talk to Tingle. {{Tt|ID: 346}}To call Tingle, use a Nintendo GameCube
    606 KB (110,578 words) - 21:20, May 23, 2013
  • | perform = '''[[Nintendo 64|N64]]''' ↓ A ↓ A → ↓ → ↓<br/>'''[[Nintendo 3DS|3DS]]''' R L R L Y R Y R
    2 KB (382 words) - 01:49, April 9, 2024
  • File:Boko Baba Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (915 × 785 (389 KB)) - 03:23, March 5, 2020
  • '''Tim Casey''' is an employee of [[Nintendo of America]] where he has worked since the 1990's. He is credited in ''[[
    1,004 bytes (170 words) - 04:44, January 18, 2020
  • '''Yoko Honma''' is a designer who has worked on a variety of [[Nintendo]] titles since the early-2010's. He worked on ''[[The Legend of Zelda: Sk
    540 bytes (81 words) - 06:40, December 8, 2021
  • File:Nintendo-Power-Volume-005-Page-013.jpg
    From [[Nintendo Power Volume 005 (March / April 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,837 (716 KB)) - 15:40, October 19, 2022
  • File:Beetle - SSBWiiU Trophy with EU-AUS text.png
    [[Beetle]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (605 KB)) - 10:12, June 3, 2023
  • File:A-Link-To-The-Past-Nintendo-Players-Guide.jpg
    [[A Link to the Past Nintendo Player's Guide]]
    (1,175 × 1,491 (491 KB)) - 15:54, March 23, 2020
  • ...Mask]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Super Smash Bros. Ultimate]]'' ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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  • File:Peahat Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,252 × 789 (366 KB)) - 03:40, March 5, 2020
  • '''Ryuji Kobayashi''', is a game designer has who worked for [[Nintendo]] since the late 1990's. He first worked on titles in the ''Pokemon Stadi
    1 KB (231 words) - 18:37, January 23, 2020
  • '''Hideki Tanaka''' is a game developer who has worked with [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Skywa
    840 bytes (137 words) - 23:37, December 11, 2021
  • File:Nintendo-Power-Volume-005-Page-089.jpg
    From [[Nintendo Power Volume 005 (March / April 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,860 (741 KB)) - 15:39, October 19, 2022
  • File:King of Red Lions - SSBWiiU Trophy with EU-AUS text.png
    [[King of Red Lions ]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (683 KB)) - 14:59, May 8, 2023
  • |manufacturer = Nintendo of America |publisher = Nintendo of America
    538 bytes (74 words) - 06:40, December 10, 2020
  • ...egend of Zelda: Ocarina of Time|Ocarina of Time]]'' was released for the [[Nintendo 64]] in Japan. *23rd - ''Ocarina of Time'' was released for the Nintendo 64 in North America.
    2 KB (352 words) - 04:20, October 24, 2023
  • | description = An interview about Breath of the Wild following the Nintendo Switch presentation. ...breath-of-the-wild-boss-eiji-aonuma-on-the-large-extra-burden-of-moving-to-nintendo-switch]
    16 KB (2,870 words) - 01:18, July 30, 2023
  • ...Sanae Susaki''' (須崎 早苗 / すさき さなえ) is a sound programmer who has worked for Nintendo since the 2004. She first worked on ''[[The Legend of Zelda: Phantom Hour {{Cat|Nintendo Staff|Uchida, Sanae}}
    1 KB (144 words) - 16:38, March 30, 2022
  • |name = Nintendo Family Computer 6 Encyclopedia
    1 KB (150 words) - 01:43, May 22, 2022
  • File:Nintendo-Power-Volume-020-Page-031.jpg
    From [[Nintendo Power Volume 020 (January 1991)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,721 (410 KB)) - 15:37, December 2, 2022
  • '''Masuyo Esaka''' is a game designer who has worked with [[Nintendo]].
    407 bytes (59 words) - 22:33, April 6, 2024
  • Step forward Eiji Aonuma, who is producing the latest Zelda title for Nintendo Wii, [[The Legend of Zelda: Skyward Sword|Skyward Sword]], due out on Nov ...iconic and Tuesday's concert will feature songs hand-picked by celebrated Nintendo composer Koji Kondo.
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  • In the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]], Link can also collect [[Link's Awakening Figures|figures
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  • ...s an alternate version of his neutral special in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
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  • File:Rose Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (470 × 651 (149 KB)) - 03:42, March 5, 2020
  • '''Masahiro Nitta''' is a programmer who has worked for [[Nintendo]] since the early 2000's. He first worked on ''Pokémon Stadium 2'' and l
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  • '''Hiroya Kobayashi''' is a game animator who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
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  • File:Nintendo-Power-Volume-006-Page-059.jpg
    From [[Nintendo Power Volume 006 (May / June 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,753 (690 KB)) - 14:52, October 26, 2022
  • ...he Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'' on the [[Nintendo Wii U|Wii U]] *The horizontally-flipped orientation was used for the [[Nintendo Wii]] release of ''Twilight Princess'', as it was felt Link should be rig
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  • ...ce since E3. You guys have been working away. Has it been a tough year for Nintendo though? I mean Wii sales are down, the 3DS launch I don't think went as w ...of challenges. Now it really is all about on one part of our platform the Nintendo 3DS it's managing the upswing as we drive the business forward. On anothe
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  • | image = [[File:Nintendo-64DD-Attached.png]] | caption = Nintendo 64DD attached to a [[Nintendo 64]]
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  • | interviewer = Nintendo | source = Nintendo Switch News Tab
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  • File:N64 C-up.png
    Recreation of the [[Nintendo 64]] controller C-up button. (Yes, the triangle is off-centred like that
    (1,000 × 1,000 (47 KB)) - 13:22, May 22, 2020
  • '''Naoki Yamada''' is a graphic designer who has worked for [[Nintendo]] since 2012.
    445 bytes (64 words) - 07:29, June 4, 2022
  • '''Naoki Yamaoka''' is a game progammer who worked at [[Nintendo]].
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  • File:LA19 Secret Seashell.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
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  • |position = former President and CEO of Nintendo Co. Ltd. ...], the [[Nintendo 3DS|3DS]], the [[Nintendo GameCube|GameCube]], and the [[Nintendo Wii U|Wii U]].
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  • File:Zunari Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,173 × 980 (585 KB)) - 03:46, March 5, 2020
  • ...]], working on games for the [[Nintendo 64]], [[Nintendo GameCube]], and [[Nintendo Wii U]]. He is given a ''Special Thanks'' credit on ''[[The Legend of Zel
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  • '''Kindra Timmerwilke''' is a Localization Writer for [[Nintendo]] where she has worked since July 2008.
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  • '''Toyokazu Nonaka''' is a game producer who works for [[Nintendo]].
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  • * Officially licensed by [[Nintendo]].
    1 KB (150 words) - 01:54, January 4, 2024
  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]])
    4 KB (559 words) - 03:12, April 6, 2024
  • ...nd wii u | super smash bros nintendo 3ds and wii u = Super Smash Bros. for Nintendo 3DS and Wii U
    15 KB (2,456 words) - 12:05, May 13, 2023
  • | developer = [[Nintendo]] ...ferences between the two games. It was the fifth Zelda game developed by [[Nintendo]], and the first Zelda game developed as a remake.
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  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
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  • '''Emiko Saiki''' is a game designer who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
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  • '''Yuuki Tanikawa''' is a game developer who has worked with [[Nintendo]] since 2012.
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  • '''Laurent Godinot''' is a translator who works for [[Nintendo of Europe]].
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  • File:LA19 Ribbon.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
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  • |description = Nintendo President Satoru Iwata sits down with six of the newer members of the Zel ...wataasks.nintendo.com/interviews/#/wii/twilight_princess/0/0] [https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_wii_32854_17948.html]
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  • | caption = The Fairy Queen from ''Link's Awakening'' for [[Nintendo Switch|Switch]] ...akening DX|Link's Awakening DX]]''/[[The Legend of Zelda: Link's Awakening|Nintendo Switch]]<br/>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<b
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  • File:Nintendo-Sound-History-Series-Zelda-The-Music.jpg
    [[Nintendo Sound History Series: Zelda The Music]]
    (944 × 946 (329 KB)) - 01:47, April 13, 2020
  • '''Naoto Murakami''' is a designer who works for [[Nintendo]]. He was on the development team for ''[[The Legend of Zelda: Breath of
    575 bytes (91 words) - 20:50, April 11, 2020
  • '''David Ryan''' is a localization manager for [[Nintendo of Europe]].
    584 bytes (84 words) - 17:01, December 17, 2022
  • '''Pierre Diesing''' is a game tester who has worked for [[Nintendo of Europe]].
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  • '''Aya Shida''' is a game designer for [[Nintendo]]. | 2020 || ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' || Nintendo Zelda Team
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  • ...[http://knightsofhyrule.org/images/images/interviews/himekawa1-3.jpg]-->* (Nintendo Dream is only a guess. This may be a different magazine.) Eiji Aonuma: I must admit that Nintendo, we do not know much about horsemanship. But when it came to perform and
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  • ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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  • File:Organ-of-Evening-Calm-Artwork.png
    ...nk's Awakening|Link's Awakening]]''. Published in the ''[[Link's Awakening Nintendo Player's Guide]]''
    (349 × 288 (196 KB)) - 09:28, December 2, 2023
  • ...[The Legend of Zelda: Link's Awakening|''Link's Awakening'' remake]] for [[Nintendo Switch]].
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  • '''Manabu Hiraoka''' is an artist at [[Nintendo]]. He joined the Zelda team on ''[[The Legend of Zelda: Skyward Sword|Sky {{Cat|Nintendo Staff|Hiraoka, Manabu}}
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  • ====Nintendo 64 Staff Credits==== | Prerendered Background Design || [[Shigeki Yoshida (Nintendo)|Shigeki Yoshida]]
    8 KB (1,049 words) - 22:25, October 28, 2022
  • ...''' is an artist and game modeler who has worked with [[Koei Tecmo]] and [[Nintendo]].
    361 bytes (46 words) - 00:01, January 28, 2023
  • File:LA Secret Seashell Spieleberater.png
    ...nk's Awakening (Game Boy)|Link's Awakening]]'' in the ''[[Link's Awakening Nintendo of Europe Spieleberater]]'' (pg. 106) [https://archive.org/details/zelda_
    (369 × 538 (278 KB)) - 03:18, May 5, 2024
  • #REDIRECT [[Nintendo GameCube]]
    31 bytes (3 words) - 20:51, October 6, 2012
  • *This guide is written specifically for the Nintendo Wii version of the game.
    899 bytes (117 words) - 18:42, February 5, 2015
  • ...ask of Mario on his backpack?! Well, you could argue that it's a cameo for Nintendo's mascot, but that probably wasn't the best place to put it. Yeah, this s
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  • '''Kohei Magome''' is a game designer who has worked with [[Nintendo]].
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  • '''Stuart Enver''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    418 bytes (56 words) - 01:56, April 18, 2022
  • '''Sinan Kement''', is a translator for [[Nintendo of Europe]].
    760 bytes (110 words) - 02:43, February 7, 2023
  • |source = [http://kotaku.com/5918442/nintendos-top-people-are-discussing-ways-to-make-their-new-games-more-like-their-o ...y safe and conservative for you guys. [I asked Miyamoto if he noticed that Nintendo's franchise games feel formulaic and how his teams are dealing with the p
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  • | release [[Nintendo 64]] = | release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] =
    7 KB (1,215 words) - 13:38, December 11, 2023
  • | 132 = Manage the Memory Card{{{2| }}}on the Nintendo GameCube{{{2| }}}Memory Card Screen. | 133 = Display Nintendo GameCube{{{2| }}}Memory Card Screen?{{{2| }}}[.]Yes [.]No
    306 KB (42,224 words) - 07:26, January 12, 2013
  • '''Kiyoshi Koda''' is a game programmer who has worked for [[Nintendo]] since the 1990's. He worked as a programmer for ''[[The Legend of Zelda
    1 KB (168 words) - 02:51, November 29, 2019
  • File:Zelda-NES-Box-Art.png|[[Nintendo Entertainment System]]/Famicom cartridge File:ZeldaIIboxart.jpg|[[Nintendo Entertainment System]]
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  • File:Nintendo-Power-Volume-002-Page-064.jpg
    From [[Nintendo Power Volume 002 (September / October 1988)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,720 (604 KB)) - 12:57, October 1, 2022
  • File:TotKTrailer2-25.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (387 KB)) - 09:29, February 9, 2023
  • {{Template:Welcome|realName=|name=NintendoGamer04}}
    128 bytes (15 words) - 22:44, August 5, 2020
  • ...endo]]. It was far more advanced than the previous two installments in the Nintendo handheld series (See [[Game Boy]] and [[Game Boy Color]]), hence the name
    1 KB (234 words) - 11:24, April 8, 2022
  • '''Marc Durán Serrano''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    609 bytes (91 words) - 15:49, October 24, 2022
  • File:Nintendo-Power-Volume-011-Page-041.jpg
    From [[Nintendo Power Volume 011 (March / April 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,760 (401 KB)) - 13:55, November 5, 2022
  • '''Midzuki Suyama''' is a game designer who has worked with [[Nintendo]].
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  • Shigeru Miyamoto talks with Nintendo Power about the upcoming Zelda for the GameCube. Miyamoto talks about mak <b>NP: With Nintendo's huge showing at E3, the biggest ever with its Game Giants and Connectiv
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  • | interviewer = Nintendo Shareholders | source = [http://www.nintendo.co.jp/ir/en/stock/meeting/140627qa/index.html]
    3 KB (540 words) - 23:04, March 3, 2020
  • '''Mieko Ajima''' is an animator who has worked for [[Nintendo]] and [[Sega]] since the mid-1990's. She worked on ''[[The Legend of Zeld
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  • ...n Medicine will restore some of Link's Magic power.|''[[A Link to the Past Nintendo Player's Guide]]''}}
    4 KB (609 words) - 01:05, March 27, 2024
  • ...elee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Super Smash Bros. Ultimate]]'' Tingle made his ''The Legend of Zelda'' debut in the second of the two [[Nintendo 64]] Zelda games, ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'
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  • ...shipped twenty years ago now, and how has the change in development and in Nintendo changed ''A Link Between Worlds'' and it's development and made it a diff ...lity with the hardware – to give it actual dimension. And also, with the [[Nintendo 3DS|3DS]], when we were presented with that hardware, Mr. Miyamoto challe
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  • '''Hiromu Takemura''' is an artist and planner who has worked for [[Nintendo]] since the mid-1990's. He first worked on ''[[The Legend of Zelda: Ocari {{Cat|Nintendo Staff|Takemura, Hiromu}}
    1 KB (224 words) - 14:58, April 19, 2022
  • ...end of Zelda: Phantom Hourglass|Phantom Hourglass]]'' soundtrack for the [[Nintendo DS]]. The files can be individually downloaded from the table below, or t
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  • File:Nintendo-Power-Volume-004-Page-102.jpg
    From [[Nintendo Power Volume 004 (January / February 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,726 (630 KB)) - 12:24, October 6, 2022
  • '''Gary Meads''' is a product tester who has worked with [[Nintendo]].
    652 bytes (91 words) - 17:00, February 14, 2023
  • {{Template:Welcome|realName=|name=Nintengamer648}}
    127 bytes (15 words) - 22:45, March 29, 2017
  • ...work of art, he can go after the root of the evil.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • File:Link-Zelda-Sewers-SNES.png||Link and Zelda in the Castle Sewers. (Super Nintendo Version) File:Link-Resting-Under-Tree-SNES.png|Link resting underneath a tree. (Super Nintendo Version)
    2 KB (203 words) - 23:20, August 7, 2020
  • '''Hiroko Ihara''' is an animator who has done some work for [[Nintendo]] during the mid-2000's. She worked on ''[[The Legend of Zelda: Twilight
    586 bytes (84 words) - 03:27, May 6, 2020
  • File:Ghirahim - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (64 KB)) - 15:12, April 24, 2022
  • '''Etsuko Sakai''' is a programmer who works for [[Nintendo]].
    388 bytes (57 words) - 18:18, November 10, 2022
  • '''Daigoro Ishikawa''' is a game designer who has worked with [[Nintendo]].
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  • ...one side being a poster, and the other being a full Overworld Map for the Nintendo Wii version. *This guide is written specifically for the Nintendo Wii version of the game.
    1 KB (156 words) - 18:27, February 5, 2015
  • ...gh. But then I found myself – just me – sitting in the meeting room with a Nintendo rep and Bill (Mr. Aonuma’s translator). (Heck, even IGN joined other me ...way over to the Nintendo booth and I hadn’t arrived in LA until after the Nintendo press conference the day before. Fortunately for me, Bill had the trailer
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  • | release [[Nintendo GameCube]] = | release [[Nintendo 3DS]]<br/>(''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D
    3 KB (436 words) - 13:53, February 15, 2023
  • File:Rown Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (385 × 462 (105 KB)) - 03:42, March 5, 2020
  • '''Yoshiyuki Oyama''', is a game designer has who worked for [[Nintendo]] since the late 1990's. He first joined the team on ''[[The Legend of Ze
    1 KB (241 words) - 17:49, November 9, 2022
  • ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    5 KB (640 words) - 12:58, May 7, 2023
  • File:Nintendo-Power-Volume-004-Page-088.jpg
    From [[Nintendo Power Volume 004 (January / February 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,726 (597 KB)) - 12:18, October 6, 2022
  • File:Link (Alt.) - SSBWiiU Trophy with EU-AUS text.png
    [[Link ]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (684 KB)) - 15:03, May 8, 2023
  • ...led in comparison with the size of locations, buildings and objects on the Nintendo DS. It wouldn't be impossible to do, but it would be far from the ideal e
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  • |image = [[File:Links-Awakening-Nintendo-Players-Guide-German.jpg|250px]] |publisher = [[Nintendo of Europe]]<br/>[[Shigeru Ota]]
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  • ...ded to the Nintendo Switch Online - Nintendo Entertainment System app on [[Nintendo Switch]] for NSO subscribers. ...Legend of Zelda: Link's Awakening|a remake of ''Link's Awakening'']] for [[Nintendo Switch]].
    1 KB (198 words) - 04:52, October 24, 2023
  • '''Mitsuhiro Kida''' is a sound programmer who has worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twili
    911 bytes (141 words) - 17:09, May 10, 2020
  • File:Anjean - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (56 KB)) - 15:11, April 24, 2022
  • '''Mitsuo Iwamoto''' is a debugger who has done some work for [[Nintendo]].
    741 bytes (116 words) - 05:48, November 16, 2022
  • '''Kanae Yanai''' is a game designer who has worked with [[Nintendo]].
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  • *''[[The Legend of Zelda: Battle Quest|Battle&nbsp;Quest]]'' (''[[Nintendo Land]]'') *''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super&nbsp;Smash&nbsp;Bros.&nbsp;3DS/Wii&nbsp;U]]''
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  • ...s drop into fiery pools and no path, it seems, is free of the Wizards.|''[[Nintendo Power]] Issue 004''}} are enemies from ''[[Zelda II: The Adventure of Lin ...ndo Power Issue 004''}}{{Ref|pg. 33|Only with Reflect can he fight them.|''Nintendo Power Issue 004''}} Without the spell active, Link's [[shield]] simply ab
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  • ...da saga, it is the rising star of Big N, the colossal and mysterious house Nintendo, both development studio and manufacturer of consoles. The new episode of ...not playing at all: I had never even touched a controller before joining [[Nintendo]], now it's been seventeen years as a designer. My specialty so far, was
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  • ...o headquarters is none other than Dan Owsen himself. Dan is something of a Nintendo legend.}} ...uted his talents to such diverse endeavors as Nintendo's own Web site (www.nintendo.com), numerous strategy guides, and even translating video games from Jap
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  • ...opers.{{Ref|[[Interview:Official Nintendo Magazine July 21st 2010|Official Nintendo Magazine]], July 21, 2005}} This was done to prevent the developers from
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  • File:Helmaroc King Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (985 × 507 (205 KB)) - 03:29, March 5, 2020
  • ...here he is credited with ''3-D Enemy/Character Animation''. His only other Nintendo specific credit came on ''Pikemin 2''.
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  • '''Tomohiro Morinaga''' is a game developer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    518 bytes (74 words) - 17:52, December 12, 2021
  • '''Alex Zarza''' is an employee of [[Nintendo of America]] who works on game localization. {{Cat|Nintendo of America Staff|Zarza, Alex}}
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  • File:Old Woman - SSBWiiU Trophy with EU-AUS text.png
    "[[Impa#Skyward Sword|Old Woman]]" trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (671 KB)) - 15:08, May 8, 2023
  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]])
    1 KB (215 words) - 11:39, March 28, 2024
  • ...of Time 3D]]'' was announced, set to be within the launch window of the [[Nintendo 3DS]]. ...'s Awakening DX]]'' was announced as a title that would be coming to the [[Nintendo eShop]] in 2011.
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  • '''Yūsuke Kubo''' is an artist who has worked with [[Nintendo]].
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  • '''Emilio Gallego''' is a translator who did some work for [[Nintendo of Europe]], mainly translating content into Italian. She was given a ''S
    580 bytes (80 words) - 20:01, May 18, 2020
  • |name = Nintendo Dream The Wind Waker Strategy Guide |image = [[File:Nintendo-Dream-Wind-Waker.jpg|400px]]
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  • '''Atushi Haneda''' is a progammer who has worked with [[Nintendo]].
    567 bytes (90 words) - 18:04, November 21, 2022
  • '''Toshimitsu Yanai''' is a game designer who has worked with [[Nintendo]].
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  • ...dressed in simple farm clothes and brown boots, and as an Easter egg from Nintendo, she also wears a Bowser pin. ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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  • ...Bros. Brawl]]''<br/>''[[Hyrule Warriors]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Hyrule Warriors Legends]]''<br/>''[[Hyrule Warr ...his lines like Link and [[Young Link]], [[Aryll]] speaks for him. In the [[Nintendo Wii U|Wii U]] game, Toon Link is unlocked by purchasing the ''Legends'' C
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  • File:Garrickson Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (477 × 675 (156 KB)) - 03:27, March 5, 2020
  • ...calization in July 2013. As of July 2017, she has the title of Director at Nintendo of America. Ninomiya has worked on numerous Legend of Zelda titles as par {{Cat|Nintendo of America Staff|Ninomiya, Reiko}}
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  • '''Shiho Fujii''' is a musician who has worked for [[Nintendo]] since the late 2000s. She worked on ''[[The Legend of Zelda: Skyward Sw
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  • File:Nintendo-Power-Volume-006-Page-096.jpg
    From [[Nintendo Power Volume 006 (May / June 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,753 (688 KB)) - 14:54, October 26, 2022
  • ...nic loading screen narrative,'' [[Hyrule Warriors: Definitive Edition]]'' (Nintendo Switch)}}
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  • |interviewer = Nintendo Online Magazine
    6 KB (1,175 words) - 18:31, August 21, 2021
  • ...ess chickens about 100 times, the flock would attack.|''A Link to the Past Nintendo Player's Guide''}} As a result, Link shouldn't try to attack the Bone Cuc
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  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (328 words) - 15:01, December 20, 2023
  • '''Kensuke Muraki''' is a programmer who has worked for [[Nintendo]] since the late-2000's. He has worked on ''[[The Legend of Zelda: Spirit
    551 bytes (80 words) - 01:39, May 25, 2020
  • '''Seiro Ogino''' is a voice actor who has worked with [[Nintendo]].
    763 bytes (109 words) - 04:37, March 11, 2023
  • '''Kyoko Kawasaki''' is an artist who has worked with [[Nintendo]].
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  • File:LA19 Guardian Acorn.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (325 × 468 (69 KB)) - 22:32, April 28, 2024
  • File:SS PrepaidAmerica.png
    US Nintendo Points Card.
    (400 × 576 (318 KB)) - 22:19, March 7, 2020
  • It is primarily operated by the player with motions of the nunchuk ([[Nintendo Wii|Wii]] version), left Joy-Con (''[[The Legend of Zelda: Skyward Sword
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  • File:Loot Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (683 × 989 (220 KB)) - 03:34, March 5, 2020
  • ...s a product tester for [[Nintendo]]. He has worked on dozens of games from Nintendo, including ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Ad
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  • File:Nintendo-Dream-Links-Awakening-Switch.jpg
    [[Nintendo Dream Link's Awakening Strategy Guide]]
    (1,748 × 2,477 (4.99 MB)) - 23:36, March 5, 2022
  • | name = Nintendo Power: September/October 1989 | image = [[File:Nintendo-Power-Volume-008-Page-000.jpg|300px]]
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  • '''Atsushi Asakura''' is a programmer who works for [[Nintendo]].
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  • | caption = Trill's Shop in the [[Nintendo GameCube|GCN]] version
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  • ...se and Totaka (maybe include some biographical stuff - when they worked at Nintendo, what other games they worked on, etc.), and make this slightly more like
    5 KB (793 words) - 04:06, February 24, 2021
  • | icon = Monita-Nintendo-Land.png ...ty surprise. Chuchu jelly is medicinal, but don't get any brilliant ideas--Nintendo Land Chuchus are 100% jelly free.
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  • File:Zora Shop.png|Zora Shop from the Nintendo 64 version of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'
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  • File:Gold Skulltula - OOT64 promo render.png
    ...tendo Power Ocarina of Time Strategy Guide]]. [https://archive.org/details/Nintendo_Players_Guide_N64_Legend_of_Zelda_Ocarina_of_Time/page/n71/mode/2up]. Edi
    (500 × 540 (266 KB)) - 22:33, June 4, 2020
  • '''Yukiko Ishikawa''' is a game developer who has worked with [[Nintendo]].
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  • '''Sungjae Byun''' has worked with [[Nintendo of Korea]] as part of the game testing team.
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  • File:LA Magic Powder Art NPG.png
    ...'s Awakening (Game Boy)|Link's Awakening]]'' from the ''[[Link's Awakening Nintendo Player's Guide]]'' (pg. 25) [http://gallery.zeldalegends.net/displayimage
    (192 × 225 (69 KB)) - 08:09, May 4, 2024
  • <b>Aonuma:</b> Nintendo products aren't that weak (laughs)!<br/><br/><br/><br/> <b>Aonuma:</b> Nintendo organizes a seminar aimed at students. I was a lecturer around two years
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  • | image = [[File:The-Minish-Cap-Nintendo-Power.jpg|250px]] | publisher = [[Nintendo Power]]
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  • ...fleeing if not caught.{{Ref|ST|3427|Bunnio}} Link uses the stylus on the [[Nintendo DS|DS]] touchscreen to control the Rabbit Net.
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  • '''Yuichiro Okamura''' is a programmer who works for [[Nintendo]]. He first worked on ''[[The Legend of Zelda: A Link Between Worlds|A Li {{Cat|Nintendo Staff|Okamura, Yuuichirou}}
    1 KB (165 words) - 16:30, May 8, 2022
  • '''Andrea De Benedetto''' has worked for [[Nintendo of Europe]] as part of the localization team. He first worked on ''[[The
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  • '''Naoto Kubo''' is musician who has worked with [[Nintendo]].
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  • Use the template to display the "'''X Button'''" on the [[Nintendo GameCube]] controller in button prompts.
    249 bytes (34 words) - 17:23, March 21, 2024
  • ...the Salvage Arm's price varies depending on how loud Link yells into the [[Nintendo DS|DS]] microphone. Eddo does not do his work alone; in fact, he has an a
    1 KB (166 words) - 14:11, November 28, 2022
  • ...ht Princess Goron]]The Gorons reside on Death Mountain in north-western ([[Nintendo Wii|Wii]]) [[Hyrule]]. They are ruled by a patriarch, [[Darbus]], as well ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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  • File:Official-Nintendo-Player's-Guide.jpg
    [[The Official Nintendo Player's Guide]]
    (392 × 499 (31 KB)) - 01:44, April 13, 2020
  • ...', ''Mario Party'', ''Donkey Kong'', ''Super Smash Bros.'', and many other Nintendo franchises. {{Cat|Nintendo Staff|Watanabe, Tsuyoshi}}
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  • '''Taro Nakamura''' is a game designer who has done some work for [[Nintendo]] since the early-2010's. He first worked on ''[[The Legend of Zelda: Sky
    697 bytes (113 words) - 06:08, June 18, 2020
  • File:Nintendo-Power-Volume-001-Page-026.jpg
    From [[Nintendo Power Volume 001 (July / August 1988)‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,721 (522 KB)) - 12:55, October 1, 2022
  • File:TotKTrailer2-04.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (220 KB)) - 09:19, February 9, 2023
  • File:LA Triangle Spieleberater.png
    ...nk's Awakening (Game Boy)|Link's Awakening]]'' in the ''[[Link's Awakening Nintendo of Europe Spieleberater]]'' (pg. 78) [https://archive.org/details/zelda_g
    (420 × 493 (117 KB)) - 03:35, May 5, 2024
  • * It was licensed by [[Nintendo]] and made by [[Wikipedia:Bandai|Bandai]] in 2008.
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  • '''Davina Midori Hendroff''' is a game artist who has worked with [[Nintendo]].
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  • ...ss -- and also to the newcomers in this industry who have grown up playing Nintendo games and continue to purchase them today.<br/><br/> It was at this time that I became involved in the development of the Nintendo Entertainment System, which offered us an environment outside of the arca
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  • #REDIRECT [[Nintendo DS]]
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  • '''Takashi Yoshimi''' is a programmer who has worked for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Four Swords Adventures|Four Swor
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  • '''Helena Hörig''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
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  • | description = Miyamoto Talks Wii U, Zelda, And Nintendo's Past ...Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allo
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  • '''Jyunya Kameda''' is a game developer who has worked with [[Nintendo]]. Kameda worked on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]
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  • ...mp|TP|1272}}{{Ref|TP|1272|In-game description}}|In-game description from [[Nintendo Wii|Wii]] version}}
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  • ...or [[Nintendo]] since the late 80's. Ôsawa has been involved with numerous Nintendo titles, including multiple games in the ''Metroid'' and ''Super Smash Bro Ôsawa had been working for Nintendo since the late 80's, but had not had the opportunity to work on a Zelda t
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  • File:Ganondorf Figurine (TWW).png|Ganondorf [[Nintendo Gallery]] figurine File:Ganon-ALttP.jpg|Ganon Artwork from ''A Link to the Past'' Nintendo of Europe Spieleberater
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  • File:Nintendo-Power-Volume-003-Page-103.jpg
    From [[Nintendo Power Volume 003 (November / December 1988)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,720 (590 KB)) - 11:40, October 2, 2022
  • File:TotKTrailer2-36.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (355 KB)) - 09:22, February 9, 2023
  • {{Template:Welcome|realName=|name=Nintendolover}}
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  • ...tendo Game Pack Package.jpg|link=Topps Nintendo Game Packs|caption=[[Topps Nintendo Game Packs]]}} ...llery/Box|file=1988ZeldaRuler.jpg|link=Nintendo Power 1988 Ruler|caption=[[Nintendo Power 1988 Ruler]]}}
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  • File:Link (Alt.) - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (77 KB)) - 15:25, April 24, 2022
  • '''Mai Takai''' is a game designer who worked for [[Nintendo]].
    385 bytes (58 words) - 18:02, November 5, 2022
  • '''Mizuki Hasegawa''' is a game designer who has worked with [[Nintendo]].
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  • '''[[Shigeru Miyamoto]], senior executive director of Nintendo Corporation and general producer of the [[The Legend of Zelda (Series)|'' ..., and the Famicom ''[Editor's note: Famicom is the Japanese name for the [[Nintendo Entertainment System]] or NES]'' console had been out for about two years
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  • And we all started somewhere within Nintendo's world so I'd like to ask whoever reads this, what was you first Zelda g
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  • ...on-one interview at last week’s Electronic Entertainment Expo, the head of Nintendo’s game design department and creator of Mario touched on a wide variety Wired.com: Why did you decide not to use that Nintendo 64 game with Mario and Luigi?
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  • | release [[Nintendo DS]] = | developer = [[Nintendo EAD]]
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  • ...ll Trinen''' is the Senior Product Marketing Manager and a translator at [[Nintendo of America]] who now mainly translates for [[Shigeru Miyamoto]]. He first {{Cat|Nintendo of America Staff|Trinen, Bill}}
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  • '''Yushi Ozeki''' was an employee of [[Nintendo]], who worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time
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  • File:Ocarina-of-Time-3D-Scroll-Ganondorf.jpg
    [[Ocarina of Time 3D Nintendo Connection Tour 2011 Scrolls]], [[Link (Ocarina of Time)|Link]] vs. [[Gan
    (3,024 × 4,032 (2.95 MB)) - 05:58, January 10, 2023
  • File:Nintendo-Power-Volume-004-Page-020.jpg
    From [[Nintendo Power Volume 004 (January / February 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,715 (795 KB)) - 12:15, October 6, 2022
  • #REDIRECT [[Nintendo 3DS]]
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  • |publisher = [[Nintendo]] of America * These valentines stickers was released in North America in 1989 by [[Nintendo]] of America.
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  • #REDIRECT [[Nintendo DS#Nintendo DS Lite]]
    42 bytes (6 words) - 23:34, September 8, 2012
  • #REDIRECT [[Super Smash Bros. for Nintendo 3DS and Wii U]]
    58 bytes (10 words) - 08:38, January 1, 2015
  • ...' is a game designer who has done some work for Atlus, Namco Bandai, and [[Nintendo]] since the late-1990's. He worked on ''[[The Legend of Zelda: Twilight P
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  • File:Armoured Train - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (67 KB)) - 15:17, April 24, 2022
  • File:Nintendo-Power-Volume-012-Page-027.jpg
    From [[Nintendo Power Volume 012 (May / June 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,771 (736 KB)) - 20:35, November 11, 2022
  • '''Rina Imado''' is a game designer who has worked with [[Nintendo]].
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  • .... Miyamoto also talks about the frustrations of a low install base for the Nintendo Gamecube and the troubles it has caused for third party development.<br/> ...e day that I'm in all these meetings on outside projects and the number of Nintendo-related projects has really fallen off--I'm starting to think I'm paying
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  • *''[[The Legend of Zelda]]'' - [[Nintendo GameCube]] (Collector's Edition) - '''Beaten''' *''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' - Nintendo GameCube (Collector's Edition) - '''Not Beaten'''
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  • On Nintendo 3DS, play these notes: A X A X L Y L.
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  • File:Obli Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
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  • | position = President of [[Nintendo of America]] ...es, where it became a huge succession. He also oversaw the production of [[Nintendo Power]] magazine.
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  • '''Takaaki Koido''' is a designer who has worked on a variety of [[Nintendo]] titles since the late-2000's. He worked on ''[[The Legend of Zelda: Sky
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  • File:Nintendo-Power-Volume-005-Page-071.jpg
    From [[Nintendo Power Volume 005 (March / April 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,862 (795 KB)) - 13:57, October 17, 2022
  • File:Toon Link - SSBWiiU Trophy with EU-AUS text.png
    [[Toon Link ]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (745 KB)) - 15:01, May 8, 2023
  • ...nal interview can be found in its entirety at <a href="http://www.1101.com/nintendo/nin1/nin1-10.htm" target="new">1101</a>. Translation thanks to <a href="h Nintendo the Super Famicom was still the major system and there wasn't much film-t
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  • ...he [[wallet]] upgrades, as his initial wallet only holds 200 Rupees. The [[Nintendo Wii U]] version remedies this as he is allowed to hold up to 500 Rupees a
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  • #REDIRECT [[Nintendo of America]]
    33 bytes (4 words) - 00:09, November 23, 2015
  • '''Keizo Ota''' is a game programmer who has worked for [[Nintendo]] since the late 1990's. He is given a ''Special Thanks'' credit on ''[[T
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  • '''Hisashi Sekoguchi''' is a programmer who has worked for [[Nintendo]].
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  • File:Nintendo-Power-Volume-016-Page-000.jpg
    From [[Nintendo Power Volume 016 (September / October 1990)]] {{cat|Nintendo Power Files}}
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  • '''Daisuke Yoshioka''' is a game designer who has worked with [[Nintendo]].
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  • *November–December - The [[Nintendo DS]] was released in North America and Japan. ...: Four Swords Adventures|Four Swords Adventures]]'' was released for the [[Nintendo GameCube]] in Japan.
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  • File:Nintendo-grip.jpg
    [[Nintendo Switch]] Joy-Con Grip
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  • '''Naonori Ohnishi''' is a game designer who has worked for [[Nintendo]] since the early-2000's. He worked on ''[[The Legend of Zelda: Phantom H
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  • '''''Mario''''' is a video game franchise created by [[Nintendo]] in 1981. It is one of the largest video game franchises, consisting of
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  • File:Nintendo-Power-Volume-018-Page-072.jpg
    From [[Nintendo Power Volume 018 (November / December 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,721 (770 KB)) - 15:37, December 2, 2022
  • '''Makiko Yamamoto''' is a game designer who has worked with [[Nintendo]].
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  • Part IV of Nintendo Power's series of interviews with the development team of Twilight Prince ...of The Legend of Zelda: Twilight Princess. While the music of the upcoming Nintendo GameCube epic is still in the works, Kondo brings NP readers a unique loo
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  • ...by jumping into the air and grabbing them with [[Roc's Feather]]. In the [[Nintendo Switch|Switch]] version, there are two modes: the Rapids Ride and Rapids ===Nintendo Switch===
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  • ...purchase the [[Flippers]] for 500 [[Rupee]]s.{{Ref|''[[A Link to the Past Nintendo Player's Guide]]''|Like Poseidon in his day, Zora ruled the waterways of
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  • File:Stalfos Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (679 × 966 (425 KB)) - 03:44, March 5, 2020
  • ...intendo]] since the early 90's, working on numerous titles for the [[Super Nintendo Entertainment System]], including ''F-Zero'', ''Super Mario Kart'', and '
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  • '''Shinichi Miyake''' is a game animator who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
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  • '''Martina Deimel''' is a translator who works for [[Nintendo of Europe]].
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  • File:Wind Waker Trophies - SSBWiiU.png
    {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (7,680 × 4,320 (18.87 MB)) - 13:23, May 8, 2023
  • File:Ocarina-Of-Time-Nintendo-Power.jpg
    [[Nintendo Power Ocarina of Time Strategy Guide]] front cover for ''[[The Legend of
    (1,193 × 1,519 (524 KB)) - 00:06, November 16, 2021
  • Since ''Ocarina of Time 3D'' is played on the [[Nintendo 3DS]], which doesn't have a 'Z' button, it uses the 'L' button for this f
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  • Actually, I rechecked - Nintendo don't advertise it, but apparently you can transfer files to your phone o
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  • '''Arnaud Gutleben''' is a game tester at [[Nintendo of Europe]]. He worked on ''[[The Legend of Zelda: Phantom Hourglass|Phan {{Cat|Nintendo of Europe Staff|Gutleben, Arnaud}}
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  • '''Yosuke Asahara''' is a character designer and artist who has worked for [[Nintendo]] since the early 2010s.
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  • '''Cristina Solà Picas''', is a localization producer for [[Nintendo of Europe]].
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  • File:LA19 Bow.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (617 × 709 (224 KB)) - 22:12, April 28, 2024
  • ...oved Ocarina Of Time, but do you have any plans for any new titles for the Nintendo handheld?
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  • File:Theimprisoned.png|The Imprisoned Description from [[Official Nintendo Magazine]] ...SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
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  • File:Maggie Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (669 × 797 (301 KB)) - 11:17, October 2, 2023
  • '''Jun Takamura''' is a designer who has worked for [[Nintendo]] since the early-2000's. He has worked as a designer for games in the ''
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  • '''Lars Knudson''' is a localization producer who worked for [[Nintendo of America]] since the late 2000's. He worked on the localization of ''[[
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  • File:Nintendo-Power-Volume-007-Page-037.jpg
    From [[Nintendo Power Volume 007 (July / August 1989)]] {{cat|Nintendo Power Files}}
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  • * Officially licensed by [[Nintendo]].
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  • |interviewer = Nintendo Power ...yamoto explains some of the possibilities for Zelda 64 that arise with the Nintendo 64DD.
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  • {{Template:Welcome|realName=|name=NintenBloxGames1}}
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  • {{Interview/Q|Q|If Retro Studios be submitted to Nintendo with passion and creativity saying that they are mature and able to devel ...pany that is more focused on creating developments with less dependence on Nintendo. At the end probably would not be the most appropriate.}}
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  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
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  • '''Yugo Sumi''' is a game designer who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
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  • '''Raúl Guerrero Plaza''', is a localization producer for [[Nintendo of Europe]].
    1 KB (141 words) - 02:44, February 7, 2023
  • '''Jim Holdeman''' is a game tester who has worked with [[Nintendo of America]].
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  • File:LA19 Stick.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (578 × 692 (179 KB)) - 22:39, April 28, 2024
  • ...ould mean that games could be larger and have improved graphics. However, Nintendo broke the deal with Sony and instead signed a deal with Philips to make a ...Philips decided to use the characters to create three games for the CD-i. Nintendo took no part in development of the games, except in giving advice on the
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  • ...SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
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  • File:Tingle Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (303 × 648 (106 KB)) - 03:44, March 5, 2020
  • File:'some Nintendo Klik Candy Dispenser.gif
    #REDIRECT [[File:Au'some Nintendo Klik Candy Dispensers.gif]]
    (280 × 221 (51 KB)) - 01:34, March 29, 2020
  • People employed by [[Nintendo]] at any point, whether past or present.
    86 members (0 subcategories, 0 files) - 18:03, March 27, 2022
  • '''Jan Peitzmeier''' is a localization manager for [[Nintendo of Europe]].
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  • '''Daiki Kimura''' is a programmer who works for [[Nintendo]].
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  • ...ic in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    3 KB (471 words) - 04:47, May 2, 2024
  • File:Carpenter-1.png|Sabooro from the Nintendo 64 version of ''Ocarina of Time''
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  • *''[[The Legend of Zelda: Four Swords|Four Swords]]'' on Nintendo 3DS Anniversary Edition
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  • File:Walrus-Art.png
    [[Walrus]]. Published in the ''[[Link's Awakening Nintendo Player's Guide]]''.
    (1,193 × 697 (959 KB)) - 09:42, December 2, 2023
  • '''Yusuke Shizukuishi''' is a game programmer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: A Link Between Worlds|A Link Bet
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  • '''Keiko Tamura''' is a game developer who has worked for [[Nintendo]].
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  • | caption = Nintendo Gallery Figurine
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  • File:LA Magic Rod Art NPG.png
    ...'s Awakening (Game Boy)|Link's Awakening]]'' from the ''[[Link's Awakening Nintendo Player's Guide]]'' (pg. 81) [http://gallery.zeldalegends.net/displayimage
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  • ...de the temple on the right hand of the Desert Colossus, left hand in the [[Nintendo 3DS|3DS]] [[The Legend of Zelda: Ocarina of Time 3D|Master Quest]]. Link
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  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|He drops from the sky and attacks sw
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  • ...m to oversee the project and manage all the details and still maintain the Nintendo level of quality.
    807 bytes (130 words) - 15:53, October 6, 2013
  • '''Tadashi Sakamoto''' is a progammer who works for [[Nintendo]]. He was on the development team for ''[[The Legend of Zelda: Breath of
    565 bytes (88 words) - 06:39, April 13, 2020
  • '''Francesca Donati''' is an Italian translator who works for [[Nintendo of Europe]].
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  • File:Nintendo-Power-Volume-010-Page-049.jpg
    From [[Nintendo Power Volume 010 (January / February 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,733 (871 KB)) - 13:55, November 5, 2022
  • '''Kento Higa''' is a game artist who has worked with [[Nintendo]].
    395 bytes (59 words) - 20:26, March 28, 2024
  • '''''--[[A Link to the Past Nintendo Player's Guide]]'''''
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  • | release [[Nintendo 3DS|3DS Virtual Console]] (Ambassadors) = | release [[Nintendo Wii U|Wii U Virtual Console]] =
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  • File:Face-Key-Artwork.png
    ...] from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' from Nintendo games consultant, GER
    (196 × 390 (299 KB)) - 16:40, March 31, 2021
  • ...ool Designer and Programmer. Nishida has also worked on a variety of other Nintendo franchises, includes games in the Pokémon, Super Mario Bros, and Super S
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  • File:World Map - TPGCN.png
    ...p]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' ([[Nintendo GameCube]] version).
    (608 × 448 (382 KB)) - 18:24, July 7, 2020
  • File:Nintendo-Power-Volume-001-Page-103.jpg
    From [[Nintendo Power Volume 001 (July / August 1988)‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,721 (546 KB)) - 12:59, October 1, 2022
  • File:TotKTrailer2-15.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (139 KB)) - 09:28, February 9, 2023
  • File:TotK wallpaper 03 3840.jpg
    Source: [https://twitter.com/NintendoEurope/status/1735291051068277052 @NintendoEurope Twitter]
    (3,840 × 2,160 (2.58 MB)) - 08:42, January 9, 2024
  • ...the deepest of water. Buy them as soon as possible.|''[[A Link to the Past Nintendo Player's Guide]]''}}
    5 KB (908 words) - 11:06, February 4, 2024
  • '''Hiroaki Sata''' is a quality control worker for [[Nintendo]].
    394 bytes (54 words) - 19:58, November 4, 2022
  • '''Kazuki Kobayashi''' is a game designer who has worked with [[Nintendo]].
    411 bytes (59 words) - 16:40, March 30, 2024
  • | release [[Nintendo DS]] = {{Region|jp|y=2007|m=4|d=12}} | developer = [[Nintendo]]
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  • ...g. 32|The boss of The Coast, Manhandla, is a big, four-clawed monster.|''[[Nintendo Power Four Swords Adventures Strategy Guide]]''}} Manhandla can be found ...ple—you don't want to switch to a Link while Manhandla is on top of him.|''Nintendo Power Four Swords Adventures Strategy Guide''}}
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  • File:LA Pegasus Boots NPG.png
    ...ing|Link's Awakening]]'' (Game Boy). Published in the ''[[Link's Awakening Nintendo Player's Guide]]''.
    (310 × 432 (171 KB)) - 09:42, December 2, 2023
  • |''[[A Link to the Past Nintendo Player's Guide]]''}} ...hoosh! The power of wind is now at Link's disposal.|''[[A Link to the Past Nintendo Player's Guide]]''}}
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  • ...anon but to also make peace in the other worlds. He gets the help of other Nintendo characters such as Mario and Pokemon. Nintendo Canon Characters
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  • File:Big-Octo-Figurine.png
    {{cat|Nintendo Gallery Files}}
    (651 × 744 (244 KB)) - 17:57, April 10, 2020
  • '''Makoto Sasaki''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked on ''[[BS The
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  • #redirect [[Super Nintendo Entertainment System]]
    49 bytes (5 words) - 15:43, November 30, 2020
  • File:Nintendo-Power-Volume-003-Page-089.jpg
    From [[Nintendo Power Volume 003 (November / December 1988)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,073 (366 KB)) - 10:19, October 3, 2022
  • File:TotKTrailer2-48.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (339 KB)) - 09:32, February 9, 2023
  • {{Template:Welcome|realName=|name=NintendoUserDad}}
    127 bytes (15 words) - 21:15, July 13, 2021
  • File:Nintendo Power Lunch Box and Thermos Kit1.jpg
    Nintendo Power Lunch Box and Thermos Kit
    (315 × 203 (19 KB)) - 21:14, March 26, 2020
  • '''Daisuke Watanabe''' is a game designer has who worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twili
    683 bytes (97 words) - 18:49, May 4, 2020
  • File:Fairy Bottle - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (59 KB)) - 15:18, April 24, 2022
  • '''Kazuhiro Nakari''' is a programmer who works for [[Nintendo]].
    396 bytes (57 words) - 19:51, November 9, 2022
  • '''Yuko Morise''' is a game designer who has worked with [[Nintendo]].
    672 bytes (102 words) - 01:57, April 4, 2024
  • File:Goron's Ruby - NP OOT Player's Guide.png|1998 ''[[Nintendo Power]]'' artwork
    2 KB (319 words) - 18:02, March 16, 2023
  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]])
    5 KB (687 words) - 18:19, April 12, 2024
  • | release [[Nintendo Wii]] = | next = ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''
    43 KB (7,679 words) - 13:42, December 11, 2023
  • File:Drona Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (405 × 463 (116 KB)) - 03:25, March 5, 2020
  • '''Hiroshi Momose''' is a game developer who has worked with [[Nintendo]] since the 1990's. His first game that he worked on was ''[[The Legend o
    858 bytes (142 words) - 18:24, October 25, 2022
  • File:Gerudo Valley Omega Form - SSB3DS.png
    ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 240 (116 KB)) - 19:02, October 8, 2021
  • File:Nintendo-Power-Volume-004-Page-031.jpg
    From [[Nintendo Power Volume 004 (January / February 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,715 (733 KB)) - 12:19, October 6, 2022
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|Like a giant spider, the Deeler drop
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  • File:The-Wind-Waker-Nintendo-Power.jpg
    [[Nintendo Power The Wind Waker Strategy Guide]] is a [[Strategy Guides|Strategy Gui
    (842 × 1,084 (148 KB)) - 00:10, November 16, 2021
  • Miyamoto: You want to know my reputation among Nintendo staff members? I'm loud and hard on everybody; I stick to minute detailed ...the guitar, banjo, mandolin... but we've never seen any musical games from Nintendo. Ever thought of doing something like that?
    13 KB (2,420 words) - 18:27, August 21, 2021
  • ...com/b/features/archive/2015/02/21/zelda-eiji-aonuma-interview.aspx][http://nintendoeverything.com/aonuma-on-his-path-into-game-design-how-he-came-to-be-in-ch ...at has come across to me now is that though the game as it was released on Nintendo 64 was very difficult, there was a lot of charm to it and that seems to b
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  • '''Fumihiro Matsumoto''' is a game designer who did some work for [[Nintendo]] during the mid-2000s. He worked on ''[[The Legend of Zelda: Twilight Pr
    574 bytes (82 words) - 14:06, March 12, 2024
  • File:Zoras - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (63 KB)) - 20:17, April 12, 2023
  • File:Nintendo-Power-Volume-014-Page-007.jpg
    From [[Nintendo Power Volume 014 (July / August 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,726 (994 KB)) - 15:22, December 2, 2022
  • '''Hiroki Sakano''' is a game designer who has worked with [[Nintendo]].
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  • Eiji Aonuma: Nintendo NCL Yasuhiro Minagawa: Nintendo NCL (translating questions)
    27 KB (5,026 words) - 19:01, February 8, 2015
  • reserved by NINTENDO.
    310 KB (55,971 words) - 18:40, February 12, 2023
  • ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    4 KB (738 words) - 14:38, September 24, 2023
  • File:Bokoblin Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,217 × 864 (474 KB)) - 03:23, March 5, 2020
  • '''Teresa Lillygren''' is a tester at [[Nintendo of America]]. She is primarily a product tester, where she has been credi {{Cat|Nintendo of America Staff|Lillygren, Teresa}}
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  • '''Momo Sasaki''' is a designer who has worked on a variety of [[Nintendo]] titles since the early-2010's. He worked on ''[[The Legend of Zelda: Sk
    541 bytes (81 words) - 06:40, December 8, 2021
  • File:Nintendo-Power-Volume-005-Page-058.jpg
    From [[Nintendo Power Volume 005 (March / April 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,837 (798 KB)) - 15:39, October 19, 2022
  • File:Skull Kid - SSBWiiU Trophy with EU-AUS text.png
    [[Skull Kid ]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (777 KB)) - 15:01, May 8, 2023
  • |name = A Link to the Past Nintendo Player's Guide |image = [[File:A-Link-To-The-Past-Nintendo-Players-Guide.jpg|250px]]
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  • ===''Super Smash Bros. for Nintendo 3DS / Wii U''=== Bombchus make an appearance in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' as an item and trophy. As an item, picked up and thrown
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  • File:Poe Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (869 × 794 (432 KB)) - 03:40, March 5, 2020
  • '''Keisuke Nishimori''', is a game designer has who worked for [[Nintendo]] since the early 2000's. The first game he worked on was ''Luigi's Mansi
    941 bytes (144 words) - 18:40, January 23, 2020
  • '''Hirotaka Orita''' is a game developer who has worked with [[Nintendo]] since the late-2000's. He first worked on ''[[The Legend of Zelda: Skyw
    549 bytes (80 words) - 23:39, December 11, 2021
  • File:Nintendo-Power-Volume-005-Page-091.jpg
    From [[Nintendo Power Volume 005 (March / April 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,836 (860 KB)) - 15:40, October 19, 2022
  • File:Medli - SSBWiiU Trophy with EU-AUS text.png
    [[Medli ]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (600 KB)) - 15:00, May 8, 2023
  • |publisher = Nintendo of America * This bookmark was made by ''Antioch Publishing'', and released by [[Nintendo]] of America in 1989.
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  • *21st - ''[[Super Smash Bros.]]'' was released for the [[Nintendo 64]] in Japan. *26th - ''Super Smash Bros.'' was released for the Nintendo 64 in North America.
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  • File:Toon Link Wii U Triforce Slash Trophy.png
    [[Toon Link]]'s final smash trophy in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (512 × 512 (234 KB)) - 17:32, March 9, 2020
  • ..., also known as ''Andreas Fey'', is a localization manager who works for [[Nintendo of Europe]]. He has worked on dozens of titles including ''[[The Legend o {{Cat|Nintendo of Europe Staff|Fey, Andy}}
    702 bytes (98 words) - 02:49, April 4, 2022
  • |publisher = [[Nintendo]]
    2 KB (217 words) - 13:49, May 22, 2022
  • File:Nintendo-Power-Volume-020-Page-082.jpg
    From [[Nintendo Power Volume 020 (January 1991)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,772 (417 KB)) - 15:33, December 2, 2022
  • '''Tetsuya Kouzuma''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 22:34, April 6, 2024
  • After Philips and [[Nintendo]] parted ways, Philips was left with a four-game contract which included
    2 KB (339 words) - 17:00, July 1, 2023
  • ...ss Strategy Guide''}}{{Ref|pg. 125|They'll phase in and out of the room.|''Nintendo Power Twilight Princess Strategy Guide''}}
    3 KB (398 words) - 17:15, December 4, 2023
  • | logo = [[File:Nintendo_Logo.png|200px]] ...elee]]'', ''[[Super Smash Bros. Brawl|Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U|3DS/Wii U]]'', ''[[Super Smash Bros. Ultimate|Ultimate]]''
    1 KB (162 words) - 17:26, December 11, 2023
  • File:Seagulls Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (763 × 525 (94 KB)) - 03:43, March 5, 2020
  • '''Hiroto Yada''' is a programmer who has worked for [[Nintendo]] since the mid-1990's. He previously worked on ''Super Mario 64'' and ''
    638 bytes (98 words) - 19:59, February 14, 2020
  • '''Yohei Noguchi''' is a game animator who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    505 bytes (73 words) - 17:09, February 12, 2022
  • File:Nintendo-Power-Volume-006-Page-056.jpg
    From [[Nintendo Power Volume 006 (May / June 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,753 (699 KB)) - 14:54, October 26, 2022
  • ...me]]'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' for [[Nintendo 64]], ...' and ''[[The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]'' for [[Nintendo 3DS]].
    3 KB (483 words) - 16:00, August 26, 2023
  • ...ted concert of music from the last 25 years of Legend of Zelda videogames. Nintendo also held Zelda concerts this month in Tokyo and London, and a wider tour ...st run of copies of the Wii game The Legend of Zelda: Skyward Sword, which Nintendo will release Nov. 20. It is the first game in the series to use music rec
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  • File:Nintendo-64DD-Logo.png
    [[Nintendo 64DD]] Logo
    (102 × 121 (17 KB)) - 12:41, May 7, 2020
  • ...r required to progress, but it can be useful when trying to complete the [[Nintendo Gallery]] or another event that can only happen at a certain time of day,
    5 KB (833 words) - 14:28, August 26, 2023
  • '''Gema Almoguera''' was a product evaluator and localization producer for [[Nintendo of America]] from 2006 until 2016. She worked on the localization team fo
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  • '''Hiromi Sugimoto''' is a graphic designer who has worked for [[Nintendo]] since 2013.
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  • '''Yuichi Kurata''' is a game progammer who worked at [[Nintendo]].
    394 bytes (54 words) - 15:53, December 3, 2022
  • File:LA19 Compass.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (436 × 435 (95 KB)) - 22:23, April 28, 2024
  • | caption = Artwork from ''[[A Link to the Past Nintendo Player's Guide]]'' '''''--[[A Link to the Past Nintendo Player's Guide]]'''''
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  • File:Ankle Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (418 × 783 (175 KB)) - 03:21, March 5, 2020
  • File:Images (35).jpg
    #REDIRECT [[File:Nintendo Land Battle Quest shooting.jpg]]
    (300 × 168 (12 KB)) - 03:53, March 31, 2020
  • '''Josh Newman''' is a tester at [[Nintendo of America]] where he started in the late 2000's. {{Cat|Nintendo of America Staff|Newman, Josh}}
    671 bytes (103 words) - 02:51, April 4, 2022
  • '''Nagako Ikuta''' is a game coordinator who worked for [[Nintendo]].
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  • * Officially licensed by [[Nintendo]].
    1 KB (129 words) - 01:54, January 4, 2024
  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]]) In the [[Nintendo Switch|Switch]] version of the game, the path is completely random and ca
    3 KB (519 words) - 06:15, April 29, 2024
  • ...known as the '''Knight''',{{Ref|pg. 102|'''Knight'''|''[[Link's Awakening Nintendo Player's Guide]]''}} is a Mini-Boss found only once in [[Kanalet Castle]]
    9 KB (1,442 words) - 04:34, November 25, 2023
  • ...s to the end of the tail will take care of Moldorm.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...down from the precarious platform on the sixth floor.|''A Link to the Past Nintendo Player's Guide''}}
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  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (325 words) - 15:09, December 20, 2023
  • File:Longshot-Art - OOT64.png
    ...tendo Power Ocarina of Time Strategy Guide]]. [https://archive.org/details/Nintendo_Players_Guide_N64_Legend_of_Zelda_Ocarina_of_Time/page/n85/mode/2up]. Edi
    (331 × 333 (106 KB)) - 14:25, June 1, 2020
  • ...nd of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''. She first joined [[Nintendo]] back in 2008.
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  • '''Nicolas Sciotti''' is a translator who works for [[Nintendo of Europe]].
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  • File:LA19 Power Bracelet 2.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (92 × 65 (13 KB)) - 00:21, April 29, 2024
  • ...wataasks.nintendo.com/interviews/#/wii/twilight_princess/0/0] [https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_wii_32854_17948.html] ...t way of thinking is very characteristic of how things are usually done at Nintendo.}}
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  • | caption = Figurine of Candy from the [[Nintendo Gallery]]
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  • '''Favourite Video Game Console:''' Nintendo 64
    666 bytes (104 words) - 17:34, August 24, 2013
  • '''Tomonori Kawazoe''' is a designer who works for [[Nintendo]]. He was on the development team for ''[[The Legend of Zelda: Breath of
    550 bytes (88 words) - 20:50, April 11, 2020
  • '''Fabrizio Cattaneo''' is a translator who works for [[Nintendo of Europe]].
    1 KB (165 words) - 20:42, December 16, 2022
  • '''Sigi Huegel''' is a game tester who has worked for [[Nintendo of Europe]].
    394 bytes (53 words) - 17:57, October 31, 2022
  • '''Yuko Miyakawa''' is an artist at [[Nintendo]].
    371 bytes (55 words) - 16:35, February 18, 2024
  • File:S-hyrule-castle.jpg
    ...Link to the Past]]'' from the [[A Link to the Past Nintendo Player's Guide|Nintendo Player's Guide]].
    (825 × 685 (90 KB)) - 00:26, November 16, 2022
  • ...work from [[The Legend of Zelda: Link's Awakening|''Link's Awakening'' for Nintendo Switch]] ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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  • File:Coral-Triangle-Artwork.png
    ...nk's Awakening|Link's Awakening]]''. Published in the ''[[Link's Awakening Nintendo Player's Guide]]''
    (340 × 420 (89 KB)) - 09:28, December 2, 2023
  • ...are collectible items found in the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]] of ''[[The Legend of Zelda: Link's Awakening|Link's Awake
    3 KB (444 words) - 17:05, November 28, 2022
  • '''Yoshiakira Nakano''' is a game designer who has done some work work with [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
    526 bytes (77 words) - 22:05, June 13, 2020
  • | name = Nintendo Power: July/August 1988 | image = [[File:Nintendo-Power-Volume-001-Page-000.jpg|300px]]
    6 KB (821 words) - 23:12, October 4, 2022
  • ...y Guide]]'', pg. 54}}, also referred to as '''Metallic Objects'''{{Ref|''[[Nintendo Power Oracle of Seasons and Oracle of Ages Strategy Guide]]'', pg. 39}} o
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  • File:LA Slime Key Spieleberater.png
    ...nk's Awakening (Game Boy)|Link's Awakening]]'' in the ''[[Link's Awakening Nintendo of Europe Spieleberater]]'' (pg. 51) [https://archive.org/details/zelda_g
    (236 × 490 (92 KB)) - 03:19, May 5, 2024
  • #REDIRECT [[Nintendo Wii]]
    26 bytes (3 words) - 08:33, March 22, 2012
  • ...e north-east of [[Hyrule]] on [[Nintendo Wii|Wii]] and the North-west on [[Nintendo GameCube|GCN]]. It is located at the top of [[Snowpeak]] mountain. When L
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  • | Prerendered Background Design || [[Shigeki Yoshida (Nintendo)|Shigeki Yoshida]] ...]]<br/>[[Nintendo EAD]]<br/>[[Super Mario Club]]<br/>[[Nintendo of America|Nintendo of America Inc. Debugging Staff]]<br/>Japan Action Club Arts Vision
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  • '''Rie Motonari''' is a game designer who has worked with [[Nintendo]].
    662 bytes (102 words) - 00:32, April 5, 2024
  • '''Raphaël Jacobsen''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    453 bytes (61 words) - 01:57, April 18, 2022
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