Phantom Hourglass Staff: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
No edit summary
Line 72: Line 72:
| NOA Localization Management || Nate Bihldorff<br/>Jeff Miller<br/>Leslie Swan<br/>[[Bill Trinen]]
| NOA Localization Management || Nate Bihldorff<br/>Jeff Miller<br/>Leslie Swan<br/>[[Bill Trinen]]
|-
|-
| NOA Testing Department || Michael Leslie<br/>Patrick Taylor<br/>Melvin Forrest<br/>Joel Simon
| NOA Testing Department || [[Michael Leslie]]<br/>[[Patrick Taylor]]<br/>[[Melvin Forrest]]<br/>[[Joel Simon]]
|-
|-
| Progress Management  || Keizo Kato
| Progress Management  || [[Keizo Kato]]
|-
|-
| Supervisors          || Yoichi Yamada<br/>Toshihiko Nakago<br/>[[Takashi Tezuka]]
| Supervisors          || [[Yoichi Yamada]]<br/>[[Toshihiko Nakago]]<br/>[[Takashi Tezuka]]
|-
|-
| Technical Support    || Hironobu Kakui<br/>Yoshito Yasuda<br/>Takehiro Oyama
| Technical Support    || Hironobu Kakui<br/>Yoshito Yasuda<br/>Takehiro Oyama
Line 82: Line 82:
| Debug                || Naoki Takami<br/>[[Super Mario Club]]
| Debug                || Naoki Takami<br/>[[Super Mario Club]]
|-
|-
| Special Thanks        || Takumi Kawagoe<br/>Koichi Kawamoto<br/>Tomoaki Kuroume<br/>Toshiaki Suzuki<br/>Tadashi Sugiyama<br/>Takahiro Hamaguchi<br/>Taro Bando<br/>Makoto Miyanaga<br/>[[SRD Co., Ltd.|SRD]]<br/>DIGITALSCAPE Co., Ltd.
| Special Thanks        || [[Takumi Kawagoe]]<br/>[[Koichi Kawamoto]]<br/>[[Tomoaki Kuroume]]<br/>[[Toshiaki Suzuki]]<br/>[[Tadashi Sugiyama]]<br/>[[Takahiro Hamaguchi]]<br/>[[Taro Bando]]<br/>[[Makoto Miyanaga]]<br/>[[SRD Co., Ltd.|SRD]]<br/>DIGITALSCAPE Co., Ltd.
|-
|-
| Producer              || [[Eiji Aonuma]]
| Producer              || [[Eiji Aonuma]]

Revision as of 06:16, May 21, 2020

Phantom Hourglass
ZeldaDungeon.net 

The Legend of Zelda: Phantom Hourglass is a hand-held Zelda title that was released for Nintendo DS in 2007. This game is a direct sequel of The Wind Waker and carries over many aspects from the game, including the cel-shaded graphics, certain characters, and a series of islands that require travel by boat.

Development

Phantom Hourglass.png
Main article: Phantom Hourglass Staff

At the 2006 Game Developer's Conference, fans saw the very first glimpse of what would become Link's first quest on the Nintendo DS, Phantom Hourglass. The trailer showed off a game that completely utilized the Nintendo DS touch screen, rather than the more standard use of the d-pad and the control buttons. A year later when the game was released, fans were able to get their hands on a Zelda title unlike anything they had played before.

Gameplay

Like the 2D games, excluding The Adventure of Link, Phantom Hourglass features a top-down view. However, some sections of the game such as certain boss battles and the ocean feature a more traditional 3D view. The entire game can be controlled using just the Nintendo DS stylus, using it to tap or swipe on the screen to strike with Link's sword or use the six unique items found throughout the game. Because of the design of the controls, the entire game can be played with one hand. Additionally, the game also utilizes the Nintendo DS Microphone, which players can blow into or shout at in order to solve puzzles. Another difference between Phantom Hourglass and Zelda games from A Link to the Past onward is that there are no Pieces of Heart, only complete Heart Containers.

The land is once again flooded in this title like in The Wind Waker. Unlike in The Wind Waker however, the ocean map is split into 4 regions, and the player's ability to explore has been expanded by collecting Sea Charts. This game mechanic continued in Spirit Tracks. The Sea Chart and the regularly map can be written on using the stylus to make notes. The vast ocean can be explored using Linebeck's steam ship which players can plot a route for by drawing on the Sea Chart.

Also unique to this game is the Temple of the Ocean King, a timed dungeon which players slowly work their way through, unlocking more floors to it as they progress through the game, collecting Sea Charts to access more of the ocean. Eventually, the goal is to reach the bottom of the temple and defeat the boss. This mechanic of a core dungeon was brought back in Spirit Tracks.

Story

One day when sailing in the sea, Tetra and her gang of pirates are on a search for the mystical Ghost Ship. According to Tetra, the Ghost Ship is ruled by obscure pirates who don't know any of the pirate rules. She expects to find them and teach them that there are rules to being a pirate. One of the pirates starts to talk about the "Protector of Waters" also known as the Ocean King. All of a sudden, their ship is engulfed in a mysterious fog. They come face to face with the Ghost Ship. Tetra hops over onto the Ship and then lightning strikes and she screams. Link jumps to save her, but misses and falls into the ocean. Link wakes up on a strange island, where he meets Ciela the fairy, and old man Oshus. This is the only game in the Adult Timeline where Link has a fairy companion.

Release

Phantom Hourglass was originally released in June 2007 in Japan, with a worldwide release in October 2007. On November 20th, 2007, Nintendo of America announced a special Phantom Hourglass Nintendo DS Lite Bundle that would release on November 23rd, 2007, "Black Friday". This bundle included a gold Nintendo DS Lite with a Triforce symbol, as well as a copy of Phantom Hourglass. The system is almost identical to that of a limited edition Game Boy Advance SP.

Characters

Races

Enemies

Bosses

Items

Locations

Main article: Category:Phantom Hourglass Locations

Merchandise

Gallery

Main article: Gallery:Phantom Hourglass
See also: Gallery:Phantom Hourglass Bosses, Gallery:Phantom Hourglass Characters, Gallery:Phantom Hourglass Enemies, Gallery:Phantom Hourglass Items, Gallery:Phantom Hourglass Ship Parts, and Gallery:Phantom Hourglass Treasure

Screenshots

Main article: Category:Phantom Hourglass Screenshot Files

Videos


Game Intro

American Commercial

American Commercial

UK Commercial

UK Commercial

Korean Commercial

Japanese Commercial

Zelda Dungeon video walkthrough

This is a list of the staff who developed Phantom Hourglass

Director Daiki Iwamoto
Sub-Director Hidemaro Fujibayashi
Planning Hajime Takahashi
Yutaka Hiramuki
Programming Lead Shiro Mouri
Map/Object Programming Yohei Fujino
Player Programming Masahiro Nitta
Eiji Nishikawa
Enemy Programming Yasushi Ebisawa
Toshinori Kawai
NPC Programming Yoshitaka Takeshita
Atsushi Yamazaki
Ship Programming Keigo Nakanishi
UI System Programming Naonori Ohnishi
Wireless Programming Yukari Suzuki
Design Lead/Player Design Michiho Hayashi
Enemy Design Koji Takahashi
Hirohito Shinoda
NPC Design Tomomi Marunami
Masaaki Ishikawa
Map/Object Design Takeshi Koike
Eiji Mukao
Hanako Hisada
Effects Design Motoaki Fukuda
Sayaka Yano
UI Design Tomoko Ichikawa
Yoshifumi Masaki
3-D Modeling Mitsuko Okada
Mizuki Tashima
Mari Fujita
Mariko Sanefuji
Character Animation Yuko Yoshimura
Marumi Nakajyou
Design Support Yoshiki Haruhana
Cinema Scene Director Naoki Mori
Cinema Scene Planning Daisuke Nobori
Shigeki Yoshida
Hiroyasu Kuwabara
Hitoshi Kobayashi
Eriko Kimura
Chiaki Aida
Katsuki Hisanaga
Kazuhide Hiura
Cinema Scene Effects Keijiro Inoue
Paper Cut-Out Illustration Yuri Adachi
Music Kenta Nagata
Toru Minegishi
Sound Effects/Programming Toru Asakawa
Sanae Susaki
Voice Sachi Matsumoto
Hikari Tachibana
Kaori Mizuhashi
European Localization
NOE Localization Management Andy Fey
Martin Weers
Translation Kay Hermann
Michaël Hugot
Thomas Berthollet
Raúl Arol
Barbara Pisani
NOE Testing Team Federico Maggi
William Cavaglieri
Arnaud Gutleben
David Martin Navarro
Daniela Völker
North American Localization
North American Localization Gema Almoguera
Steven Grimm
Kristin Kirby
Reiko Ninomiya
Erik Peterson
Kevin Sullivan
NOA Localization Management Nate Bihldorff
Jeff Miller
Leslie Swan
Bill Trinen
NOA Testing Department Michael Leslie
Patrick Taylor
Melvin Forrest
Joel Simon
Progress Management Keizo Kato
Supervisors Yoichi Yamada
Toshihiko Nakago
Takashi Tezuka
Technical Support Hironobu Kakui
Yoshito Yasuda
Takehiro Oyama
Debug Naoki Takami
Super Mario Club
Special Thanks Takumi Kawagoe
Koichi Kawamoto
Tomoaki Kuroume
Toshiaki Suzuki
Tadashi Sugiyama
Takahiro Hamaguchi
Taro Bando
Makoto Miyanaga
SRD
DIGITALSCAPE Co., Ltd.
Producer Eiji Aonuma
General Producer Shigeru Miyamoto
Executive Producer Satoru Iwata