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==''The Minish Cap''== | ==''The Minish Cap''== | ||
Ropes are | Ropes are first encountered within caves in [[Castor Wilds]]. They will move around the room and once they spot Link, they'll charge at him. With the White Sword, it will take two slashes to defeat them. A tougher version called [[Golden Rope]] also exists in [[Hyrule]]. | ||
{{Figurine| id=96 | Rope | Figurine_Rope_(TMC).gif | Appears in various areas. They'll come straight for you if they spot you. Just swing your sword when they charge at you. }} | {{Figurine| id=96 | Rope | Figurine_Rope_(TMC).gif | Appears in various areas. They'll come straight for you if they spot you. Just swing your sword when they charge at you. }} |
Revision as of 02:26, February 20, 2023
Games | ||
Location | Link's Awakening | |
Threat | ||
Attacks | Link's Awakening | |
Effective |
Ropes are recurring enemies in The Legend of Zelda series. They usually attack by dashing forward when Link is in sight. A sword is an effective weapon to use on them, which in turn causes them to disappear. They only cause minimal damage when touched. Although Ropes do not appear in Spirit Tracks, despite appearing in the prequel, the Whip resembles them.
The Legend of Zelda
In The Legend of Zelda, there are two types of ropes: Red and Flashing, and they can be found in various dungeons. When ropes see Link they rush towards him quite quickly in an effort to injure him. They can easily be defeated with the Sword, but Flashing ropes found in the Second Quest are four times as strong as the red variation.
The Adventure of Link
- Main article: Aneru
In The Adventure of Link a similar looking enemy appears known as Aneru. These are snake like monsters that will shoot either rocks or fireballs out towards Link.
A Link to the Past
Unlike in The Legend of Zelda and The Adventure of Link, there is only one type of Rope, and they are usually found within various dungeons. When a rope catches sight of Link, it rushes towards him very fast in an effort to injure him. They take approximately two hits to defeat with the regular sword, and they can easily deplete Link's hearts quickly in the beginning of the game as they move very quickly. One of their most iconic appearances takes place early in the game when Link is given two switches to choose between. One will open the door to the Sanctuary, the other will cause Ropes to fall from the ceiling.
Link's Awakening
These snake-like enemies are constantly moving around the room looking for their enemy. When they see Link, they will dart at him in a straight line. Ropes may be frustrating at first, but they are very easy to predict once used to them. Wait in one spot in the room, near the edge of the wall, or in the corner of the room. When a Rope is darting at Link, face towards it and be ready to give it a single slice with the sword.
Oracle of Seasons and Oracle of Ages
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The Minish Cap
Ropes are first encountered within caves in Castor Wilds. They will move around the room and once they spot Link, they'll charge at him. With the White Sword, it will take two slashes to defeat them. A tougher version called Golden Rope also exists in Hyrule.
96 | Rope |
Appears in various areas. They'll come straight for you if they spot you. Just swing your sword when they charge at you. |
Phantom Hourglass
In Phantom Hourglass, Ropes are a very simple enemy to defeat. They are normally found within dungeons and caves, and even outside Molida Island where the Old Wayfarer lives. When they see Link, they rush towards him in an attempt to hurt him. In this game, ropes seem to be easier to defeat as they appear to not move as fast as they do in previous installments, and they only take one swipe from Link's sword to be slain.
See also
Gallery
References
- "Snake Ropes are small, mostly harmless snakes found frequently all over Hyrule and Koholint Island. — (The Great Hyrule Encyclopedia).