Kreeb: Difference between revisions
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==Overview== | ==Overview== | ||
Kreeb wears a distinctive yellow hat and spends his time next to the windmill, lamenting the fact that it no longer spins due to unfavorable winds. [[Link (The Wind Waker)|Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North. Once Link rides the windmill to rekindle the lighthouse, | Kreeb can be found near the top of Windfall Island, near the windmill. The easiest way to reach him, is by entering the [[Sinking Ships]] mini-game, and then heading up the stairs to get back outside. Kreeb wears a distinctive yellow hat and spends his time next to the windmill, lamenting the fact that it no longer spins due to unfavorable winds.{{Ref|TWW|3059|Kreeb}} He is pretty confident that the windmill is not broken and all is needs is some favorable winds, and then the power switch can be hit to get it going.{{Ref|TWW|3060|Kreeb}} | ||
The wind needs to blow to the north for it to get going. If the wind is blowing in any other direction, Kreeb will comment about which direction it is blowing in.{{Ref|TWW|3062|Kreeb}}{{Ref|TWW|3063|Kreeb}}{{Ref|TWW|3064|Kreeb}}{{Ref|TWW|3065|Kreeb}}{{Ref|TWW|3066|Kreeb}}{{Ref|TWW|3067|Kreeb}}{{Ref|TWW|3068|Kreeb}} | |||
[[Link (The Wind Waker)|Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North. Once Link rides the windmill to rekindle the lighthouse, Kreeb will him a [[Piece of Heart]] as a gift.{{Ref|TWW|3061|Kreeb}} | |||
===Figurine=== | ===Figurine=== |
Revision as of 00:29, December 17, 2022
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Gender | Male | |
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Location |
Kreeb is a character in The Wind Waker, residing on Windfall Island.
Overview
Kreeb can be found near the top of Windfall Island, near the windmill. The easiest way to reach him, is by entering the Sinking Ships mini-game, and then heading up the stairs to get back outside. Kreeb wears a distinctive yellow hat and spends his time next to the windmill, lamenting the fact that it no longer spins due to unfavorable winds.[1] He is pretty confident that the windmill is not broken and all is needs is some favorable winds, and then the power switch can be hit to get it going.[2]
The wind needs to blow to the north for it to get going. If the wind is blowing in any other direction, Kreeb will comment about which direction it is blowing in.[3][4][5][6][7][8][9]
Link restarts it by using the Wind Waker to change the wind's direction to North. Once Link rides the windmill to rekindle the lighthouse, Kreeb will him a Piece of Heart as a gift.[10]
Figurine
Gallery
References
- ↑ "You know, this thing may look like a windmill, but it's actually a wind-powered ferris wheel! It used to harness the wind's power to spin in quite a nifty manner... But we rarely get a favorable wind around here anymore, so it doesn't budge." — Kreeb, The Wind Waker.
- ↑ "I'm pretty sure it's not broken or anything, though, so if the wind blew in the right direction again, we'd just have to hit the power switch out back to get it moving." — Kreeb, The Wind Waker.
- ↑ "Hmmm... It looks like a southeasterly wind is blowing right now." — Kreeb, The Wind Waker.
- ↑ "Hmm... It looks like a southwesterly wind is blowing now." — Kreeb, The Wind Waker.
- ↑ "Hmm... It looks like an easterly wind is blowing now." — Kreeb, The Wind Waker.
- ↑ "Hmmm... It looks like a westerly wind is blowing now." — Kreeb, The Wind Waker.
- ↑ "Ummm... It looks like a northerly wind is blowing now." — Kreeb, The Wind Waker.
- ↑ "Hmm... It looks like a northeasterly wind is blowing now." — Kreeb, The Wind Waker.
- ↑ "Umm... It looks like a northwesterly wind is blowing now." — Kreeb, The Wind Waker.
- ↑ "Whoa! That's a pretty incredible wind we've got blowing right now! But...the funny thing about this ferris wheel is the fact that it doesn't matter how strong the breeze is_it still won't budge unless someone presses the power switch! I don't know why they didn't just make it work like a regular old windmill. That would have been way better!" — Kreeb, The Wind Waker.