Zelda II: The Adventure of Link: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
Tags: Mobile edit Mobile web edit
(98 intermediate revisions by 25 users not shown)
Line 1: Line 1:
{{Game
<section begin=infobox />{{Infobox|game
|name = Zelda II: The Adventure of Link
| name = ''Zelda II: The Adventure of Link''
|logo = [[File: ZeldaIIlogo.png|200px|center]]
| logo = [[File: ZeldaIIlogo.png]]
|boxart = [[File:ZeldaIIboxart.jpg|200px|center]]
| boxart = [[File:ZeldaIIboxart.jpg]]
|release = <b>Famicom:</b> <br /> [[File:Flag-Japan.png|22px|Japan Flag]] January 14, 1987 <br /> <b>NES:</b> <br /> [[File:Flag-European.png|22px|European Flag]] September 26, 1988 <br /> [[File:Flag-United-States.png|22px|USA Flag]] December 1, 1988 <br /> <b>Gamecube:</b> <br/> [[File:Flag-European.png|22px|European Flag]] November 14, 2003 <br /> [[File:Flag-United-States.png|22px|USA Flag]] November 17, 2003 <br /> [[File:Flag-Japan.png|22px|Japan Flag]] April 1, 2004 <br /> <b>Game Boy Advance:</b> [[File:Flag-Japan.png|22px|Japan Flag]] August 10, 2004 <br /> [[File:Flag-United-States.png|22px|USA Flag]] October 25, 2004 <br /> [[File:Flag-European.png|22px|European Flag]] January 7, 2005 <br /> <b> Virtual Console:</b> <br /> [[File:Flag-Japan.png|22px|Japan Flag]] January 23, 2007 <br /> [[File:Flag-United-States.png|22px|USA Flag]] June 4, 2007 <br /> [[File:Flag-European.png|22px|European Flag]] February 9, 2007 <br />
| release [[Famicom Disk System]] =
|platform = Famicom, NES, Gamecube, Game Boy Advance, Virtual Console
{{Region|jp|y=1987|m=1|d=14}}
|developer = Nintendo EAD
| release [[Nintendo Entertainment System|NES]] =
|producer = Shigeru Miyamoto
{{Region|eu|y=1988|m=9|d=26}}
|director = Tadashi Sugiyama,Yoichi Yamada
{{Region|us|y=1988|m=12|d=1}}
}}
| release [[Nintendo GameCube|Nintendo<br/>GameCube]]<br>([[The Legend of Zelda: Collector's Edition|Collector's Edition]]) =
{{Region|eu|y=2003|m=11|d=14}}
{{Region|us|y=2003|m=11|d=17}}
{{Region|jp|y=2004|m=4|d=1}}
| release [[Game Boy Advance|Game Boy<br/>Advance]]<br/>([[Classic NES Series]]) =
{{Region|jp|y=2004|m=8|d=10}}
{{Region|us|y=2004|m=10|d=25}}
{{Region|eu|y=2005|m=1|d=7}}
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] =
{{Region|jp|y=2007|m=1|d=23}}
{{Region|us|y=2007|m=6|d=4}}
{{Region|eu|y=2007|m=2|d=9}}
| release [[Nintendo Wii U|Wii U Virtual Console]] =
{{Region|jp|y=2013|m=9|d=11}}
{{Region|us|y=2013|m=9|d=12}}
| release [[Nintendo Switch]]       =
{{Region|na|y=2019|m=1|d=16}}
{{Region|eu|y=2019|m=1|d=16}}
{{Region|jp|y=2019|m=1|d=16}}
{{Region|au|y=2019|m=1|d=16}}
| release Switch (Special Edition)      =
{{Region|na|y=2019|m=3|d=12}}
{{Region|eu|y=2019|m=3|d=12}}
{{Region|jp|y=2019|m=3|d=12}}
{{Region|au|y=2019|m=3|d=12}}
| developer = [[Nintendo EAD]]
| producer = [[Shigeru Miyamoto]]
| director = [[Tadashi Sugiyama]]<br/>[[Yoichi Yamada]]
| walkthrough =
[https://www.zeldadungeon.net/the-adventure-of-link-walkthrough/ Text Walkthrough]
[https://www.youtube.com/playlist?list=PLDEA4B88801150848 Video Walkthrough]
| guides =
'''Quest'''
[[The Adventure of Link Heart Containers|Heart Containers]]
[[Magic Container]]s
[[The Adventure of Link Items#Spells|Spells]]
----'''Other Guides'''
[[The Adventure of Link Bosses|Bosses]]
[[The Adventure of Link Enemies|Enemies]]
[[The Adventure of Link Items|Items]]
[[Zelda II: The Adventure of Link#Experience Requirements|Level Ups]]
[[The Adventure of Link Characters|Characters]]
[[The Adventure of Link Story|Story]]
| gallery =  
[[zdgallery:9|Image Gallery]]
[[zdgalleryt:257|Screenshots]]
[[zdgalleryt:258|Ending Screenshots]]
| music        = [[The Adventure of Link Midis|Midis]]
}}<section end=infobox />


A little under a year after the international first installment of the series, The Adventure of Link was released for the Nintendo Entertainment System, taking the series to a new level in this side-scrolling adventure. There were many changes in this new adventure which totally changed the feel of the series, most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, temples; while only the overworld exploration used the overhead perspective which the Zelda series had become known for. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using Link's shield as well as introducing magic and the use of spells.
{{ZD|[https://www.zeldadungeon.net/the-adventure-of-link-walkthrough/ ''The Adventure of Link'' Walkthrough]}}
 
A little under a year after the international first installment of the series, '''''Zelda II: The Adventure of Link''''' was released for the [[Nintendo Entertainment System]], taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the ''[[The Legend of Zelda]]''. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link (The Legend of Zelda)#The Adventure of Link|Link]]'s shield as well as introducing the use of magic and certain spells.
Considered "the black sheep" of the series, The Adventure of Link is without a doubt the hardest Zelda game to date, introducing a "lives system" that made the game frustrating when you ran out of lives and returned to the starting area, having to traverse across [[Hyrule]] and back into the treacherous dungeons where you fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what the Zelda series was meant to be.
This title is often considered "the black sheep" of the [[The Legend of Zelda (Series)|series]]. ''The Adventure of Link'' is without a doubt the hardest Zelda game to date according to most fans of the series. One of these challenges was the aspect of introducing a "lives system" that further made the game frustrating when Link ran out of lives and was forced to return to the starting area, having to traverse across [[Hyrule]] and back into the treacherous dungeons where they fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what ''The Legend of Zelda'' series was meant to be. Having said that, there are still many fans of this game regardless of its poor critical status.


Aside from trying to live up to the expectations of its predecessor, The Adventure of Link is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the Gameboy Advance, the Gamecube Collector's Disc and now the Wii Virtual Console.
Aside from trying to live up to the expectations of its predecessor, ''The Adventure of Link'' is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the [[Game Boy Advance]], the [[Nintendo GameCube]]'s [[The Legend of Zelda: Collector's Edition|Collector's Edition disc]], the [[Nintendo Wii|Wii Virtual Console]] and the [[Nintendo Wii U|Wii U Virtual Console]]. It is also available as a part of the [[Nintendo Switch]] Online service, where it can be played through a piece of software available as part of the Nintendo Switch Online subscription. A special version is also included, where Link begins the game with Level 8 Attack, Life and Magic.


==Story==
==Story==
{{Main|The Adventure of Link Story}}
Hyrule was on the road to ruin; though [[Ganon]] had been defeated, his evil influence remained, and his underlings now sought the blood of [[Link (The Legend of Zelda)#The Adventure of Link|Link]], the hero who had defeated Ganon, so they could use it to revive him.


[[File:Story02.jpg|thumb|200px|left|Ganon's minions terrorizing Hyrule]]Hyrule was on the road to ruin. The power that the vile heart of [[Ganon]] had left behind was causing chaos and disorder in Hyrule. What's more, even after the fall of Ganon, some of his underlings remained, waiting for Ganon's return. The key to Ganon's return was the blood of [[Link]] - the valiant lad that overthrew the King of Evil. Ganon would be revived by sacrificing Link and sprinkling his blood on the ashes of Ganon.
Link lent his hand to the kingdom's restoration, but one day near his 16th birthday, he discovered a mark on the back of his hand that was identical to the kingdom's crest. Worried, he visited [[Zelda (The Legend of Zelda)|the reigning Zelda]]'s nursemaid, [[Impa]], who was shocked by the mark and took Link to [[North Castle]], where Link opened a door that only he could open, and found a sleeping woman. The woman was [[Zelda (The Adventure of Link)|another Princess Zelda]]. Impa then told Link the legend of Zelda handed down in Hyrule:


Meanwhile, Link remained in the little kingdom of Hyrule and lent his hand to its restoration. But circumstances did not look very good. One day a strange mark, exactly like the crest of the kingdom, appeared on the back of Link's hand as he approached his 16th birthday. The worried Link went to [[Impa]], [[Princess_Zelda|Princess Zelda's]] nursemaid, who was shocked and frightened when she saw the birthmark. When she regained her composure, she took Link to the [[North Castle]].
Long ago a great ruler of Hyrule maintained peace using the [[Triforce]], but once he died the [[Prince of Hyrule|Prince]] took over but only inherited the Triforce in part. A magician told him that before dying, the king told the Prince's sister, Princess Zelda, something about the Triforce. The Prince and the magician inquired about this, but she would say nothing. Against the Prince's orders, the magician put Zelda into a sleep from which she was not supposed to awake. In his grief, the Prince placed Zelda in the room where Link and Impa now stood and ordered that all female children of the royal household were to be named Zelda.
[[File:Story01.jpg|thumb|200px|right|Ganon's minions terrorizing Hyrule]]


There was a door in the North Castle called "the door that does not open." Only the descendants of the Impa family who served the king knew how to open the door. Impa took Link's left hand and pressed the back of it against the door. There was a sound of a lock falling open, the door slowly creaked open and there on an altar in the middle of the room lay a beautiful woman.
In a scroll only he could read, Link read of the three types of Triforce: [[Triforce of Power|Power]], [[Triforce of Wisdom|Wisdom]], and [[Triforce of Courage|Courage]]. The Triforce will show its true power when the three are brought together. Power and Wisdom were left in the kingdom, but Courage was hidden away until such a time as someone with extremely noble character appears. It is hidden in the [[Great Palace]] in the [[Valley of Death]] on Hyrule's largest island. Link must defeat the guardians and place the crystals in all of the palaces, then defeat the final guardian to reclaim the Triforce of Courage, thereby wake Zelda from her slumber and restoring peace to Hyrule.


"Here lies the Princess Zelda." Impa began to speak calmly. "Link, the time has come when I must tell you the legend of Zelda handed down in Hyrule.
==Characters==
 
[[File:Thumb_link-cheering.gif|30px|left]]{{Main|:Category:The Adventure of Link Characters|The Adventure of Link Characters}}
It is said that long ago, when Hyrule was one country, a great ruler maintained the peace in Hyrule using the [[Triforce]]. However, the [[King_of_Hyrule|king]] too was a child of man and he died. Then, the [[Prince]] of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a [[magician]] close to the king brought him some unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda. The prince immediately questioned the princess, but she wouldn't tell him anything.
{{Galbox|The Adventure of Link Characters}}
 
After the prince, the magician threatened to put the princess into an eternal sleep if she did not talk, but even still, she said nothing." "In his anger, the magician tried to cast a spell on the princess. The surprised prince tried to stop him, but the magician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on that spot and entered a sleep from which she might never awake. At the same time, the magician also fell down and breathed his last.
 
In his grief, the prince placed the princess in this room. He hoped that someday she would come back to life. So that this tragedy would never be forgotten, he ordered every female child born into the royal household should be given the name Zelda." From the stand next to the alter where Princess Zelda lay in a deep sleep, Impa took the six crystals and a scroll with the same crest and handed them to Link. "For generations, my family has been handed down these things which have been set aside for a time when a great king will come. They are written in ancient script that no one can read now. But you who have the crest may be able to read it. It is said that the key to uniting the Triforce is hidden there. Now it is time for you to read it." Link glanced at the scroll half in doubt, but what do you know? Although he never seen the letters before, he found that he could read them as if they were talking to him...


"This was written on the Scroll: "You who'll control the Triforce of the future. I shall hand down to you the secrets of the Triforce. There are three kinds of Triforce - Power, Wisdom, and Courage. When these three are brought together, the Triforce will share its maximum power. Of the three, I have left Power and Wisdom in the kingdom. But the Triforce of Courage I have hidden for a reason. Not everybody can use the Triforce. It requires a strong character with no evil thoughts. But an inborn special quality is also necessary. Unfortunately, I have not found such a person during my lifetime." "Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear on a young man with that character who has been brought up correctly, has gained many kinds of experiences and reached a certain age. But, what will happen if someone else uses the Triforce before then? If it is misused, it will produce many evils."
==RPG Elements==
{{Main|Attack Level}}
{{Main|Magic Level}}
{{Main|Life Level}}
In stark contrast to other games in the series, ''Adventure of Link'' incorporates an RPG-equse leveling system by which Link improves his skills via gaining experience instead of equipment upgrades.


"The Triforce of Courage is hidden in the [[Great Palace]] in the [[Valley of Death]] on the largest island in Hyrule. However, to enter you must first fight the guardians and undo the "binding force". When you have defeated the guardians, which I made to prevent enemies from invading the six palaces in Hyrule, set a crystal in the forehead of the statue you find. When you have set crystals in all of the statues in the six palaces, the "binding force" placed on the Valley of Death will be removed and you will be able to enter the Great Palace. There you must fight the last guardian. And you can obtain the Triforce only by defeating that guardian. There's nothing to fear. You are the one to get the Triforce. You are the beacon of hope for Hyrule." Impa implored Link, who raised his head slowly after reading the scroll. "The magic spell cast upon the Princess Zelda will sure to be broken if the Triforce is used. Please, Link. Unite the Triforce and save the princess. And bring back peace to Hyrule." Link nodded silently in approval, and left the room after taking a long glance at the altar. Then with a magical sword in his left hand and a magical shield in his right, he set off alone on his long travels. At that time, Ganon's underlings were calling up new allies from the Underworld, and were beginning to work devilishly towards the revival of Ganon.
==Experience Requirements==
{| class="wikitable"
|-
! Level !! Attack !! Magic !! Life
|-
| 1 || - || - || -
|-
| 2 || 200 || 100 || 50
|-
| 3 || 500 || 300 || 150
|-
| 4 || 1000 || 700 || 400
|-
| 5 || 2000 || 1000 || 800
|-
| 6 || 3000 || 2000 || 1500
|-
| 7 || 5000 || 3000 || 2500
|-
| 8 || 8000 || 5000 || 4000
|-
| 9<sup>1</sup> || 9000 || 9000 || 9000
|}
<sup>1</sup> Increasing Attack Level past level 8 results in Link being awarded an extra life instead of a stat increase.


==Characters==
===Upgradeable skills===
[[File:AOL_Level_Up_Screen1.png|left]]
====Gaining Experience====
By gaining experience through defeating enemies or finding [[Point Bag]]s Link is able to upgrade his three principle stats: Attack, Magic, and Life. This system stands in place of equipment upgrades that increase Link's attack and defense found in ''[[The Legend of Zelda]]'' like the [[Blue Ring#The Legend of Zelda|Blue Ring]] or [[Magical Sword]].
====Upgrading Stats====
Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life.
====Order of Upgrades====
Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold.
====Consequences of Death====
If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
{{Clear}}


*[[Bagu]]
===Hit Points and Magic Points===
*[[Child]]
''The Adventure of Link'' stands as the only game in the series where both the life of Link and monsters, as well as Link's magic power, are calculated more like HP and MP in RPGs. Rather than the basic [[Heart Container]] accounting of 1/4, 1/2, and whole damage, each container in ''The Adventure of Link'' represents 16 points, with a maximum of 128 points. How much damage Link receives from enemies and spell costs are affected by his [[Life Level]] and [[Magic Level]] respectively.
*[[Dwarf_Old_Man|Dwarf Old Man]]
*[[Error]]
*[[Ganon]]
*[[Healing_Lady]]
*[[Hyrulean_Knight|Hyrulean Knight]]
*[[Impa]]
*[[Kidnapped_Child|Kidnapped Child]]
*[[Kidnapped_Child's_Mother|Kidnapped Child's Mother]]
*[[King_of_Hyrule|King of Hyrule]]
*[[Link]]
*[[Magician]]
*[[Magic_Container_Lady|Magic Container Lady]]
*[[Magic_Restoring_Lady|Magic Restoring Lady]]
*[[Man]]
*[[Mirror_Lady|Mirror Lady]]
*[[Old_Man|Old Man]]
*[[Old_Man's_Daughter|Old Man's Daughter]]
*[[Old_Man's_Niece|Old Man's Niece]]
*[[Old_Woman|Old Woman]]
*[[Prince_of_Hyrule|Prince of Hyrule]]
*[[Princess_Zelda|Princess Zelda]]
*[[River_Man|River Man]]
*[[Sick_Girl's_Mother|Sick Girl's Mother]]
*[[Thirsty_Lady|Thirst Lady]]
*[[Young_Lady|Young Lady]]
*[[Woman]]


==Races==
==Races==


*[[Hylians]]
*[[Hylian]]
*[[Hyruleans]]
*[[Sheikah]]
 
 
==Bosses==
 
*[[Horsehead]]
*[[Helmethead]]
*[[Ironknuckle_Boss|Ironknuckle (Boss)]]
*[[Carock]]
*[[Gooma]]
*[[Barba]]
*[[Thunderbird]]
*[[Shadow_Link|Shadow Link]]


==Enemies==
==Enemies==
{{Main|:Category:The Adventure of Link Enemies|The Adventure of Link Enemies}}
{{Main|:Gallery:The Adventure of Link Enemies|Gallery of The Adventure of Link Enemies}}


*[[Ache]]
- List of enemies that appear in  ''Zelda II: The Adventure of Link''.
*[[Acheman]]
{{Galbox|The Adventure of Link Enemies}}
*[[Aruroda]]
*[[Bago_Bago|Bago Bago]]
*[[Big_Bot|Big Bot]]
*[[Bit]]
*[[Boon]]
*[[Bot]]
*[[Bubble_Blue|Bubble (Blue)]]
*[[Bubble_King|Bubble (King)]]
*[[Bubble_Red|Bubble (Red)]]
*[[Daira]]
*[[Deeler]]
*[[Doomknocker]]
*[[Fokka]]
*[[Fokkeru]]
*[[Geldarm]]
*[[Geru]]
*[[Girubokku]]
*[[Goriya]]
*[[Guma]]
*[[Iron_Knuckle|Iron Knuckle]]
*[[Leever]]
*[[Lowder]]
*[[Margo]]
*[[Mau]]
*[[Megmat]]
*[[Moa]]
*[[Moblin]]
*[[Moby]]
*[[Myu]]
*[[Octorok]]
*[[Parutamu]]
*[[Ra]]
*[[River_Devil|River Devil]]
*[[River_Zora|River Zora]]
*[[Roper]]
*[[Stalfos]]
*[[Tektite]]
*[[Tinsuit]]
*[[Wizzar]]


==Items==
==Palaces==
{{Galbox|The Adventure of Link Dungeons}}


====Inventory Items====
==Bosses==
{{Galbox|The Adventure of Link Bosses}}


*[[Boots]]
==Items and Magic==
*[[Candle]]
{{Main|:Category:The Adventure of Link Items|The Adventure of Link Items}}
*[[Cross]]
{{Galbox|The Adventure of Link Items}}
*[[Flute]]
*[[Hammer]]
*[[Heart_Container|Heart Container]]
*[[Link_Doll|Link Doll]]
*[[Magic_Container|Magic Container]]
*[[Magic_Jar|Magic Jar]]
*[[Magic_Key|Magic Key]]
*[[Power_Glove|Power Glove]]
*[[Raft]]
*[[Treasure_Bag|Treasure Bag]]
 
====Temporary Items====
 
*[[Kidnapped_Child|Kidnapped Child]]
*[[Mirror]]
*[[Trophy]]
*[[Water]]
*[[Water_of_Life|Water of Life]]


==Locations==
==Locations==
{{Main|:Category:The Adventure of Link Locations|The Adventure of Link Locations}}
{{Galbox|The Adventure of Link Locations}}


===Western Hyrule===
==Merchandise==
 
* In [[1989]], Nintendo of America released a [[Zelda II: The Adventure of Link: Link Figurine|Link Figurine]] as part of a 12-piece set consisting of characters from other Nintendo franchises.
====Towns====
* In [[1989]], a licensed [[Zelda II: The Adventure of Link Assorted Real Fruit Snacks]] was marketed by Thomas J. Lipton Co. as part of Nintendo's Assorted Real Fruit Snacks.
 
*[[Harbor_Town_of_Mido|Harbor Town of Mido]]
*[[North_Castle|North Castle]]
*[[Rauru_(Town)|Rauru]]
*[[Town_of_Ruto|Town of Ruto]]
*[[Water_Town_of_Saria|Water Town of Saria]]


====Landmarks====
==Gallery==
{{main|Gallery:The Adventure of Link}}
{{see also|Gallery:The Adventure of Link Bosses|Gallery:The Adventure of Link Characters|Gallery:The Adventure of Link Enemies|Gallery:The Adventure of Link Items}}
<gallery widths=160 heights=120>
File:Link-in-front-of-North-Castle.png|Link in front of [[North Castle]]
File:Moblins-Goriyas-Attack-Town.png|[[Moblin]]s and [[Goriya]]s attack the town
File:Link-and-Impa-Adventure-of-Link.png|Impa examining the [[Triforce]] symbol on Link's hand
File:Link-Impa-Zelda.png|Link and Impa, looking into Zelda's room
File:King-of-Hyrule-Looking-Over-Hyrule.png|The [[King of Hyrule]] looking over the town
File:Princes-of-Hyrule-Zelda.png|[[Prince of Hyrule]] with Zelda and the [[Magician]]
File:Impa-Magician.png|Impa telling the story of Princess Zelda and the Magician
File:Link-White-Flag.jpg|Link waving a white flag.
</gallery>


*[[Death_Mountain|Death Mountain]]
===Screenshots===
*[[Graveyard]]
{{main|:Category:The Adventure of Link Screenshot Files}}
*[[King's_Tomb|King's Tomb]]
<gallery widths=128 heights=112>
*[[Midoro_Swamp|Midoro Swamp]]
File:AOL Title Screen 1.png
*[[Moruge_Swamp|Moruge Swamp]]
File:Adventure-of-Link-Screen-1.png
*[[Parapa_Desert|Parapa Desert]]
File:Adventure-of-Link-Screen-2.png
*[[Tantari_Desert|Tantari Desert]]
File:Adventure-of-Link-Screen-3.png
File:Adventure-of-Link-Screen-4.png
</gallery>


===Eastern Hyrule===
==Videos==
{{Youtube|Ue5KL9IFS5k|270|Game Intro}}
{{Youtube|PLDEA4B88801150848|270|Zelda Dungeon Video Walkthrough}}
{{Clear}}


====Towns====
==External link==
*[https://legendsoflocalization.com/nintendos-official-unusual-french-translation-of-zelda-ii/ Nintendo's Official & Unusual French Translation of Zelda II « Legends of Localization]
*[https://www.nintendo.co.jp/software/zelda2/index.html Japanese Official Website] (for the release in [[Game & Watch: The Legend of Zelda]])


*[[Hidden_Town_of_Kasuto|Hidden Town of Kasuto]]
{{GamesFooter}}
*[[Kasuto]]
*[[Mountain_Town_of_Darunia|Mountain Town of Darunia]]
*[[Nabooru]]


====Landmarks====


*[[Maze_Island|Maze Island]]
{{Cat|Games|Adventure of Link, The}}
*[[Three_Eye_Rock|Three Eye Rock]]
{{Cat|The Adventure of Link|Adventure of Link, The}}
*[[Valley_of_Death|Valley of Death]]

Revision as of 07:30, September 21, 2023

Zelda II: The Adventure of Link
ZeldaIIlogo.png
ZeldaIIboxart.jpg
Release

Platform

Date

Japan January 14, 1987

NES

Europe September 26, 1988
United States December 1, 1988

Europe November 14, 2003
United States November 17, 2003
Japan April 1, 2004

Japan August 10, 2004
United States October 25, 2004
Europe January 7, 2005

Japan January 23, 2007
United States June 4, 2007
Europe February 9, 2007

Japan September 11, 2013
United States September 12, 2013

North America January 16, 2019
Europe January 16, 2019
Japan January 16, 2019
Australia January 16, 2019

Switch (Special Edition)

North America March 12, 2019
Europe March 12, 2019
Japan March 12, 2019
Australia March 12, 2019

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

Music

A little under a year after the international first installment of the series, Zelda II: The Adventure of Link was released for the Nintendo Entertainment System, taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the The Legend of Zelda. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using Link's shield as well as introducing the use of magic and certain spells.

This title is often considered "the black sheep" of the series. The Adventure of Link is without a doubt the hardest Zelda game to date according to most fans of the series. One of these challenges was the aspect of introducing a "lives system" that further made the game frustrating when Link ran out of lives and was forced to return to the starting area, having to traverse across Hyrule and back into the treacherous dungeons where they fell. Many fans of the series were very disappointed with this rendition of the game and don't believe it accurately represents what The Legend of Zelda series was meant to be. Having said that, there are still many fans of this game regardless of its poor critical status.

Aside from trying to live up to the expectations of its predecessor, The Adventure of Link is still one of the highest rated games for the Nintendo Entertainment System and a great game of its time. It has been released multiple times for various other Nintendo consoles such as the Game Boy Advance, the Nintendo GameCube's Collector's Edition disc, the Wii Virtual Console and the Wii U Virtual Console. It is also available as a part of the Nintendo Switch Online service, where it can be played through a piece of software available as part of the Nintendo Switch Online subscription. A special version is also included, where Link begins the game with Level 8 Attack, Life and Magic.

Story

Main article: The Adventure of Link Story

Hyrule was on the road to ruin; though Ganon had been defeated, his evil influence remained, and his underlings now sought the blood of Link, the hero who had defeated Ganon, so they could use it to revive him.

Link lent his hand to the kingdom's restoration, but one day near his 16th birthday, he discovered a mark on the back of his hand that was identical to the kingdom's crest. Worried, he visited the reigning Zelda's nursemaid, Impa, who was shocked by the mark and took Link to North Castle, where Link opened a door that only he could open, and found a sleeping woman. The woman was another Princess Zelda. Impa then told Link the legend of Zelda handed down in Hyrule:

Long ago a great ruler of Hyrule maintained peace using the Triforce, but once he died the Prince took over but only inherited the Triforce in part. A magician told him that before dying, the king told the Prince's sister, Princess Zelda, something about the Triforce. The Prince and the magician inquired about this, but she would say nothing. Against the Prince's orders, the magician put Zelda into a sleep from which she was not supposed to awake. In his grief, the Prince placed Zelda in the room where Link and Impa now stood and ordered that all female children of the royal household were to be named Zelda.

In a scroll only he could read, Link read of the three types of Triforce: Power, Wisdom, and Courage. The Triforce will show its true power when the three are brought together. Power and Wisdom were left in the kingdom, but Courage was hidden away until such a time as someone with extremely noble character appears. It is hidden in the Great Palace in the Valley of Death on Hyrule's largest island. Link must defeat the guardians and place the crystals in all of the palaces, then defeat the final guardian to reclaim the Triforce of Courage, thereby wake Zelda from her slumber and restoring peace to Hyrule.

Characters

Thumb link-cheering.gif
Main article: The Adventure of Link Characters

RPG Elements

Main article: Attack Level
Main article: Magic Level
Main article: Life Level

In stark contrast to other games in the series, Adventure of Link incorporates an RPG-equse leveling system by which Link improves his skills via gaining experience instead of equipment upgrades.

Experience Requirements

Level Attack Magic Life
1 - - -
2 200 100 50
3 500 300 150
4 1000 700 400
5 2000 1000 800
6 3000 2000 1500
7 5000 3000 2500
8 8000 5000 4000
91 9000 9000 9000

1 Increasing Attack Level past level 8 results in Link being awarded an extra life instead of a stat increase.

Upgradeable skills

AOL Level Up Screen1.png

Gaining Experience

By gaining experience through defeating enemies or finding Point Bags Link is able to upgrade his three principle stats: Attack, Magic, and Life. This system stands in place of equipment upgrades that increase Link's attack and defense found in The Legend of Zelda like the Blue Ring or Magical Sword.

Upgrading Stats

Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life.

Order of Upgrades

Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold.

Consequences of Death

If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.

Hit Points and Magic Points

The Adventure of Link stands as the only game in the series where both the life of Link and monsters, as well as Link's magic power, are calculated more like HP and MP in RPGs. Rather than the basic Heart Container accounting of 1/4, 1/2, and whole damage, each container in The Adventure of Link represents 16 points, with a maximum of 128 points. How much damage Link receives from enemies and spell costs are affected by his Life Level and Magic Level respectively.

Races

Enemies

Main article: The Adventure of Link Enemies
Main article: Gallery of The Adventure of Link Enemies

- List of enemies that appear in Zelda II: The Adventure of Link.

Palaces

Bosses

Items and Magic

Main article: The Adventure of Link Items

Locations

Main article: The Adventure of Link Locations

Merchandise

Gallery

Main article: Gallery:The Adventure of Link
See also: Gallery:The Adventure of Link Bosses, Gallery:The Adventure of Link Characters, Gallery:The Adventure of Link Enemies, and Gallery:The Adventure of Link Items

Screenshots

Main article: Category:The Adventure of Link Screenshot Files

Videos


Game Intro

Zelda Dungeon Video Walkthrough

External link