120 MP, reduces with level-ups, see § Spell Cost
Turning most enemies into Bots
The Spell Spell is one of the eight spells in The Adventure of Link.
The Adventure of Link
When Spell is used in combat, it turns nearly any enemy into a Bot. Enemies such as Iron Knuckles, Stalfos, Guma, and other monsters that normally do not reappear after being defeated until exiting the palace will do so after having Spell cast upon them. Spell will also transform hidden Magic Jars into Bots as well.
Enemies immune to the effects of Spell include Bosses, Geldarm, Lizalfos, Mago, Wizards, Purple Ache, or Purple Moa. Spell is also ineffective against many of the enemies in the Great Palace including Bubbles, Boss Bots, Fokkas, Fokkeru, and King Bubbles.
Spell is also used to uncover the entrance to a certain building near the edge of the Hidden Town of Kasuto containing the Magic Key, which is required to complete the Three-Eye Rock Palace.
Obtaining the Spell
Spell is found near the end of the game in the Hidden Town of Kasuto. Link enters a building that is similar in appearance to other Wise Men's houses except that there is no access to the basement. By entering the fireplace, Link will be able to speak to the Wise Man, who will give Link the spell. Spell requires at least seven magic containers to obtain.
Link's Magic Level determines how much the spell costs.
|Magic Level||Spell Cost||Magic Container Cost|
With no obvious entrance to the basement, Link finds a way in.
Link is given Spell in New Kasuto