Hyrule Warriors: Age of Calamity
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Platform | Date | |
Nintendo Switch (free demo) | 🌎 October 28, 2020 | |
Nintendo Switch (full game) | 🌎 November 20, 2020 | |
Nintendo Switch (Expansion Pass "Wave 1 - Pulse of the Ancients") | 🌎 June 18, 2021 | |
Nintendo Switch (Expansion Pass "Wave 2 - Guardian of Remembrance") | 🌎 October 29, 2021 | |
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Hyrule Warriors: Age of Calamity is a game released for the Nintendo Switch on November 20, 2020. It is co-developed by Koei Tecmo and Nintendo,[1] and produced by Yosuke Hayashi. It was announced with a video presentation on September 8, 2020. A free demo - featuring the two scenarios in Chapter 1, along with a number of challenges and quests - was released on October 28, 2020.
The gameplay follows that of the previous Hyrule Warriors games, with players executing flashy combo attacks in "one versus one thousand" style battles. The story takes place during the events of the Great Calamity, one hundred years before the present day of Breath of the Wild. It features multiple playable characters, including Link, Zelda, and the Champions.
A DLC Age of Calamity Expansion Pass was announced during the Nintendo Direct of February 17th, 2021.
Scenarios
Chapters
- Main article: Age of Calamity Scenarios
Challenges
- Main article: Age of Calamity Challenges
"The power of the Guardian from the future has opened the path to a battlefield from another world! Travel there to tackle new challenges."
Challenges in Hyrule Warriors: Age of Calamity are a series of scenarios set on cut-down versions of the main stages. Amongst other things, they reward Ethereal Stones on their first clear, unique items described as being from "otherworldly battleground[s]".
Quests
- Main article: Age of Calamity Quests
"Complete quests in a region to contribute there. Work together with the denizens across the kingdom to grow stronger and fight against the Calamity."
Characters
- Main article: Age of Calamity Characters
Playable
- Link[Note 1]
- Impa[Note 1]
- Zelda[Note 1]
- Mipha
- Daruk
- Revali
- Urbosa
- Hestu
- Monk Maz Koshia
- Sidon
- Yunobo
- Teba
- Riju
- Master Kohga
- King Rhoam
- Terrako
- Calamity Ganon
Other
DLC
- Main article: Age of Calamity Expansion Pass
An Expansion Pass was announced during a Nintendo Direct on February 17th, 2021, consisting of two waves to be released on separate dates for a single price of $19.99 USD. Preorders became available on May 28, 2021, and came with a new weapon and outfit for Link (Prototype Ancient Short Sword, Prototype Ancient Helm, Prototype Ancient Cuirass, Prototype Ancient Greaves).
Wave 1 - Pulse of the Ancients
- Main article: Pulse of the Ancients
Wave 1 was released on June 18th, 2021, after being detailed during E3 three days prior. It adds the following content:
- New playable character: Battle-Tested Guardian
- New weapon types: Flail for Link and Master Cycle for Zelda
- New service: EX Royal Ancient Lab offering new quests and challenges
- New challenging enemies, including "vicious" enemies which appear a new type of "EX Alert" mission
- New "Apocalyptic" difficulty level
Wave 2 - Guardian of Remembrance
- Main article: Guardian of Remembrance
Wave 2 was released on 29th October 2021 adding the following content:
- New character vignettes
- New story - Battle of Kakariko Village, Battle of Goponga Village, and more
- Newly added stages - Coliseum, and more
- Purah & Robbie (duo) and one more playable character
- New battle skills for existing characters
Gallery
- Main article: Gallery:Hyrule Warriors: Age of Calamity
Videos
Announcement video, including the trailer and messages from Eiji Aonuma and Yosuke Hayashi
🌎 September 8, 2020
Trailers
Announcement trailer
Champions Unite trailer
Untold Chronicles From 100 Years Past - Part 1 trailer
Untold Chronicles From 100 Years Past - Part 2 trailer
Untold Chronicles From 100 Years Past - Part 3 trailer
Unleash the Divine Beasts trailer
Launch trailer
Expansion Pass announcement trailer
Footnotes
References
- ↑ "Unlike the previous Hyrule Warriors games, Hyrule Warriors: Age of Calamity was developed by working closely with the Zelda team in every step of the process." — Yosuke Hayashi, [3]