Anti-Lightning Training: III

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Anti-Lightning Training: III
Anti-Lightning-Training-III.jpg

Number

Recommended Level Lv. 41 - Lv. 50:
Challenge 2

Games

Stage

Conditions

Time Limited

Boss

Rewards

First Clear: Ethereal Stone (1), Thunderwing Butterfly (10), Electric Darner (10), Amber (3), Rupees (500)

Warriors

Any unlocked

Recommended Level

Lv. 41

"It's said that the ancient Sheikah had command over lightning, using it to power inventions. Don't let that daunting history trouble you though—these monsters can be defeated!"

— In-game description

Anti-Lightning Training: III is a challenge scenario of Hyrule Warriors: Age of Calamity, unlocked by completing the Water and Fire and Air and Lightning scenarios, the Anti-Lightning Training: II challenge, and the The Research of Rods quest. Three Electric Guardians will need to be first defeated, followed by an Electric Lynel, and then Thunderblight Ganon.

Completing Anti-Lightning Training: III, along with Anti-Flame Training: III, will unlock the challenge, Anti-Flame & Lightning Training. Completing Anti-Lightning Training: III, along with Anti-Ice Training: III, will unlock the challenge, Anti-Ice & Lightning Training.

  • Victory Condition: Defeat the electric monsters
  • Defeat Condition: Time runs out

Objectives

References