Shiro (Carpenter): Difference between revisions

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| member = [[Carpenters]]
| member = [[Carpenters]]
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
| location = [[Kakariko Village]]<br/>[[Gerudo's Fortress]]
| location = [[Kakariko Village (Ocarina of Time)|Kakariko Village]]<br/>[[Gerudo's Fortress]]
| related = [[Jiro]]<br/>[[Ichiro]]<br/>[[Sabooro]]
| related = [[Jiro]]<br/>[[Ichiro]]<br/>[[Sabooro]]
}}
}}
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'''Shiro''' is one of the [[Carpenters]] that appear in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
'''Shiro''' is one of the [[Carpenters]] that appear in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.


When [[Link (Ocarina of Time)|Link]] is a child, Shiro can be found within [[Kakariko Village]] where he prances around, running between the [[Windmill (Ocarina of Time)|Windmill]] and the path that leads to the [[Kakariko Village Graveyard]]. If you stop to talk to him, he mentions [[Dampé]] and will give Link the time. It is always daytime when you talk to Shiro outside, so Dampé will be asleep in his hut. He suggests that Link head out to [[Hyrule Field]], so time can pass by.{{Ref|OOT|1595|Shiro}} At nighttime, Shiro can be found inside one of the homes, where he once again gives you the time and then complains that dinner isn't ready yet.{{Ref|OOT|1596|Shiro}}
When [[Link (Ocarina of Time)|Link]] is a child, Shiro can be found within [[Kakariko Village (Ocarina of Time)|Kakariko Village]] where he prances around, running between the [[Windmill (Ocarina of Time)|Windmill]] and the path that leads to the [[Kakariko Village Graveyard]]. If you stop to talk to him, he mentions [[Dampé]] and will give Link the time. It is always daytime when you talk to Shiro outside, so Dampé will be asleep in his hut. He suggests that Link head out to [[Hyrule Field]], so time can pass by.{{Ref|OOT|1595|Shiro}} At nighttime, Shiro can be found inside one of the homes, where he once again gives you the time and then complains that dinner isn't ready yet.{{Ref|OOT|1596|Shiro}}


When Link is an Adult, the Carpenters venture off to [[Gerudo Valley]], where they are captured and held captive in the [[Gerudo's Fortress]]. Link finds Shiro locked in a jail cell and after defeating the [[Gerudo Thief]] to free him, he will tell Link that you will need the [[Lens of Truth|eye of truth]] in order to cross the [[Haunted Wasteland]] and reach the [[Desert Colossus]].{{Ref|OOT|1720|Shiro}}
When Link is an Adult, the Carpenters venture off to [[Gerudo Valley]], where they are captured and held captive in the [[Gerudo's Fortress]]. Link finds Shiro locked in a jail cell and after defeating the [[Gerudo Thief]] to free him, he will tell Link that you will need the [[Lens of Truth|eye of truth]] in order to cross the [[Haunted Wasteland]] and reach the [[Desert Colossus]].{{Ref|OOT|1720|Shiro}}

Revision as of 16:07, March 18, 2023

Shiro
Carpenter-3D-2.png

Title

Carpenter

Race

Gender

Male

Member of

Games

Location

Related

Shiro is one of the Carpenters that appear in Ocarina of Time.

When Link is a child, Shiro can be found within Kakariko Village where he prances around, running between the Windmill and the path that leads to the Kakariko Village Graveyard. If you stop to talk to him, he mentions Dampé and will give Link the time. It is always daytime when you talk to Shiro outside, so Dampé will be asleep in his hut. He suggests that Link head out to Hyrule Field, so time can pass by.[1] At nighttime, Shiro can be found inside one of the homes, where he once again gives you the time and then complains that dinner isn't ready yet.[2]

When Link is an Adult, the Carpenters venture off to Gerudo Valley, where they are captured and held captive in the Gerudo's Fortress. Link finds Shiro locked in a jail cell and after defeating the Gerudo Thief to free him, he will tell Link that you will need the eye of truth in order to cross the Haunted Wasteland and reach the Desert Colossus.[3]

The boss of the Carpenters was hired by Impa to turn Kakariko Village into a true city like that of Hyrule Castle Town.[4]

After saving the Carpenters, they will appear back at a tent in Gerudo Valley. Shiro will tell you that without the old witches, the Gerudo thieves are not that scary afterall.[5]

Etymology

The name Shiro is a Japanese name that means fourth son.

See Other

Gallery

References

  1. "Have you seen Mr. Dampé, who lives in the graveyard up ahead? It's (t) right now, so he's probably asleep in his hut. Why don't you go out onto the field and kill some time?" — Shiro, Ocarina of Time.
  2. "I'm starving! Isn't dinner ready yet? It's (t) already!" — Shiro, Ocarina of Time.
  3. "I was afraid you were going to forget about me! Now I'm free! Thanks! I'm Shiro the carpenter. For rescuing me, I'll tell you something interesting about the desert that I overheard the Gerudos talking about. They said, "In order to cross the Haunted Wasteland, you'll need the 'eye of truth.' The Colossus is on the far side of the wasteland..." OK, now I'm going back to my tent near Gerudo Valley, so, drop by sometime. You may find something helpful there! Byeee!" — Shiro, Ocarina of Time.
  4. "I am the boss of the carpenters that Impa hired to improve this village and make it into a true city! But young men these days don't have any ambition... Do you know what I mean, kid? My workers are just running aimlessly around the village, and they're not making any progress at all... Even my own son doesn't have a job, and he just wanders around all day!" — Master Craftsman, Ocarina of Time.
  5. "Without the old witches, the gang of thieves isn't all that scary!" — Shiro, Ocarina of Time.