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The Legend of Zelda
Transports the player to a specific or previously visited location. In a dungeon, transports the player to the entrance.
Warping is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow Link to warp to one of them at any time.
- 1 Appearances
- 1.1 The Legend of Zelda
- 1.2 A Link to the Past
- 1.3 Link's Awakening
- 1.4 Ocarina of Time
- 1.5 Majora's Mask
- 1.6 Oracle Games
- 1.7 The Wind Waker
- 1.8 The Minish Cap
- 1.9 Twilight Princess
- 1.10 Phantom Hourglass
- 1.11 Spirit Tracks
- 1.12 Skyward Sword
- 1.13 A Link Between Worlds
- 1.14 Breath of the Wild
- 2 Non-canon Appearances
The Legend of Zelda
After finding the Power Bracelet, Link can push aside certain boulders to reveal fixed warp points in the form of stairs leading underground. The locations of these stairs and the Power Bracelet are depicted on the map in this section.
A Link to the Past
Unrelated to this, there are nine Warp Tiles, leading to the Dark World, scattered across the overworld. The Magic Mirror, meanwhile, can warp Link from any point in the Dark World's overworld to the equivalent point in the Light World, provided he can stand on the point he warps to. A glittering portal will be created at that spot, which will return Link to the Dark World, and will persist until Link uses it or travels back to the Dark World by another means.
Three Whirlpool Waterways also exist in the Light World, which Link can use to warp to the other end of the waterway.
Link's Awakening (Game Boy) and Link's Awakening DX
- Main article: Warp Hole
In Link's Awakening and Link's Awakening DX, there are four Warp Holes on Koholint Island that lead to one another in sequence, as explained by the Mabe Village Library book "The Properties of Warp Holes".
When Link beats a dungeon Mini-Boss, a warp point between that room and the dungeon entrance room is created, which he can use freely from then on. Touching an Instrument of the Sirens will warp Link out of the dungeon.
Link's Awakening (Switch)
The warp holes were replaced with an expanded number of warp points. Standing on any of those points, which include the original four warp hole locations and Manbo's Pond, brings up the map screen. From here, Link can choose any of the warp points he has previously activated to instantly travel to, as explained by the library book "The Properties of Warp Points".
Manbo's Mambo also allows travel to any warp point in the same way.
Ocarina of Time
In Ocarina of Time, Link can warp using the titular instrument in combination with six Warp Songs taught by Sheik. Once learned, they take him to one of the six Triforce Pedestals located near the Temples.
Two fixed warps exist in the Lost Woods; one to & from Goron City, the other to & from Zora's River just outside of Zora's Domain. A similar warp links Zora's Domain and Lake Hylia, although this is inaccessible when the Domain is frozen.
When Link beats a dungeon boss, a glowing blue portal is created. Inside the Deku Tree, in Dodongo's Cavern and Inside Jabu-Jabu's Belly, this portal warps him directly outside the dungeon. In the five Temples, the portal warps him to the Chamber of the Sages to meet the awakened Sage, before the Sage warps him back to the dungeon exit.
The spell Farore's Wind can create a warp point at the entrance to a dungeon room. A second casting can dispel the warp point, or warp him back to it from anywhere.
Completing any of the four Temples and seizing the bosses' remains will, the first time, warp him to meet one of the Four Giants briefly before returning him to the dungeon exit. On subsequent cycles, it will simply return him to the exit.
The Wind Waker
The Minish Cap
- Main article: Cyclone Slate
- Main article: Archway Gate
In Spirit Tracks, the method of warping comes in the form of Archway Gates. These archways can be found throughout the Overworld just about the Spirit Tracks. Once activated, Link can pull the whistle on his Spirit Train to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the Force Gem quests.
In Skyward Sword, Bird Statues can be selected upon returning to a surface region to descend to that statue. Link must have interacted with the statue in order to descend there, and there are some instances (such as when Faron Woods is flooded) in which some statues cannot be selected, or the statue selection isn't offered at all.
A Link Between Worlds
Breath of the Wild
The Sheikah Slate will immediately warp Link to any activated travel gate he selects on the map. Travel gates are present at the Shrine of Resurrection and every Shrine of Trials, Sheikah Tower, Tech Lab and Divine Beast. Link can also place one freely using the Travel Medallion.
|This section describes a subject that is or may be outside the core Zelda canon.|
In Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition, the player gets the Ocarina during the scenario The Sorceress of the Woods. When used, it will take the player to any active Owl Statue.