Ocarina of Time Characters

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Below is a listing of all the Ocarina of Time characters that appear throughout the game.

Major Characters

Sages

Minor Characters

Minor Characters

Boss of the Carpenters

The Boss of the Carpenters is the boss of the carpenters in Kakariko Village, and is constantly complaining about the lack of commitment of his workers, besides also being considerably ashamed of his son, Grog, since he supposedly "sits around all day" doing nothing. He is also revealed to be the Cucco Lady's father, since during the trading sequence she refers to Grog as being her brother. It is implied that he has some connexion with Granny, who runs Granny's Potion Shop in Kakariko, since during the trading sequence it is shown that she is directly related with Grog somehow. Given the apparent difference of age between him and Granny (and also her being called so), it is possible that she is his mother and, therefore, Grog's grandmother. Also, it is possible that he is married with the lady who lives in the first house to the left in Kakariko, since she cooks for him and his workers and they all seem to live with her. During Link's adulthood, it is revealed that he went to Gerudo Valley with the other carpenters to rebuild the bridge that links Hyrule Field to Gerudo Desert; his workers, however, abandoned him to join the Gerudo women, but ended up being made captive by them instead.

Gerudo Master of Horseback Archery

She is a Gerudo in charge of running the Horseback Archery Range at the Gerudo's Fortress. According to her introduction, she is the best archer and horseback rider in the Gerudo tribe and will allow Link to play the Archery mini-game for 20 Rupees. If Link gets over a 1,000 points, he will receive a Piece of Heart; if he obtains over 1,500, he obtains an upgraded quiver and the title "true master".

Guru Guru

The Windmill Man spends the entire game inside Kakariko Village's windmill playing his grinder organ. The man seems to have quite the temper problem and is involved in what fans dub the "Song of Storms Paradox". When Link visits him as a child, the Windmill Man is cheerfully trying to write a song inspired by the motion of the windmill. When Link visits him as an adult, the Windmill Man is considerably aggravated and complains that a child with an ocarina "messed up the windmill" seven years prior. When Link shows him his Ocarina, the Windmill Man becomes even more agitated, having been reminded of the song, and plays the Song of Storms angrily, effectively teaching Link the song. Should Link visit the Windmill Man again as a child and play the Song of Storms, the windmill will speed up considerably and drain the Well. The increased speed of the windmill disrupts the Windmill Man's music tempo, causing him to become extremely confused, leading to his anger issues in the future.