Cooking in Breath of the Wild: Difference between revisions

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(Updated Voltfin Trout value to be 3. Tested recipes: 2 Voltfin Trout - Level 3 boost. 1 Voltfin Trout and 1 Zapshroom - Level 2 boost. 1 Voltfin Trout, 1 Zapshroom, and 1 Electric Safflina - Level 3 boost. Extra Source: https://docs.google.com/spreadsheets/d/1PmZ_H8dAQnWS1rG8H-yWlfRVjBYjdx4Uj5WcD_bkJzA/edit#gid=1186507702)
 
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'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link (Breath of the Wild)|Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.
'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link (Breath of the Wild)|Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around recovery and enhancing Link’s capabilities.


==The Basics==
==The Basics==


There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount of hearts it gives when eaten; the same rule applies to cooking multiple items. There are 116 different meals you can make, though each one can have varying stats and effects.
There are three types of cooking items: food, insects/lizards/frogs, and monster parts. Insects/lizards/frogs and monster parts must be cooked together in order to make something other than [[Dubious Food]]. There are two methods for preparing ingredients besides cooking: roasting and freezing.


Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect.
Food ingredients such as meats and produce can be '''roasted''' by exposing them to an open flame (or by placing them down in the burning climate of the [[Eldin (Breath of the Wild)|Eldin]] province). Roasted ingredients give 1.5× the healing of their raw counterparts. Meat ingredients can be '''frozen''' by exposing them to icy water or level 2 freezing climates such as in the [[Hebra Mountains]]. Freezing an ingredient does not improve its healing properties but does provide 1:00 of level 1 [[Heat Resistance|heat resistance]]. One of the advantages of roasting or freezing ingredients is that the resulting meals stack, taking up less inventory space than cooked meals. However, cooking one or more ingredients doubles the amount of hearts recovered when eaten and is the only way to obtain any special effects the ingredients provide. 116 different meals can be made, and each one can have varying stats and effects.


Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. Note that in some instances, food items can also be added without changing the final product into a meal.
Some materials have special effects, which are noticeable in their name (e.g. an [[Electric Safflina]] will grant [[Shock Resistance|shock resistance]] when cooked, while a [[Swift Carrot]] grants [[Speed Up|higher movement speed]]). Note that Link will not gain an effect if an effect-giving food is eaten raw or roasted. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All non-clashing foods extend the duration of an effect.


There are also a few other materials that are not in any category, namely dragon parts, ores, [[Fairy#Breath_of_the_Wild|Fairies]], [[Wood]], [[Monster Extract]], and [[Star Fragment]]s, which all affect meals differently.
Insects, lizards & frogs (such as [[Warm Darner]]s, [[Fireproof Lizard]]s and [[Hot-Footed Frog]]s), and monster parts (such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]]) can only be used in creating [[Elixir]]s. Insects, lizards or frogs must be combined with monster parts in order to create an elixir. A food ingredient can be added to an elixir with the same effect (eg. adding a [[Sunshroom]] to a cold resistance elixir) to increase the potency of the elixir.
 
There are also a few other materials usable in meals that are not in any category, namely dragon parts, [[Fairy#Breath_of_the_Wild|Fairies]], [[Monster Extract]], and [[Star Fragment]]s, which all affect meals differently.


==Effect Points==
==Effect Points==
{{TODO|Add info. for Monster Extract}}
{{TODO|Add info. for Monster Extract}}


When making a meal to create an effect in Breath of the Wild, there is a certain amount of "effect points" that you need to use in order to get a certain level effect. We'll show the graphics first, then explain.  
When making a meal to create an effect in Breath of the Wild, there is a threshold of "points" that Link must cross in order to get a certain effect tier. Both a table and a written explanation are provided below.




{| class="wikitable" style="float:left; margin-right:2em;"
{| class="wikitable" style="float:left; margin-right:2em;"
! Effect || Points || Effect Level
! Effect || Point Threshold || Effect Tier
|-
|-
|rowspan=3 | <div align="center">Mighty</div> || <div align="center">1</div> || [[File:Mighty.png|30px]]
|rowspan=3 | <div align="center">[[Mighty]]</div> || <div align="center">1</div> || [[File:Mighty.png|30px]]
|-
|-
|<div align="center">5</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]]
|<div align="center">5</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]]
Line 26: Line 28:
|<div align="center">7</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]][[File:Mighty.png|30px]]
|<div align="center">7</div> || [[File:Mighty.png|30px]][[File:Mighty.png|30px]][[File:Mighty.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Tough</div> || <div align="center">1</div> || [[File:Tough.png|30px]]
|rowspan=3 | <div align="center">[[Tough]]</div> || <div align="center">1</div> || [[File:Tough.png|30px]]
|-
|-
|<div align="center">5</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]]
|<div align="center">5</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]]
Line 32: Line 34:
|<div align="center">7</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]][[File:Tough.png|30px]]
|<div align="center">7</div> || [[File:Tough.png|30px]][[File:Tough.png|30px]][[File:Tough.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Sneaky</div> || <div align="center">1</div> || [[File:Sneaky.png|30px]]
|rowspan=3 | <div align="center">[[Sneaky]]</div> || <div align="center">1</div> || [[File:Sneaky.png|30px]]
|-
|-
|<div align="center">6</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
|<div align="center">6</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
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|<div align="center">9</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
|<div align="center">9</div> || [[File:Sneaky.png|30px]][[File:Sneaky.png|30px]][[File:Sneaky.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Hasty</div> || <div align="center">1</div> || [[File:Hasty.png|30px]]
|rowspan=3 | <div align="center">[[Hasty]]</div> || <div align="center">1</div> || [[File:Hasty.png|30px]]
|-
|-
|<div align="center">5</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]]
|<div align="center">5</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]]
Line 44: Line 46:
|<div align="center">7</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]][[File:Hasty.png|30px]]
|<div align="center">7</div> || [[File:Hasty.png|30px]][[File:Hasty.png|30px]][[File:Hasty.png|30px]]
|-
|-
|rowspan=3 | <div align="center">Electro</div> || <div align="center">1</div> || [[File:Electro.png|30px]]
|rowspan=3 | <div align="center">[[Electro]]</div> || <div align="center">1</div> || [[File:Electro.png|30px]]
|-
|-
|<div align="center">4</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]]
|<div align="center">4</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]]
Line 50: Line 52:
|<div align="center">6</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]][[File:Electro.png|30px]]
|<div align="center">6</div> || [[File:Electro.png|30px]][[File:Electro.png|30px]][[File:Electro.png|30px]]
|-
|-
|rowspan=2 | <div align="center">Spicy</div> || <div align="center">1</div> || [[File:Spicy.png|30px]]
|rowspan=2 | <div align="center">[[Spicy]]</div> || <div align="center">1</div> || [[File:Spicy.png|30px]]
|-
|-
|<div align="center">6</div> || [[File:Spicy.png|30px]][[File:Spicy.png|30px]]
|<div align="center">6</div> || [[File:Spicy.png|30px]][[File:Spicy.png|30px]]
|-  
|-  
|rowspan=2 | <div align="center">Chilly</div> || <div align="center">1</div> || [[File:Chilly.png|30px]]
|rowspan=2 | <div align="center">[[Chilly]]</div> || <div align="center">1</div> || [[File:Chilly.png|30px]]
|-
|-
|<div align="center">6</div> || [[File:Chilly.png|30px]][[File:Chilly.png|30px]]
|<div align="center">6</div> || [[File:Chilly.png|30px]][[File:Chilly.png|30px]]
|-
|-
|rowspan=11 | <div align="center">Energizing</div> || <div align="center">1</div> || [[File:Energizing1.png|30px]]
|rowspan=11 | <div align="center">[[Energizing]]</div> || <div align="center">1</div> || [[File:Energizing1.png|30px]]
|-  
|-  
| <div align="center">2</div> || [[File:Energizing2.png|30px]]
| <div align="center">2</div> || [[File:Energizing2.png|30px]]
Line 80: Line 82:
| <div align="center">11</div> || [[File:Energizing5.png|30px]][[File:Energizing5.png|30px]][[File:Energizing5.png|30px]]
| <div align="center">11</div> || [[File:Energizing5.png|30px]][[File:Energizing5.png|30px]][[File:Energizing5.png|30px]]
|-
|-
|rowspan=10 | <div align="center">Enduring</div> || <div align="center">1</div> || [[File:Enduring1.png|30px]]
|rowspan=10 | <div align="center">[[Enduring]]</div> || <div align="center">1</div> || [[File:Enduring1.png|30px]]
|-
|-
|<div align="center">2</div> || [[File:Enduring2.png|30px]]
|<div align="center">2</div> || [[File:Enduring2.png|30px]]
Line 100: Line 102:
|<div align="center">10</div> || [[File:Enduring5.png|30px]][[File:Enduring5.png|30px]]
|<div align="center">10</div> || [[File:Enduring5.png|30px]][[File:Enduring5.png|30px]]
|-
|-
|<div align="center">Hearty</div> || colspan=2 | +1 [[File:Yellow-Heart.png|30px|link=Temporary Heart]] per point.
|<div align="center">[[Hearty]]</div> || colspan=2 | +1 [[File:Yellow-Heart.png|30px|link=Temporary Heart]] per point.
|}
|}


Line 128: Line 130:
| 2 || [[Swift Violet]], [[Fleet-Lotus Seeds]]
| 2 || [[Swift Violet]], [[Fleet-Lotus Seeds]]
|-
|-
| rowspan=2 | Electro || 1 || [[Electric Safflina]], [[Voltfruit]]
| rowspan=3 | Electro || 1 || [[Electric Safflina]], [[Voltfruit]]
|-
| 2 || [[Zapshroom]]
|-
|-
| 2 || [[Zapshroom]], [[Voltfin Trout]]
| 3 || [[Voltfin Trout]]
|-
|-
| rowspan=2 | Spicy || 1 || [[Warm Safflina]], [[Spicy Pepper]]
| rowspan=2 | Spicy || 1 || [[Warm Safflina]], [[Spicy Pepper]]
Line 170: Line 174:
===Explanation===
===Explanation===


Depending on what effect level you want in your dish, you need a certain number of points. The second graphic shows you how many points you need to get an effect. Different materials give different amounts of points. The first graphic shows how many points each material gives you for a specific effect. For example, if Link puts four [[Armoranth]]s into a pot, the dish created will give a level one tough effect, because each Armoranth equals one point, and a level two effect requires 5 points, so it can only reach level one. But if Link puts in 3 [[Ironshroom]]s and an [[Armored Porgy]], he will get a level 3 tough effect because Ironshrooms are worth 2 points and an Armored Porgy is worth 3, totaling to 9 points, which exceeds the 7-point requirement for a level 3 tough effect.
Depending on the effect tier wanted in the dish, a certain amount of points are needed. The first table shows the threshold required to acquire different effect tiers. Different materials provide different amounts of points. The second table shows how many points each material grants for a specific effect. For example, if Link places four [[Armoranth]]s into a cooking pot, the dish created will give a low-level Tough effect, because each Armoranth provides one point, and the threshold for a mid-level effect is 5 points. On the other hand, if Link makes a meal out of 3 [[Ironshroom]]s and an [[Armored Porgy]], that meal will grant a high-level Tough effect because Ironshrooms are worth 2 points apiece and an Armored Porgy is worth 3 points. This totals to 9 points, which exceeds the 7-point threshold for a high-level Tough effect.


===Notes===
===Notes===
Line 438: Line 442:
==Critical Effects==
==Critical Effects==


Every time you cook a meal, there is a 10% chance that you will get a critical effect, unless a modifier like [[Monster Extract]] or a [[Shard of Farosh's Horn|Dragon Horn]] is used, or [[Dubious Food]] is cooked. There are 5 types of critical effects: +1 [[Temporary Heart]]s, +1 potency level, +5 minutes of duration, +2/5 of a [[Stamina Wheel]], or +3 hearts. Each effect has an equal chance of happening, though only one can happen per meal. Also note that if an effect does not apply to the meal, it will be excluded as a possibility (e.g. a meal that gives a tough effect cannot have extra stamina or extra temporary hearts).
Every time Link cooks a meal, there is a flat 10% chance that a critical effect will affect the meal’s properties (unless a modifier like [[Monster Extract]] or a [[Shard of Farosh's Horn|Dragon Horn]] is used, or [[Dubious Food]] or [[Rock-Hard Food]] is cooked). There are 5 types of critical effects: +1 [[Temporary Heart]], +1 effect tier, +5 minutes of duration, +2/5 of a [[Stamina Wheel]], or +3 hearts. Each effect has an equal chance of happening, though only one can happen per meal. Also note that if an effect does not apply to the meal, it will be excluded as a possibility (e.g. a meal that gives a tough effect cannot have extra stamina or extra temporary hearts from a critical effect).


There are two ways to guarantee your meal a critical effect: cooking during a [[Blood Moon]], and using a dragon part or [[Star Fragment]] in your dish. Cooking from 11:35 PM to 11:55 PM during a Blood Moon will result in your meal having a critical effect 100% of the time. Using a Star Fragment or any dragon part, be it a claw, scale, fang, or horn, will also result in your meal having a guaranteed critical effect.
A critical effect can be guaranteed in two ways: cooking at certain times during the night of the [[Blood Moon]], and using a dragon part or [[Star Fragment]] in the dish. Cooking from 11:30 PM to 12:30 AM (23:30 to 0:30) during a Blood Moon will always add a critical effect to the meal being prepared. Using a Star Fragment or any dragon part will also guarantee a critical effect to the dish.


==See also==
==See also==

Latest revision as of 01:55, June 7, 2023

Cooking is a game mechanic in Breath of the Wild, where Link can throw up to five pieces of material into a lit Cooking Pot to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around recovery and enhancing Link’s capabilities.

The Basics

There are three types of cooking items: food, insects/lizards/frogs, and monster parts. Insects/lizards/frogs and monster parts must be cooked together in order to make something other than Dubious Food. There are two methods for preparing ingredients besides cooking: roasting and freezing.

Food ingredients such as meats and produce can be roasted by exposing them to an open flame (or by placing them down in the burning climate of the Eldin province). Roasted ingredients give 1.5× the healing of their raw counterparts. Meat ingredients can be frozen by exposing them to icy water or level 2 freezing climates such as in the Hebra Mountains. Freezing an ingredient does not improve its healing properties but does provide 1:00 of level 1 heat resistance. One of the advantages of roasting or freezing ingredients is that the resulting meals stack, taking up less inventory space than cooked meals. However, cooking one or more ingredients doubles the amount of hearts recovered when eaten and is the only way to obtain any special effects the ingredients provide. 116 different meals can be made, and each one can have varying stats and effects.

Some materials have special effects, which are noticeable in their name (e.g. an Electric Safflina will grant shock resistance when cooked, while a Swift Carrot grants higher movement speed). Note that Link will not gain an effect if an effect-giving food is eaten raw or roasted. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All non-clashing foods extend the duration of an effect.

Insects, lizards & frogs (such as Warm Darners, Fireproof Lizards and Hot-Footed Frogs), and monster parts (such as Bokoblin Guts and Lynel Hooves) can only be used in creating Elixirs. Insects, lizards or frogs must be combined with monster parts in order to create an elixir. A food ingredient can be added to an elixir with the same effect (eg. adding a Sunshroom to a cold resistance elixir) to increase the potency of the elixir.

There are also a few other materials usable in meals that are not in any category, namely dragon parts, Fairies, Monster Extract, and Star Fragments, which all affect meals differently.

Effect Points

TODO: Add info. for Monster Extract

When making a meal to create an effect in Breath of the Wild, there is a threshold of "points" that Link must cross in order to get a certain effect tier. Both a table and a written explanation are provided below.


Effect Point Threshold Effect Tier
1
Mighty.png
5
Mighty.pngMighty.png
7
Mighty.pngMighty.pngMighty.png
1
Tough.png
5
Tough.pngTough.png
7
Tough.pngTough.pngTough.png
1
Sneaky.png
6
Sneaky.pngSneaky.png
9
Sneaky.pngSneaky.pngSneaky.png
1
Hasty.png
5
Hasty.pngHasty.png
7
Hasty.pngHasty.pngHasty.png
1
Electro.png
4
Electro.pngElectro.png
6
Electro.pngElectro.pngElectro.png
1
Spicy.png
6
Spicy.pngSpicy.png
1
Chilly.png
6
Chilly.pngChilly.png
1
Energizing1.png
2
Energizing2.png
3
Energizing4.png
4
Energizing5.png
5
Energizing5.pngEnergizing2.png
6
Energizing5.pngEnergizing3.png
7
Energizing5.pngEnergizing4.png
8
Energizing5.pngEnergizing5.pngEnergizing1.png
9
Energizing5.pngEnergizing5.pngEnergizing2.png
10
Energizing5.pngEnergizing5.pngEnergizing4.png
11
Energizing5.pngEnergizing5.pngEnergizing5.png
1
Enduring1.png
2
Enduring2.png
3
Enduring3.png
4
Enduring4.png
5
Enduring5.png
6
Enduring5.pngEnduring1.png
7
Enduring5.pngEnduring2.png
8
Enduring5.pngEnduring3.png
9
Enduring5.pngEnduring4.png
10
Enduring5.pngEnduring5.png
+1 Yellow-Heart.png per point.
Effect Points Items
Mighty 1 Mighty Thistle
2 Mighty Bananas, Mighty Carp, Razorshroom, Razorclaw Crab
3 Mighty Porgy
Tough 1 Armoranth
2 Armored Carp, Ironshroom, Fortified Pumpkin, Ironshell Crab
3 Armored Porgy
Sneaky 1 Blue Nightshade, Sneaky River Snail
2 Silent Shroom, Stealthfin Trout
3 Silent Princess
Hasty 1 Rushroom, Swift Carrot
2 Swift Violet, Fleet-Lotus Seeds
Electro 1 Electric Safflina, Voltfruit
2 Zapshroom
3 Voltfin Trout
Spicy 1 Warm Safflina, Spicy Pepper
2 Sunshroom, Sizzlefin Trout
Chilly 1 Cool Safflina, Hydromelon
2 Chillshroom, Chillfin Trout
Fireproof No food materials can be used to make Fireproof meals
Energizing 1 Stamella Shroom
2 Courser Bee Honey, Bright-Eyed Crab
4 Staminoka Bass
Enduring 0.5[1] Endura Shroom
2 Endura Carrot
Hearty 1 Hearty Truffle
2 Hearty Bass
3 Hearty Blueshell Snail, Hearty Radish
4 Hearty Salmon, Hearty Durian, Big Hearty Truffle
5 Big Hearty Radish
  1. Rounds down (e.g. 5 Endura Shrooms would only give 2/5 of a wheel). However, if an Endura Shroom is the only enduring ingredient in the dish, it will always have a minimum of 1/5 of a wheel.

Explanation

Depending on the effect tier wanted in the dish, a certain amount of points are needed. The first table shows the threshold required to acquire different effect tiers. Different materials provide different amounts of points. The second table shows how many points each material grants for a specific effect. For example, if Link places four Armoranths into a cooking pot, the dish created will give a low-level Tough effect, because each Armoranth provides one point, and the threshold for a mid-level effect is 5 points. On the other hand, if Link makes a meal out of 3 Ironshrooms and an Armored Porgy, that meal will grant a high-level Tough effect because Ironshrooms are worth 2 points apiece and an Armored Porgy is worth 3 points. This totals to 9 points, which exceeds the 7-point threshold for a high-level Tough effect.

Notes

  • Some effects in the second table only have two rows because you cannot create a level 3 effect.

Durations

Time added to effect 0:30 0:40 0:50 1:00 1:20 1:30 2:00 2:30 3:30 10:30 30:00
Material Palm Fruit.png Chickaloo Tree Nut.png Acorn-BOTW.png Fleet-Lotus Seeds.png Cane Sugar.png Bird Egg.png Blue Nightshade.png Chillfin Trout.png
Dragon Claw[1]
Naydra's Claw.png
Dragon Fang[1]
Shard of Dinraal's Fang.png
Dragon Horn[1]
Shard of Farosh's Horn.png
Apple-botw.png Armoranth.png Hightail-lizard.png Fresh Milk.png
Dragon Scale[1]
Naydra's Scale.png Silent Princess.png Chillshroom.png
Hylian Shroom.png Armored Carp.png Hot-footed-frog.png Goat Butter.png Goron Spice.png Silent Shroom.png Cold-darner.png
Hyrule Herb.png Armored Porgy.png Hylian Rice.png Star-fragment.png Sneaky River Snail.png Cool Safflina.png
Wildberry[1] Wildberry.png Bladed-rhino-beetle.png Rock Salt.png Stealthfin Trout.png Electric-darner.png
Fortified Pumpkin.png Rushroom.png Sunset-firefly.png Electric Safflina.png
Ironshell Crab.png Swift Carrot.png Fireproof-lizard.png
Ironshroom.png Swift Violet.png Hydromelon.png
Mighty Bananas.png Tabantha Wheat.png Sizzlefin Trout.png
Mighty Carp.png Smotherwing-butterfly.png
Armored Porgy.png Spicy Pepper.png
Mighty Thistle.png Summerwing-butterfly.png
Razorclaw Crab.png Sunshroom.png
Razorshroom.png Thunderwing-butterfly.png
Rugged-rhino-beetle.png Voltfin Trout.png
Voltfruit.png
Warm-darner.png
Warm Safflina.png
Winterwing-butterfly.png
Zapshroom.png
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 This material does not have an effect itself when cooked, it can be added to any recipe to increase the duration of its effect. Every additional of the same of these materials added, after the first, only adds 30 s to the duration.

Critical Effects

Every time Link cooks a meal, there is a flat 10% chance that a critical effect will affect the meal’s properties (unless a modifier like Monster Extract or a Dragon Horn is used, or Dubious Food or Rock-Hard Food is cooked). There are 5 types of critical effects: +1 Temporary Heart, +1 effect tier, +5 minutes of duration, +2/5 of a Stamina Wheel, or +3 hearts. Each effect has an equal chance of happening, though only one can happen per meal. Also note that if an effect does not apply to the meal, it will be excluded as a possibility (e.g. a meal that gives a tough effect cannot have extra stamina or extra temporary hearts from a critical effect).

A critical effect can be guaranteed in two ways: cooking at certain times during the night of the Blood Moon, and using a dragon part or Star Fragment in the dish. Cooking from 11:30 PM to 12:30 AM (23:30 to 0:30) during a Blood Moon will always add a critical effect to the meal being prepared. Using a Star Fragment or any dragon part will also guarantee a critical effect to the dish.

See also

External links