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  • * Officially licensed by [[Nintendo]].
    1 KB (150 words) - 01:54, January 4, 2024
  • ...kyward Sword]]''<br/>''[[Hyrule Warriors]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''<br/>''[[Super Smash Bros. U Skyloft is a stage in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. It consists of a group of
    6 KB (931 words) - 16:30, October 7, 2023
  • ...Legend of Zelda: A Link to the Past|A Link to the Past]]'' for the [[Super Nintendo Entertainment System]], working as a coordinator. He would go on to work {{Cat|Nintendo Staff|Katou, Keizou}}
    2 KB (281 words) - 23:14, April 22, 2022
  • ...avid Martin Navarro''' is a game tester and localizer who has worked for [[Nintendo of Europe]] since the mid-2000's He worked on ''[[The Legend of Zelda: Ph
    759 bytes (116 words) - 06:20, May 21, 2020
  • '''Giaime Carbonara''', is a translator for [[Nintendo of Europe]].
    1 KB (187 words) - 03:00, November 4, 2022
  • ...lda: Ocarina of Time|Ocarina of Time]]''. This timeline was confirmed by [[Nintendo]] upon the release of [[The Legend of Zelda: Hyrule Historia|Hyrule Histo
    9 KB (1,490 words) - 13:50, January 31, 2024
  • |publisher = [[Nintendo]]
    1 KB (132 words) - 20:06, April 14, 2013
  • '''Taiju Suzuki''' is a sound programmer who has worked for [[Nintendo]] since the early 2000's. He first joined the team with the ''[[The Legen
    1 KB (177 words) - 21:09, February 8, 2020
  • '''Sebastian Brück''' is a translator who works for [[Nintendo of Europe]].
    506 bytes (66 words) - 17:59, April 17, 2022
  • '''Moe Shirataki''' is an artist at [[Nintendo]].
    376 bytes (55 words) - 16:40, February 18, 2024
  • ...elee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''<br/>''[[Super Smash Bros. Ultimate]]'' ...er Smash Bros.'' series since the original ''[[Super Smash Bros.]]'' for [[Nintendo 64]]. Picking one up reduces the damage taken by a character by 100 perce
    22 KB (3,689 words) - 19:24, February 2, 2024
  • '''Akihiro Shitara''' is a game designer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'',
    535 bytes (78 words) - 10:54, December 2, 2023
  • '''Yuka Sawano''' is a game designer who worked for [[Nintendo]].
    390 bytes (58 words) - 18:06, November 9, 2022
  • ...ll Trinen''' is the Senior Product Marketing Manager and a translator at [[Nintendo of America]] who now mainly translates for [[Shigeru Miyamoto]]. He first {{Cat|Nintendo of America Staff|Trinen, Bill}}
    1 KB (206 words) - 20:43, November 3, 2022
  • #REDIRECT [[Nintendo Wii U]]
    28 bytes (4 words) - 08:34, March 22, 2012
  • '''Aya Sumimoto''' is a designer who worked for [[Nintendo]] during the early 2000s. She is credited with ''Interior Design'' on ''A
    589 bytes (86 words) - 15:24, December 10, 2023
  • '''Marc Durán Serrano''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    609 bytes (91 words) - 15:49, October 24, 2022
  • '''Midori Kojo''' is a game artist who has worked with [[Nintendo]].
    397 bytes (59 words) - 20:35, March 28, 2024
  • ...unded-Uncle.jpg|Link and his Wounded Uncle from the ''[[A Link to the Past Nintendo Player's Guide]]''
    2 KB (403 words) - 19:59, October 9, 2023
  • ...i, then place it in one of the two slots in the area's center section.|''[[Nintendo Power Twilight Princess Strategy Guide]]''}}{{Ref|pg. 413|Pass the Long T
    5 KB (778 words) - 03:16, January 15, 2023
  • '''Yukari Mori''' is a programmer who has worked on a few [[Nintendo]] titles since the early-2010's. She first worked on ''[[The Legend of Ze
    732 bytes (113 words) - 00:20, June 13, 2020
  • | name = Nintendo Power Volume 20 | image = [[File:Nintendo-Power-Volume-020-Page-000.jpg|300px]]
    4 KB (497 words) - 23:14, November 20, 2022
  • | release [[Nintendo Wii U|Wii U]] = | publisher = [[Koei Tecmo]]<br/>[[Nintendo]]
    29 KB (4,217 words) - 18:23, November 17, 2023
  • |publisher = Nintendo * The Packaging has the official [[Nintendo]] logo, the game logo, as well as the official artworks from the game.
    724 bytes (105 words) - 03:00, September 13, 2020
  • '''Yasutaka Takeuchi''' is a planner who has works for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Breath of the Wild|Breath of the {{Cat|Nintendo Staff|Takeuchi, Yasutaka}}
    921 bytes (139 words) - 15:35, May 22, 2022
  • '''Hiroshi Arai''' is a game developer who has worked at [[Nintendo]] since the mid-2000's.
    427 bytes (59 words) - 06:25, May 20, 2022
  • '''Mizuki Tachi''' is a game designer who has worked with [[Nintendo]].
    585 bytes (91 words) - 01:55, April 4, 2024
  • ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    2 KB (250 words) - 20:27, February 27, 2024
  • ...oods, and there is a small platform to jump onto to get there first. The [[Nintendo Gallery]] is also on an island, and can be located by landing on a hidden
    3 KB (519 words) - 15:57, November 29, 2022
  • | publisher = Nintendo
    1 KB (214 words) - 14:26, November 6, 2022
  • '''Tomohiro Nishino''' is a video game programmer who works for [[Nintendo]].
    413 bytes (56 words) - 16:12, December 3, 2022
  • ...location of where to acquire the Stone Mask differs in the Nintendo 64 and Nintendo 3DS versions: *In the Nintendo 64 version, ride [[Epona]] into the [[Road to Ikana]]. Use the [[Lens of
    24 KB (4,011 words) - 08:30, May 5, 2024
  • ...Super Smash Bros.]]'' was re-released on the [[Virtual Console]] for the [[Nintendo Wii]] in Japan. *25th - Nintendo President [[Satoru Iwata]] announced ''[[The Legend of Zelda: Spirit Trac
    3 KB (480 words) - 04:34, October 24, 2023
  • '''Yūgo Hayashi''' is a game director who has worked for [[Nintendo]] since the 2000's. He worked on ''[[The Legend of Zelda: Twilight Prince {{Cat|Nintendo Staff|Hayashi, Yuugo}}
    878 bytes (120 words) - 16:41, November 22, 2022
  • '''Yasuto Kakimoto''' is a designer who has worked for [[Nintendo]] since the early 2010's.
    475 bytes (69 words) - 05:29, June 4, 2022
  • '''Mitsuhiro Ōmori''' is a game designer who has worked with [[Nintendo]].
    592 bytes (91 words) - 17:52, April 4, 2024
  • ...202/https://www.nintendo.co.jp/software_lineup/software/zeldaHD/index.html Nintendo Software Lineup]}} ...ntendo.co.uk/Games/Wii-U/The-Legend-of-Zelda-The-Wind-Waker-HD-765386.html Nintendo UK Web Site]}}
    10 KB (1,654 words) - 04:47, March 29, 2023
  • ...after the two companies failed to release a CD-based add-on for the Super Nintendo Entertainment System (SNES).
    5 KB (745 words) - 16:17, August 7, 2023
  • '''Ludovic Tientcheu''' is a game tester who has worked with [[Nintendo of America]].
    670 bytes (104 words) - 20:09, December 16, 2022
  • ...[[Breath of the Wild Expansion Pass]]. This treasure chest contains the [[Nintendo Switch Shirt]]. This T-shirt is for cosmetic purposes only as, with a bas
    5 KB (861 words) - 18:24, November 30, 2023
  • | boxart = [[File:Nintendoland_NOA_boxart.png|400px]] | release [[Nintendo Wii U]]<br/>(part of ''[[Nintendo Land]]'') =
    15 KB (2,362 words) - 15:38, December 11, 2022
  • .... In the original versions (NTSC 1.0 and 1.1) of Ocarina of Time for the [[Nintendo 64]], the theme featured Islamic prayer chants within the song. Due to co
    2 KB (268 words) - 14:50, June 15, 2023
  • '''Katsuya Eguchi''' is a game developer who has worked for [[Nintendo]] since 1986.
    785 bytes (111 words) - 05:26, June 5, 2022
  • '''Kazumasa Kawamoto''' is a game designer who has worked with [[Nintendo]].
    593 bytes (91 words) - 14:23, April 6, 2024
  • |name = NES Game Atlas Nintendo Player's Guide |image = [[File:NES-Game-Atlas-Nintendo-Players-Guide.jpg|250px]]
    1 KB (190 words) - 22:18, May 3, 2022
  • ...ht Princess]]''.{{Ref|TP|4156|SIGN}} It is located to the far southwest ([[Nintendo Wii|Wii]]) side of [[Ordon Village]], just north of the [[Ordon Ranch]].
    2 KB (296 words) - 16:00, March 18, 2023
  • '''Takuro Shimizu''' is a designer who has worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twili
    1 KB (163 words) - 20:33, May 4, 2020
  • '''Ryosuke Hirayama''' is an artist who has worked with [[Nintendo]].
    564 bytes (85 words) - 22:10, September 7, 2022
  • '''Kanami Izumi''' is a game designer who has worked with [[Nintendo]].
    407 bytes (59 words) - 22:33, April 6, 2024
  • File:Loz-switch-special.jpeg|Starting Screen on the [[Nintendo Switch]] Online "SP" edition of ''The Legend of Zelda''
    3 KB (542 words) - 11:51, June 21, 2023
  • In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' for [[Nintendo Wii]], the player must swing the Wii Remote and the Nunchuck horizontally In [[Nintendo Land]] attraction's ''[[The Legend of Zelda: Battle Quest|Battle Quest]
    3 KB (517 words) - 10:43, December 19, 2022
  • '''Makoto Miyanaga''' is a developer who has worked for [[Nintendo]] since the mid-90's. He originally worked on ''Super Mario 64'' as a cou {{Cat|Nintendo Staff|Miyanaga, Makoto}}
    2 KB (324 words) - 16:39, November 22, 2022
  • '''Kana Inagami''' is a game animator who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
    506 bytes (73 words) - 16:44, February 12, 2022
  • '''Stacey Deddo''' is a localizer who works for [[Nintendo of America]].
    487 bytes (58 words) - 16:54, February 14, 2023
  • ...known as the '''Knight''',{{Ref|pg. 102|'''Knight'''|''[[Link's Awakening Nintendo Player's Guide]]''}} is a Mini-Boss found only once in [[Kanalet Castle]]
    9 KB (1,442 words) - 04:34, November 25, 2023
  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (328 words) - 15:07, December 20, 2023
  • '''Eriko Kimura''' is a game director who work for [[Nintendo]] during the mid-2000's. He worked on ''[[The Legend of Zelda: Twilight P
    899 bytes (132 words) - 02:29, May 8, 2020
  • | name = Nintendo Power: May/June 1989 | image = [[File:Nintendo-Power-Volume-006-Page-000.jpg|300px]]
    13 KB (2,170 words) - 05:03, April 29, 2023
  • |publisher = [[Nintendo]] of Taiwan * This [[manga]] was requested by [[Nintendo]] to commemorate the release of ''[[The Legend of Zelda: Ocarina of Time
    2 KB (239 words) - 16:24, August 23, 2021
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|Like a giant spider, the Deeler drop
    11 KB (1,368 words) - 19:10, March 30, 2024
  • '''Futoshi Shirai''' is a director and designer who has worked for [[Nintendo]] since the late-1990's. His very first game he worked on was ''[[The Leg {{Cat|Nintendo Staff|Shirai, Futoshi}}
    1 KB (190 words) - 14:49, March 30, 2022
  • '''Tom Slattery''' was a member of the localization team at [[Nintendo of America]] where he worked from September 2010 until July 2012. During
    856 bytes (132 words) - 17:40, February 17, 2022
  • ...nic loading screen narrative,'' [[Hyrule Warriors: Definitive Edition]]'' (Nintendo Switch)}}
    3 KB (428 words) - 03:57, November 25, 2023
  • File:Moblin Figurine (TWW).png|Moblin [[Figurines|Figurine]] from the [[Nintendo Gallery]]
    37 KB (5,762 words) - 15:00, April 19, 2024
  • ...are collectible items found in the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]] of ''[[The Legend of Zelda: Link's Awakening|Link's Awake
    3 KB (444 words) - 17:05, November 28, 2022
  • '''Takeshi Koike''' is a designer who has worked for [[Nintendo]] since the mid-2000's. He has worked as a designer on ''[[The Legend of
    781 bytes (122 words) - 20:41, May 15, 2020
  • '''Antonio Greppi''' is a translator who has worked for [[Nintendo of Europe]].
    568 bytes (80 words) - 01:47, October 31, 2022
  • | developer = [[Nintendo]] ...ferences between the two games. It was the fifth Zelda game developed by [[Nintendo]], and the first Zelda game developed as a remake.
    22 KB (3,727 words) - 23:23, March 31, 2023
  • ...na of Time Strategy Guide|Prima Games]] guide for Ocarina of Time on the [[Nintendo 64]].
    1 KB (198 words) - 03:44, August 23, 2016
  • '''Toshiaki Suzuki''' has been an employee of [[Nintendo]] since the early 2000's. The first game that he worked on was ''[[The Le
    1 KB (180 words) - 18:31, January 23, 2020
  • '''Amaury Bagnariol''' is a localization manager at [[Nintendo of Europe]]. He first joined the company as a tester and testing coordina {{Cat|Nintendo of Europe Staff|Bagnariol, Amaury}}
    1 KB (214 words) - 02:49, June 11, 2023
  • '''Takumi Sekino''' is a sound programmer who works for Nintendo.
    587 bytes (91 words) - 22:07, January 10, 2024
  • ...d in even the deepest waters, but they cost deeply.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    17 KB (2,931 words) - 16:27, March 18, 2024
  • ...me developer who has worked for [[Nintendo]] since the days of the [[Super Nintendo Entertainment System]]. He was first credited in ''[[The Legend of Zelda:
    1 KB (228 words) - 08:21, November 29, 2019
  • '''Steven Grimm''' is a translator at [[Nintendo of America]] since he joined in 2007. He has worked on the localization o {{Cat|Nintendo of America Staff|Grimm, Steven}}
    894 bytes (132 words) - 22:26, April 3, 2022
  • '''Atsushi Matsuda''' is a game tester who works for [[Nintendo]].
    389 bytes (54 words) - 19:59, November 4, 2022
  • | 1 = 1986 NINTENDO | 90 = 1986 NINTENDO
    3 KB (413 words) - 07:13, January 12, 2013
  • |manufacturer = Nintendo |publisher = Nintendo
    3 KB (438 words) - 03:11, August 4, 2019
  • '''Yohei Fujino''' is a programmer who has worked for [[Nintendo]] since the early 2000's. He first worked on ''[[The Legend of Zelda: The {{Cat|Nintendo Staff|Fujino, Youhei}}
    2 KB (272 words) - 15:01, April 19, 2022
  • '''Gurcharn Jeer''' is a tester at [[Nintendo of Europe]]. {{Cat|Nintendo of Europe Staff|Jeer, Gurcharn}}
    463 bytes (62 words) - 23:07, May 3, 2022
  • '''Chee Wai Lim''' is a game designer who has worked with [[Nintendo]].
    397 bytes (60 words) - 21:26, March 29, 2024
  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]]) In the [[Nintendo Switch|Switch]] version of the game, the path is completely random and ca
    3 KB (519 words) - 06:15, April 29, 2024
  • ...its other counterparts. The ''[[A Link to the Past Nintendo Player's Guide|Nintendo Player's Guide]]'' refers to these creatures as [[Hoarder]]s.
    4 KB (726 words) - 08:50, September 30, 2023
  • '''Junya Osada''' is a sound programmer who has worked for Nintendo since the mid-2000's. He first joined the Zelda team on ''[[The Legend of
    946 bytes (145 words) - 18:57, February 13, 2022
  • '''Keita Tsutsui''' is a programmer who works for [[Nintendo]].
    421 bytes (60 words) - 21:21, November 10, 2022
  • | publisher = [[Nintendo of America]] ...do Power Twilight Princess Strategy Guide]] and a 12 month subscription to Nintendo Power magazine.
    2 KB (186 words) - 22:16, May 3, 2022
  • |type = Nintendo DS Game Card Case * Officially licensed Duo game case of Nintendo DS (this is a case for the game cartridges).
    1,010 bytes (148 words) - 20:07, April 14, 2013
  • #redirect [[Super Smash Bros. for Nintendo 3DS and Wii U]]
    58 bytes (10 words) - 17:09, March 9, 2020
  • '''Manabu Matumoto''' has worked with Nintendo as part of the game testing team.
    543 bytes (83 words) - 17:03, April 30, 2022
  • '''Airi Nagano''' is a game designer who has worked with [[Nintendo]].
    406 bytes (59 words) - 16:42, March 30, 2024
  • ...the Salvage Arm's price varies depending on how loud Link yells into the [[Nintendo DS|DS]] microphone. Eddo does not do his work alone; in fact, he has an a
    1 KB (166 words) - 14:11, November 28, 2022
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A caterpillar that stands up; only i
    3 KB (415 words) - 19:12, March 30, 2024
  • '''Satoko Nishio''' is a game designer who has done some work for [[Nintendo]] since the early-2010's. He first worked on ''[[The Legend of Zelda: Sky
    878 bytes (145 words) - 06:09, June 18, 2020
  • '''David Carrasco López''' is a localization producer for [[Nintendo of America]].
    817 bytes (110 words) - 16:50, February 14, 2023
  • ...g. 32|The boss of The Coast, Manhandla, is a big, four-clawed monster.|''[[Nintendo Power Four Swords Adventures Strategy Guide]]''}} Manhandla can be found ...ple—you don't want to switch to a Link while Manhandla is on top of him.|''Nintendo Power Four Swords Adventures Strategy Guide''}}
    3 KB (467 words) - 15:09, October 8, 2023
  • |publisher = Nintendo of America * Official toy box released by [[Nintendo]] in North America in 1988.
    1 KB (206 words) - 16:35, December 9, 2022
  • '''Erina Shimamoto''' is a designer who works for [[Nintendo]]. She was on the development team for ''[[The Legend of Zelda: Breath of
    551 bytes (88 words) - 20:53, April 11, 2020
  • '''Yoshihiko Sakuraba''' is a programmer who has been working for [[Nintendo]] since April 2007. {{Cat|Nintendo Staff|Sakuraba, Yoshihiko}}
    1 KB (149 words) - 16:41, June 9, 2023
  • '''Naoto Tsuboi''' is a game designer who has worked with [[Nintendo]].
    406 bytes (59 words) - 15:54, April 4, 2024
  • ...-lasting, but it does require Magic Power to light.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...epths of Hyrule Castle, he'll need a dependable Lamp.|''A Link to the Past Nintendo Player's Guide''}}
    4 KB (701 words) - 08:09, March 7, 2024
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