Cooking in Breath of the Wild

From Zelda Dungeon Wiki
Revision as of 23:03, June 30, 2022 by Ryu2k (talk | contribs) (Added and clarified effects on duration of materials with no inherent effect)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.

Cooking is a game mechanic in Breath of the Wild, where Link can throw up to five pieces of material into a lit Cooking Pot to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.

The Basics

There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than Dubious Food. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount of hearts it gives when eaten; the same rule applies to cooking multiple items. There are 116 different meals you can make, though each one can have varying stats and effects.

Some materials have special effect properties, which is noticeable in their name (e.g. an Electric Safflina will give you shock resistance if you cook it, while a Swift Carrot gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect.

Animals, such as Warm Darners or Fireproof Lizards, and monster parts, such as Bokoblin Guts and Lynel Hooves can only be used in creating Elixirs. Animals and monster parts must be combined in order to create an elixir. Note that in some instances, food items can also be added without changing the final product into a meal.

There are also a few other materials that are not in any category, namely dragon parts, ores, Fairies, Wood, Monster Extract, and Star Fragments, which all affect meals differently.

Effect Points

TODO: Add info. for Monster Extract

When making a meal to create an effect in Breath of the Wild, there is a certain amount of "effect points" that you need to use in order to get a certain level effect. We'll show the graphics first, then explain.


Effect Points Effect Level
Mighty
1
Mighty.png
5
Mighty.pngMighty.png
7
Mighty.pngMighty.pngMighty.png
Tough
1
Tough.png
5
Tough.pngTough.png
7
Tough.pngTough.pngTough.png
Sneaky
1
Sneaky.png
6
Sneaky.pngSneaky.png
9
Sneaky.pngSneaky.pngSneaky.png
Hasty
1
Hasty.png
5
Hasty.pngHasty.png
7
Hasty.pngHasty.pngHasty.png
Electro
1
Electro.png
4
Electro.pngElectro.png
6
Electro.pngElectro.pngElectro.png
Spicy
1
Spicy.png
6
Spicy.pngSpicy.png
Chilly
1
Chilly.png
6
Chilly.pngChilly.png
Energizing
1
Energizing1.png
2
Energizing2.png
3
Energizing4.png
4
Energizing5.png
5
Energizing5.pngEnergizing2.png
6
Energizing5.pngEnergizing3.png
7
Energizing5.pngEnergizing4.png
8
Energizing5.pngEnergizing5.pngEnergizing1.png
9
Energizing5.pngEnergizing5.pngEnergizing2.png
10
Energizing5.pngEnergizing5.pngEnergizing4.png
11
Energizing5.pngEnergizing5.pngEnergizing5.png
Enduring
1
Enduring1.png
2
Enduring2.png
3
Enduring3.png
4
Enduring4.png
5
Enduring5.png
6
Enduring5.pngEnduring1.png
7
Enduring5.pngEnduring2.png
8
Enduring5.pngEnduring3.png
9
Enduring5.pngEnduring4.png
10
Enduring5.pngEnduring5.png
Hearty
+1 Yellow-Heart.png per point.
Effect Points Items
Mighty 1 Mighty Thistle
2 Mighty Bananas, Mighty Carp, Razorshroom, Razorclaw Crab
3 Mighty Porgy
Tough 1 Armoranth
2 Armored Carp, Ironshroom, Fortified Pumpkin, Ironshell Crab
3 Armored Porgy
Sneaky 1 Blue Nightshade, Sneaky River Snail
2 Silent Shroom, Stealthfin Trout
3 Silent Princess
Hasty 1 Rushroom, Swift Carrot
2 Swift Violet, Fleet-Lotus Seeds
Electro 1 Electric Safflina, Voltfruit
2 Zapshroom, Voltfin Trout
Spicy 1 Warm Safflina, Spicy Pepper
2 Sunshroom, Sizzlefin Trout
Chilly 1 Cool Safflina, Hydromelon
2 Chillshroom, Chillfin Trout
Fireproof No food materials can be used to make Fireproof meals
Energizing 1 Stamella Shroom
2 Courser Bee Honey, Bright-Eyed Crab
4 Staminoka Bass
Enduring 1 Endura Shroom
4 Endura Carrot
Hearty 1 Hearty Truffle
2 Hearty Bass
3 Hearty Blueshell Snail, Hearty Radish
4 Hearty Salmon, Hearty Durian, Big Hearty Truffle
5 Big Hearty Radish


Explanation

Depending on what effect level you want in your dish, you need a certain number of points. The second graphic shows you how many points you need to get an effect. Different materials give different amounts of points. The first graphic shows how many points each material gives you for a specific effect. For example, if Link puts four Armoranths into a pot, the dish created will give a level one tough effect, because each armoranth equals one point, and a level two effect requires 5 points, so it can only reach level one. But if Link puts in 3 Ironshrooms and an Armored Porgy, he will get a level 3 tough effect because ironshrooms are worth 2 points and an armored porgy is worth 3, totalling to 9 points, which exceeds the 7-point requirement for a level 3 tough effect.

Notes

  • Some effects in the second table only have two rows because you cannot create a level 3 effect.

Durations

Time added to effect 0:30 0:40 0:50 1:00 1:20 1:30 2:00 2:30 3:30 10:30 30:00
Material Palm Fruit.png Chickaloo Tree Nut.png Acorn-BOTW.png Fleet-Lotus Seeds.png Cane Sugar.png Bird Egg.png Blue Nightshade.png Chillfin Trout.png
Dragon Claw[1]
Naydra's Claw.png
Dragon Fang[1]
Shard of Dinraal's Fang.png
Dragon Horn[1]
Shard of Farosh's Horn.png
Apple-botw.png Armoranth.png Hightail-lizard.png Fresh Milk.png
Dragon Scale[1]
Naydra's Scale.png Silent Princess.png Chillshroom.png
Hylian Shroom.png Armored Carp.png Hot-footed-frog.png Goat Butter.png Goron Spice.png Silent Shroom.png Cold-darner.png
Hyrule Herb.png Armored Porgy.png Hylian Rice.png Star-fragment.png Sneaky River Snail.png Cool Safflina.png
Wildberry[1] Wildberry.png Bladed-rhino-beetle.png Rock Salt.png Stealthfin Trout.png Electric-darner.png
Fortified Pumpkin.png Rushroom.png Sunset-firefly.png Electric Safflina.png
Ironshell Crab.png Swift Carrot.png Fireproof-lizard.png
Ironshroom.png Swift Violet.png Hydromelon.png
Mighty Bananas.png Tabantha Wheat.png Sizzlefin Trout.png
Mighty Carp.png Smotherwing-butterfly.png
Armored Porgy.png Spicy Pepper.png
Mighty Thistle.png Summerwing-butterfly.png
Razorclaw Crab.png Sunshroom.png
Razorshroom.png Thunderwing-butterfly.png
Rugged-rhino-beetle.png Voltfin Trout.png
Voltfruit.png
Warm-darner.png
Warm Safflina.png
Winterwing-butterfly.png
Zapshroom.png
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 This material does not have an effect itself when cooked, it can be added to any recipe to increase the duration of its effect. Every additional of the same of these materials added, after the first, only adds 30 s to the duration.

Critical Effects

Every time you cook a meal, there is a 10% chance that you will get a critical effect, unless a modifier is used like Monster Extract or a Dragon Horn is used, or Dubious Food is cooked. There are 5 types of critical effects: +1 Temporary Hearts, +1 potency level, +5 minutes of duration, +2/5 of a Stamina Wheel, or +3 hearts. Each effect has an equal chance of happening, though only one can happen per meal. Also note that if an effect does not apply to the meal, it will be excluded as a possibility (e.g. a meal that gives a tough effect cannot have extra stamina or extra temporary hearts).

There are two ways to guarantee your meal a critical effect: cooking during a Blood Moon, and using a dragon part or Star Fragment in your dish. Cooking from 11:35 PM to 11:55 PM during a Blood Moon will result in your meal having a critical effect 100% of the time. Using a Star Fragment or any dragon part, be it a claw, scale, fang, or horn, will also result in your meal having a guaranteed critical effect.

See also

External links