Ocarina of Time Staff: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{:The Legend of Zelda: Ocarina of Time}}
{{#lst:The Legend of Zelda: Ocarina of Time|infobox}}


This is a list of the staff who developed ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
This is a list of the staff who developed ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
Line 6: Line 6:
| Producer / Supervisor || [[Shigeru Miyamoto]]
| Producer / Supervisor || [[Shigeru Miyamoto]]
|-
|-
| Script Director || [[Toru Osawa]]
| Script Director || [[Tôru Ôsawa|Toru Ôsawa]]
|-
|-
| Game System Directors || [[Yoichi Yamada]]<br/>[[Eiji Aonuma|Eiji Onozuka]] (Eiji Aonuma)
| Game System Directors || [[Yōichi Yamada]]<br/>[[Eiji Aonuma|Eiji Onozuka]] (Eiji Aonuma)
|-
|-
| 3D System Director || [[Yoshiaki Koizumi]]
| 3D System Director || [[Yoshiaki Koizumi]]
Line 14: Line 14:
| Program Director || [[Toshio Iwawaki]]
| Program Director || [[Toshio Iwawaki]]
|-
|-
| Music Composer || [[Koji Kondo]]
| Music Composer || [[Kōji Kondō]]
|-
|-
| Cinema Scene Directors || [[Takumi Kawagoe]]<br/>[[Naoki Mori]]
| Cinema Scene Directors || [[Takumi Kawagoe]]<br/>[[Naoki Mori]]
Line 20: Line 20:
| Map Data Manager || [[Shigeo Kimura]]
| Map Data Manager || [[Shigeo Kimura]]
|-
|-
| Main System Programmer || [[Kenzo Hayakawa]]
| Main System Programmer || [[Kenzō Hayakawa]]
|-
|-
| Display System Programmer || [[Yasunari Soejima]]
| Display System Programmer || [[Yasunari Soejima]]
Line 26: Line 26:
| Boss Enemy Programmer || [[Kazuaki Morita]]
| Boss Enemy Programmer || [[Kazuaki Morita]]
|-
|-
| Enemy Programmer || [[Masumi Tarukado]]<br/>[[Hiroshi Umemiya]]<br/>[[Masaro Sakakibara]]
| Enemy Programmer || [[Masumi Tarukado]]<br/>[[Hiroshi Umemiya]]<br/>[[Masarō Sakakibara]]
|-
|-
| Programmers        || [[Shigeki Yoshida]]<br/>[[Takamitsu Kuzuhara]]<br/>[[Satoru Takahata]]<br/>[[Nobuo Okajima]]<br/>[[Nobuhiro Sumiyoshi]]<br/>[[Atsushi Nishiwaki]]
| Programmers        || [[Shigeki Yoshida (SRD)|Shigeki Yoshida]]<br/>[[Takamitsu Kuzuhara]]<br/>[[Satoru Takahata]]<br/>[[Nobuo Okajima]]<br/>[[Nobuhiro Sumiyoshi]]<br/>[[Atsushi Nishiwaki]]
|-
|-
| Technical Programmer || [[Kenji Matsutani]]
| Technical Programmer || [[Kenji Matsutani]]
|-
|-
| Tool Programmer || [[Yuichi Yamamoto]]
| Tool Programmer || [[Yūichi Yamamoto]]
|-
|-
| Camera Programmer || [[Masatoshi Ogawa]]
| Camera Programmer || [[Masatoshi Ogawa]]
Line 38: Line 38:
| Cinema Scene Program || [[Makoto Sasaki]]<br/>[[Kunihiro Komatsu]]
| Cinema Scene Program || [[Makoto Sasaki]]<br/>[[Kunihiro Komatsu]]
|-
|-
| Sound Effects Program || [[Yoji Inagaki]]<br/>[[Takuya Maekawa]]
| Sound Effects Program || [[Yōji Inagaki]]<br/>[[Takuya Maekawa]]
|-
|-
| Character Design || [[Yoshiki Haruhana]]<br/>[[Satoru Takizawa]]<br/>[[Jin Ikeda]]<br/>[[Satomi Asakawa|Satomi Maekawa]]
| Character Design || [[Yoshiki Haruhana]]<br/>[[Satoru Takizawa]]<br/>[[Jin Ikeda]]<br/>[[Satomi Asakawa|Satomi Maekawa]]
Line 48: Line 48:
| Effects Design || [[Tomoaki Kuroume]]
| Effects Design || [[Tomoaki Kuroume]]
|-
|-
| Prerendered Background Design || [[Shigeki Yoshida]]
| Prerendered Background Design || [[Shigeki Yoshida (Nintendo)|Shigeki Yoshida]]
|-
|-
| Item Design || [[Ren Uehara]]
| Item Design || [[Ren Uehara]]
Line 58: Line 58:
| MOCAP System Directors || [[Shinya Takahashi]]<br/>[[Tsuyoshi Watanabe]]
| MOCAP System Directors || [[Shinya Takahashi]]<br/>[[Tsuyoshi Watanabe]]
|-
|-
| Characters Voices || [[Fujiko Takimoto]]<br/>[[Nobuyuki Hiyama]]<br/>[[Jun Mizusawa]]<br/>[[Takashi Nagasako]]<br/>[[Yayoi Jinguji]]<br/>[[Kaori Mizuhashi]]
| Characters Voices || [[Fujiko Takimoto]]<br/>[[Nobuyuki Hiyama]]<br/>[[Jun Mizusawa]]<br/>[[Takashi Nagasako]]<br/>[[Yayoi Jingūji]]<br/>[[Kaori Mizuhashi]]
|-
|-
| Motion Capture Actor || [[Yoshinori Tsujimoto]] (JAC)
| Motion Capture Actor || [[Yoshinori Tsujimoto]] (JAC)
|-
|-
| Action Coordinator || [[Yuta Morokaji]] (JAC)
| Action Coordinator || [[Yūta Morokaji]] (JAC)
|-
|-
| Character Illustration || [[Yusuke Nakano]]
| Character Illustration || [[Yusuke Nakano|Yūsuke Nakano]]
|-
|-
| Illustration Support || [[Wataru Yamaguchi]]<br/>[[Minoru Maeda]]
| Illustration Support || [[Wataru Yamaguchi]]<br/>[[Minoru Maeda]]
Line 70: Line 70:
| Manual Editors  || [[Yushi Ozeki]]<br/>[[Yasuhiro Sakai]]<br/>[[Jim Wornell]]
| Manual Editors  || [[Yushi Ozeki]]<br/>[[Yasuhiro Sakai]]<br/>[[Jim Wornell]]
|-
|-
| Supervisors  || [[Takashi Tezuka]]<br/>[[Toshihiko Nakago]]
| Supervisors  || [[Takashi Tezuka]]<br/>[[Toshihiko Nakagō]]
|-
|-
| Schedule Management || [[Yoshitaka Nishikawa]]
| Schedule Management || [[Yoshitaka Nishikawa]]
Line 88: Line 88:
| NOA Support || [[Mike Fukuda]]<br/>[[Gail Tilden]]<br/>[[Yoshio Tsuboike]]
| NOA Support || [[Mike Fukuda]]<br/>[[Gail Tilden]]<br/>[[Yoshio Tsuboike]]
|-
|-
| Progress Management || [[Kimiyoshi Fukui]]<br/>[[Keizo Kato]]
| Progress Management || [[Kimiyoshi Fukui]]<br/>[[Keizō Katō|Keizo Katō]]
|-
|-
| Special Thanks to || [[Mitsuhiro Hikino]]<br/>[[Yoshitaka Takeshita]]<br/>[[Gentaro Takagi]]<br/>[[Atsushi Sakaguchi]]<br/>[[Hajime Kitagawa]]<br/>[[Nintendo E.A.D.]]<br/>[[Super Mario Club]]<br/>[[Nintendo of America|Nintendo of America Inc. Debugging Staff]]<br/>Japan Action Club Arts Vision
| Special Thanks to || [[Mitsuhiro Hikino]]<br/>[[Yoshitaka Takeshita]]<br/>[[Gentarō Takaki|Gentarō Takagi]]<br/>[[Atsushi Sakaguchi]]<br/>[[Hajime Kitagawa]]<br/>[[Nintendo EAD]]<br/>[[Super Mario Club]]<br/>[[Nintendo of America|Nintendo of America Inc. Debugging Staff]]<br/>Japan Action Club Arts Vision
|-
|-
| Executive Producer  || [[Hiroshi Yamauchi]]
| Executive Producer  || [[Hiroshi Yamauchi]]
Line 98: Line 98:


{{Cat|Ocarina of Time|Staff, Ocarina of Time}}
{{Cat|Ocarina of Time|Staff, Ocarina of Time}}
{{Cat|Game Staff| Ocarina of Time}}

Latest revision as of 18:24, September 28, 2022

Ocarina of Time
OoT logo.png
OoTBoxArt.jpg
Release

Platform

Date

Japan November 21, 1998
United States November 23, 1998
Europe December 11, 1998

Japan November 7, 2003
Europe November 14, 2003
United States November 17, 2003
Australia March 19, 2004
South Korea 2002 South Korea

Europe February 23, 2007 rst
Japan February 26, 2007
United States February 26, 2007

Europe July 2, 2015
United States July 2, 2015
Japan December 22, 2015

China November 17, 2003

Japan June 16, 2011
Europe June 17, 2011
United States June 19, 2011
Australia June 30, 2011
South Korea September 27, 2012

Nintendo Switch:
NS Online + Expansion Pack

🌎 October 25, 2021

Credits

Developer

Publisher

Producer

Director

Guides

Walkthrough

Media

Gallery

Music

This is a list of the staff who developed Ocarina of Time.

Producer / Supervisor Shigeru Miyamoto
Script Director Toru Ôsawa
Game System Directors Yōichi Yamada
Eiji Onozuka (Eiji Aonuma)
3D System Director Yoshiaki Koizumi
Program Director Toshio Iwawaki
Music Composer Kōji Kondō
Cinema Scene Directors Takumi Kawagoe
Naoki Mori
Map Data Manager Shigeo Kimura
Main System Programmer Kenzō Hayakawa
Display System Programmer Yasunari Soejima
Boss Enemy Programmer Kazuaki Morita
Enemy Programmer Masumi Tarukado
Hiroshi Umemiya
Masarō Sakakibara
Programmers Shigeki Yoshida
Takamitsu Kuzuhara
Satoru Takahata
Nobuo Okajima
Nobuhiro Sumiyoshi
Atsushi Nishiwaki
Technical Programmer Kenji Matsutani
Tool Programmer Yūichi Yamamoto
Camera Programmer Masatoshi Ogawa
Cinema Scene Program Makoto Sasaki
Kunihiro Komatsu
Sound Effects Program Yōji Inagaki
Takuya Maekawa
Character Design Yoshiki Haruhana
Satoru Takizawa
Jin Ikeda
Satomi Maekawa
Field Design Makoto Miyanaga
Hiromasa Shikata
Hiromu Takemura
Dungeon Design Kenta Usui
Shinichi Ikematsu
Takeshi Hosono
Effects Design Tomoaki Kuroume
Prerendered Background Design Shigeki Yoshida
Item Design Ren Uehara
Assistant Director Daiki Iwamoto
Cinema Scene Animators Hiroshi Matsunaga
Daisuke Kageyama
MOCAP System Directors Shinya Takahashi
Tsuyoshi Watanabe
Characters Voices Fujiko Takimoto
Nobuyuki Hiyama
Jun Mizusawa
Takashi Nagasako
Yayoi Jingūji
Kaori Mizuhashi
Motion Capture Actor Yoshinori Tsujimoto (JAC)
Action Coordinator Yūta Morokaji (JAC)
Character Illustration Yūsuke Nakano
Illustration Support Wataru Yamaguchi
Minoru Maeda
Manual Editors Yushi Ozeki
Yasuhiro Sakai
Jim Wornell
Supervisors Takashi Tezuka
Toshihiko Nakagō
Schedule Management Yoshitaka Nishikawa
Coordinator Mitsuhiro Takano
Script Support Kensuke Tanabe
English Text Writer Dan Owsen
English Text Translation Hiro Yamada
Technical Support Hironobu Kakui
Hirohito Yoshimoto
Yoshinori Tanimoto
Hideaki Shimizu
Shin Hasegawa
Yasuki Tawaraishi
Shingo Okamoto
Motion Editors Hiroshi Momose
Rui Shimamura
NOA Support Mike Fukuda
Gail Tilden
Yoshio Tsuboike
Progress Management Kimiyoshi Fukui
Keizo Katō
Special Thanks to Mitsuhiro Hikino
Yoshitaka Takeshita
Gentarō Takagi
Atsushi Sakaguchi
Hajime Kitagawa
Nintendo EAD
Super Mario Club
Nintendo of America Inc. Debugging Staff
Japan Action Club Arts Vision
Executive Producer Hiroshi Yamauchi