Link's Crossbow Training: Difference between revisions

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{{Game
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'''Link's Crossbow Training'''' is a Zelda spin-off title for the Nintendo Wii, originally bundled with the Wii Zapper peripheral. The game contains several locations and enemies that featured in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. The main objective is to control Link and his crossbow to shoot target boards, enemies and objects gaining points to increase score. Players can shoot targets to gain points and consecutive hits will build up a score multiplier to further increasing the players score.
'''Link's Crossbow Training'''' is a Zelda spin-off title for the [[Nintendo Wii]], originally bundled with the [[Wii Zapper]] peripheral. The game contains several locations and enemies that featured in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. The main objective is to control Link and his crossbow to shoot target boards, enemies and objects gaining points to increase score. Players can shoot targets to gain points and consecutive hits will build up a score multiplier to further increasing the players score.


==Game Modes==
==Game Modes==
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The goal in Target Shooting is to shoot down targets for a high score. In this mode, every stage is split into three twenty second segments. [[Link]] is offscreen while each segment goes on. Link shoots targets, with the red target being worth 30 points if shot in the bull's-eye whereas the gold targets are worth 150 points if shot in the bull's-eye. Also, there are scarecrows that can be shot multiple times for a 1000 point increase; if this tactic is used in the first two segments of a stage, Link will be transferred to another side of the stage with multiple gold targets to shoot down, allowing for a massive boost in the high score.
The goal in Target Shooting is to shoot down targets for a high score. In this mode, every stage is split into three twenty second segments. [[Link]] is offscreen while each segment goes on. Link shoots targets, with the red target being worth 30 points if shot in the bull's-eye whereas the gold targets are worth 150 points if shot in the bull's-eye. Also, there are scarecrows that can be shot multiple times for a 1000 point increase; if this tactic is used in the first two segments of a stage, Link will be transferred to another side of the stage with multiple gold targets to shoot down, allowing for a massive boost in the high score.
===Defender===
===Defender===
The goal of Defender is to shoot down enemies for a high score. In this mode, Link is stationary (onscreen)
The goal of Defender is to shoot down enemies for a high score. In this mode, Link is stationary (onscreen.
===Ranger===
===Ranger===


In Ranger Mode players have free control and may move across the environment by using the nunchuk attachment's analog stick. The goal is to find 25 of a certain enemy (from Bulblins to Skulltula) by moving around the given stage. Many other objects can be shot in the process including windows.
In Ranger Mode players have free control and may move across the environment by using the nunchuk attachment's analog stick. The goal is to find 25 of a certain enemy (from Bulblins to Skulltula) by moving around the given stage. Many other objects can be shot in the process including windows.
===Stages===
Stage 1
Ordon Target Practice
This stage is set in [[Ordon Village]]. It transitions between three sections, the last of which is variable, depending on whether Link has shot the two scarecrows in the first two sections.
Gerudo Stalfos: Defender
This stage is set in [[Gerudo Mesa]] and sees Link battling several [[Stalfos]].
Arbiter's Grounds: Ranger
In this level, Link moves through the Bulblin camp in [[Gerudo Desert]], fighting Bulblins.
Stage 2
Goron Target Practice
This level transitions through three separate sections of the [[Goron City]], similarly to Ordon Target Practice, but the targets are held by Gorons, who gradually change the targets that they hold.
Zora River: Defender
This stage takes place on a boat traveling down [[Zora River]]. Link cannot steer the boat itself. Several [[Toadpolis]] appear in this level, as well as [[Red Tektites]].
Skull Shooting
In this stage, several white and red skulls are thrown into the air in [[Hyrule Field]], and the player must shoot them.
Stage 3
Kakariko Target Practice
In Kakariko Village, Link shoots targets in three phases, as with the previous Target Practice stages. In this stage, each time Link shoots targets, new ones appear in their place.
Fruit Balloons
Here, Link must shoot balloons shaped like watermelons, oranges, and strawberries, flying over Hyrule Castle Town. For every eight targets that Link shoots in succession, a meteor will fall.
The Great Bridge: Defender
On the Great Bridge, Link must defend himself from swarms of [[Kargaroks]].
Stage 4
Zora River Target Practice
This level is set in [[Zora's Domain]], and in it, targets fall down waterfalls..
Hyrule Castle: Defender
Taking place in the Hyrule Castle's courtyard, Link must battle [[Keese]] and [[Stalfos]].
Skulltula Woods: Ranger
This stage is set in [[Faron Woods]], and sees Link fighting [[Skulltulas]] and [[Deku Babas]].
Stage 5
Oocca Target Practice
In the [[City in the Sky]], many Oocca will fly around carrying targets.
Gerudo Moldorm: Defender
In Gerudo Mesa, Link is attacked from all directions by [[Moldorm]] and [[Peahats]].
The Shootout
Link must fight several [[Bulblins]] in the [[Hidden Village]].
Stage 6
Ordon Target Practice 2
A scrolling level set in Ordon Village.
The Bridge of Eldin: Defender
Link is chased across the [[Bridge of Eldin]] by Bokoblins, Bulblins, Bullbos, and Kargaroks.
Snowpeak Ruins: Ranger
In the [[Snowpeak Ruins]], Link must hunt down all 25 [[Chilfos]] in the area. [[Ice Keese]] also appear.
Stage 7
Underground Target Practice
Link must shoot several moving targets and [[ReDead Knights]] in [[Arbiter's Grounds]].
City In the Sky: Defender
In Argorok's arena in the City in the Sky, Link is attacked my several [[Aeralfos]].
Temple of Time: Ranger
In the [[Temple of Time]], Link fights [[Lizalfos]], [[Keese]], and [[Beamos]].
Stage 8
Horseback Target Practice
Link shoots targets in Hyrule Field while riding [[Epona]].
Snowpeak: Defender
Taking place on the mountain itself, Link must defend himself from [[White Wolfos]] and Ice Keese.
Darknut Battle
A battle against the black Darknut from the Temple of Time, which is made of several insect-like creatures.
Stage Finale
Ranch Target Practice
At the Ordon Ranch, Link battles Bokoblins, many of which are riding goats.
Sacred Grove: Defender
In the [[Sacred Grove]], Link battles [[Skull Kid]] and his Puppets.
Stallord Battle (Defender)
The final boss fight against the [[Twilit Fossil Stallord]], who summons [[Bubbles]].


{{GamesFooter}}
{{GamesFooter}}

Revision as of 06:10, August 11, 2012

Template:Game

Link's Crossbow Training' is a Zelda spin-off title for the Nintendo Wii, originally bundled with the Wii Zapper peripheral. The game contains several locations and enemies that featured in Twilight Princess. The main objective is to control Link and his crossbow to shoot target boards, enemies and objects gaining points to increase score. Players can shoot targets to gain points and consecutive hits will build up a score multiplier to further increasing the players score.

Game Modes

Target Shooting

The goal in Target Shooting is to shoot down targets for a high score. In this mode, every stage is split into three twenty second segments. Link is offscreen while each segment goes on. Link shoots targets, with the red target being worth 30 points if shot in the bull's-eye whereas the gold targets are worth 150 points if shot in the bull's-eye. Also, there are scarecrows that can be shot multiple times for a 1000 point increase; if this tactic is used in the first two segments of a stage, Link will be transferred to another side of the stage with multiple gold targets to shoot down, allowing for a massive boost in the high score.

Defender

The goal of Defender is to shoot down enemies for a high score. In this mode, Link is stationary (onscreen.

Ranger

In Ranger Mode players have free control and may move across the environment by using the nunchuk attachment's analog stick. The goal is to find 25 of a certain enemy (from Bulblins to Skulltula) by moving around the given stage. Many other objects can be shot in the process including windows.

Stages

Stage 1

Ordon Target Practice This stage is set in Ordon Village. It transitions between three sections, the last of which is variable, depending on whether Link has shot the two scarecrows in the first two sections. Gerudo Stalfos: Defender This stage is set in Gerudo Mesa and sees Link battling several Stalfos. Arbiter's Grounds: Ranger In this level, Link moves through the Bulblin camp in Gerudo Desert, fighting Bulblins.

Stage 2

Goron Target Practice This level transitions through three separate sections of the Goron City, similarly to Ordon Target Practice, but the targets are held by Gorons, who gradually change the targets that they hold. Zora River: Defender This stage takes place on a boat traveling down Zora River. Link cannot steer the boat itself. Several Toadpolis appear in this level, as well as Red Tektites. Skull Shooting In this stage, several white and red skulls are thrown into the air in Hyrule Field, and the player must shoot them.

Stage 3

Kakariko Target Practice In Kakariko Village, Link shoots targets in three phases, as with the previous Target Practice stages. In this stage, each time Link shoots targets, new ones appear in their place. Fruit Balloons Here, Link must shoot balloons shaped like watermelons, oranges, and strawberries, flying over Hyrule Castle Town. For every eight targets that Link shoots in succession, a meteor will fall. The Great Bridge: Defender On the Great Bridge, Link must defend himself from swarms of Kargaroks.

Stage 4

Zora River Target Practice This level is set in Zora's Domain, and in it, targets fall down waterfalls.. Hyrule Castle: Defender Taking place in the Hyrule Castle's courtyard, Link must battle Keese and Stalfos. Skulltula Woods: Ranger This stage is set in Faron Woods, and sees Link fighting Skulltulas and Deku Babas.

Stage 5

Oocca Target Practice In the City in the Sky, many Oocca will fly around carrying targets. Gerudo Moldorm: Defender In Gerudo Mesa, Link is attacked from all directions by Moldorm and Peahats. The Shootout Link must fight several Bulblins in the Hidden Village.

Stage 6

Ordon Target Practice 2 A scrolling level set in Ordon Village. The Bridge of Eldin: Defender Link is chased across the Bridge of Eldin by Bokoblins, Bulblins, Bullbos, and Kargaroks. Snowpeak Ruins: Ranger In the Snowpeak Ruins, Link must hunt down all 25 Chilfos in the area. Ice Keese also appear.

Stage 7

Underground Target Practice Link must shoot several moving targets and ReDead Knights in Arbiter's Grounds. City In the Sky: Defender In Argorok's arena in the City in the Sky, Link is attacked my several Aeralfos. Temple of Time: Ranger In the Temple of Time, Link fights Lizalfos, Keese, and Beamos.

Stage 8

Horseback Target Practice Link shoots targets in Hyrule Field while riding Epona. Snowpeak: Defender Taking place on the mountain itself, Link must defend himself from White Wolfos and Ice Keese. Darknut Battle A battle against the black Darknut from the Temple of Time, which is made of several insect-like creatures.

Stage Finale

Ranch Target Practice At the Ordon Ranch, Link battles Bokoblins, many of which are riding goats. Sacred Grove: Defender In the Sacred Grove, Link battles Skull Kid and his Puppets. Stallord Battle (Defender) The final boss fight against the Twilit Fossil Stallord, who summons Bubbles.