Difference between revisions of "Horse (Breath of the Wild)"

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(→‎Special Horses and Other Considerations: Corrected some Epona falsehoods)
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| Speed || ★★★★ || ★★★ || ★★★★★ || ★★
 
| Speed || ★★★★ || ★★★ || ★★★★★ || ★★
 
|-
 
|-
| Stamina || ★★★★★ || ★★★★★ || ★★★★ || ★★★
+
| Stamina || ★★★★★ || ★★★★★ || ★★★ || ★★★
 
|}
 
|}
  
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===Notes===
 
===Notes===
 +
[[File:Horse Stamina - BotW Wii U.png|thumb|250px|Horse with maximum additional stamina - three spurs from eating an [[Endura Carrot]], two spurs from [[Ancient Bridle]].]]
 
* The horse's gear doesn't affect its health points and doesn't protect the horse. Also, a horse's health cannot be restored by feeding it. Health can be restored if a save file is reloaded, or by boarding the horse back into a stable.
 
* The horse's gear doesn't affect its health points and doesn't protect the horse. Also, a horse's health cannot be restored by feeding it. Health can be restored if a save file is reloaded, or by boarding the horse back into a stable.
* Feeding the horse apples serves only to augment its bond to Link. It serves no other purpose.
+
* Feeding the horse [[apple]]s serves only to augment its bond to Link. It serves no other purpose.
 +
* Neither gentle horses nor [[Epona]] rear when their spurs are spent, only halting.
 
* Ramming enemies with the horse produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
 
* Ramming enemies with the horse produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
 
* The [[Giant Horse]] cannot gallop, but has the fastest canter in the game at 14.8m/s.
 
* The [[Giant Horse]] cannot gallop, but has the fastest canter in the game at 14.8m/s.
* The horse's stamina can be enhanced with two additions. The [[Ancient Bridle]] adds two extra spurs, and feeding the horse [[Endura Carrot]]s gives it three temporary spurs.
+
* [[Epona]]'s gallop lasts longer than any other horse.
* To date, no wild horse in the game has ever been found to have 5-star stats in all Strength, Speed and Stamina gauges (though the [[Lord of the Mountain]] is assumed to have perfect stats, it cannot be registered in a stable, so its stats are not visible).
+
* Horses will follow roads marked on the map while at full gallop as long as their bond is maxed out regardless of whether the horse is registered at a stable, but may deviate if going too fast. However, even at light canter, they may not follow tributary small paths that don't appear in the map.
 +
* The horse's stamina can be enhanced with two additions. The [[Ancient Bridle]] adds two extra spurs, and feeding the horse [[Endura Carrot]]s gives it three [[Temporary Stamina|temporary spurs]].
 +
* To date, no wild horse in the game has ever been found to have 5-star stats in all Strength, Speed and Stamina gauges.
 
* [[Lynel]]s will take heed of Link while on horseback, but won't attack unless they're approached. They may wield their weapons and bows in some cases. As such, the faster Link rides away from them, the better.
 
* [[Lynel]]s will take heed of Link while on horseback, but won't attack unless they're approached. They may wield their weapons and bows in some cases. As such, the faster Link rides away from them, the better.
  
 
==Registering==
 
==Registering==
  
To keep a horse, Link must register the horse at a [[Stable]]. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.
+
To keep a horse, Link must register the horse at a [[Stable]]. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go; it's stated by the given Stable attendant that the let go horse will join other regular horses at the stable. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.
  
 
If the horse is equipped with the [[Ancient Saddle]], whistling will teleport it next to Link.
 
If the horse is equipped with the [[Ancient Saddle]], whistling will teleport it next to Link.
  
After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.  
+
After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.
 +
 
 +
Link cannot take out more than one registered horse at a time, as the Stables' personnel will board any registered horse that's outside. As such, multiple registered horses can be geared with the same bridle and saddle (i.e. if they're all regular horses, they can all be geared with the [[Ancient Bridle]] and [[Ancient Saddle]]).
  
 
==Special Horses and Other Considerations==
 
==Special Horses and Other Considerations==
 +
[[File:Horse-at-the-Korok-Forest.jpg|thumb|250px|<center>Horses can be taken to places with difficult access like the [[Korok Forest]] as long as the terrain and environment allows it.</center>]]
  
 
In addition to the standard wild horses, a few special horses can be found in Hyrule: the [[Giant Horse]], the [[White Horse]], the [[Lord of the Mountain]], and the [[Stalhorse]]. The giant and white horses can be registered while the other two cannot. Other tameable animals like stags and bears can be ridden to the stables, but cannot be registered either.
 
In addition to the standard wild horses, a few special horses can be found in Hyrule: the [[Giant Horse]], the [[White Horse]], the [[Lord of the Mountain]], and the [[Stalhorse]]. The giant and white horses can be registered while the other two cannot. Other tameable animals like stags and bears can be ridden to the stables, but cannot be registered either.
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[[Link's Horse]] is a special average horse found in various Type 3 Herds. It's the horse depicted in the [[Hyrule Compendium]] entry, the horse that Link rides in flashbacks, and the horse given to Link during the fight against [[Dark Beast Ganon]] if no other horses are registered, or are all boarded. Unlike other special horses, it doesn't have its own entry in the Compendium.
 
[[Link's Horse]] is a special average horse found in various Type 3 Herds. It's the horse depicted in the [[Hyrule Compendium]] entry, the horse that Link rides in flashbacks, and the horse given to Link during the fight against [[Dark Beast Ganon]] if no other horses are registered, or are all boarded. Unlike other special horses, it doesn't have its own entry in the Compendium.
  
[[Epona]] cannot be found within ''Breath of the Wild'', but may be obtained when the player scans certain amiibo. The Super Smash Bros. Link and the Twilight Princess Link amiibo will drop Epona on the first scan only. Other amiibo, such as the Super Smash Bros. Zelda amiibo, may drop Epona at random. She can only be received once per amiibo and must be registered at a stable in order for Link to keep her. However, Epona can be received multiple times from different amiibo, and each Epona received may be registered making it possible to have more than one Epona in ''Breath of the Wild''. Epona has her own saddle and bridle that cannot be changed, and her bond with Link is already maxed out.
+
[[Epona]] cannot be found within ''Breath of the Wild'', but may be obtained when the player scans certain amiibo. A Super Smash Bros. Link or Twilight Princess Link amiibo will always drop Epona on the first scan. Only one Epona per amiibo can exist in the world at a time; if Epona despawns before being registered, or if she is released from the stable, the same amiibo may randomly drop Epona again with very low probability. However, Epona can be received multiple times from different amiibo, and each Epona received may be registered, making it possible to have more than one Epona in ''Breath of the Wild''. Epona has her own saddle and bridle that cannot be changed, and her bond with Link is already maxed out.
 +
 
 +
As shown in the picture, places with limited movement/light can be accessed with horses, like the [[Korok Forest]] and the [[Thyphlo Ruins]]. However, due to the way Link holds [[Torch (Breath of the Wild)|torches]], bringing horses to places like the [[Lost Woods]] can start fires on the tall grass, necessitating travel by foot; regardless, horses are not subject to the maze of the Lost Woods, so they will respond to being called and come close to Link.  
  
Horses can become stuck on crevices or on the sides of mountains and cliffs with no way out. In those cases, speaking with the attendant at stables will recover the horse from said places. Otherwise, the only alternative is for the horse to wear the [[Ancient Saddle]], which can make the horse teleport next to Link.
+
Other places are off-limits to horses. Due to environmental impediments, horses cannot be taken to or summoned in either [[Death Mountain (Breath of the Wild)|Death Mountain]] or the [[Gerudo Desert (Breath of the Wild)|Gerudo Desert]]. As such, neither of these locations have [[Stable]]s.
  
Horses can be killed by the player or during combat, but unlike other animals, they drop no loot. Registered horses that have been killed can be revived by the [[Horse God Malanya]] at [[Malanya Spring]] in south [[Faron (Breath of the Wild)|Faron]] once unlocked.
+
====Special Horses Route Maps====
  
 
<gallery widths=350 heights=300>
 
<gallery widths=350 heights=300>
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File:White horse route.PNG|Route for the [[White Horse]] between [[Safula Hill]] and the [[Outskirt Stable]]
 
File:White horse route.PNG|Route for the [[White Horse]] between [[Safula Hill]] and the [[Outskirt Stable]]
 
</gallery>
 
</gallery>
 +
 +
====Recovering Horses====
 +
 +
Horses can become stuck on crevices or on the sides of mountains and cliffs with no way out. In those cases, speaking with the attendant at stables will recover the horse from said places. Otherwise, the only alternative is for the horse to wear the [[Ancient Saddle]], which can make the horse teleport next to Link.
 +
 +
Horses can be killed by the player or during combat, but unlike other animals, they drop no loot. Registered horses that have been killed can be revived by the [[Horse God Malanya]] at [[Malanya Spring]] in south [[Faron (Breath of the Wild)|Faron]] once unlocked.
 +
 +
Horses can be saved from falling to their deaths from great heights by freezing them mid-air with Ice Arrows or other ice weapons. This will cause them to fall as a temporarily unbreakable solid block, preventing their deaths. Alternatively, teleporting mid-air while falling and then heading to a stable to retrieve it, or using the aforementioned Ancient Saddle, will bring the horse back to safety.
  
 
==Customization==
 
==Customization==
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Additionally, Link has the option to change the style of his horse's '''mane''', if he so desires. There are ten styles, listed below:
 
Additionally, Link has the option to change the style of his horse's '''mane''', if he so desires. There are ten styles, listed below:
  
 +
===Mane Styles===
 
<gallery widths=95 heights=86 mode=nolines>
 
<gallery widths=95 heights=86 mode=nolines>
 
File:Normal-mane.png|Normal<br />(Default)  
 
File:Normal-mane.png|Normal<br />(Default)  
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File:Long-purple-mane.png|Long Purple
 
File:Long-purple-mane.png|Long Purple
 
</gallery>
 
</gallery>
 +
 +
===Horse Armor===
 +
<gallery widths=95 heights=86 mode=nolines>
 +
File:Travelers-bridle.png|link=Traveler's Bridle|center|[[Traveler's Bridle]]
 +
File:Travelers-saddle.png|link=Traveler's Saddle|center|[[Traveler's Saddle]]
 +
File:Knights-bridle.png|link=Knight's Bridle|center|[[Knight's Bridle]]
 +
File:Knights-saddle.png|link=Knight's Saddle|center|[[Knight's Saddle]]
 +
File:Royal-bridle.png|link=Royal Bridle|center|[[Royal Bridle]]
 +
File:Royal-saddle.png|link=Royal Saddle|center|[[Royal Saddle]]
 +
File:Extravagant-bridle.png|link=Extravagant Bridle|center|[[Extravagant Bridle]]
 +
File:Extravagant-saddle.png|link=Extravagant Saddle|center|[[Extravagant Saddle]]
 +
File:Monster-bridle.png|link=Monster Bridle|center|[[Monster Bridle]]
 +
File:Monster-saddle.png|link=Monster Saddle|center|[[Monster Saddle]]
 +
File:Ancient-bridle.png|link=Ancient Bridle|center|[[Ancient Bridle]]
 +
File:Ancient-saddle.png|link=Ancient Saddle|center|[[Ancient Saddle]]
 +
</gallery>
 +
  
 
{{Listbox|Breath of the Wild Animals}}
 
{{Listbox|Breath of the Wild Animals}}

Revision as of 21:03, August 26, 2022

Picture from the Horse entry in the Hyrule Compendium depicting Link's Horse
Main article: Horse

"These can most often be found on plains. Their usefulness as transportation has made them valuable since ancient times. That said, wild horses do tend to get spooked and run off when approached, so if you're looking to snag one, it's best to sneak up on it."

— Hyrule Compendium Entry

In Breath of the Wild, horses (001 in the Hyrule Compendium) can be found throughout Hyrule, particularly in fields such as Hyrule Field or the Faron Grasslands. In order to ride horses, Link must sneak up on one and then mount and tame it at the cost of stamina.

Taming and Bonding

View of the White Horse's stats when registered at a Stable; displayed are its strength, speed, stamina, temperament and bond

Mottled white/brown/black horses require little to no stamina to tame, albeit they have the lowest stats available in the game. Solid-colored horses tend to have better stats, and some can be considered among the best horses in the game.

Soothing horses is done by the number of button presses to soothe it:

  • Regular horses and other tameable animals require 15 (mostly), 18 or 25 presses.
  • The White Horse requires 25 presses.
  • The Giant Horse requires 30 presses.

Ideally, these presses should be done before the stamina gauge runs out, so the more stamina Link has, the easier it is to soothe.

Bonding is measured in a scale of 100 points. The higher the bond, the more obedient the horse is to Link. A horse with a high bond will travel along roads without needing direction from Link. There are three ways to bond with a horse:

  • One can soothe a horse after a gallop, which increases the bond by 3 points;
  • One can soothe a horse after it deviates from the path and one regains control, which increases the bond by 5 points;
  • One can feed the horse Apples, which will give 10 points per apple.

Statistics

There are two different types of horses in the game depending on their temperament, namely Gentle and Wild. Gentle horses tend to have worse stats, while Wild horses have better ones. Their stats can be classified like this:

  • Strength - How many hit points the horse has / how much damage it can take;
  • Speed - How fast the horse is;
  • Stamina - How many spurs the horse has.
Temperament Color Variations Strength Speed
(in canter/gallop)
Stamina
Gentle Solid light brown
Solid pink
Mottled
★ - 100hp
★★ - 150hp
★★★160hp
★★ - 9.8m/s / 14.4m/s
★★★ - 10.5m/s / 15.9m/s
2 to 3 spurs
1:1 with stars
Wild All other solid colors ★ - 80hp
★★ - 110hp
★★★ - N/A[HS 1]
★★★★ - 240hp
★★★★★ - 300hp
★★ - 9.8m/s / 14.4m/s
★★★ - 10.5m/s / 15.9m/s
★★★★ - 13m/s / 18.1m/s
★★★★★ - 14m/s / 18.6m/s
3 to 5 spurs
1:1 with stars
  1. There are no ★★★ strength Wild horses

Herd Behavior

Detail of the common horse positions in a herd
Map of horse herds by type of herd

Horse herds of 3-4 individuals have different characteristics depending on the location. As noted in the image, 40% of herds will have a fourth horse. There are four types of herds:

  • Note: Horses are sorted by Temperament and Statistics (Strength/Speed/Stamina)
Horse Position Type 1 Herd Type 2 Herd Type 3 Herd Type 4 Herd
(High-Tier
Horses)
Leader
Horse
Wild
1/3/4
Wild
4/3/4
Wild
4/3/4
Wild
4/4/5
Possible
Follower
Horses
Gentle
2/2/2
Gentle
3/2/3
Gentle
3/2/3
Gentle
2/2/3
Wild
2/2/3
Wild
1/4/3 or
1/3/4
Wild
4/3/4 or
4/3/3 (Link's Horse)
Wild
2/5/3
4/4/5 or
5/3/5
Wild
1/3/3
Wild
4/3/4
Wild
1/4/2 or
1/4/3
Wild
2/5/3
4/4/5 or
5/3/5

Horses ridden by Bokoblins are always Gentle, and have Strength/Speed/Stamina of 2/2/2, 2/2/3 or 1/3/4.

High-Tier Horses

Horses in the game spawn in groups of 3 or 4, mostly Gentle in nature, as detailed in the Herds section.

The best horses in the game (of the Wild variety) belong to the Type 4 Herd and can be found in Upland Lindor and the Taobab Grasslands. The horses that can be found there range from:

Statistics Stamina Horse Strength Horse Speed Horse Gentle Horses
(can also appear)
Strength ★★★★ ★★★★★ ★★ ★★
Speed ★★★★ ★★★ ★★★★★ ★★
Stamina ★★★★★ ★★★★★ ★★★ ★★★

Some of these high-stats horses may require up to 25 presses of the soothe button to control, so keep that into consideration.

Notes

Horse with maximum additional stamina - three spurs from eating an Endura Carrot, two spurs from Ancient Bridle.
  • The horse's gear doesn't affect its health points and doesn't protect the horse. Also, a horse's health cannot be restored by feeding it. Health can be restored if a save file is reloaded, or by boarding the horse back into a stable.
  • Feeding the horse apples serves only to augment its bond to Link. It serves no other purpose.
  • Neither gentle horses nor Epona rear when their spurs are spent, only halting.
  • Ramming enemies with the horse produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
  • The Giant Horse cannot gallop, but has the fastest canter in the game at 14.8m/s.
  • Epona's gallop lasts longer than any other horse.
  • Horses will follow roads marked on the map while at full gallop as long as their bond is maxed out regardless of whether the horse is registered at a stable, but may deviate if going too fast. However, even at light canter, they may not follow tributary small paths that don't appear in the map.
  • The horse's stamina can be enhanced with two additions. The Ancient Bridle adds two extra spurs, and feeding the horse Endura Carrots gives it three temporary spurs.
  • To date, no wild horse in the game has ever been found to have 5-star stats in all Strength, Speed and Stamina gauges.
  • Lynels will take heed of Link while on horseback, but won't attack unless they're approached. They may wield their weapons and bows in some cases. As such, the faster Link rides away from them, the better.

Registering

To keep a horse, Link must register the horse at a Stable. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go; it's stated by the given Stable attendant that the let go horse will join other regular horses at the stable. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.

If the horse is equipped with the Ancient Saddle, whistling will teleport it next to Link.

After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.

Link cannot take out more than one registered horse at a time, as the Stables' personnel will board any registered horse that's outside. As such, multiple registered horses can be geared with the same bridle and saddle (i.e. if they're all regular horses, they can all be geared with the Ancient Bridle and Ancient Saddle).

Special Horses and Other Considerations

Horses can be taken to places with difficult access like the Korok Forest as long as the terrain and environment allows it.

In addition to the standard wild horses, a few special horses can be found in Hyrule: the Giant Horse, the White Horse, the Lord of the Mountain, and the Stalhorse. The giant and white horses can be registered while the other two cannot. Other tameable animals like stags and bears can be ridden to the stables, but cannot be registered either.

Link's Horse is a special average horse found in various Type 3 Herds. It's the horse depicted in the Hyrule Compendium entry, the horse that Link rides in flashbacks, and the horse given to Link during the fight against Dark Beast Ganon if no other horses are registered, or are all boarded. Unlike other special horses, it doesn't have its own entry in the Compendium.

Epona cannot be found within Breath of the Wild, but may be obtained when the player scans certain amiibo. A Super Smash Bros. Link or Twilight Princess Link amiibo will always drop Epona on the first scan. Only one Epona per amiibo can exist in the world at a time; if Epona despawns before being registered, or if she is released from the stable, the same amiibo may randomly drop Epona again with very low probability. However, Epona can be received multiple times from different amiibo, and each Epona received may be registered, making it possible to have more than one Epona in Breath of the Wild. Epona has her own saddle and bridle that cannot be changed, and her bond with Link is already maxed out.

As shown in the picture, places with limited movement/light can be accessed with horses, like the Korok Forest and the Thyphlo Ruins. However, due to the way Link holds torches, bringing horses to places like the Lost Woods can start fires on the tall grass, necessitating travel by foot; regardless, horses are not subject to the maze of the Lost Woods, so they will respond to being called and come close to Link.

Other places are off-limits to horses. Due to environmental impediments, horses cannot be taken to or summoned in either Death Mountain or the Gerudo Desert. As such, neither of these locations have Stables.

Special Horses Route Maps

Recovering Horses

Horses can become stuck on crevices or on the sides of mountains and cliffs with no way out. In those cases, speaking with the attendant at stables will recover the horse from said places. Otherwise, the only alternative is for the horse to wear the Ancient Saddle, which can make the horse teleport next to Link.

Horses can be killed by the player or during combat, but unlike other animals, they drop no loot. Registered horses that have been killed can be revived by the Horse God Malanya at Malanya Spring in south Faron once unlocked.

Horses can be saved from falling to their deaths from great heights by freezing them mid-air with Ice Arrows or other ice weapons. This will cause them to fall as a temporarily unbreakable solid block, preventing their deaths. Alternatively, teleporting mid-air while falling and then heading to a stable to retrieve it, or using the aforementioned Ancient Saddle, will bring the horse back to safety.

Customization

Phanna offers to customize Link's horse

Horses can be customized at a variety of Stables, including the Outskirt Stable, but their bond with Link must be at max before this can be carried out. Every horse except the Giant Horse and Epona can change their saddles and bridles, which can be obtained in different locations around Hyrule; aside from those, the Royal Bridle and Saddle may only be worn by the White Horse.

Additionally, Link has the option to change the style of his horse's mane, if he so desires. There are ten styles, listed below:

Mane Styles

Horse Armor