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{{Infobox|location
{{Infobox|location
| name         = Windmill
| name = Windmill
| image = [[File:Windmill-hut.jpg]]
| image = [[File:Windmill-hut.jpg]]
| game = ''[[The Legend of Zelda: Ocarina of Time| Ocarina of Time]]''
| caption =
| inhab = [[Guru-Guru]]
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
| location      = [[Kakariko Village]]
| location = [[Kakariko Village (Ocarina of Time)|Kakariko Village]]
| inhab = [[Phonogram Man]]
| music = [[Windmill Hut (Theme)]]
}}
}}


The '''Windmill''', also known as '''?''', is a location that appears in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. It is found in [[Kakariko Village]] on top of a hill and it can be accessed through a door below it. [[Link]] can access it by either entering the Windmill from the main village or through a connecting tunnel from [[Dampé's Grave]]. If Link walks to the end of [[Dampé]]'s grave, he can jump across a rotating platform to reach a [[Piece of Heart]]. Link can also reach it with his [[Boomerang]] as a child. Link must also learn the [[Song of Storms]] from [[Guru-Guru]] here in order to access the [[Bottom of the Well]].
The '''Windmill''', also known as the '''Windmill Hut''',{{Ref|"Windmill Hut" - ''[[The Legend of Zelda: Ocarina of Time Original Soundtrack|Ocarina of Time Original Soundtrack]]''}} is a location in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.


The interior of the Windmill consists of a large, round room with a high ceiling. At the center of the room, there is a large, spinning platform connected to a wooden pillar. The room is divided into four sections by small stone walls branching from the central spinning platform. The only two sections of interest from ground level are the first section, which holds the door to exit, and the one to the right of it, which is where Guru-Guru stands. The section opposite the door has a raised platform upon which an entry way is visible leading into the wall behind it. This is the exit to Dampé's grave, and it is where Link appears after completing his obstacle course. The section to left of the door has a matching raised platform with a Piece of Heart on top of it. However, neither of these platforms can be reached from ground level and are only accessible when Link exits Dampé's grave.  
==''Ocarina of Time''==
The Windmill is found in [[Kakariko Village (Ocarina of Time)|Kakariko Village]] on top of a hill and it can be accessed through a door below it. [[Link (Ocarina of Time)|Link]] can access it by either entering the Windmill from the main village or through a connecting tunnel from [[Dampé's Crypt]]. If Link walks to the end of [[Dampé]]'s crypt, he can jump across a rotating platform to reach a [[Piece of Heart]]. Link can also reach it with his [[Boomerang]] as a child. Link must also learn the [[Song of Storms]] from the [[Phonogram Man]] here in order to access the [[Bottom of the Well]].


Upon entry, the central platform is spinning at a relatively leisurely rate. If the Song of Storms is played anywhere in the Windmill, rain temporarily appears inside the building and the platform speeds up significantly for the duration of Link's stay. Exiting and re-entering resets the platform to normal speed. At its higher speed, the platform is actually moving so fast that Link can't progress when moving against its spin unless he runs very near to the wooden pillar in the center. As young Link, Guru-Guru appears happy and cheerful; conversely, as adult Link, he appears angry and annoyed.
The interior of the Windmill consists of a large, round room with a high ceiling. At the center of the room, there is a large, spinning platform connected to a wooden pillar. The room is divided into four sections by small stone walls branching from the central spinning platform. The only two sections of interest from ground level are the first section, which holds the door to exit, and the one to the right of it, which is where the Phonogram Man stands. The section opposite the door has a raised platform upon which an entry way is visible leading into the wall behind it. This is the exit to Dampé's crypt, and it is where Link appears after completing his obstacle course. The section to left of the door has a matching raised platform with a Piece of Heart on top of it. However, neither of these platforms can be reached from ground level and are only accessible when Link exits Dampé's crypt.
 
Upon entry, the central platform is spinning at a relatively leisurely rate. If the Song of Storms is played anywhere in the Windmill, rain will temporarily appear inside the building and the platform will speed up significantly for the duration of Link's stay. Exiting and re-entering resets the platform to normal speed. At its higher speed, the platform is actually moving so fast that Link can't progress when moving against its spin unless he runs very near to the wooden pillar in the center. As young Link, the Phonogram Man appears happy and cheerful; conversely, as adult Link, he appears angry and annoyed.


==Trivia==
==Trivia==
*[[Link]], oddly enough, performs a different idle animation when inside the [[Windmill (Ocarina of Time)|Windmill]]. When Link stands still for a short time, Link sneezes.
*[[Link (Ocarina of Time)|Link]], oddly enough, performs a different idle animation when inside the Windmill. When Link stands still for a short time, Link sneezes.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Entering-the-Windmill.jpg|Link entering the Windmill.
File:Entering-the-Windmill.jpg|[[Link (Ocarina of Time)|Link]] entering the Windmill
File:Windmill-interior-3D.png|The interior as seen in ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
File:Windmill-interior-3D.png|The interior as seen in ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''
File:Windmill-Bookshelf.png|The bookshelf seen in ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''.
File:Windmill-Bookshelf.png|The bookshelf from ''Ocarina of Time 3D''
</gallery>
</gallery>
{{References}}
{{Listbox|Ocarina of Time Locations}}


{{Cat|Ocarina of Time Locations}}
{{Cat|Ocarina of Time Locations}}

Latest revision as of 16:00, February 12, 2024

Windmill
Windmill-hut.jpg

Games

Location

Inhabitants

Media

Music

The Windmill, also known as the Windmill Hut,[1] is a location in Ocarina of Time.

Ocarina of Time

The Windmill is found in Kakariko Village on top of a hill and it can be accessed through a door below it. Link can access it by either entering the Windmill from the main village or through a connecting tunnel from Dampé's Crypt. If Link walks to the end of Dampé's crypt, he can jump across a rotating platform to reach a Piece of Heart. Link can also reach it with his Boomerang as a child. Link must also learn the Song of Storms from the Phonogram Man here in order to access the Bottom of the Well.

The interior of the Windmill consists of a large, round room with a high ceiling. At the center of the room, there is a large, spinning platform connected to a wooden pillar. The room is divided into four sections by small stone walls branching from the central spinning platform. The only two sections of interest from ground level are the first section, which holds the door to exit, and the one to the right of it, which is where the Phonogram Man stands. The section opposite the door has a raised platform upon which an entry way is visible leading into the wall behind it. This is the exit to Dampé's crypt, and it is where Link appears after completing his obstacle course. The section to left of the door has a matching raised platform with a Piece of Heart on top of it. However, neither of these platforms can be reached from ground level and are only accessible when Link exits Dampé's crypt.

Upon entry, the central platform is spinning at a relatively leisurely rate. If the Song of Storms is played anywhere in the Windmill, rain will temporarily appear inside the building and the platform will speed up significantly for the duration of Link's stay. Exiting and re-entering resets the platform to normal speed. At its higher speed, the platform is actually moving so fast that Link can't progress when moving against its spin unless he runs very near to the wooden pillar in the center. As young Link, the Phonogram Man appears happy and cheerful; conversely, as adult Link, he appears angry and annoyed.

Trivia

  • Link, oddly enough, performs a different idle animation when inside the Windmill. When Link stands still for a short time, Link sneezes.

Gallery

References