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{{Non-Canon}}
{{Infobox|game
{{Infobox|game
| name = ''Super Smash Bros. Melee''
| name = ''Super Smash Bros. Melee''
| logo =  
| logo =  
| boxart = [[File:250px-SsbmBoxart.jpg]]
| boxart = [[File:250px-SsbmBoxart.jpg]]
| release [[Nintendo GameCube|Nintendo<br>GameCube]] =  
| release [[Nintendo GameCube|Nintendo<br/>GameCube]] =  
{{Region|jp|y=2001|m=11|d=21}}
{{Region|jp|y=2001|m=11|d=21}}
{{Region|us|y=2001|m=12|d=3}}
{{Region|us|y=2001|m=12|d=3}}
{{Region|eu|y=2002|m=5|d=24}}
{{Region|eu|y=2002|m=5|d=24}}
{{Region|au|y=2002|m=5|d=31}}
{{Region|au|y=2002|m=5|d=31}}
| developer = HAL Laboratory<br>Intelligent Systems
| previous = ''[[Super Smash Bros.]]''
| next = ''[[Super Smash Bros. Brawl]]''
| developer = HAL Laboratory<br/>Intelligent Systems
| producer =  
| producer =  
| director = Masahiro Sakurai
| director = Masahiro Sakurai
}}
}}


'''''Super Smash Bros. Melee''''' is the second game in the ''Smash Bros.'' Series. It has 25 characters and many more stages than its predecessor. The game introduces the idea of trophies into the series. Several series are represented in the game and [[The Legend of Zelda (Series)|''The Legend of Zelda'']] is one of them. There are four/five characters to represent the series along with two stages, many trophies and a few items.
'''''Super Smash Bros. Melee''''' is the second game in the ''Super Smash Bros.'' series. It has 25 characters and many more stages than its predecessor. The game introduces the idea of trophies into the series. Several series are represented in the game and [[The Legend of Zelda (Series)|''The Legend of Zelda'']] is one of them. There are four/five characters to represent the series along with two stages, many trophies and a few items.


==Zelda Characters==
==Zelda Characters==
===Link===
===Link===
{{Image|file=Link - SSB Melee Trophy 8 (Link Smash 1).png|size=200px|align=left|type=caption|caption=[[Link]]'s first "Smash" trophy}}
{{Main|Link}}
{{Main|Link}}
Link is based off of the Adult Link in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. His special moves are the [[Spin Attack]], [[Bow]], [[Boomerang]] and [[Bomb]]s. Link's recovery can be very predictable and his high falling speed and weight make him a good target for grab + combos, but the Spin Attack is a brilliant partial spike in the NTSC version of the game.
Link is based on Adult Link in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. His special moves are the [[Spin Attack]], [[Bow]], [[Boomerang]] and [[Bomb]]s. Link's recovery can be very predictable and his high falling speed and weight make him a good target for grab + combos, but the Spin Attack is a brilliant partial spike in the NTSC version of the game.
{{clear}}


===Princess Zelda===
===Princess Zelda===
{{Main|Princess Zelda}}
{{Image|file=Zelda - SSB Melee Trophy 19 (Zelda Smash 1).png|align=left|size=200px|type=caption|caption=[[Zelda]]'s first "Smash" trophy}}
Zelda is based off of Adult Zelda in ''Ocarina of Time''. Her special moves are [[Nayru's Love]], [[Farore's Wind]], [[Din's Fire]] and Transform (which is turning her into Sheik). Zelda's main problem is her movement - she has the worst dash speed out of all the characters - but her Lightning Kick is a great killer move and all her other main attacks are very powerful as well.
{{Main|Zelda}}
Zelda is based on Adult Zelda in ''Ocarina of Time''. Her special moves are [[Nayru's Love]], [[Farore's Wind]], [[Din's Fire]] and Transform (which is turning her into Sheik). Zelda's main problem is her movement she has the worst dash speed out of all the characters but her Lightning Kick is a great killer move and all her other main attacks are very powerful as well.
{{clear}}


===Sheik===
===Sheik===
{{Image|file=Sheik - SSB Melee Trophy 44 (Sheik Smash 1).png|align=left|size=200px|type=caption|caption=[[Sheik]]'s first "Smash" trophy}}
{{Main|Sheik}}
{{Main|Sheik}}
Sheik is based off of her character model in ''Ocarina of Time''. Her special moves are Needle Storm, Chain, Vanish and Transform (which is turning her into Zelda). Sheik's chain grab, excellent combos and brilliant finisher forward air make her one of the best characters to edge-guard with; however, her recovery is quite predictable/short and her wave-dash is very short yet fast.
Sheik is based on her character model in ''Ocarina of Time''. Her special moves are Needle Storm, Chain, Vanish and Transform (which is turning her into Zelda). Sheik's chain grab, excellent combos and brilliant finisher forward air make her one of the best characters to edge-guard with; however, her recovery is quite predictable/short and her wave-dash is very short yet fast.
{{clear}}


===Young Link===
===Young Link===
Young Link is the only character not fully based of his ''Ocarina of Time'' model, as his ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' model. His special moves are the same as Link's, but Young uses [[Fire Arrow]]s instead of just regular arrows. Young has 3 projectile attacks which gives him a great advantage for combos and edge-guarding, but he does have problems KO-ing as none of his moves inflict that much damage.
{{Image|file=Young Link Trophy 2.png|size=200px|align=left|type=caption|caption=[[Young Link]]'s first "Smash" trophy}}
{{Main|Young Link}}
Young Link is the only character not fully based on his ''Ocarina of Time'' model, as his ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' model. His special moves are the same as Link's, but Young Link uses [[Fire Arrow]]s instead of just regular arrows. Young Link has 3 projectile attacks, which gives him a great advantage for combos and edge-guarding, but he does have problems KO-ing as none of his moves inflict that much damage.
{{clear}}


===Ganondorf===
===Ganondorf===
{{Image|file=Ganondorf - SSB Melee Trophy 65 (Ganondorf Smash 1).png|align=left|size=200px|type=caption|caption=[[Ganon]]dorf's first "Smash" trophy}}
{{Main|Ganon|Ganondorf}}
{{Main|Ganon|Ganondorf}}
Ganondorf is based of his ''Ocarina of Time'' model, but everything about him is taken from Captain Falcon's ingame model; from the moves to the idle animations. His specials are the Warlock Punch, Gerudo Dragon, Dark Dive and Wizard's Foot. Dispite being a clone of Captain Falcon, Ganondorf is slower and more powerful than his original characters. He has a good reach, great power and one of the best aerials in the game; but he is easily kept down by fast moves and being so suceptable to combos and chain grabs keeps him from being a better character overall.
Ganondorf is based on his ''Ocarina of Time'' model, but everything about him is taken from Captain Falcon's in-game model; from the moves to the idle animations. His specials are the Warlock Punch, Gerudo Dragon, Dark Dive and Wizard's Foot. Despite being a clone of Captain Falcon, Ganondorf is slower and more powerful. He has a good reach, great power and one of the best aerials in the game; but he is easily kept down by fast moves and being so susceptible to combos and chain grabs keeps him from being a better character overall.
{{clear}}


==Zelda Stages==
==Zelda Stages==
===Temple===
===Temple===
Temple is speculated to have been based off of the Temples in ''[[Zelda II: The Adventure of Link|Adventure of Link]]'' (which is reinforced by the main music, which is the same song). It is a very large stage (which makes it so hated by 'serious players' of the game) with so many different platforms to jump on and hide with. Some players find it more fun to run away from the other players instead of fighting. It is also very popular with edge-guarders as there are so many edges to grab onto.
{{Image|file=Temple Hyrule - SSBM.png|size=200px|align=right|type=caption|caption=Temple (Hyrule) Stage.}}
Temple is speculated to have been based on the Temples in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' (which is reinforced by the main music, which is the same song). It is a very large stage (which makes it so hated by 'serious players' of the game) with so many different platforms to jump on and hide with. Some players find it more fun to run away from the other players instead of fighting. It is also very popular with edge-guarders as there are so many edges to grab onto.
{{clear}}


In the background, some people think that the Temple of Time from ''Ocarina of Time'' is visable, but that is up for debate and not a proven fact.
===Great Bay===
{{Image|file=Great Bay Termina - SSBM.png|size=200px|align=right|type=caption|caption=Great Bay (Termina) Stage.}}


===Great Bay===
The [[Great Bay]] stage is based on the [[Great Bay Coast]] area from ''Majora's Mask''. The main battle stage is actually the [[Marine Research Lab]], which has been turned so that the platform at the front of the Lab is faced toward the entrance to [[Zora Cape]]. The [[Turtle]] also pops up from time to time on the right side of the stage, but it will go back under the water after a few seconds. There is also a random platform that tilts when players stand on it that is not in the original game.
The Great Bay stage is based of the [[Great Bay]] area from ''Majora's Mask''. The main battle stage is actually the [[Marine Research Lab]], which has been turned so that the platform at the front of the Lab is faced towards the entrance to [[Zora Cape]]. The [[Turtle Rock|Turtle]] also pops up from time to time on the right side of the stage, but it will go back under the water after a few seconds. There is also a random platform that tilts when players stand on it that is not in the original game.


The whole stage is surrounded by water and -since there is no swimming in the game - any player that falls into it is most likely going to be KO'd. There are som minor modifications to the background, but nothing really significant. Also in the background, is a small animation of the [[Moon]] coming closer to the stage, then the [[Four Giants]] rising up and pushing the Moon back to is original position. The Giants then leave by walking off in four seemingly random directions as one should come straight towards the stage, but not one does.
The whole stage is surrounded by water, and since there is no swimming in the game, any player that falls into it is most likely going to be KO'd unless they try to save themself. There are some minor modifications to the background, but nothing really significant. Also in the background, is a small animation of the [[Moon]] coming closer to the stage, then the [[Four Giants]] will walk in and push the Moon back to its original position. The Giants then leave by walking off in four seemingly random directions as one should come straight toward the stage, but not one does. The Moon will never fall back down toward the stage after the Giants push it back up.
{{clear}}


===Majora's Mask===
===Majora's Mask===
{{Image|file=Event 47 Majora's Mask - SSBM.png|size=200px|align=right|type=caption|caption=Event 47 Stage.}}


The [[Majora's Mask]] stage is one stage that can be fought on to win the Majora's Mask trophy. It is literally shaped like Majora's Mask and there are no real stage hazards other than falling of the sides as it rotates.
The [[Majora's Mask]] stage is one stage that can be fought on in the Event Mode to win the Majora's Mask trophy. The stage is only playable in Event 47: Trophy Tussle 3. Like the other "Trophy Tussle" events, the stage is the trophy to be won. There are no real stage hazards other than falling of the sides.
{{clear}}


==Zelda Items==
==Zelda Items==
*'''[[Heart Container]]''': Returning from the first game, this item revives 100% of a character's damage.
<gallery widths=300 heights=160>
*'''[[Bunny Hood]]''': Once the item is picked up, the character's speed and jumping height are increased. It only lasts for around 12 seconds, but can be knocked off if the character is hit hard enough.
File:Heart Container - SSBM.png|'''[[Heart Container]]'''<br/>Returning from the first game, this item reduces a character's damage by 100 percentage points.
File:Bunny Hood - SSBM.png|'''[[Bunny Hood]]'''<br/>Once the item is picked up, the character's speed and jumping height are increased. It only lasts for around 12 seconds, but can be knocked off if the character is hit hard enough.
</gallery>


==Zelda Trophies==
==Zelda Trophies==
*Link (Normal)
<gallery widths=240 heights=200>
*Link (Smash: Green Tunic)
File:Link - SSB Melee Trophy 7 with text.png|[[Link]]
*Link (Smash: Red Tunic)
File:Link - SSB Melee Trophy 8 (Link Smash 1) with text.png|Link (Smash: Green Tunic)
*Zelda (Normal)
File:Link - SSB Melee Trophy 9 (Link Smash 2) with text.png|Link (Smash: Red Tunic)
*Zelda (Smash: Pink Dress)
File:Zelda - SSB Melee Trophy 40 with text.png|[[Zelda]]
*Zelda (Smash: Blue Dress)
File:Zelda - SSB Melee Trophy 41 (Zelda Smash 1) with text.png|Zelda (Smash: Pink Dress)
*Sheik (Normal)
File:Zelda - SSB Melee Trophy 42 (Zelda Smash 2) with text.png|Zelda (Smash: Blue Dress)
*Sheik (Smash: Blue Outfit)
File:Sheik - SSB Melee Trophy 43 with text.png|[[Sheik]]
*Sheik (Smash: Grey Outfit)
File:Sheik - SSB Melee Trophy 44 (Sheik Smash 1) with text.png|Sheik (Smash: Blue Outfit)
*Ganondorf (Normal)
File:Sheik - SSB Melee Trophy 45 (Sheik Smash 2) with text.png|Sheik (Smash: Grey Outfit)
*Ganondorf (Smash: Brown Armour)
File:Ganondorf - SSB Melee Trophy 64 with text.png|[[Ganon]]dorf
*Ganondorf (Smash: Black Armour)
File:Ganondorf - SSB Melee Trophy 65 (Ganondorf Smash 1) with text.png|Ganondorf (Smash: Brown Armor)
*Young Link (Normal)
File:Ganondorf - SSB Melee Trophy 66 (Ganondorf Smash 2) with text.png|Ganondorf (Smash: Black Armor)
*Young Link (Smash: Green Tunic)
File:Young Link - SSB Melee Trophy 70 with text.png|[[Young Link]]
*Young Link (Smash: Blue Tunic)
File:Young Link - SSB Melee Trophy 71 (Young Link Smash 1) with text.png|Young Link (Smash: Green Tunic)
*Heart Container
File:Young Link - SSB Melee Trophy 72 (Young Link Smash 2) with text.png|Young Link (Smash: Blue Tunic)
*Bunny Hood
File:Heart Container - SSB Melee Trophy 87 with text.png|[[Heart Container]]
*[[Lon Lon Milk]]
File:Bunny Hood - SSB Melee Trophy 111 with text.png|[[Bunny Hood]]
*[[Tingle]]
File:Lon Lon Milk - SSB Melee Trophy 156 with text.png|[[Lon Lon Milk]]
*Moon
File:Tingle - SSB Melee Trophy 170 with text.png|[[Tingle]]
*Turtle
File:Moon - SSB Melee Trophy 171 with text.png|[[Moon]]
*Four Giants
File:Turtle - SSB Melee Trophy 172 with text.png|[[Turtle]]
*[[Master Sword]]
File:Four Giants - SSB Melee Trophy 173 with text.png|[[Four Giants]]
*[[ReDead]]
File:Master Sword - SSB Melee Trophy 174 with text.png|[[Master Sword]]
*[[Octorok]]
File:ReDead - SSB Melee Trophy 196 with text.png|[[ReDead]]
*[[Goron]]
File:Octorok - SSB Melee Trophy 197 with text.png|[[Octorok]]
*[[Marin]]
File:Like Like - SSB Melee Trophy 198 with text.png|[[Like Like]]
*Majora's Mask
File:Goron - SSB Melee Trophy 220 with text.png|[[Goron]]
*[[Ocarina of Time]]
File:Marin - SSB Melee Trophy 221 with text.png|[[Marin]]
File:Majora's Mask - SSB Melee Trophy 222 with text.png|[[Majora's Mask]]
File:Ocarina of Time - SSB Melee Trophy 223 with text.png|[[Ocarina of Time]]
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Temple.jpg|"Temple" from ''Super Smash Bros. Melee''
File:Temple.jpg|Temple stage
File:Link - SSB Melee Trophy 8 (Link Smash 1).png|[[Link]]'s first "Smash" trophy
File:Zelda - SSB Melee Trophy 19 (Zelda Smash 1).png|[[Zelda]]'s first "Smash" trophy
File:Sheik - SSB Melee Trophy 44 (Sheik Smash 1).png|[[Sheik]]'s first "Smash" trophy
File:Ganondorf - SSB Melee Trophy 65 (Ganondorf Smash 1).png|[[Ganon]]dorf's first "Smash" trophy
File:Marin - SSB Melee Trophy 221.png|[[Marin]]'s trophy
</gallery>
</gallery>
{{GamesFooter}}
{{Cat|Games}}
{{cat|Super Smash Bros. Series}}

Latest revision as of 12:04, April 22, 2024

This article describes a subject that is or may be outside the core Zelda canon.
Super Smash Bros. Melee
250px-SsbmBoxart.jpg

Previous

Next

Release

Platform

Date

Japan November 21, 2001
United States December 3, 2001
Europe May 24, 2002
Australia May 31, 2002

Credits

Developer

HAL Laboratory
Intelligent Systems

Director

Masahiro Sakurai

Super Smash Bros. Melee is the second game in the Super Smash Bros. series. It has 25 characters and many more stages than its predecessor. The game introduces the idea of trophies into the series. Several series are represented in the game and The Legend of Zelda is one of them. There are four/five characters to represent the series along with two stages, many trophies and a few items.

Zelda Characters

Link

File:Link - SSB Melee Trophy 8 (Link Smash 1).png
Link's first "Smash" trophy
Main article: Link

Link is based on Adult Link in Ocarina of Time. His special moves are the Spin Attack, Bow, Boomerang and Bombs. Link's recovery can be very predictable and his high falling speed and weight make him a good target for grab + combos, but the Spin Attack is a brilliant partial spike in the NTSC version of the game.

Princess Zelda

File:Zelda - SSB Melee Trophy 19 (Zelda Smash 1).png
Zelda's first "Smash" trophy
Main article: Zelda

Zelda is based on Adult Zelda in Ocarina of Time. Her special moves are Nayru's Love, Farore's Wind, Din's Fire and Transform (which is turning her into Sheik). Zelda's main problem is her movement ― she has the worst dash speed out of all the characters ― but her Lightning Kick is a great killer move and all her other main attacks are very powerful as well.

Sheik

File:Sheik - SSB Melee Trophy 44 (Sheik Smash 1).png
Sheik's first "Smash" trophy
Main article: Sheik

Sheik is based on her character model in Ocarina of Time. Her special moves are Needle Storm, Chain, Vanish and Transform (which is turning her into Zelda). Sheik's chain grab, excellent combos and brilliant finisher forward air make her one of the best characters to edge-guard with; however, her recovery is quite predictable/short and her wave-dash is very short yet fast.

Young Link

File:Young Link Trophy 2.png
Young Link's first "Smash" trophy
Main article: Young Link

Young Link is the only character not fully based on his Ocarina of Time model, as his Majora's Mask model. His special moves are the same as Link's, but Young Link uses Fire Arrows instead of just regular arrows. Young Link has 3 projectile attacks, which gives him a great advantage for combos and edge-guarding, but he does have problems KO-ing as none of his moves inflict that much damage.

Ganondorf

File:Ganondorf - SSB Melee Trophy 65 (Ganondorf Smash 1).png
Ganondorf's first "Smash" trophy
Main article: Ganondorf

Ganondorf is based on his Ocarina of Time model, but everything about him is taken from Captain Falcon's in-game model; from the moves to the idle animations. His specials are the Warlock Punch, Gerudo Dragon, Dark Dive and Wizard's Foot. Despite being a clone of Captain Falcon, Ganondorf is slower and more powerful. He has a good reach, great power and one of the best aerials in the game; but he is easily kept down by fast moves and being so susceptible to combos and chain grabs keeps him from being a better character overall.

Zelda Stages

Temple

File:Temple Hyrule - SSBM.png
Temple (Hyrule) Stage.

Temple is speculated to have been based on the Temples in The Adventure of Link (which is reinforced by the main music, which is the same song). It is a very large stage (which makes it so hated by 'serious players' of the game) with so many different platforms to jump on and hide with. Some players find it more fun to run away from the other players instead of fighting. It is also very popular with edge-guarders as there are so many edges to grab onto.

Great Bay

File:Great Bay Termina - SSBM.png
Great Bay (Termina) Stage.

The Great Bay stage is based on the Great Bay Coast area from Majora's Mask. The main battle stage is actually the Marine Research Lab, which has been turned so that the platform at the front of the Lab is faced toward the entrance to Zora Cape. The Turtle also pops up from time to time on the right side of the stage, but it will go back under the water after a few seconds. There is also a random platform that tilts when players stand on it that is not in the original game.

The whole stage is surrounded by water, and since there is no swimming in the game, any player that falls into it is most likely going to be KO'd unless they try to save themself. There are some minor modifications to the background, but nothing really significant. Also in the background, is a small animation of the Moon coming closer to the stage, then the Four Giants will walk in and push the Moon back to its original position. The Giants then leave by walking off in four seemingly random directions as one should come straight toward the stage, but not one does. The Moon will never fall back down toward the stage after the Giants push it back up.

Majora's Mask

File:Event 47 Majora's Mask - SSBM.png
Event 47 Stage.

The Majora's Mask stage is one stage that can be fought on in the Event Mode to win the Majora's Mask trophy. The stage is only playable in Event 47: Trophy Tussle 3. Like the other "Trophy Tussle" events, the stage is the trophy to be won. There are no real stage hazards other than falling of the sides.

Zelda Items

Zelda Trophies

Gallery