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  • | caption = The Wise Man's Daughter inside her home The '''Wise Man's Daughter''' is a character from ''[[Zelda II: The Adventure of Link|The A
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  • | related = [[Wise Men|Wise Man]] (uncle) The '''Wise Man's Niece''' is a character from ''[[Zelda II: The Adventure of Link|The Adve
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Page text matches

  • | related = [[Wise Men|Wise Man]] (uncle) The '''Wise Man's Niece''' is a character from ''[[Zelda II: The Adventure of Link|The Adve
    1 KB (160 words) - 15:55, June 21, 2023
  • | caption = The Wise Man's Daughter inside her home The '''Wise Man's Daughter''' is a character from ''[[Zelda II: The Adventure of Link|The A
    1 KB (183 words) - 15:14, June 21, 2023
  • | inhab = [[Healing Lady]]<br/>[[Wise Men|Wise Man]]<br/>[[Wise Man's Daughter]] ...ink is also informed by the [[Wise Man's Daughter]] that a [[Wise Men|Wise Man]] resides in every town and each have something to teach him{{Ref|AoL|10}}.
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  • ...g Lady]]<br/>[[Magic Restoring Lady]]<br/>[[Wise Men|Wise Man]]<br/>[[Wise Man's Niece]] ...of Zelda)#The Adventure of Link|Link]] gains access to the [[Wise Men|Wise Man]] who gives him the [[Jump Spell]]. Link is also relayed clues regarding th
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  • | related = [[Wise Men|Wise Man]]<br/>[[Kidnapped Child]]<br/>[[Reflect Spell]] ...urn to Darunia, the grateful mother allows Link to see the [[Wise Men|Wise Man]],{{Ref|AoL|82|Kidnapped Child's Mother}} who teaches him the [[Reflect Spe
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  • |related = [[Wise Man's Niece]], [[Wise Men|Wise Man of Ruto]] ...y]], an item needed to acquire the [[Jump Spell]] from the [[Wise Men|Wise Man]] of [[Town of Ruto|Ruto]].
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  • ...s]] guarding the hostage. Once the rescue is completed, return to the Wise Man's wife and Link will receive his reward. File:Darunia_Hint_6.png|The [[Wise Men|Wise Man's]] wife asks [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to
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  • ...dy]]<br/>[[Magic Restoring Lady]]<br/>[[Thirsty Lady]]<br/>[[Wise Men|Wise Man]] ...is thirsty. After, she will allow Link to enter her house to meet the Wise Man of the town to be given the Fire Spell.{{Ref|AoL|68}}
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  • |inhab = [[Wise Men|Wise Man]] ...d man informs him that he should turn his attention east.{{Ref|AoL|97|Wise Man of Kasuto}} After returning with a full complement of Magic Containers, the
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  • | related = [[Wise Men|Wise Man of Nabooru]]<br/>[[Fire Spell]] ...a short distance to the girl will gain Link access to the [[Wise Men|Wise Man]], who teaches him the [[Fire Spell]].{{Ref|AoL|68|Thirsty Lady}}
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  • | related = [[Wise Men|Wise Man of Saria]]<br/>[[Life Spell]] ...a reward for the simple errand, Link is allowed to see the [[Wise Men|Wise Man]] who teaches him the [[Life Spell]].{{Ref|AoL|25|Mirror Lady}}
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  • ...the cure, the appreciative woman grants Link access to the [[Wise Men|Wise Man]] who teaches him the [[Fairy Spell]].{{Ref|AoL|46|Sick Girl's Mother}} ...egend of Zelda)#The Adventure of Link|Link]] access to the [[Wise Men|Wise Man]]
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  • ...Restoring Lady]]<br/>[[Mirror Lady]]<br/>[[River Man]]<br/>[[Wise Men|Wise Man]] ...ot]]}} and receiving the appropriate credentials{{Ref|AoL|50|Bagu}}, River Man opens the bridge to Death Mountain where the [[Hammer]] located{{Ref|AoL|39
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  • *[[Sturgeon (The Wind Waker)]], an old wise man on [[Outset Island]] in ''[[The Legend of Zelda: The Wind Waker|The Wind Wa *[[Sturgeon (The Minish Cap)]], an old man residing at the [[Royal Hyrule Library]] in ''[[The Legend of Zelda: The Mi
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  • | related = [[Thunderbird]]<br/>[[Wise Men|Wise Man of Kasuto]]<br/>[[Ether Medallion]]<br/>[[Urbosa's Fury]] ...enture of Link|Link]] has obtained all four [[Magic Container]]s, the Wise Man will not give the Thunder Spell to him.
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  • ...ru]] and speaking with a woman who leads him to her father, one of eight [[Wise Men]]. This is the only spell that Link receives without having to complete ...he Adventure of Link|Link]] receives permission to see the [[Wise Men|Wise Man]] in the [[Town of Rauru]]
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  • ...rning the mirror this woman, she will allow Link to meet one of the many [[Wise Men]], who will grant him the Life Spell. ...nited with her mirror, the young lady grants access to the [[Wise Men|Wise Man]]
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  • ...>[[Magic Container Lady]]<br/>[[Magic Restoring Lady]]<br/>[[Wise Men|Wise Man]] * [[Wise Men|Wise Man]]
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  • ...Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell. File:Trophy_Returned.png|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]]
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  • ...the basement of the house, he will meet one of the [[Wise Men]]. The Wise Man will give Link the Fire Spell. ...Wise_Man_Nabooru.png|Link receives the Fire Spell from the [[Wise Men|Wise Man]] in [[Town of Nabooru|Nabooru]]
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  • ...idnapped Child's Mother]]<br/>[[Magic Restoring Lady]]<br/>[[Wise Men|Wise Man]] * [[Wise Men|Wise Man]]
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  • ...venture of Link|other=the participants in the Imprisoning War|link=[[Seven Wise Men]]}} The '''Wise Men''' are a group of eight [[Hylian]]s encountered in ''[[Zelda II: The Ad
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  • | image = [[File:Lost-Old-Man-1.png]] The '''Lost Old Man''' is a character from ''[[The Legend of Zelda: A Link to the Past|A Link t
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  • ...[Harbor Town of Mido|Mido]], Link is granted access to the [[Wise Men|Wise Man]] ...:Wise_Man_Mido.png‎|Link receives the fairy spell from the [[Wise Men|Wise Man]] in [[Harbor Town of Mido|Mido]]
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  • ...r/>[[Magic Restoring Lady]]<br/>[[Sick Girl's Mother]]<br/>[[Wise Men|Wise Man]] * [[Wise Men|Wise Man]]
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  • === Wise Men === [[File:Wise Man.png|150x160px|right]]
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  • ...ites the mother and child, she will allow Link to meet the [[Wise Men|Wise Man]] who teaches Link the [[Reflect Spell]].
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  • ...Sahasrahla and his [[Sahasrahla's Grandson|Grandson]], and the [[Lost Old Man]] on [[Death Mountain]]. ...of the [[Sacred Realm|Golden Land]], the [[Great Cataclysm]], the [[Seven Wise Men]]'s seal{{Ref|ALttP|330|Aginah}} and the [[Master Sword]]{{Ref|ALttP|33
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  • ...de of the house, [[Link (Oracle Series)|Link]] will find [[Adlar]], an old man who served as an adviser to [[Queen Ambi]] for 50 years. Adlar has since be ...turn to the house throughout his journey to speak with Adlar. The old wise man has his suspicions about Nayru, and later about Queen Ambi, and even refers
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  • ...entering the fireplace, Link will be able to speak to the [[Wise Men|Wise Man]], who will give Link the spell. Spell requires at least seven magic contai
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  • == Old Man == [[File:Old-Man-LoZ-Sprite.png|right]]
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  • Sahasrahla serves as an old wise man and tells Link of the events from ''[[The Legend of Zelda: A Link to the Pa
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  • ...s Zelda I]] of its location, and cast a spell to ensure that when a "young man with that character who has been brought up correctly [and] has gained many ...he damage Link receives. Link learns the spell at the behest of the [[Wise Man's Daughter]] in the [[Town of Rauru]].
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  • With the water in hand, Link is granted access to the [[Wise Men|Wise Man]] that bestows the [[Fairy Spell]].
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  • | characters = The [[Seven Wise Men]]<br/>[[Ganon]]<br/>[[Knights of Hyrule]] ...o the Past|A Link to the Past's]]'' backstory which results in the [[Seven Wise Men]] placing a seal on the [[Sacred Realm]], trapping [[Ganon]] inside.
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  • ...he damage Link receives. Link learns the spell at the behest of the [[Wise Man's Daughter]] in the [[Town of Rauru]]. ...l or a [[Lizalfos]] mace. Link is allowed to learn the spell from the Wise Man of the [[Mountain Town of Darunia]] after successfully rescuing a [[Kidnapp
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  • Mido is the fourth town Link visits and is home to a [[Wise Men|Wise Man]] who teaches him the [[Fairy Spell]] after he heals a child with the [[Wat ...d, is located in a mountain valley northwest of the North Castle. Its Wise Man will teach Link the [[Jump Spell]].
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  • Sturgeon is the wise old man with the large upper head. He lives on the top floor of the [[Orca and Stur ...word fighting, he used to be an accomplished swordsman when he was a young man. But with age, he grew to dislike it, and focuses his days on being locked
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  • * Chapter 2: "Wise Man's Warning"
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  • ...eal [[Spirit Tracks]] leading to the Pirates' Hideout. If Link rescues the man from all the pirates through a mini-game, he gives him a Force Gem, creatin The [[Dating Woman|girlfriend]] of the man captured by the pirates had become impatient with her partner's return, and
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  • ...in [[Thirsty Lady]], she will permit him to speak with the [[Wise Men|Wise Man]] who will teach him the [[Fire Spell]].
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  • | name = Old Man | image = [[File:Old-Man-Model.png|200px]]
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  • ...he Pegasus Shoes are a treasure which was passed down by the family of the wise men. Sahasrahla believes in Link and gives the Pegasus Shoes to him when he ...you can run incredibly fast. You will get the Pegasus Shoes from the wise man Sahasrahla.|''A Link to the Past'' Manual}}
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  • ...ear his fortune, the fortune teller will tell him that it is indeed a poor man who is not interested in his future. {{Main|Wise One}}
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  • This game tells of a man named [[Ganon]]dorf, who one day stumbled upon the gates to the Sacred Real The forces he fought against in the [[Imprisoning War]], the [[Seven Wise Men]], and hundreds of brave [[Knights of Hyrule]], came to the conclusion
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  • ...t seen many outsiders around here lately, thanks to that Divine Beast... I wise there were more brave vai like you out there.''|'''Nali'''}} ...rudo Town. During this sequence, she is intimidated simply by looking at a man's face, so Link needs to use headgear that covers it, such as a [[Miner's M
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  • {{see also|Old Man (Breath of the Wild)}} ...ago.|King Rhoam}} Other than the [[Sheikah Monk|Monks]] and Link, the Old Man is the [[Great Plateau]]'s only resident.
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  • ..., and many disasters beset Hyrule. The lord of Hyrule sent for the [[Seven Wise Men]] and the [[Knights of Hyrule]], and ordered them to seal the entrance ...rmed from the tainted Golden Land into Hyrule and attacked the castle. The wise men and the Knights Of Hyrule combined forces to wage war on this evil hord
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  • ...urelin Village have been driven off! Reports mention a golden-haired young man..." *"Clairvoyant Cucco Draws Visitors with Wise Words"
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  • ...] in the northeastern part of the [[Great Sea]]. The Rito are a proud bird-man tribe and they use their island as a Post Office for everyone who lives on ...from the start of the game. He is very knowledgeable and one could assume wise. Even when the perils of their people have been dealt with, the Rito shows
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  • ...rs posed little threat to the denizens of the realm. The people thought it wise to utilize their technological prowess to ensure the safety of the land, sh ...fic. It says: “No one is allowed, under the age of seventeen… For only the wise are permitted a place upon the mountain.” I've prayed at the Spring of Co
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  • ...a Village are required, uping the cost to 100 [[Rupee]]s. After giving the man ten cuccos, he will give Link the [[Force Gem]]. | Link can head to [[Papuchia Village]] and speak to the wise woman. After Link tells her that he is having bad luck, she'll offer to sel
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  • ...eld]] and a [[Sword (The Legend of Zelda)|Sword]] given to him by an [[Old Man]], journeyed across Lesser Hyrule to search for the eight dungeons. He foun ...for the palaces. Along the way, he learned various [[Magic Spell]]s from [[Wise Men]] across the kingdom. As he explored each palace, he obtained equipment
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  • ...ant a [[Defense Boost]] when cooked. Olkin refers to Steen as a savage old man who can't stop talking about a strong offense. {{Ref|''There are savage old ...ilant, being ready for when that trial presents itself.{{Ref|''Long ago, a wise master known simply as the swordsman was enshrined-right in this village, n
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  • ...t this wish reunified the Light World and the Dark World and brought the 7 wise men's descendants back to life. Peace was back in Hyrule. But unfortunately ...date, Link, while resting, listening to the words of Kaepora Gaebora, the wise owl of Hyrule, he asks for help. He says he was kidnapped in the Hero's Cav
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  • ...'. It can be found in the cave on the [[Starting Screen]], where the [[Old Man]] gives Link the Sword. It is the weakest sword in the game, but no further ...ey to save [[Hyrule]]. It is tied with the Giant's Knife, see above, power wise, but will not break. It is the best sword in the game. The catch is, like t
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  • ...bringing it down. That said, if one of their own is injured, the rest are wise enough to run away. They communicate via howls, so if you're wandering the ...ries by region, but one thing remains true: this animal has been known as "man's best friend" since ancient times. They're clever and obedient, so aside f
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  • Nayru is a young, wise, and serene woman who has one of the finest voices in all of Labrynna. She ...someday be known as one of the greatest queens ever. Queen Ambi sent every man in Lynna Village to work on the construction of what was now known as the B
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  • ...urrection]], where Link first meets the [[Old Man (Breath of the Wild)|Old Man]]. It isn't recommended to use these axes against enemies, as they are slow ...ey feature a black cross-guard with a crimson wrap around the grip. Design-wise, they are similar to the [[Royal Claymore]] in darker colours.
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  • ...ter getting directions from [[Sahasrahla's Grandson]], he locates the wise man in a temple located near the [[Eastern Palace (A Link to the Past)|Eastern ...his time though, Link truly defeats the evil wizard and discovers that the man was actually Ganon's alter ego. A figment of Ganon comes out of the fallen
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  • one of their own is injured, the rest are wise animal has been known as man's best friend
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  • ...ws that it involves her since she is one of the descendants of the [[Seven Wise Men]] and that the other six have been sent to the [[Dark World]]. She trie ...m the desert named [[Ganon]]dorf visits the king. Zelda believes that this man is the evil darkness that surrounded Hyrule in her dream. She tried to warn
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  • ...Sword'', starting off the game as a young, seventeen and a half years old man living in [[Skyloft]], who attends the [[Knight Academy]]. Each of the citi ...ntagonist for most of the story, Demon Lord Ghirahim is a tall and slender man with grayish skin and albino hair. He is skilled in the ways of magic, his
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  • ...o preserve the balance of peace, the [[Knights of Hyrule]] and the [[Seven Wise Men]] lock Ganon in the Dark World. ...owever, the [[King of Red Lions]] reveals to Link very soon after that the man was Ganondorf. He then appears again near the middle of the game, where Lin
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  • ...Resistance]], a group that meets within [[Telma's Bar]]. He is an old wise man who seemingly has some relationship with the sages of Hyrule and perhaps ev Falbi is a tall and cheerful man who used to work in a circus. He runs [[Falbi's Flight-by-Fowl]] from a loc
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  • ...[[Letter to Mama|one final letter to his mother]] and leave it with the [[Man from Curiosity Shop|Curiosity Shop Owner]]. Link can talk to the latter bet === Man from Curiosity Shop ===
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  • I can see a man guarding the gate in front of Hyrule Castle… Man, did that stone ever feel smooth. I tell you, smooth as a-! Ugh, I gotta fo
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  • | 159 = You can't use a Big Poe here!{{{2| }}}Sell it to the man at the Hyrule{{{2| }}}Castle Town gate! | 218 = {{{2| }}}C'mon, man! You're too old for{{{2| }}}this game!
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  • Sell it to the man at the Hyrule C'mon, man! You're too old for
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  • | 150 = Hurdy-Gurdy Man | 643 = The finest swordsmith in Hyrule. As a{{{2| }}}young man, he was a great swordsman.{{{2| }}}He and King Daltus are friends and{{{2|
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  • {{Tt|ID: 150}}Hurdy-Gurdy Man young man, he was a great swordsman.
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  • ...bringing it down. That said, if one of their own is injured, the rest are wise enough to run away. They communicate via howls, so if you're wandering the ...ries by region, but on thing remains true: this animals has been known as "man's best friend" since ancient times. They're very clever and obedient, so as
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  • | 557 = This is the{{{2| }}}house of the{{{2| }}}wise Know-It-All{{{2| }}}Birds.{{{2| }}}See them if you{{{2| }}}have questions! | 1215 = Nay! You are{{{2| }}}unchanged! Every{{{2| }}}bit the man you{{{2| }}}were--if not a{{{2| }}}little thin!
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  • wise Know-It-All bit the man you
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  • ...bringing it down. That said, if one of their own is injured, the rest are wise enough to run away. They communicate via howls, so if you're wandering the ...ries by region, but one thing remains true: this animal has been known as "man's best friend" since ancient times. They're very clever and obedient, so as
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  • ...rty{{{2| }}}wheel that fell to the land below the clouds{{{2| }}}after the man on Fun Fun Island dropped it. Hah! Surely you jest! A real man{{{2| }}}always finishes what he starts!
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  • after the man on Fun Fun Island dropped it. Hah! Surely you jest! A real man
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  • Where's the entrance, man? this brave young man will escort us,
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