Castor Wilds: Difference between revisions

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This area is also home to some kinstone goodies and [[Swiftblade the First]], the sword master who teaches [[Link]] the final technique in the game. However, his den is hidden until [[Link]] fuses kinstones elsewhere. Other rewards in this area include additional Minish homes and floating leaves for Minish [[Link]] to ride on.
This area is also home to some kinstone goodies and [[Swiftblade the First]], the sword master who teaches [[Link]] the final technique in the game. However, his den is hidden until [[Link]] fuses kinstones elsewhere. Other rewards in this area include additional Minish homes and floating leaves for Minish [[Link]] to ride on.


{{Listbox|The Minish Cap Locations}}
{{Cat|The Minish Cap Locations}}
{{Cat|The Minish Cap Locations}}

Revision as of 16:17, January 17, 2021

Castor Wilds

Castor Wilds is a swamp-like area in The Minish Cap. Link must use the Pegasus Boots, which he gets from Rem the shoemaker, to cross swamps here. In this area, Link must collect three gold kinstones to open the way to the temple. The item that Link obtains in this area is the Bow, which can be used to defeat the small Eyegore statues scattered around. When Link is in a Minish-sized area, this area is full of Mulldozers; otherwise, it is full of Ropes and Peahats.

To travel to the Wind Ruins, Link must locate the three Gold Kinstone Pieces hidden in the area, and fuse them with the Mysterious Statues in the south-west corner.

This area is also home to some kinstone goodies and Swiftblade the First, the sword master who teaches Link the final technique in the game. However, his den is hidden until Link fuses kinstones elsewhere. Other rewards in this area include additional Minish homes and floating leaves for Minish Link to ride on.