Wind Ruins: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m (Text replacement - "Link" to "Link")
No edit summary
 
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Infobox|location
{{Infobox|location
| image   = [[File:Wind Ruins map - TMC.png|352px]]
| image         = [[File:Wind Ruins map - TMC.png|352px]]
| caption = In-game map of the Wind Ruins
| caption       = In-game map of the Wind Ruins
| game   = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
| game         = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
| race   =
| enemies      = [[Armos]]<br/>[[Red Leever]]<br/>[[Red Tektite]]<br/>[[Rope]]<br/>[[Spiny Beetle]]
| dungeon = [[Fortress of Winds]]
| race         =
| item   =
| dungeon       = [[Fortress of Winds]]
| related = [[Castor Wilds]]
| item         =
| related       = [[Castor Wilds]]
}}
}}



Latest revision as of 04:59, February 20, 2023

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Wind Ruins
Wind Ruins map - TMC.png
In-game map of the Wind Ruins

Games

Dungeons

Enemies

Related

The Wind Ruins is a location in The Minish Cap.

Link must fuse Gold Kinstone Pieces with the Mysterious Statues in the south-west corner of the Castor Wilds to access it. The Ruins themselves feature many of the same enemies; Rope as well as Armos populate the area most densely.

The Ruins also play host to the third dungeon in the game, Fortress of Winds, which is where Link obtains the Mole Mitts and the Ocarina of Wind.